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Vermaak Doe
SVER True Blood Public Disorder.
1272
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Posted - 2014.01.31 10:12:00 -
[1] - Quote
Haha nice one, saying it takes skill to use railguns at close range. You and your absurd ideas.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1272
|
Posted - 2014.01.31 10:40:00 -
[2] - Quote
Tailss Prower wrote:Vermaak Doe wrote:Haha nice one, saying it takes skill to use railguns at close range. You and your absurd ideas. Also, only Maddy drivers are scrub s? Because armor tanks are 100x better than shield tanks this build right? You should be a comedian. Thats like saying it takes skill to use a assault rifle at long range It'sa tank, they don't take much skill, or any unlesd you're fighting a better fit tank.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1272
|
Posted - 2014.01.31 10:50:00 -
[3] - Quote
True Adamance wrote:Vermaak Doe wrote:Tailss Prower wrote:Vermaak Doe wrote:Haha nice one, saying it takes skill to use railguns at close range. You and your absurd ideas. Also, only Maddy drivers are scrub s? Because armor tanks are 100x better than shield tanks this build right? You should be a comedian. Thats like saying it takes skill to use a assault rifle at long range It'sa tank, they don't take much skill, or any unlesd you're fighting a better fit tank. Hmmmm well using and RR or CR doesn't take much skill either....but I see your point. HAV are too damn jack of all trades, masters of all. You forgot about the ar as well, and the scrambler to an extent, but not as little as the other rifles. I think that Havs could be easily fixed by fixing the turrets(range of the blaster and rapid fire mode of the rail), that way they lose flexibility outside of,what the weapon is meant to do.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1275
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Posted - 2014.01.31 11:14:00 -
[4] - Quote
Rail based of tanker's skill, you should be a comedian, unlesd you think it really takes skill to, point and hold R1. I'd love to see rail tankd kill blasters at close range without that function. The role of railguns sre to kill other vehicles at long ramge, except right now it rolld over the role of blasters by taking no player skill to put out more damage than a blaster at the range its suppose to be used at. And changing blaster range makes it harder to kill infantry, particularly AV after the swarm launcher range Nerf.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1275
|
Posted - 2014.01.31 11:45:00 -
[5] - Quote
Tailss Prower wrote:Vermaak Doe wrote:Rail based of tanker's skill, you should be a comedian, unlesd you think it really takes skill to, point and hold R1. I'd love to see rail tankd kill blasters at close range without that function. The role of railguns sre to kill other vehicles at long ramge, except right now it rolld over the role of blasters by taking no player skill to put out more damage than a blaster at the range its suppose to be used at. And changing blaster range makes it harder to kill infantry, particularly AV after the swarm launcher range Nerf. oh plz 90% if the time it ain't point and hold r1 to use a railgun thats more for a blaster to jsut spam shots at people til they die any idiot using a railgun that way would not only over heat his gun but miss if he was moving and blasters are weaker this build because alot os the shield tanks are duel shield hardner tanks and blasters are weak vs armor tanks thus they at a disavatage and yes the railgun will dish out more damage because it's main and just about only role is to do just that to fight other tanks and vehicles Are you ignorant or something? What makes the railgun any more of a main weapon than a blaster, it's just op, and it's not hard to hit a moving target without recoil. It's role is to shoot farther, not be better than the blaster at everything besides killing infantry, something that it shouldn't be doing well since it's a LARGE weapon. It doesn't even take a smart pilot, even a militia tank driver quickly figures out they have 3 rapid shots before overheating.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1277
|
Posted - 2014.01.31 12:22:00 -
[6] - Quote
It's obvious how much of a liar you are, shooting farther isn't a role, I guesd neither is sniping. And it doesn't take much aiming, since both blasters and railguns have pinpoint accuracy. I'm pretty sure you're not understanding me, but I believe that thr blaster shouldn't be killing infamtry as easily as it does, which involves decreasing rof for damage per round and reducing range in exchange for the railgun losing it's rapid fire. If that happens, things suddenly become balanced for rail to blaster tanks, besides shield to armor tank balance of course.
