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Lorhak Gannarsein
1420
|
Posted - 2014.01.30 13:19:00 -
[1] - Quote
Forge gun is still useful, don't talk to me about swarms, they were over nerfed, you're sad, we know, continue applying lotion, maybe it'll assuage the butthurt.
ANYWAY.
For those who are willing to ADAPT, from a TOTALLY FRESH character you can have a good proto forge fitting for 2.5M. Many of these skills are luxuries, and aren't necessary to kill a tank (for example, I prefer using the DAU over the Ishukone). Others of these are cross-skills, like some of the weaponry skill, grenade skills, and weapon upgrades. Now. Without further ado:
NECESSITIES.
Weaponry 5 = 311k Heavy Weapon Op 3 = 136k Forge Gun 4 = 311k
You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
NICE THINGS TO HAVE.
Dropsuit Command 3 = 89k Amarr Heavy Frame 3 = 274k Forge Gun Op 5 = (a further) 311k Forge Gun Proficiency 1 = 32k Explosives 1 = 13k Grenadier 2 = 100k
You now have a nicely rounded Ishukone Assault fitting with some STD Packed nades.
ROUNDING THAT SHIT OUT.
Forge Gun Proficiency 3 = (a further) 311k (feel free to go further if you really want; 3 is where it starts to get expensive) Handheld Weapon Upgrades 5 = 621k (Does this even need saying? Should I even add this? Doesn't everyone own this skill?) Grenadier 4 (5) = 622k (1.24M)
You're done. You now have a double complex damage modded proficiency three Ishukone Assault Forge Gun fitting, with either EX-11 or Lai Dai Packed AV Grenades.
Comes to about 3M (3.5M) SP all up, of which 2M is dedicated to the fitting, where the rest is cross-compatible, and most people have them already (grenades and damage mods)
If you can't kill my HAV with this, you're a bad player (assuming I'm not using my scrub permahardened fittings). I'm sorry but there's no polite way to put it. My HAV is a fully proto-fit Gunnlogi, in case you're wondering.
Now. I've invested this much SP into forges, and, more importantly, triple this on HAVs. I know people who have 20+M invested into HAVs. This fitting will screw them all.
But you guys don't want to work to kill tanks, you just want to bitch. I guess I've wasted my time.
IMPORTANT EDIT: IF I GOT SOMETHING WRONG, PLEASE POINT IT OUT AND I WILL FIX IT WITH CREDIT GIVEN.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
497
|
Posted - 2014.01.30 13:32:00 -
[2] - Quote
I use remotes. And a 10 year long charge up time militia forge. You didn't waste your time. Remember to apply heat as well.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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Stefan Stahl
Seituoda Taskforce Command Caldari State
415
|
Posted - 2014.01.30 13:44:00 -
[3] - Quote
Unfortunately with at the onset of 1.7 I skilled into Scouts because I was expecting Scout-content soon, so my heavy skills came late to the party.
But ever since I've skilled past Forgegun 3 I've had similar findings to you. This is because the Forgegun scales very well.
From the top of my head: 25% DPS bonus from Forgegun operation 5, 25% DPS bonus from normal to assault forgegun, 20% DPS bonus from standard to prototype, 15% DPS bonus from proficiency, ~17% DPS bonus from two complex damage mods. This adds up to a total DPS bonus of 250% from a militia FG to a prototype assault FG, not even considering the difference in clip size.
Consider now that a militia forgegun has a higher DPS than a prototype swarm launcher and you may start to imagine the power a well skilled forgegun user wields.
Of course a Railrifle will still kill this forgegun user within 1.5 seconds at 70 meter range, but that's not the topic here. My conclusion is that two comparatively well skilled forgunners can absolutely deter or destroy most HAVs in the field. |
Lorhak Gannarsein
1420
|
Posted - 2014.01.30 13:45:00 -
[4] - Quote
True that. I don't like remotes, though; purely personal preference; I can't get consistent results out of them like I can a forge.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Lorhak Gannarsein
1420
|
Posted - 2014.01.30 13:47:00 -
[5] - Quote
Stefan Stahl wrote:Unfortunately with at the onset of 1.7 I skilled into Scouts because I was expecting Scout-content soon, so my heavy skills came late to the party.
But ever since I've skilled past Forgegun 3 I've had similar findings to you. This is because the Forgegun scales very well.
From the top of my head: 25% DPS bonus from Forgegun operation 5, 25% DPS bonus from normal to assault forgegun, 20% DPS bonus from standard to prototype, 15% DPS bonus from proficiency, ~17% DPS bonus from two complex damage mods. This adds up to a total DPS bonus of 250% from a militia FG to a prototype assault FG, not even considering the difference in clip size.
Consider now that a militia forgegun has a higher DPS than a prototype swarm launcher and you may start to imagine the power a well skilled forgegun user wields.
Of course a Railrifle will still kill this forgegun user within 1.5 seconds at 70 meter range, but that's not the topic here. My conclusion is that two comparatively well skilled forgunners can absolutely deter or destroy most HAVs in the field.
I was lolBreaching tanks the other day - synched shots will kill all unhardened Gunnlogis and most decent unhardened. Madrugars, and if they ARE hardened, they're dead 4.5s later. The trick is, of course, getting into a place where you can hop your fat ass into a firing position.
Ishukone is still better. Breach needs a buff to be viable (or Ishukone a nerf, I go both ways).
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
TheD1CK
Dead Man's Game
491
|
Posted - 2014.01.30 13:55:00 -
[6] - Quote
I am an AV soldier...
I like tanks they provide a serious threat to infantry and take work to destroy them The only time I cannot deal with them is when 4/5 stay in close proximity of each other
WE NEED TANK NUMBERS REDUCED!!!!
4 HAV max in Skirmish 3 HAV max in domination 2 HAV max in ambush
these numbers are per team.... and this change would go a long way to balance vehicles
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Lorhak Gannarsein
1420
|
Posted - 2014.01.30 13:59:00 -
[7] - Quote
TheD1CK wrote:I am an AV soldier... I like tanks they provide a serious threat to infantry and take work to destroy them The only time I cannot deal with them is when 4/5 stay in close proximity of each other WE NEED TANK NUMBERS REDUCED!!!! 4 HAV max in Skirmish 3 HAV max in domination 2 HAV max in ambush these numbers are per team.... and this change would go a long way to balance vehicles
IDC about numbers in most modes, but maybe remove from ambush temporarily, although I've noticed numbers dropping recently. Presumably now that people actually know how to kill them.
Someone posted some stuff they found on the testing server, though, that sounds like some AV gear. Which would be nice.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
TheD1CK
Dead Man's Game
495
|
Posted - 2014.01.30 14:04:00 -
[8] - Quote
7 total vehicles I think.... so 7 HAV if no-one drops LAV/DS sorry for thread derail, I re-posted in GD
o7
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
248
|
Posted - 2014.01.30 14:07:00 -
[9] - Quote
Stefan Stahl wrote:Unfortunately with at the onset of 1.7 I skilled into Scouts because I was expecting Scout-content soon, so my heavy skills came late to the party.
But ever since I've skilled past Forgegun 3 I've had similar findings to you. This is because the Forgegun scales very well.
From the top of my head: 25% DPS bonus from Forgegun operation 5, 25% DPS bonus from normal to assault forgegun, 20% DPS bonus from standard to prototype, 15% DPS bonus from proficiency, ~17% DPS bonus from two complex damage mods. This adds up to a total DPS bonus of 250% from a militia FG to a prototype assault FG, not even considering the difference in clip size.
Consider now that a militia forgegun has a higher DPS than a prototype swarm launcher and you may start to imagine the power a well skilled forgegun user wields.
Of course a Railrifle will still kill this forgegun user within 1.5 seconds at 70 meter range, but that's not the topic here. My conclusion is that two comparatively well skilled forgunners can absolutely deter or destroy most HAVs in the field.
Mistakes! First, the operations skill reduces the charge time by 5% not damage. The Ishukone Assault does base 1500, plus 2 complex dmg mods (18.6%) + 15% prof 5 = 33.6% buff, that's 2040 per round, every 3.1 or so seconds. Also, no difference in clip size until you get to officer. Please check stats before posting.
