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Texs Red
DUST University Ivy League
161
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Posted - 2014.02.06 14:46:00 -
[1] - Quote
Is anybody else concerned about scouts in 1.8? I know there is strong speculation that they will become the new FOTM and I would rather they don't get nerfed. I don't think outdoors maps will be too bad as you can see them but CQC maps like the Gallente Research Lab are going to be horrible, there will be scout everywhere and nobody will be able to see them. Nobody except for scouts will want to enter a building for fear of getting killed by 3 scouts hiding around corners and they are completely undetectable unless you run proto.
So I predict that people will start avoiding CQC locations like the plague because they like living and should they dare to venture in they will probably run proto so take your pick; death by invisible scouts or protostomp? |
Cpl Foster USMC
Alpha Response Command
593
|
Posted - 2014.02.06 14:53:00 -
[2] - Quote
sorry Texs Red but this sounds more like:
"without my scanner, I will be exposed for my suckness"
Solo Sniper, Squad Logi, Psycho Killer Heavy that don't care 'bout no stinkin' bullets comin' at me..I'm comin' at you !
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Atiim
Living Like Larry Schwag
4488
|
Posted - 2014.02.06 14:55:00 -
[3] - Quote
Get a Mass Driver.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Night Ward
117
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Posted - 2014.02.06 14:56:00 -
[4] - Quote
Guess you haven't heard that cloaks have been nerfed, therefore scouts have been nerfed. |
PEW JACKSON
Dem Durrty Boyz Renegade Alliance
205
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Posted - 2014.02.06 15:00:00 -
[5] - Quote
It's about damn time!
Every FPS game I've played, I gravitated towards the stealth cqc role or the mid long range marksman. Flanking was a good way to net some kills in a scout before scanners appeared. It pisses me off every time I flank an entire enemy squad just to get scanned, bum rushed, and inevitably killed by some logi rocking close to 800 ehp.
If the Gal scout still gets the bonus towards dampening in 1.8, I might park my tanks and run on the ground more.
Dead on the ground.... Think I made a wrong turn :/
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6425
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Posted - 2014.02.06 15:01:00 -
[6] - Quote
Really depends a lot on how invisible they are. CCP stated back in that old equipment dev blog that the cloak isn't a 100% invisibility even when standing still, so if that is still true that could easily change a lot of perceptions. And if not, maybe people need to start spraying bullets when they enter CQC areas just in case
If the cloaking is only as invisible as it was in say Red Faction Guerrilla then it should still be very useful while at the same time not being something you can simply camp a corner with.
ARC Commander
CPM Info and Q&A - Status: Open
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Texs Red
DUST University Ivy League
161
|
Posted - 2014.02.06 15:02:00 -
[7] - Quote
Cpl Foster USMC wrote:sorry Texs Red but this sounds more like:
"without my scanner, I will be exposed for my suckness"
When the QQ about scouts start cropping up after 1.8 I will only say "I told you so". And it's not just about scanners, it's more about the fact that there is no good counter to a dampened scout. Nobody will be able to scan them, even more so since in 1.8 they can avoid ADV scanners without any skills at all.
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ugg reset
Molon Labe. Public Disorder.
478
|
Posted - 2014.02.06 15:02:00 -
[8] - Quote
Scouts are already invisible in CQC
Thr33 is the magic number.
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Repe Susi
Rautaleijona Top Men.
1009
|
Posted - 2014.02.06 15:04:00 -
[9] - Quote
Night Ward wrote:Guess you haven't heard that cloaks have been nerfed, therefore scouts have been nerfed.
Pls tell moar.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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shaman oga
Nexus Balusa Horizon
1559
|
Posted - 2014.02.06 15:04:00 -
[10] - Quote
I've re-started to play as a scout now, it's like playing the first MGS on PS1 for me.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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Spectral Clone
Dust2Dust. Top Men.
1175
|
Posted - 2014.02.06 15:08:00 -
[11] - Quote
Dat minmatar Commando with MD and CR does worry me. I am worried about how good my stats will be.