Let's look at the facts:
Railguns put out more damage than blasters quicker
Railguns have more range than blasters
Their accuracy is identical
The blaster's rof makes it better suited for anti infantry work
Blasters step on the roles of small weapons.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1277
|
Posted - 2014.01.31 12:31:00 -
[7] - Quote
Scout Registry wrote:buzzzzzzz killllllllll wrote:hes bitching about blasters and saying rails are the close range brawlers... Nah. O'Dell's saying you're garbage if you big into farming infantry. O'Dell is the rare breed of Tanker who sees imbalance as a problem. The only thing blasters do better than rails is kill infantr, yet it's somehow op?
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1277
|
Posted - 2014.01.31 12:33:00 -
[8] - Quote
Tailss Prower wrote:Vermaak Doe wrote:It's obvious how much of a liar you are, shooting farther isn't a role, I guesd neither is sniping. And it doesn't take much aiming, since both blasters and railguns have pinpoint accuracy. I'm pretty sure you're not understanding me, but I believe that thr blaster shouldn't be killing infamtry as easily as it does, which involves decreasing rof for damage per round and reducing range in exchange for the railgun losing it's rapid fire. If that happens, things suddenly become balanced for rail to blaster tanks, besides shield to armor tank balance of course.
Let's look at the facts:
Railguns put out more damage than blasters quicker
Railguns have more range than blasters
Their accuracy is identical
The blaster's rof makes it better suited for anti infantry work
Blasters step on the roles of small weapons. ok if it's accuracy is so pinpoint when targeting infantry I want to watch you try and hit a moving infantry target now when targeting tanks it is pin point accuacy but aiming at a far off moving target you won't hit that target so easy if it is infantry or say a lav or dropship moving at high speeds but it's fine you guys can live in the delusion that it's so easy as you claim The redline railgunners prove the point of how easy it is, and it's easy to hit infantry unlesd you're close, which is why railguns have over 200m range.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1277
|
Posted - 2014.01.31 12:35:00 -
[9] - Quote
Tailss Prower wrote:Racro 01 Arifistan wrote:Tailss Prower wrote:Racro 01 Arifistan wrote:wait? railguns? makeing kills? not in the redline.
i will belive this when i see it.
1. yes its difficult and rewarding to kill infantry with missiles and rapes anything that is not a sica or gunnlogi or uses sheilds for that fact).
2. railgun is the noob turret. being able to 2-3 shot any vehicle when blasters and missiles require almost thier entire clip/heat to kill target vehicles and railguns cna pump out 6 shots befor over heat and each shot does 1000+ damage.
3. blasters do need a reduction in thier effective range vs infantry. however. as it is a turret it does not abide by the inafntrys gun range laws. comeing from a vehicle stand point the blaster has the worst range of the turrets. blasters put out most of thier damage from 200m and below. the closer the target is the more damage is applied. since infantry lacks resistence to vehicle turrets. they take considerble damge but not the turrets full damage.
4. vehicle large turret ranges are as follows
THE ENTIRE FREAKIN MAP as far as the railgun i concerened roughly 500-400m for the missiles although they have that anoying dispersion beyond the 350m mark. blasters are 200 and below. 5. like infantry wepaons turrets get range increases as thier tier goes up. so if your being killed at roughly 200m by a blaster thank the ion cannon: murdering infantry since day of the enitrtey of dust 514 and my best friend.
5. chell got hurt badly by the blaster and procded tor age about it. must have been a cqc incident where the blaster murede his railgun in yoru face attempt.
the only way you can 2-3 shot a tank with a rail gun would be if it had no hardners and you have a dmg mods otherwise it would take alot more without dmg mods a proto railgun would take 3-4 shots to kill a tank that doesn't have a hardner if it has a hardner and turned it on before taking any hits it would take around 6-8 shots to kill the tank if they had 2 hardners in the case of shield tankes it would take even mroe than 7 shots to kill now with dmg mods it lowers the shots needed but does weaken your own tank in the proccess tank plus 2 rail damage mods and any railgun = death to target tnak in 2-3 shots. and this is why everyone is saying railguns are op when they ain't if CCP removed the railguns daamge mods it wouldn't be so OP as everyone says
No, the rapid fire would ensure thst they stay op, that's whst needs to be removed.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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