@OP - the only flaw in your fitting would be using AV nades, I get the concept, but honestly coming from a FGunner, use the fluxes instead. They are still anti-vehicle-ish, but can also remove uplinks and shields from infantry to let your SMG burn them down. NO TANK should ever be close enough to get popped with AV nades when you have a FG, and the times that they are, are very few and far between. The beautiful part about the FG in current build is it is literally the most versatile weapon on the field; Tanks? Check. Infantry? Check. Lavs? Check. Uplinks? Check. Gimme another FG on the mushroom and Bolas? Check. |
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
248
|
Posted - 2014.01.30 14:11:00 -
[10] - Quote
On a side note, to any pure FG users out there....Has anyone else been getting the FG glitch where it charges and fires normally, but does not expell the charge and the clip still reads you have not fired a shot? Its similar to the rail gun glitch on tanks. I get this literally 1-2x PER match. Have not reported in bugs section yet due to lack of video evidence. |
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Stefan Stahl
Seituoda Taskforce Command Caldari State
416
|
Posted - 2014.01.30 14:12:00 -
[11] - Quote
Drapedup Drippedout wrote:Mistakes! First, the operations skill reduces the charge time by 5% not damage. The Ishukone Assault does base 1500, plus 2 complex dmg mods (18.6%) + 15% prof 5 = 33.6% buff, that's 2040 per round, every 3.1 or so seconds. Also, no difference in clip size until you get to officer. Please check stats before posting. The time between two shots called the charge time, the charge time is reduced by 5% per level.
Without operations skill it's DPS = dmg / chargetime, with operations skill it's DPS = dmg / (chargetime*0.75). Above I approximated 1/0.75 as being 1.25 because I'm lazy and that's a lower bound on the result. On second thought this is actually 4/3 ~= 1.34 or a 34% increase in DPS.
And there is indeed an increase in clip size from militia to prototype. Please check stats before posting. |
Atiim
Living Like Larry Schwag
4213
|
Posted - 2014.01.30 14:14:00 -
[12] - Quote
Nah, I like my way better.
Only 650k SP left untill I can wield a Particle Cannon...
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Scar Scrilla
EUROPEAN UN1ON
99
|
Posted - 2014.01.30 14:14:00 -
[13] - Quote
Lorhak Gannarsein wrote:Forge gun is still useful, don't talk to me about swarms, they were over nerfed, you're sad, we know, continue applying lotion, maybe it'll assuage the butthurt.
ANYWAY.
For those who are willing to ADAPT, from a TOTALLY FRESH character you can have a good proto forge fitting for 2.5M. Many of these skills are luxuries, and aren't necessary to kill a tank (for example, I prefer using the DAU over the Ishukone). Others of these are cross-skills, like some of the weaponry skill, grenade skills, and weapon upgrades. Now. Without further ado:
NECESSITIES.
Weaponry 5 = 311k Heavy Weapon Op 3 = 136k Forge Gun 4 = 311k
You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
NICE THINGS TO HAVE.
Dropsuit Command 3 = 89k Amarr Heavy Frame 3 = 274k Forge Gun Op 5 = (a further) 311k Forge Gun Proficiency 1 = 32k Explosives 1 = 13k Grenadier 2 = 100k
You now have a nicely rounded Ishukone Assault fitting with some STD Packed nades.
ROUNDING THAT SHIT OUT.
Forge Gun Proficiency 3 = (a further) 311k (feel free to go further if you really want; 3 is where it starts to get expensive) Handheld Weapon Upgrades 5 = 621k (Does this even need saying? Should I even add this? Doesn't everyone own this skill?) Grenadier 4 (5) = 622k (1.24M)
You're done. You now have a double complex damage modded proficiency three Ishukone Assault Forge Gun fitting, with either EX-11 or Lai Dai Packed AV Grenades.
Comes to about 3M (3.5M) SP all up, of which 2M is dedicated to the fitting, where the rest is cross-compatible, and most people have them already (grenades and damage mods)
If you can't kill my HAV with this, you're a bad player (assuming I'm not using my scrub permahardened fittings). I'm sorry but there's no polite way to put it. My HAV is a fully proto-fit Gunnlogi, in case you're wondering.
Now. I've invested this much SP into forges, and, more importantly, triple this on HAVs. I know people who have 20+M invested into HAVs. This fitting will screw them all.
But you guys don't want to work to kill tanks, you just want to bitch. I guess I've wasted my time.
IMPORTANT EDIT: IF I GOT SOMETHING WRONG, PLEASE POINT IT OUT AND I WILL FIX IT WITH CREDIT GIVEN.
!Long live the Forge Gun!
Me and a Corp mate destroyed five tanks in one match with FGs, 'nades and the help of two Orbitals yesterday. Furthermore I've realized a generally growing awareness of most ppl towards how to handle the "tank problem" quite well...
There are matches though where we stand chanceless against good tankers with good skillz and vehicles.
BTW: Will anything in 1.8 change the current situation with tanks VS. AV -any anouncements yet?
"Si tacuisses, philosophus mansisses"
Scar Scrilla - Proud Commando User & Chairman of the EUROPEAN UN1ON
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Lorhak Gannarsein
1420
|
Posted - 2014.01.30 14:16:00 -
[14] - Quote
Drapedup Drippedout wrote:@OP - the only flaw in your fitting would be using AV nades, I get the concept, but honestly coming from a FGunner, use the fluxes instead. They are still anti-vehicle-ish, but can also remove uplinks and shields from infantry to let your SMG burn them down. NO TANK should ever be close enough to get popped with AV nades when you have a FG, and the times that they are, are very few and far between. The beautiful part about the FG in current build is it is literally the most versatile weapon on the field; Tanks? Check. Infantry? Check. Lavs? Check. Uplinks? Check. Gimme another FG on the mushroom and Bolas? Check.
I play a lot of ambush, so nades come in very handy :P
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Lorhak Gannarsein
1421
|
Posted - 2014.01.30 14:21:00 -
[15] - Quote
Atiim wrote:Nah, I like my way better.
Only 650k SP left untill I can wield a Particle Cannon...
Got that on day one :P forge is more fun though.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Atiim
Living Like Larry Schwag
4215
|
Posted - 2014.01.30 14:24:00 -
[16] - Quote
Lorhak Gannarsein wrote:Atiim wrote:Nah, I like my way better.
Only 650k SP left untill I can wield a Particle Cannon... Got that on day one :P forge is more fun though. Forges may be fun, but Particle Cannons are evil...
I like evil.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
|
Lorhak Gannarsein
1421
|
Posted - 2014.01.30 14:26:00 -
[17] - Quote
Atiim wrote:Lorhak Gannarsein wrote:Atiim wrote:Nah, I like my way better.
Only 650k SP left untill I can wield a Particle Cannon... Got that on day one :P forge is more fun though. Forges may be fun, but Particle Cannons are evil... I like evil.
My evil is at fitting optimisation 5 and glued to a triple complex hardened Gunnlogi .
Yes, I am a bad person.
EDIT: this is my ambush fitting. Built it to eat unending waves of red tanks without worrying about silly things like cooldowns.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Darken-Soul
BIG BAD W0LVES
220
|
Posted - 2014.01.30 14:27:00 -
[18] - Quote
Lorhak Gannarsein wrote:Forge gun is still useful, don't talk to me about swarms, they were over nerfed, you're sad, we know, continue applying lotion, maybe it'll assuage the butthurt.
ANYWAY.
For those who are willing to ADAPT, from a TOTALLY FRESH character you can have a good proto forge fitting for 2.5M. Many of these skills are luxuries, and aren't necessary to kill a tank (for example, I prefer using the DAU over the Ishukone). Others of these are cross-skills, like some of the weaponry skill, grenade skills, and weapon upgrades. Now. Without further ado:
NECESSITIES.
Weaponry 5 = 311k Heavy Weapon Op 3 = 136k Forge Gun 4 = 311k
You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
NICE THINGS TO HAVE.
Dropsuit Command 3 = 89k Amarr Heavy Frame 3 = 274k Forge Gun Op 5 = (a further) 311k Forge Gun Proficiency 1 = 32k Explosives 1 = 13k Grenadier 2 = 100k
You now have a nicely rounded Ishukone Assault fitting with some STD Packed nades.
ROUNDING THAT SHIT OUT.