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6426
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Posted - 2014.02.06 15:09:00 -
[12] - Quote
Texs Red wrote:even more so since in 1.8 they can avoid ADV scanners without any skills at all.
What's wrong with that?
ARC Commander
CPM Info and Q&A - Status: Open
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NK Scout
Storm Wind Strikeforce Caldari State
268
|
Posted - 2014.02.06 15:09:00 -
[13] - Quote
Aero Yassavi wrote:Really depends a lot on how invisible they are. CCP stated back in that old equipment dev blog that the cloak isn't a 100% invisibility even when standing still, so if that is still true that could easily change a lot of perceptions. And if not, maybe people need to start spraying bullets when they enter CQC areas just in case If the cloaking is only as invisible as it was in say Red Faction Guerrilla then it should still be very useful while at the same time not being something you can simply camp a corner with. Show me a vid with a enemy view of cloak
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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PEW JACKSON
Dem Durrty Boyz Renegade Alliance
205
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Posted - 2014.02.06 15:10:00 -
[14] - Quote
Texs Red wrote:Cpl Foster USMC wrote:sorry Texs Red but this sounds more like:
"without my scanner, I will be exposed for my suckness"
When the QQ about scouts start cropping up after 1.8 I will only say "I told you so". And it's not just about scanners, it's more about the fact that there is no good counter to a dampened scout. Nobody will be able to scan them, even more so since in 1.8 they can avoid ADV scanners without any skills at all.
The scout is geared towards stealth. If a scout gives up EHP for stealth, there shouldn't be a hard counter for that. Scanners should work off of a suits precision level. Wanna scan that scout? Give up your high slots for precision enhancers. Whats worse, scanners invalidated the entire scout play style since they were introduced as a working piece of equipment.
I'll reply to all the 1.8 QQ with HTFU, GIT GUD!. I can't wait to see how bad some of the scanner scrub's situational awareness is.
Dead on the ground.... Think I made a wrong turn :/
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Ivy Zalinto
Bobbit's Hangmen
276
|
Posted - 2014.02.06 15:14:00 -
[15] - Quote
I am a little sad that there will be a huge influx of scouts on 1.8 release, however they wont be able to hide too much. Im used to fighting all types with my scout. Everything dies if you hit it hard enough. Invisible also isnt silent and my scan range is pretty respectable. Not to mention I actually run precision enhancers specifically to hunt scouts.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Texs Red
DUST University Ivy League
161
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Posted - 2014.02.06 15:15:00 -
[16] - Quote
PEW JACKSON wrote: The scout is geared towards stealth. If a scout gives up EHP for stealth, there shouldn't be a hard counter for that. Scanners should work off of a suits precision level. Wanna scan that scout? Give up your high slots for precision enhancers. Whats worse, scanners invalidated the entire scout play style since they were introduced as a working piece of equipment.
I'll reply to all the 1.8 QQ with HTFU, GIT GUD!. I can't wait to see how bad some of the scanner scrub's situational awareness is.
We already see how irritating things are when something lacks a good counter (tanks). I think CCP tried to give the Caldari scout a more "anti-scout" role by it having a reduction to scan dB as part of it's bonus but it won't be enough naturally to detect a scout with zero skill so what is the point? |
HYENAKILLER X
BOUNDLESS BROS.
552
|
Posted - 2014.02.06 15:16:00 -
[17] - Quote
Lol tanks will solve that wanting to fight out in the open.
You are welcome for my leadership.
Proven Aggressive Type
I have spoken.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6426
|
Posted - 2014.02.06 15:23:00 -
[18] - Quote
NK Scout wrote:Aero Yassavi wrote:Really depends a lot on how invisible they are. CCP stated back in that old equipment dev blog that the cloak isn't a 100% invisibility even when standing still, so if that is still true that could easily change a lot of perceptions. And if not, maybe people need to start spraying bullets when they enter CQC areas just in case If the cloaking is only as invisible as it was in say Red Faction Guerrilla then it should still be very useful while at the same time not being something you can simply camp a corner with. Show me a vid with a enemy view of cloak Give me a sec. It's hard to find a video that gives a good view of it since I can't exactly search "Red Faction Guerrilla Cloak Enemy View." I have to manually look through videos and see if the player engages a cloaked enemy.
