|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Texs Red
DUST University Ivy League
161
|
Posted - 2014.02.06 14:46:00 -
[1] - Quote
Is anybody else concerned about scouts in 1.8? I know there is strong speculation that they will become the new FOTM and I would rather they don't get nerfed. I don't think outdoors maps will be too bad as you can see them but CQC maps like the Gallente Research Lab are going to be horrible, there will be scout everywhere and nobody will be able to see them. Nobody except for scouts will want to enter a building for fear of getting killed by 3 scouts hiding around corners and they are completely undetectable unless you run proto.
So I predict that people will start avoiding CQC locations like the plague because they like living and should they dare to venture in they will probably run proto so take your pick; death by invisible scouts or protostomp? |
Texs Red
DUST University Ivy League
161
|
Posted - 2014.02.06 15:02:00 -
[2] - Quote
Cpl Foster USMC wrote:sorry Texs Red but this sounds more like:
"without my scanner, I will be exposed for my suckness"
When the QQ about scouts start cropping up after 1.8 I will only say "I told you so". And it's not just about scanners, it's more about the fact that there is no good counter to a dampened scout. Nobody will be able to scan them, even more so since in 1.8 they can avoid ADV scanners without any skills at all.
|
Texs Red
DUST University Ivy League
161
|
Posted - 2014.02.06 15:15:00 -
[3] - Quote
PEW JACKSON wrote: The scout is geared towards stealth. If a scout gives up EHP for stealth, there shouldn't be a hard counter for that. Scanners should work off of a suits precision level. Wanna scan that scout? Give up your high slots for precision enhancers. Whats worse, scanners invalidated the entire scout play style since they were introduced as a working piece of equipment.
I'll reply to all the 1.8 QQ with HTFU, GIT GUD!. I can't wait to see how bad some of the scanner scrub's situational awareness is.
We already see how irritating things are when something lacks a good counter (tanks). I think CCP tried to give the Caldari scout a more "anti-scout" role by it having a reduction to scan dB as part of it's bonus but it won't be enough naturally to detect a scout with zero skill so what is the point? |
Texs Red
DUST University Ivy League
161
|
Posted - 2014.02.06 15:53:00 -
[4] - Quote
icdedppul wrote:uh I dont know if you have ever played scout before but we dont have alot of eHP, if your seen and not already moving for cover your dead
personal opinion is that the majority of todays scouts dont have the patience to sit in a corner to camp.. sure we might come ripping through an area to check, bait you into ambushes/REs but I dont see alot of us giving up the mobility to sit in a corner in cloak
thats more of a heavy thing
tomorrows scouts(1.8) might be different but well you have ridiculous heavies to deal with that
I have Gallente scout to IV and logi to V (before it was thing) so yes I have played scout before. Thing is I had to put four levels into scouts and three into profile dampening to avoid ADV scanners (the most commonly used ones) where as in 1.8 all scout suits will be able to avoid them with zero SP investment. I have had plenty of matches where I just waited around a corner for people to walk by, almost felt bad when they looked both ways and thought it was actually safe. Now with the resistance sentinel suits are getting the Caldari and Gallente sentinels will be very difficult for a shotty scout to kill. Will probably take 4-5 shots at least. |
Texs Red
DUST University Ivy League
161
|
Posted - 2014.02.06 17:35:00 -
[5] - Quote
Lucifalic wrote:I can't wait to slit this scanner nooks throat.
Most good scouts couldn't care less about the cloak. We already use our situational awareness and terrain to sneak about and I , for one, don't need a cloak for that. Most skilled scouts that do use the cloak will be using it as an escape plan when things go south.
Get gud fool. Put down your scanner for a bit and see how much a crutch it is.
Unbelievable. Scouts finally get some love and wankers like this wig out. He probably runs a brick tanked logi, wants heavy damage output, a bunch of equipment AND to see everything on the map while 360 spamming his scanner.
Sweet zombie Jesus there are some spoiled children playing this game
Honestly, you make too many assumptions. Nowhere have I said "Waa, I can't use my scanner to scan scouts in 1.8" nor "I am a slayer logi, don't change anything". I have played a Gallente logi before it was FOTM and I focus on keeping my team in the game with good uplink and nanohive placement so hush fool! If anything logistics are getting the worst side of 1.8 because our overall abilities are getting cut by the equipment nerf so those actually doing their jobs will see the nerf. I think the nerf to scanners puts them in their place much better although I think there was better ways to deal with uplink/nanohive spam.
I do want scouts to be good, but not too good that CCP will nerf them back into the dark ages like they once did with the heavy. If you read any of my previous posts you would see I don't recommend the active scanner as a good counter to scouts but instead suggest empowering the Caldari scout suit to improve on it abilities as a scout hunter. Reduce all scout scan dB to at least 40 to 35 then make precision modules just as effect as dampeners and move them from highs to lows. Then the Caldari scout would be beast at hunting down other scouts because somebody needs to be able to. |
Texs Red
DUST University Ivy League
161
|
Posted - 2014.02.06 17:46:00 -
[6] - Quote
Takron Nistrom wrote:Texs Red wrote:Cpl Foster USMC wrote:sorry Texs Red but this sounds more like:
"without my scanner, I will be exposed for my suckness"
When the QQ about scouts start cropping up after 1.8 I will only say "I told you so". And it's not just about scanners, it's more about the fact that there is no good counter to a dampened scout. Nobody will be able to scan them, even more so since in 1.8 they can avoid ADV scanners without any skills at all. Its easy to avoid scanners now, I fail to see the QQ about the new patch. Scouts are getting a viable change and will now have a leg up and everyone is crying. All i hear is, i am going to have to work for my kills? Waaah. I am glad they are getting an injection of awesome. Its so sad that such a fun role has been **** on for over a year. Its about time.
Did you even read my post before yours? I don't want to nerf scouts, I want to empower them to self regulate themselves. |
|
|
|