Forge Gun Proficiency 3 = (a further) 311k (feel free to go further if you really want; 3 is where it starts to get expensive) Handheld Weapon Upgrades 5 = 621k (Does this even need saying? Should I even add this? Doesn't everyone own this skill?) Grenadier 4 (5) = 622k (1.24M)
You're done. You now have a double complex damage modded proficiency three Ishukone Assault Forge Gun fitting, with either EX-11 or Lai Dai Packed AV Grenades.
Comes to about 3M (3.5M) SP all up, of which 2M is dedicated to the fitting, where the rest is cross-compatible, and most people have them already (grenades and damage mods)
If you can't kill my HAV with this, you're a bad player (assuming I'm not using my scrub permahardened fittings). I'm sorry but there's no polite way to put it. My HAV is a fully proto-fit Gunnlogi, in case you're wondering.
Now. I've invested this much SP into forges, and, more importantly, triple this on HAVs. I know people who have 20+M invested into HAVs. This fitting will screw them all.
But you guys don't want to work to kill tanks, you just want to bitch. I guess I've wasted my time.
IMPORTANT EDIT: IF I GOT SOMETHING WRONG, PLEASE POINT IT OUT AND I WILL FIX IT WITH CREDIT GIVEN.
why? You can get into a boss tank for way less. I got a Maddy pilot fresh out of the academy that can kill tanks way better. I can murder infantry by the score. I get all the installations at the start of a battle. Even kill plenty of dropships. I have proto forge on my main. Its a waste of money. Ill explain. My tank costs 230k. I'm damn near invincible, I get 10-30 infantry kills per game and at least 3 tanks. I spend 0 isk as long as I am cautious. My forge fitting is 173k I get 2-3 infantry kills maybe a tank, most likely an assist. I die alot more and lose isk every match. Go with the tank its easy money
I am the real Darken
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Lorhak Gannarsein
1421
|
Posted - 2014.01.30 14:32:00 -
[19] - Quote
Not the point, Darken. The point is that infantry AV is still incredibly viable. Forge gun is exceedingly effective still, and is actually the only way to pull back a tankstomped ambush.
I have a Particle Cannon. I know tanks are better for AV. Sometimes they're not an option. Sometimes (often) I don't want to use it.
For those who feel the same way but are too thick to try something new, here is me spelling it out for them.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
16
|
Posted - 2014.01.30 14:43:00 -
[20] - Quote
Pretty much my setup when forging, and being able to lol snipe infantry when bored can be fun. Depending on the HAVs, pilot skill and map layout 1 forger is unlikely to kill a lot of tanks but 2 can eat them quickly and with focused fire deal with multiple tanks.
I say this as both forger and tanker, stop trying to solo tanks! This "tank is op becasue 1 tank = 2 av" is bollocks, two forges like this could make quick work of my tank (just in terms of raw dps calculations, setting aside player skill) and then immediately turn to the next tank and make quick work of them also, they might not even need to reload (I'd have to do the math to check that). So really 2 forge = >2 tank. Though this is highly dependent on map layout, player skill, enemy snipers/tank support infantry etc.
Prior to 1.7 I felt bad how I'd deny most of the map to a whole player class.
I would like them to bring in vehicle damage WP though, it'd be nice to be high on the leader board and get a decent payout even if all I did was keep the tanks at bay.
Now as for swarms?... Unless they bring back dumbfire they can bugger off. For all the bitching about how Aim Assist has removed any skill from the game we have a weapon that you can lock, get behind cover and then fire at a target you don't even have LOS to, and that we're ok with? Plasma Cannon should really be the light AV (after a buff of course).
Prior to 1.7 if a forger nailed my engines mid banking turn I was annoyed but also impressed. A swarm on the otherhand... Welp, I guess he was vaguely aware of my existence. It felt about as worthy a death as to a thale 400m in the redline.
And I felt gross using them, my dren swarms have been pretty much mothballed since I got them. |
|
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
251
|
Posted - 2014.01.30 14:45:00 -
[21] - Quote
Darken-Soul wrote:Lorhak Gannarsein wrote:Forge gun is still useful, don't talk to me about swarms, they were over nerfed, you're sad, we know, continue applying lotion, maybe it'll assuage the butthurt.
ANYWAY.
For those who are willing to ADAPT, from a TOTALLY FRESH character you can have a good proto forge fitting for 2.5M. Many of these skills are luxuries, and aren't necessary to kill a tank (for example, I prefer using the DAU over the Ishukone). Others of these are cross-skills, like some of the weaponry skill, grenade skills, and weapon upgrades. Now. Without further ado:
NECESSITIES.
Weaponry 5 = 311k Heavy Weapon Op 3 = 136k Forge Gun 4 = 311k
You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
NICE THINGS TO HAVE.
Dropsuit Command 3 = 89k Amarr Heavy Frame 3 = 274k Forge Gun Op 5 = (a further) 311k Forge Gun Proficiency 1 = 32k Explosives 1 = 13k Grenadier 2 = 100k
You now have a nicely rounded Ishukone Assault fitting with some STD Packed nades.
ROUNDING THAT SHIT OUT.
Forge Gun Proficiency 3 = (a further) 311k (feel free to go further if you really want; 3 is where it starts to get expensive) Handheld Weapon Upgrades 5 = 621k (Does this even need saying? Should I even add this? Doesn't everyone own this skill?) Grenadier 4 (5) = 622k (1.24M)
You're done. You now have a double complex damage modded proficiency three Ishukone Assault Forge Gun fitting, with either EX-11 or Lai Dai Packed AV Grenades.
Comes to about 3M (3.5M) SP all up, of which 2M is dedicated to the fitting, where the rest is cross-compatible, and most people have them already (grenades and damage mods)
If you can't kill my HAV with this, you're a bad player (assuming I'm not using my scrub permahardened fittings). I'm sorry but there's no polite way to put it. My HAV is a fully proto-fit Gunnlogi, in case you're wondering.
Now. I've invested this much SP into forges, and, more importantly, triple this on HAVs. I know people who have 20+M invested into HAVs. This fitting will screw them all.
But you guys don't want to work to kill tanks, you just want to bitch. I guess I've wasted my time.
IMPORTANT EDIT: IF I GOT SOMETHING WRONG, PLEASE POINT IT OUT AND I WILL FIX IT WITH CREDIT GIVEN. why? You can get into a boss tank for way less. I got a Maddy pilot fresh out of the academy that can kill tanks way better. I can murder infantry by the score. I get all the installations at the start of a battle. Even kill plenty of dropships. I have proto forge on my main. Its a waste of money. Ill explain. My tank costs 230k. I'm damn near invincible, I get 10-30 infantry kills per game and at least 3 tanks. I spend 0 isk as long as I am cautious. My forge fitting is 173k I get 2-3 infantry kills maybe a tank, most likely an assist. I die alot more and lose isk every match. Go with the tank its easy money
Forge is a skill weapon, tanks are for pussies. 2-3 infantry? get them allotek hives with you lol. And a well equipped/placed FGer can render 2-3 tanks useless at the least by forcing them to pop hardeners and retreat. Good tankers are very few and far between in this game and a good FG can claim 4-5 tanks in a match easy.
YOu are correct, the forge may not net you the most kills, but it certainly slows down the other team to the point that if you have a somewhat competent team, you make more of an impact on the battle than a tank.
I like to think of the FG as the mass drivers big brother. It most definitely can be used as area denial, ask anyone who's tried to cap A, on the city map with a FG on the tower. However it can also smash DS's, tanks, infantry, installations, etc.... |
Lorhak Gannarsein
1423
|
Posted - 2014.01.30 14:47:00 -
[22] - Quote
Yep. Forge can deny tanks from anywhere, and less obviously than a huge turret poking out of the redline. And if you're not in the redline... Well. My 50k ADV forge suit would like to say hello.
On an unrelated note: OHKO on Sicas is the most hilarious thing.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
18
|
Posted - 2014.01.30 14:48:00 -
[23] - Quote
Drapedup Drippedout wrote:On a side note, to any pure FG users out there....Has anyone else been getting the FG glitch where it charges and fires normally, but does not expell the charge and the clip still reads you have not fired a shot? Its similar to the rail gun glitch on tanks. I get this literally 1-2x PER match. Have not reported in bugs section yet due to lack of video evidence.