ARC Commander
CPM Info and Q&A - Status: Open
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Master Smurf
Nos Nothi
90
|
Posted - 2014.02.06 15:30:00 -
[19] - Quote
So you are telling me a heavy is going to be scared of a scout or two?
A sentinel and commando with a logi (Min for rep, Cal for hives or Gal for scanning) can make short work of most scouts inside an area.
Cloak supposedly can be detected visibly and audibly.
So this seems to be an issue for Mediums who want to roam alone. No longer are you kings of the castle. - There will be different kings given the situation
"Shine bright like a diamond"
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Paladin Sas
Pro Hic Immortalis
284
|
Posted - 2014.02.06 15:32:00 -
[20] - Quote
Step 1 - Equip breach scrambler pistol Step 2 - Learn to aim for the face Step 3 - Giggle like a little school girl
Don't get in a dancing game with scouts and you'll be ok. learn to put them down fast |
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NK Scout
Storm Wind Strikeforce Caldari State
268
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Posted - 2014.02.06 15:37:00 -
[21] - Quote
Aero Yassavi wrote:NK Scout wrote:Aero Yassavi wrote:Really depends a lot on how invisible they are. CCP stated back in that old equipment dev blog that the cloak isn't a 100% invisibility even when standing still, so if that is still true that could easily change a lot of perceptions. And if not, maybe people need to start spraying bullets when they enter CQC areas just in case If the cloaking is only as invisible as it was in say Red Faction Guerrilla then it should still be very useful while at the same time not being something you can simply camp a corner with. Show me a vid with a enemy view of cloak Give me a sec. It's hard to find a video that gives a good view of it since I can't exactly search "Red Faction Guerrilla Cloak Enemy View." I have to manually look through videos and see if the player engages a cloaked enemy. +1 for your time.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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icdedppul
PFB Pink Fluffy Bunnies
28
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Posted - 2014.02.06 15:38:00 -
[22] - Quote
uh I dont know if you have ever played scout before but we dont have alot of eHP, if your seen and not already moving for cover your dead
personal opinion is that the majority of todays scouts dont have the patience to sit in a corner to camp.. sure we might come ripping through an area to check, bait you into ambushes/REs but I dont see alot of us giving up the mobility to sit in a corner in cloak
thats more of a heavy thing
tomorrows scouts(1.8) might be different but well you have ridiculous heavies to deal with that |
ANON Cerberus
Tiny Toons
311
|
Posted - 2014.02.06 15:42:00 -
[23] - Quote
Guys you already know exactly how the cloak will look and behave. You see it every time you spawn in or if you carefully watch reds spawn in - there is the cloaking effect.
It will be hard to see but they ARE a tiny bit visible. Just remember reticle should still glow red when an enemy passes. |
NK Scout
Storm Wind Strikeforce Caldari State
268
|
Posted - 2014.02.06 15:45:00 -
[24] - Quote
ANON Cerberus wrote:Guys you already know exactly how the cloak will look and behave. You see it every time you spawn in or if you carefully watch reds spawn in - there is the cloaking effect.