You're not the only one, I get this a lot as well. A lot of people have survived when they shouldn't because of it. |
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
251
|
Posted - 2014.01.30 14:50:00 -
[24] - Quote
Bayeth Mal wrote:Drapedup Drippedout wrote:On a side note, to any pure FG users out there....Has anyone else been getting the FG glitch where it charges and fires normally, but does not expell the charge and the clip still reads you have not fired a shot? Its similar to the rail gun glitch on tanks. I get this literally 1-2x PER match. Have not reported in bugs section yet due to lack of video evidence. You're not the only one, I get this a lot as well. A lot of people have survived when they shouldn't because of it.
YES! Sooo many damn tanks fleeing and I get that stupid dummy round that should pop them. I currently don't have any video capabilities set up, but have seriously thought about it just to report to CCP to get it fixed. |
Lorhak Gannarsein
1423
|
Posted - 2014.01.30 14:53:00 -
[25] - Quote
Drapedup Drippedout wrote:Bayeth Mal wrote:Drapedup Drippedout wrote:On a side note, to any pure FG users out there....Has anyone else been getting the FG glitch where it charges and fires normally, but does not expell the charge and the clip still reads you have not fired a shot? Its similar to the rail gun glitch on tanks. I get this literally 1-2x PER match. Have not reported in bugs section yet due to lack of video evidence. You're not the only one, I get this a lot as well. A lot of people have survived when they shouldn't because of it. YES! Sooo many damn tanks fleeing and I get that stupid dummy round that should pop them. I currently don't have any video capabilities set up, but have seriously thought about it just to report to CCP to get it fixed.
I've had one where my Ishukone shots would only fire when I releases the trigger. It was a bit disconcerting. I don't use forges enough to get it that often, but I can safely say that I get it with my rail gun incredibly frequently. Lag, maybe?
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Stefan Stahl
Seituoda Taskforce Command Caldari State
418
|
Posted - 2014.01.30 14:58:00 -
[26] - Quote
Lorhak Gannarsein wrote:Lag, maybe? If you keep the trigger down, will the next shot work? Or does the issue only occus when you let go of the trigger after the shooting-animation has played?
I'm asking because maybe locally the charge-timer ran out and the shooting-animation played while server-side the weapon wasn't charged yet at the time the client told it that the trigger went up. In that case a player-side solution would be to keep the trigger down even well after the shot has visually fired, even if the clip is empty and the reloading animation starts. |
Lorhak Gannarsein
1423
|
Posted - 2014.01.30 15:01:00 -
[27] - Quote
Stefan Stahl wrote:Lorhak Gannarsein wrote:Lag, maybe? If you keep the trigger down, will the next shot work? Or does the issue only occur when you let go of the trigger immediately after the shooting-animation has played? I'm asking because maybe locally the charge-timer ran out and the shooting-animation played while server-side the weapon wasn't charged yet at the time the client told it that the trigger went up. In that case a player-side solution would be to keep the trigger down even well after the shot has visually fired, even if the clip is empty and the reloading animation starts.
Only happened once a few weeks ago and I was having connection issues
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
19
|
Posted - 2014.01.30 15:02:00 -
[28] - Quote
Also... What's up with the butterflies? I don't mind them... Its just odd... |
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
252
|
Posted - 2014.01.30 15:02:00 -
[29] - Quote
keeping the trigger down will sometimes keep the clip moving, sometimes the shot is delayed, sometimes the next 3 or 4 will not come out until I release the trigger and try again. It definitely FEELS like a lag issue. |
Gelan Corbaine
Gladiators Vanguard
310
|
Posted - 2014.01.30 15:25:00 -
[30] - Quote
http://www.youtube.com/watch?v=li2JpZMnUEY&feature=c4-overview&list=UU6L76TQIxYnWrkQrF7tErSg
Credits go to Johnny Pew , I was teamed up with him for about 10 of those kills which took him a bit to get because I kept killing them . (Still sorry about that Johnny! )
Don't have a problem with the forge .... just need to fix the isk disparity issue .
No job is worth doing if you don't get paid in the end .
|
|
Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
254
|
Posted - 2014.01.30 15:34:00 -
[31] - Quote
Gelan Corbaine wrote:http://www.youtube.com/watch?v=li2JpZMnUEY&feature=c4-overview&list=UU6L76TQIxYnWrkQrF7tErSg Credits go to Johnny Pew , I was teamed up with him for about 10 of those kills which took him a bit to get because I kept killing them . (Still sorry about that Johnny! ) Don't have a problem with the forge .... just need to fix the isk disparity issue .
Lol, great vid! So many Soma/Sica, my fav is the tank unicorn 'Creodon Breach HAV' feels good knowing I just blew up real money |
Nothing Certain
Villore Sec Ops Gallente Federation
112
|
Posted - 2014.01.30 16:25:00 -
[32] - Quote
You spent how much for this new character? 2.5 million or about two months playing time and for that you got a character that can kill a few tanks, if you have LAV skills and a partner using a similar build. You have only the forge as a primary, no AI grenades. If this is all you have then I look forward to seeing your videos showing you kicking ass in matches with this setup. How much WP do you think you'll be earning? How many tanks do you think you are going to solo? I like forge guns but as a solution to the probl with tanks, this is nothing that AVer's aren't already doing. |
Lorhak Gannarsein
1427
|
Posted - 2014.01.30 22:41:00 -
[33] - Quote
Nothing Certain wrote:You spent how much for this new character? 2.5 million or about two months playing time and for that you got a character that can kill a few tanks, if you have LAV skills and a partner using a similar build. You have only the forge as a primary, no AI grenades. If this is all you have then I look forward to seeing your videos showing you kicking ass in matches with this setup. How much WP do you think you'll be earning? How many tanks do you think you are going to solo? I like forge guns but as a solution to the probl with tanks, this is nothing that AVer's aren't already doing.
So basically, rather than spend a small amount of SP to give you a fully fleshed out AV role with a highly versatile weapon, you want to *****.
You should be four-shotting in hardened tanks, and tag teaming groups with a friend. Assuming you have a basic understanding if positioning and some small level of accuracy, and you can kill hardened Madrugars too. And potential WP gain? I don't know if you know this, but forge guns are useful against infantry too.
Clearly AVers aren't doing this, judging by the amount of QQ I see.
If you actually read the post, you'd know that I pretty clearly pointed out that the only thing you need is an assault forge gun. Glue it to a militia heavy frame if you're too cheap to spend SP, get a friend (assuming you have any) and you're golden.
Time to put up or shut up.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
True Adamance
Kameira Lodge Amarr Empire
6413
|
Posted - 2014.01.30 22:46:00 -
[34] - Quote
Lorhak Gannarsein wrote:Forge gun is still useful, don't talk to me about swarms, they were over nerfed, you're sad, we know, continue applying lotion, maybe it'll assuage the butthurt.
ANYWAY.
For those who are willing to ADAPT, from a TOTALLY FRESH character you can have a good proto forge fitting for 2.5M. Many of these skills are luxuries, and aren't necessary to kill a tank (for example, I prefer using the DAU over the Ishukone). Others of these are cross-skills, like some of the weaponry skill, grenade skills, and weapon upgrades. Now. Without further ado:
NECESSITIES.
Weaponry 5 = 311k Heavy Weapon Op 3 = 136k Forge Gun 4 = 311k
You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
NICE THINGS TO HAVE.
Dropsuit Command 3 = 89k Amarr Heavy Frame 3 = 274k Forge Gun Op 5 = (a further) 311k Forge Gun Proficiency 1 = 32k Explosives 1 = 13k Grenadier 2 = 100k
You now have a nicely rounded Ishukone Assault fitting with some STD Packed nades.
ROUNDING THAT SHIT OUT.
Forge Gun Proficiency 3 = (a further) 311k (feel free to go further if you really want; 3 is where it starts to get expensive) Handheld Weapon Upgrades 5 = 621k (Does this even need saying? Should I even add this? Doesn't everyone own this skill?) Grenadier 4 (5) = 622k (1.24M)
You're done. You now have a double complex damage modded proficiency three Ishukone Assault Forge Gun fitting, with either EX-11 or Lai Dai Packed AV Grenades. EDIT: Drapedup Drippedout suggests flux grenades instead, because you don't need the grenades for primary damage and fluxes are more versatile. I agree with him to an extent, excepting the fact that I play a lot of ambush and the high DPS of AV nades at close range pays itself off when you spawn on top of the tank. (You still probably die)
Comes to about 3M (3.5M) SP all up, of which 2M is dedicated to the fitting, where the rest is cross-compatible, and most people have them already (grenades and damage mods)
If you can't kill my HAV with this, you're a bad player (assuming I'm not using my scrub permahardened fittings). I'm sorry but there's no polite way to put it. My HAV is a fully proto-fit Gunnlogi, in case you're wondering.
Now. I've invested this much SP into forges, and, more importantly, triple this on HAVs. I know people who have 20+M invested into HAVs. This fitting will screw them all.
But you guys don't want to work to kill tanks, you just want to bitch. I guess I've wasted my time.
EDIT: PARKOUR PRACTIONER (practitioner?) likes remotes, which you can't fit on a fatsuit, so good luck using them in conjunction with a forge.
EDIT: Atiim and Darken-Sol have both pointed out that a tank does it better. They're right. Spec a particle cannon on a Gunnlogi and watch the spam abate. But sometimes that's not an option, or your tank game is too shitty for justifying a 500k outlay, so you use a forge.
IMPORTANT EDIT: IF I GOT SOMETHING WRONG, PLEASE POINT IT OUT AND I WILL FIX IT WITH CREDIT GIVEN.
That's about right. If you cant knock out a tank with that fit then you are bad.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
BuzzKill1
Valor Coalition
7
|
Posted - 2014.01.30 22:52:00 -
[35] - Quote
Drapedup Drippedout wrote:On a side note, to any pure FG users out there....Has anyone else been getting the FG glitch where it charges and fires normally, but does not expell the charge and the clip still reads you have not fired a shot? Its similar to the rail gun glitch on tanks. I get this literally 1-2x PER match. Have not reported in bugs section yet due to lack of video evidence.
Yes, happens at the worst times, the RR has the same issue.
Where's my MTAC with dual forge guns CCP ?
|
Beck Weathers
Ghosts of Dawn General Tso's Alliance
411
|
Posted - 2014.01.30 22:55:00 -
[36] - Quote
Me and JonnyPew have been sync shotting HAVs with breach forge guns last few days, best feeling in the world seeing a tank die instantly.
Also its a nice change of pace for anyone willing to try. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
628
|
Posted - 2014.01.30 23:09:00 -
[37] - Quote
I started running spambush recently, to improve my AV skills.
My Proficiency 2, single complex damage mod DAU made reasonably quick work of the tanks that Nyain Chan and their ilk brought in. (solo, I might add). Things will get better once I get my grubby mitts on the Caldari Sentinel.
However, further tweaks are still needed, regardless of any AV success by Forge Guns. |
Lorhak Gannarsein
1428
|
Posted - 2014.01.30 23:15:00 -
[38] - Quote
Vicious Minotaur wrote:I started running spambush recently, to improve my AV skills.
My Proficiency 2, single complex damage mod DAU made reasonably quick work of the tanks that Nyain Chan and their ilk brought in. (solo, I might add). Things will get better once I get my grubby mitts on the Caldari Sentinel.
However, further tweaks are still needed, regardless of any AV success by Forge Guns.
Oh, I agree entirely. Swarmer QQ still shits me to tears though.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Toro Navajo
Defenders of the Helghast Dream
25
|
Posted - 2014.01.30 23:21:00 -
[39] - Quote
Lorhak, Tank Hunt sometime? Hit me up in game or corp chat channel "Friends of Helghast". |
Nothing Certain
Villore Sec Ops Gallente Federation
117
|
Posted - 2014.01.30 23:23:00 -
[40] - Quote
Lorhak Gannarsein wrote:Nothing Certain wrote:You spent how much for this new character? 2.5 million or about two months playing time and for that you got a character that can kill a few tanks, if you have LAV skills and a partner using a similar build. You have only the forge as a primary, no AI grenades. If this is all you have then I look forward to seeing your videos showing you kicking ass in matches with this setup. How much WP do you think you'll be earning? How many tanks do you think you are going to solo? I like forge guns but as a solution to the probl with tanks, this is nothing that AVer's aren't already doing. So basically, rather than spend a small amount of SP to give you a fully fleshed out AV role with a highly versatile weapon, you want to *****. You should be four-shotting in hardened tanks, and tag teaming groups with a friend. Assuming you have a basic understanding if positioning and some small level of accuracy, and you can kill hardened Madrugars too. And potential WP gain? I don't know if you know this, but forge guns are useful against infantry too. Clearly AVers aren't doing this, judging by the amount of QQ I see. If you actually read the post, you'd know that I pretty clearly pointed out that the only thing you need is an assault forge gun. Glue it to a militia heavy frame if you're too cheap to spend SP, get a friend (assuming you have any) and you're golden. Time to put up or shut up.
2.5 million is not a small amount of SP, I reached 5 million after 3 months of playing, you are suggesting that I should have spent half on a forge gun setup. I run a militia heavy with a standard forge, I pull it out almost every match. I'm a logi, but I do what I think needs to be done, but what you are suggesting is that I spend the next month grinding SP just so that I can be marginally effective, if I find a partner who will join me, against a militia tank with no SP committed at all. Like I said, that makes absolutely no sense from the "balance" perspective and it is not practical for anyone not sitting on a couple million SP.
I think many players who have been playing for many months lose the perspective of what the obstacles are for most players. If your post is a"here is what I run",I have no issue with it but if it is meant as a solution for others in dealing with tanks it has several issues. I think players who have played a long time lose perspective regarding the obstacles facing most players. |
|
Lorhak Gannarsein
1430
|
Posted - 2014.01.30 23:27:00 -
[41] - Quote
Nothing Certain wrote:Lorhak Gannarsein wrote:Nothing Certain wrote:You spent how much for this new character? 2.5 million or about two months playing time and for that you got a character that can kill a few tanks, if you have LAV skills and a partner using a similar build. You have only the forge as a primary, no AI grenades. If this is all you have then I look forward to seeing your videos showing you kicking ass in matches with this setup. How much WP do you think you'll be earning? How many tanks do you think you are going to solo? I like forge guns but as a solution to the probl with tanks, this is nothing that AVer's aren't already doing. So basically, rather than spend a small amount of SP to give you a fully fleshed out AV role with a highly versatile weapon, you want to *****. You should be four-shotting in hardened tanks, and tag teaming groups with a friend. Assuming you have a basic understanding if positioning and some small level of accuracy, and you can kill hardened Madrugars too. And potential WP gain? I don't know if you know this, but forge guns are useful against infantry too. Clearly AVers aren't doing this, judging by the amount of QQ I see. If you actually read the post, you'd know that I pretty clearly pointed out that the only thing you need is an assault forge gun. Glue it to a militia heavy frame if you're too cheap to spend SP, get a friend (assuming you have any) and you're golden. Time to put up or shut up. 2.5 million is not a small amount of SP, I reached 5 million after 3 months of playing, you are suggesting that I should have spent half on a forge gun setup. I run a militia heavy with a standard forge, I pull it out almost every match. I'm a logi, but I do what I think needs to be done, but what you are suggesting is that I spend the next month grinding SP just so that I can be marginally effective, if I find a partner who will join me, against a militia tank with no SP committed at all. Like I said, that makes absolutely no sense from the "balance" perspective and it is not practical for anyone not sitting on a couple million SP. I think many players who have been playing for many months lose the perspective of what the obstacles are for most players. If your post is a"here is what I run",I have no issue with it but if it is meant as a solution for others in dealing with tanks it has several issues. I think players who have played a long time lose perspective regarding the obstacles facing most players.
Lorhak Gannarsein wrote:NECESSITIES.
Weaponry 5 = 311k Heavy Weapon Op 3 = 136k Forge Gun 4 = 311k
You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
And we're done here.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
Lorhak Gannarsein
1430
|
Posted - 2014.01.30 23:28:00 -
[42] - Quote
Toro Navajo wrote:Lorhak, Tank Hunt sometime? Hit me up in game or corp chat channel "Friends of Helghast".