It will be hard to see but they ARE a tiny bit visible. Just remember reticle should still glow red when an enemy passes. Have you seen the glowing blue effect when you move? If thats the cloak when moving, im gunna avoid the cloak
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6428
|
Posted - 2014.02.06 15:51:00 -
[25] - Quote
NK Scout wrote:Aero Yassavi wrote:NK Scout wrote:Aero Yassavi wrote:Really depends a lot on how invisible they are. CCP stated back in that old equipment dev blog that the cloak isn't a 100% invisibility even when standing still, so if that is still true that could easily change a lot of perceptions. And if not, maybe people need to start spraying bullets when they enter CQC areas just in case If the cloaking is only as invisible as it was in say Red Faction Guerrilla then it should still be very useful while at the same time not being something you can simply camp a corner with. Show me a vid with a enemy view of cloak Give me a sec. It's hard to find a video that gives a good view of it since I can't exactly search "Red Faction Guerrilla Cloak Enemy View." I have to manually look through videos and see if the player engages a cloaked enemy. +1 for your time. edited the post. Sorry, can't find a good view
ARC Commander
CPM Info and Q&A - Status: Open
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Texs Red
DUST University Ivy League
161
|
Posted - 2014.02.06 15:53:00 -
[26] - Quote
icdedppul wrote:uh I dont know if you have ever played scout before but we dont have alot of eHP, if your seen and not already moving for cover your dead
personal opinion is that the majority of todays scouts dont have the patience to sit in a corner to camp.. sure we might come ripping through an area to check, bait you into ambushes/REs but I dont see alot of us giving up the mobility to sit in a corner in cloak
thats more of a heavy thing
tomorrows scouts(1.8) might be different but well you have ridiculous heavies to deal with that
I have Gallente scout to IV and logi to V (before it was thing) so yes I have played scout before. Thing is I had to put four levels into scouts and three into profile dampening to avoid ADV scanners (the most commonly used ones) where as in 1.8 all scout suits will be able to avoid them with zero SP investment. I have had plenty of matches where I just waited around a corner for people to walk by, almost felt bad when they looked both ways and thought it was actually safe. Now with the resistance sentinel suits are getting the Caldari and Gallente sentinels will be very difficult for a shotty scout to kill. Will probably take 4-5 shots at least. |
Joel II X
Dah Gods O Bacon
870
|
Posted - 2014.02.06 16:15:00 -
[27] - Quote
I've always main the Gallente Scout. Now that we can avoid advanced scanners without any points invested, I feel kind of robbed since our scan dampning bonus will only be useful against proto scanners, but whatever.
I might not run dampners anymore. That's all there is to it. My racial bonus will take care of the rest. Be afraid. Be very afraid. |
icdedppul
PFB Pink Fluffy Bunnies
29
|
Posted - 2014.02.06 16:25:00 -
[28] - Quote
Texs Red wrote:icdedppul wrote:uh I dont know if you have ever played scout before but we dont have alot of eHP, if your seen and not already moving for cover your dead
personal opinion is that the majority of todays scouts dont have the patience to sit in a corner to camp.. sure we might come ripping through an area to check, bait you into ambushes/REs but I dont see alot of us giving up the mobility to sit in a corner in cloak
thats more of a heavy thing
tomorrows scouts(1.8) might be different but well you have ridiculous heavies to deal with that I have Gallente scout to IV and logi to V (before it was thing) so yes I have played scout before. Thing is I had to put four levels into scouts and three into profile dampening to avoid ADV scanners (the most commonly used ones) where as in 1.8 all scout suits will be able to avoid them with zero SP investment. I have had plenty of matches where I just waited around a corner for people to walk by, almost felt bad when they looked both ways and thought it was actually safe. Now with the resistance sentinel suits are getting the Caldari and Gallente sentinels will be very difficult for a shotty scout to kill. Will probably take 4-5 shots at least.
so what I am reading here is your upset that new players can get into a suit and avoid getting scanned in a suit that isnt suppose to be easily scannable without spending 2.8 million SP to take it to proto lvl
Im upset that new players can jump into a hvy suit and immediatley have 4 - 5 times my HP without taking it to proto lvl
its the point of the suit, without having the low scan threshold it completely negates the suit and makes it impossible for new scouts to even get into the class.
And I dont think a Gall LogiV really has to worry about that |
xSir Campsalotx
G0DS AM0NG MEN
108
|
Posted - 2014.02.06 16:25:00 -
[29] - Quote
I wouldn't doubt nearly scan proof gal scouts with 800hp and 2x damage mods running around with CR |
Jake Bloodworth
Molon Labe. Public Disorder.