Haha, I would love to, only being Aussie I somehow doubt our play times would match up.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
NextDark Knight
Hellstorm Inc League of Infamy
164
|
Posted - 2014.01.30 23:36:00 -
[43] - Quote
I have to say that the forge has been hit by the Nerf hammer way to hard. ROF and Splash nerf was such a slap in the face. It was overpowered when team view was on but once they did away with team view it was a really nicely balanced weapon. With AIM assit on the Millita FG seams to get lots of people excited didn't feel the Hammers effect. With the ROF Nerf if your a packing a forge gun your just a easy target now, something to be picked off by close by infantry.
Again CCP, Where is the statistically numbers showing why the nerf needed? Still waiting...
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
|
Henchmen21
Planet Express LLC
501
|
Posted - 2014.01.30 23:45:00 -
[44] - Quote
Froge gun smorge gun, the EZ mode of infantry AV. The plasma cannon is where it's at.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
Kira Takizawa
2Shitz 1Giggle
130
|
Posted - 2014.01.31 00:28:00 -
[45] - Quote
Stefan Stahl wrote:Unfortunately with at the onset of 1.7 I skilled into Scouts because I was expecting Scout-content soon, so my heavy skills came late to the party.
But ever since I've skilled past Forgegun 3 I've had similar findings to you. This is because the Forgegun scales very well.
From the top of my head: 25% DPS bonus from Forgegun operation 5, 25% DPS bonus from normal to assault forgegun, 20% DPS bonus from standard to prototype, 15% DPS bonus from proficiency, ~17% DPS bonus from two complex damage mods. This adds up to a total DPS bonus of 250% from a militia FG to a prototype assault FG, not even considering the difference in clip size.
Consider now that a militia forgegun has a higher DPS than a prototype swarm launcher and you may start to imagine the power a well skilled forgegun user wields.
Of course a Railrifle will still kill this forgegun user within 1.5 seconds at 70 meter range, but that's not the topic here. My conclusion is that two comparatively well skilled forgunners can absolutely deter or destroy most HAVs in the field.
Deter... never truly destroy.. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
461
|
Posted - 2014.01.31 01:06:00 -
[46] - Quote
NextDark Knight wrote:I have to say that the forge has been hit by the Nerf hammer way to hard. ROF and Splash nerf was such a slap in the face. It was overpowered when team view was on but once they did away with team view it was a really nicely balanced weapon. With AIM assit on the Millita FG seams to get lots of people excited didn't feel the Hammers effect. With the ROF Nerf if your a packing a forge gun your just a easy target now, something to be picked off by close by infantry.
Again CCP, Where is the statistically numbers showing why the nerf needed? Still waiting...
Forge don't get Aim assist. The splash dog was right, scrubs were using my beloved forge to get scrubs-kill. Good Forger do direct hit. The charge time nerf btw was too much. @OP
i've no problem in blowing up scrub tankers. Hell, i kill blaster-tank in CQC with my beloved Grimlock.... Problem come with decent scrub tankers with SP on tanks, and with good tankers.
a blaster is 100% accu up to 100 M and i've seen tank hit and kill people up to 200.
With
A Blaster- Gunnlogi can soak dog like a boss and you have to wait that the hardeners go down, and you have a window of opportunity of 12 second. EDIT-forgot to mention that with the actual speed they can run the hell away before you shot your second rounds If it's a 3 Hardeners Gunny it's impossibile to kill. You can't apply enough DPS to break it's rep.
A Blaster madrugar can OUT-rep your FG dmg. by the time the second SHOT is fired he's back at full health.
And all with a new infantry rifle ( the RR) that have 100m of effective range, so people can melt you when you try to close up to tanks
If the driver is a scrub driver A Rail SIca with 2 dmg mod grants enough FIREPOWER to break every tank. If the driver is a good one he only need one and one hardeners. And without having to worry about infantry
to tell in other words: why use a "Fisher-price" Pic-axe to build a mine,when you can use dinamite????
Once you try "HMG-FAT" you never get back...
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Darken-Soul
BIG BAD W0LVES
222
|
Posted - 2014.01.31 01:10:00 -
[47] - Quote
Lorhak Gannarsein wrote:Yep. Forge can deny tanks from anywhere, and less obviously than a huge turret poking out of the redline. And if you're not in the redline... Well. My 50k ADV forge suit would like to say hello.
On an unrelated note: OHKO on Sicas is the most hilarious thing.
why are you pushing people onto FG? You are a tanker. Why not explain how easy and profitable tanking is nowadays? For the same SP investment you can get a better killing machine than the watered down forge gun could ever be. I think you have other reasons in mind than being helpful.
I am the real Darken
|
Lorhak Gannarsein
1430
|
Posted - 2014.01.31 02:31:00 -
[48] - Quote
Jastad wrote:NextDark Knight wrote:I have to say that the forge has been hit by the Nerf hammer way to hard. ROF and Splash nerf was such a slap in the face. It was overpowered when team view was on but once they did away with team view it was a really nicely balanced weapon. With AIM assit on the Millita FG seams to get lots of people excited didn't feel the Hammers effect. With the ROF Nerf if your a packing a forge gun your just a easy target now, something to be picked off by close by infantry.
Again CCP, Where is the statistically numbers showing why the nerf needed? Still waiting... Forge don't get Aim assist. The splash dog was right, scrubs were using my beloved forge to get scrubs-kill. Good Forger do direct hit. The charge time nerf btw was too much. @OP i've no problem in blowing up scrub tankers. Hell, i kill blaster-tank in CQC with my beloved Grimlock.... Problem come with decent scrub tankers with SP on tanks, and with good tankers. a blaster is 100% accu up to 100 M and i've seen tank hit and kill people up to 200. With A Blaster- Gunnlogi can soak dog like a boss and you have to wait that the hardeners go down, and you have a window of opportunity of 12 second. EDIT-forgot to mention that with the actual speed they can run the hell away before you shot your second rounds If it's a 3 Hardeners Gunny it's impossibile to kill. You can't apply enough DPS to break it's rep. A Blaster madrugar can OUT-rep your FG dmg. by the time the second SHOT is fired he's back at full health. And all with a new infantry rifle ( the RR) that have 100m of effective range, so people can melt you when you try to close up to tanks If the driver is a scrub driver A Rail SIca with 2 dmg mod grants enough FIREPOWER to break every tank. If the driver is a good one he only need one and one hardeners. And without having to worry about infantry to tell in other words: why use a "Fisher-price" Pic-axe to build a mine,when you can use dinamite????
Darken-Soul wrote:Lorhak Gannarsein wrote:Yep. Forge can deny tanks from anywhere, and less obviously than a huge turret poking out of the redline. And if you're not in the redline... Well. My 50k ADV forge suit would like to say hello.
On an unrelated note: OHKO on Sicas is the most hilarious thing. why are you pushing people onto FG? You are a tanker. Why not explain how easy and profitable tanking is nowadays? For the same SP investment you can get a better killing machine than the watered down forge gun could ever be. I think you have other reasons in mind than being helpful.
I am a tanker, that's true. I run a particle cannon. I use the tank when I'm in squads; if I don't, we lose to tank spam.
I prefer using the forge gun; it's more entertaining and challenging.
And if I tell people to use a forge, I don't need to waste more time trying to kill tanks and I can do other things!
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
True Adamance
Kameira Lodge Amarr Empire
6427
|
Posted - 2014.01.31 02:40:00 -
[49] - Quote
Lorhak Gannarsein wrote:Jastad wrote:NextDark Knight wrote:I have to say that the forge has been hit by the Nerf hammer way to hard. ROF and Splash nerf was such a slap in the face. It was overpowered when team view was on but once they did away with team view it was a really nicely balanced weapon. With AIM assit on the Millita FG seams to get lots of people excited didn't feel the Hammers effect. With the ROF Nerf if your a packing a forge gun your just a easy target now, something to be picked off by close by infantry.
Again CCP, Where is the statistically numbers showing why the nerf needed? Still waiting... Forge don't get Aim assist. The splash dog was right, scrubs were using my beloved forge to get scrubs-kill. Good Forger do direct hit. The charge time nerf btw was too much. @OP i've no problem in blowing up scrub tankers. Hell, i kill blaster-tank in CQC with my beloved Grimlock.... Problem come with decent scrub tankers with SP on tanks, and with good tankers. a blaster is 100% accu up to 100 M and i've seen tank hit and kill people up to 200. With A Blaster- Gunnlogi can soak dog like a boss and you have to wait that the hardeners go down, and you have a window of opportunity of 12 second. EDIT-forgot to mention that with the actual speed they can run the hell away before you shot your second rounds If it's a 3 Hardeners Gunny it's impossibile to kill. You can't apply enough DPS to break it's rep. A Blaster madrugar can OUT-rep your FG dmg. by the time the second SHOT is fired he's back at full health. And all with a new infantry rifle ( the RR) that have 100m of effective range, so people can melt you when you try to close up to tanks If the driver is a scrub driver A Rail SIca with 2 dmg mod grants enough FIREPOWER to break every tank. If the driver is a good one he only need one and one hardeners. And without having to worry about infantry to tell in other words: why use a "Fisher-price" Pic-axe to build a mine,when you can use dinamite???? Darken-Soul wrote:Lorhak Gannarsein wrote:Yep. Forge can deny tanks from anywhere, and less obviously than a huge turret poking out of the redline. And if you're not in the redline... Well. My 50k ADV forge suit would like to say hello.
On an unrelated note: OHKO on Sicas is the most hilarious thing. why are you pushing people onto FG? You are a tanker. Why not explain how easy and profitable tanking is nowadays? For the same SP investment you can get a better killing machine than the watered down forge gun could ever be. I think you have other reasons in mind than being helpful. I am a tanker, that's true. I run a particle cannon. I use the tank when I'm in squads; if I don't, we lose to tank spam. I prefer using the forge gun; it's more entertaining and challenging. And if I tell people to use a forge, I don't need to waste more time trying to kill tanks and I can do other things!
Not only that but you are a tanker that has seen the problem with tanks this build. They are broken....in a sense. You don't risk enough for your reward.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Darken-Soul
BIG BAD W0LVES
224
|
Posted - 2014.01.31 02:48:00 -
[50] - Quote
Lorhak Gannarsein wrote:Jastad wrote:NextDark Knight wrote:I have to say that the forge has been hit by the Nerf hammer way to hard. ROF and Splash nerf was such a slap in the face. It was overpowered when team view was on but once they did away with team view it was a really nicely balanced weapon. With AIM assit on the Millita FG seams to get lots of people excited didn't feel the Hammers effect. With the ROF Nerf if your a packing a forge gun your just a easy target now, something to be picked off by close by infantry.
Again CCP, Where is the statistically numbers showing why the nerf needed? Still waiting... Forge don't get Aim assist. The splash dog was right, scrubs were using my beloved forge to get scrubs-kill. Good Forger do direct hit. The charge time nerf btw was too much. @OP i've no problem in blowing up scrub tankers. Hell, i kill blaster-tank in CQC with my beloved Grimlock.... Problem come with decent scrub tankers with SP on tanks, and with good tankers. a blaster is 100% accu up to 100 M and i've seen tank hit and kill people up to 200. With A Blaster- Gunnlogi can soak dog like a boss and you have to wait that the hardeners go down, and you have a window of opportunity of 12 second. EDIT-forgot to mention that with the actual speed they can run the hell away before you shot your second rounds If it's a 3 Hardeners Gunny it's impossibile to kill. You can't apply enough DPS to break it's rep. A Blaster madrugar can OUT-rep your FG dmg. by the time the second SHOT is fired he's back at full health. And all with a new infantry rifle ( the RR) that have 100m of effective range, so people can melt you when you try to close up to tanks If the driver is a scrub driver A Rail SIca with 2 dmg mod grants enough FIREPOWER to break every tank. If the driver is a good one he only need one and one hardeners. And without having to worry about infantry to tell in other words: why use a "Fisher-price" Pic-axe to build a mine,when you can use dinamite???? Darken-Soul wrote:Lorhak Gannarsein wrote:Yep. Forge can deny tanks from anywhere, and less obviously than a huge turret poking out of the redline. And if you're not in the redline... Well. My 50k ADV forge suit would like to say hello.
On an unrelated note: OHKO on Sicas is the most hilarious thing. why are you pushing people onto FG? You are a tanker. Why not explain how easy and profitable tanking is nowadays? For the same SP investment you can get a better killing machine than the watered down forge gun could ever be. I think you have other reasons in mind than being helpful. I am a tanker, that's true. I run a particle cannon. I use the tank when I'm in squads; if I don't, we lose to tank spam. I prefer using the forge gun; it's more entertaining and challenging. And if I tell people to use a forge, I don't need to waste more time trying to kill tanks and I can do other things!
so tel them to wear militia suits. Its the same thing. Why use what is weaker?
I am the real Darken
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Lorhak Gannarsein
1432
|
Posted - 2014.01.31 02:53:00 -
[51] - Quote
Enjoyment.
There's a four-hundred page thread by a group who feels similarly.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Darken-Soul
BIG BAD W0LVES
224
|
Posted - 2014.01.31 02:56:00 -
[52] - Quote
Lorhak Gannarsein wrote:Enjoyment.
There's a four-hundred page thread by a group who feels similarly.
do you enjoy going broke? I've forged since chrome, they are trash right now. I won't waste the isk when I can go 3-10 matches without losing a dime.
I am the real Darken
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True Adamance
Kameira Lodge Amarr Empire
6427
|
Posted - 2014.01.31 02:56:00 -
[53] - Quote
Lorhak Gannarsein wrote:Enjoyment.
There's a four-hundred page thread by a group who feels similarly.
Scout Registry?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Cyzad4
Blackfish Corp.
113
|
Posted - 2014.01.31 02:57:00 -
[54] - Quote
stupid question, what's the effective range on an FG?
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
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Darken-Soul
BIG BAD W0LVES
224
|
Posted - 2014.01.31 02:59:00 -
[55] - Quote
True Adamance wrote:Lorhak Gannarsein wrote:Enjoyment.
There's a four-hundred page thread by a group who feels similarly. Scout Registry?
scout suits are almost op. I do extremely well in a g1series that costs 27k. Its easy if you aren't trying to be Rambo. Think solid snake.
I am the real Darken
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Darken-Soul
BIG BAD W0LVES
224
|
Posted - 2014.01.31 03:00:00 -
[56] - Quote
Cyzad4 wrote:stupid question, what's the effective range on an FG?
300m
I am the real Darken
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True Adamance
Kameira Lodge Amarr Empire
6428
|
Posted - 2014.01.31 03:00:00 -
[57] - Quote
Darken-Soul wrote:True Adamance wrote:Lorhak Gannarsein wrote:Enjoyment.
There's a four-hundred page thread by a group who feels similarly. Scout Registry? scout suits are almost op. I do extremely well in a g1series that costs 27k. Its easy if you aren't trying to be Rambo. Think solid snake. Solid Snake is a *****..... (that kind of a blasphemy isn't it/.)
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Darken-Soul
BIG BAD W0LVES
224
|
Posted - 2014.01.31 03:03:00 -
[58] - Quote
True Adamance wrote:Darken-Soul wrote:True Adamance wrote:Lorhak Gannarsein wrote:Enjoyment.
There's a four-hundred page thread by a group who feels similarly. Scout Registry? scout suits are almost op. I do extremely well in a g1series that costs 27k. Its easy if you aren't trying to be Rambo. Think solid snake. Solid Snake is a *****..... (that kind of a blasphemy isn't it/.)
I use an exile too. That's blasphemy for scouts. People are in such a hurry to die.
I am the real Darken
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
355
|
Posted - 2014.01.31 03:25:00 -
[59] - Quote
Henchmen21 wrote:Froge gun smorge gun, the EZ mode of infantry AV. The plasma cannon is where it's at.
Plasma cannon on a minja with RE's and a nova knife= my AV fit
Kills- Archduke Ferdinand
Help Shields
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4211
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Posted - 2014.01.31 04:07:00 -
[60] - Quote
Lorhak Gannarsein wrote:Forge gun is still useful, don't talk to me about swarms, they were over nerfed, you're sad, we know, continue applying lotion, maybe it'll assuage the butthurt.
ANYWAY.
For those who are willing to ADAPT, from a TOTALLY FRESH character you can have a good proto forge fitting for 2.5M. Many of these skills are luxuries, and aren't necessary to kill a tank (for example, I prefer using the DAU over the Ishukone). Others of these are cross-skills, like some of the weaponry skill, grenade skills, and weapon upgrades. Now. Without further ado:
__________________________
NECESSITIES.