396
|
Posted - 2014.02.06 16:25:00 -
[30] - Quote
Texs Red wrote:Is anybody else concerned about scouts in 1.8? I know there is strong speculation that they will become the new FOTM and I would rather they don't get nerfed. I don't think outdoors maps will be too bad as you can see them but CQC maps like the Gallente Research Lab are going to be horrible, there will be scout everywhere and nobody will be able to see them. Nobody except for scouts will want to enter a building for fear of getting killed by 3 scouts hiding around corners and they are completely undetectable unless you run proto.
So I predict that people will start avoiding CQC locations like the plague because they like living and should they dare to venture in they will probably run proto so take your pick; death by invisible scouts or protostomp?
I'm not seeing the problem here. Scouts are an important battlefield element. They need to be invisible, and they need to be viable. This heavy will gladly walk into the research lab looking for those three scouts. |
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Lucifalic
Nos Nothi
285
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Posted - 2014.02.06 16:30:00 -
[31] - Quote
I can't wait to slit this scanner nooks throat.
Most good scouts couldn't care less about the cloak. We already use our situational awareness and terrain to sneak about and I , for one, don't need a cloak for that. Most skilled scouts that do use the cloak will be using it as an escape plan when things go south.
Get gud fool. Put down your scanner for a bit and see how much a crutch it is.
Unbelievable. Scouts finally get some love and wankers like this wig out. He probably runs a brick tanked logi, wants heavy damage output, a bunch of equipment AND to see everything on the map while 360 spamming his scanner.
Sweet zombie Jesus there are some spoiled children playing this game
When did you guys get so OLD!!
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1052
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Posted - 2014.02.06 16:30:00 -
[32] - Quote
I've already prepared my QQ.
And I've already dealt with a squad of scouts in a closed environment. My reaction time was futile.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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pagl1u M
Maphia Clan Corporation
296
|
Posted - 2014.02.06 16:33:00 -
[33] - Quote
Aero Yassavi wrote:NK Scout wrote:Aero Yassavi wrote:NK Scout wrote:Aero Yassavi wrote:Really depends a lot on how invisible they are. CCP stated back in that old equipment dev blog that the cloak isn't a 100% invisibility even when standing still, so if that is still true that could easily change a lot of perceptions. And if not, maybe people need to start spraying bullets when they enter CQC areas just in case If the cloaking is only as invisible as it was in say Red Faction Guerrilla then it should still be very useful while at the same time not being something you can simply camp a corner with. Show me a vid with a enemy view of cloak Give me a sec. It's hard to find a video that gives a good view of it since I can't exactly search "Red Faction Guerrilla Cloak Enemy View." I have to manually look through videos and see if the player engages a cloaked enemy. +1 for your time. edited the post. Sorry, can't find a good view At 0 28 in that video the Player go out of a building and Kill a cloaked Guy. You can See it for Like a second or two but I think it is how it looks |
Texs Red
DUST University Ivy League
161
|
Posted - 2014.02.06 17:35:00 -
[34] - Quote
Lucifalic wrote:I can't wait to slit this scanner nooks throat.
Most good scouts couldn't care less about the cloak. We already use our situational awareness and terrain to sneak about and I , for one, don't need a cloak for that. Most skilled scouts that do use the cloak will be using it as an escape plan when things go south.
Get gud fool. Put down your scanner for a bit and see how much a crutch it is.
Unbelievable. Scouts finally get some love and wankers like this wig out. He probably runs a brick tanked logi, wants heavy damage output, a bunch of equipment AND to see everything on the map while 360 spamming his scanner.
Sweet zombie Jesus there are some spoiled children playing this game
Honestly, you make too many assumptions. Nowhere have I said "Waa, I can't use my scanner to scan scouts in 1.8" nor "I am a slayer logi, don't change anything". I have played a Gallente logi before it was FOTM and I focus on keeping my team in the game with good uplink and nanohive placement so hush fool! If anything logistics are getting the worst side of 1.8 because our overall abilities are getting cut by the equipment nerf so those actually doing their jobs will see the nerf. I think the nerf to scanners puts them in their place much better although I think there was better ways to deal with uplink/nanohive spam.
I do want scouts to be good, but not too good that CCP will nerf them back into the dark ages like they once did with the heavy. If you read any of my previous posts you would see I don't recommend the active scanner as a good counter to scouts but instead suggest empowering the Caldari scout suit to improve on it abilities as a scout hunter. Reduce all scout scan dB to at least 40 to 35 then make precision modules just as effect as dampeners and move them from highs to lows. Then the Caldari scout would be beast at hunting down other scouts because somebody needs to be able to. |
Takron Nistrom
Tinfoil Hatz
193
|
Posted - 2014.02.06 17:42:00 -
[35] - Quote
Texs Red wrote:Cpl Foster USMC wrote:sorry Texs Red but this sounds more like:
"without my scanner, I will be exposed for my suckness"
When the QQ about scouts start cropping up after 1.8 I will only say "I told you so". And it's not just about scanners, it's more about the fact that there is no good counter to a dampened scout. Nobody will be able to scan them, even more so since in 1.8 they can avoid ADV scanners without any skills at all.
Its easy to avoid scanners now, I fail to see the QQ about the new patch. Scouts are getting a viable change and will now have a leg up and everyone is crying. All i hear is, i am going to have to work for my kills? Waaah. I am glad they are getting an injection of awesome. Its so sad that such a fun role has been **** on for over a year. Its about time.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Texs Red
DUST University Ivy League
161
|
Posted - 2014.02.06 17:46:00 -
[36] - Quote
Takron Nistrom wrote:Texs Red wrote:Cpl Foster USMC wrote:sorry Texs Red but this sounds more like:
"without my scanner, I will be exposed for my suckness"
When the QQ about scouts start cropping up after 1.8 I will only say "I told you so". And it's not just about scanners, it's more about the fact that there is no good counter to a dampened scout. Nobody will be able to scan them, even more so since in 1.8 they can avoid ADV scanners without any skills at all. Its easy to avoid scanners now, I fail to see the QQ about the new patch. Scouts are getting a viable change and will now have a leg up and everyone is crying. All i hear is, i am going to have to work for my kills? Waaah. I am glad they are getting an injection of awesome. Its so sad that such a fun role has been **** on for over a year. Its about time.
Did you even read my post before yours? I don't want to nerf scouts, I want to empower them to self regulate themselves. |
Arkena Wyrnspire
Fatal Absolution
9030
|
Posted - 2014.02.06 17:47:00 -
[37] - Quote
I'm not concerned about the cloaking tbh, it's a nice thing for scouts. What I am concerned about is that you may well be able to make them assault scouts with a cloak.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Tectonic Fusion
1027
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Posted - 2014.02.06 18:16:00 -
[38] - Quote
Arkena Wyrnspire wrote:I'm not concerned about the cloaking tbh, it's a nice thing for scouts. What I am concerned about is that you may well be able to make them assault scouts with a cloak. They won't be able to fit a viable cloak if they want to be an assault scout.
Solo Player
Squad status: Locked
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
144
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Posted - 2014.02.06 18:48:00 -
[39] - Quote
I think there's no need to get concerned about anything until the update is out and hands on experience can remove the elements of speculation and misinformation that people have.
The whole infantry game is being reworked and is being woven into a much tighter system. I'm personally really happy to see more of the lore aspect come into racial bonuses and battlefield roles. Cloaking and active scanners and the whole idea of intel warfare is something that fascinates me about DUST and I can't wait for more...moar electronic and stealth warfare!
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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Sgt Kirk
Fatal Absolution
4463
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Posted - 2014.02.06 18:57:00 -
[40] - Quote
Well one things for sure. It can't be worse than the FoTM we are having now. |
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