Weaponry 5 = 311k Heavy Weapon Op 3 = 136k Forge Gun 4 = 311k
You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
__________________________
NICE THINGS TO HAVE.
Dropsuit Command 3 = 89k Amarr Heavy Frame 3 = 274k Forge Gun Op 5 = (a further) 311k Forge Gun Proficiency 1 = 32k Explosives 1 = 13k Grenadier 2 = 100k
You now have a nicely rounded Ishukone Assault fitting with some STD Packed nades.
__________________________
ROUNDING THAT SHIT OUT.
Forge Gun Proficiency 3 = (a further) 311k (feel free to go further if you really want; 3 is where it starts to get expensive) Handheld Weapon Upgrades 5 = 621k (Does this even need saying? Should I even add this? Doesn't everyone own this skill?) Grenadier 4 (5) = 622k (1.24M)
You're done. You now have a double complex damage modded proficiency three Ishukone Assault Forge Gun fitting, with either EX-11 or Lai Dai Packed AV Grenades. EDIT: Drapedup Drippedout suggests flux grenades instead, because you don't need the grenades for primary damage and fluxes are more versatile. I agree with him to an extent, excepting the fact that I play a lot of ambush and the high DPS of AV nades at close range pays itself off when you spawn on top of the tank. (You still probably die)
Comes to about 3M (3.5M) SP all up, of which 2M is dedicated to the fitting, where the rest is cross-compatible, and most people have them already (grenades and damage mods)
If you can't kill my HAV with this, you're a bad player (assuming I'm not using my scrub permahardened fittings). I'm sorry but there's no polite way to put it. My HAV is a fully proto-fit Gunnlogi, in case you're wondering.
Now. I've invested this much SP into forges, and, more importantly, triple this on HAVs. I know people who have 20+M invested into HAVs. This fitting will screw them all.
But you guys don't want to work to kill tanks, you just want to bitch. I guess I've wasted my time.
EDIT: PARKOUR PRACTIONER (practitioner?) likes remotes, which you can't fit on a fatsuit, so good luck using them in conjunction with a forge.
EDIT: Atiim and Darken-Sol have both pointed out that a tank does it better. They're right. Spec a particle cannon on a Gunnlogi and watch the spam abate. But sometimes that's not an option, or your tank game is too shitty for justifying a 500k outlay, so you use a forge.
IMPORTANT EDIT: IF I GOT SOMETHING WRONG, PLEASE POINT IT OUT AND I WILL FIX IT WITH CREDIT GIVEN.
Great initiative! Sadly, for 0SP i can Run a MLT Sica with Hardeners and Take out other tanks, PLUS infantry and its probably going to be cheaper so......
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Darken-Soul
BIG BAD W0LVES
227
|
Posted - 2014.01.31 04:10:00 -
[61] - Quote
KING CHECKMATE wrote:Lorhak Gannarsein wrote:Forge gun is still useful, don't talk to me about swarms, they were over nerfed, you're sad, we know, continue applying lotion, maybe it'll assuage the butthurt.
ANYWAY.
For those who are willing to ADAPT, from a TOTALLY FRESH character you can have a good proto forge fitting for 2.5M. Many of these skills are luxuries, and aren't necessary to kill a tank (for example, I prefer using the DAU over the Ishukone). Others of these are cross-skills, like some of the weaponry skill, grenade skills, and weapon upgrades. Now. Without further ado:
__________________________
NECESSITIES.
Weaponry 5 = 311k Heavy Weapon Op 3 = 136k Forge Gun 4 = 311k
You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
__________________________
NICE THINGS TO HAVE.
Dropsuit Command 3 = 89k Amarr Heavy Frame 3 = 274k Forge Gun Op 5 = (a further) 311k Forge Gun Proficiency 1 = 32k Explosives 1 = 13k Grenadier 2 = 100k
You now have a nicely rounded Ishukone Assault fitting with some STD Packed nades.
__________________________
ROUNDING THAT SHIT OUT.
Forge Gun Proficiency 3 = (a further) 311k (feel free to go further if you really want; 3 is where it starts to get expensive) Handheld Weapon Upgrades 5 = 621k (Does this even need saying? Should I even add this? Doesn't everyone own this skill?) Grenadier 4 (5) = 622k (1.24M)
You're done. You now have a double complex damage modded proficiency three Ishukone Assault Forge Gun fitting, with either EX-11 or Lai Dai Packed AV Grenades. EDIT: Drapedup Drippedout suggests flux grenades instead, because you don't need the grenades for primary damage and fluxes are more versatile. I agree with him to an extent, excepting the fact that I play a lot of ambush and the high DPS of AV nades at close range pays itself off when you spawn on top of the tank. (You still probably die)
Comes to about 3M (3.5M) SP all up, of which 2M is dedicated to the fitting, where the rest is cross-compatible, and most people have them already (grenades and damage mods)
If you can't kill my HAV with this, you're a bad player (assuming I'm not using my scrub permahardened fittings). I'm sorry but there's no polite way to put it. My HAV is a fully proto-fit Gunnlogi, in case you're wondering.
Now. I've invested this much SP into forges, and, more importantly, triple this on HAVs. I know people who have 20+M invested into HAVs. This fitting will screw them all.
But you guys don't want to work to kill tanks, you just want to bitch. I guess I've wasted my time.
EDIT: PARKOUR PRACTIONER (practitioner?) likes remotes, which you can't fit on a fatsuit, so good luck using them in conjunction with a forge.
EDIT: Atiim and Darken-Sol have both pointed out that a tank does it better. They're right. Spec a particle cannon on a Gunnlogi and watch the spam abate. But sometimes that's not an option, or your tank game is too shitty for justifying a 500k outlay, so you use a forge.
IMPORTANT EDIT: IF I GOT SOMETHING WRONG, PLEASE POINT IT OUT AND I WILL FIX IT WITH CREDIT GIVEN. Great initiative! Sadly, for 0SP i can Run a MLT Sica with Hardeners and Take out other tanks, PLUS infantry and its probably going to be cheaper so......
he knows that. I don't know what he is trying to accomplish aside from making easy targets for tankers.
I am the real Darken
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Lorhak Gannarsein
1434
|
Posted - 2014.01.31 05:15:00 -
[62] - Quote
I use a rail gun; tanks are an easier target for me than infantry of any kind. And forge gunners are more likely to kill me, as well. Considering the massive alpha they can put out before I know they're there.
Might re-write the OP with less (or maybe more) swearing and put it in the Training Grounds.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Jacques Cayton II
Providence Guard Templis CALSF
574
|
Posted - 2014.01.31 05:44:00 -
[63] - Quote
Lorhak Gannarsein wrote:Forge gun is still useful, don't talk to me about swarms, they were over nerfed, you're sad, we know, continue applying lotion, maybe it'll assuage the butthurt.
ANYWAY.
For those who are willing to ADAPT, from a TOTALLY FRESH character you can have a good proto forge fitting for 2.5M. Many of these skills are luxuries, and aren't necessary to kill a tank (for example, I prefer using the DAU over the Ishukone). Others of these are cross-skills, like some of the weaponry skill, grenade skills, and weapon upgrades. Now. Without further ado:
__________________________
NECESSITIES.
Weaponry 5 = 311k Heavy Weapon Op 3 = 136k Forge Gun 4 = 311k
You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
__________________________
NICE THINGS TO HAVE.
Dropsuit Command 3 = 89k Amarr Heavy Frame 3 = 274k Forge Gun Op 5 = (a further) 311k Forge Gun Proficiency 1 = 32k Explosives 1 = 13k Grenadier 2 = 100k
You now have a nicely rounded Ishukone Assault fitting with some STD Packed nades.
__________________________
ROUNDING THAT SHIT OUT.
Forge Gun Proficiency 3 = (a further) 311k (feel free to go further if you really want; 3 is where it starts to get expensive) Handheld Weapon Upgrades 5 = 621k (Does this even need saying? Should I even add this? Doesn't everyone own this skill?) Grenadier 4 (5) = 622k (1.24M)
You're done. You now have a double complex damage modded proficiency three Ishukone Assault Forge Gun fitting, with either EX-11 or Lai Dai Packed AV Grenades. EDIT: Drapedup Drippedout suggests flux grenades instead, because you don't need the grenades for primary damage and fluxes are more versatile. I agree with him to an extent, excepting the fact that I play a lot of ambush and the high DPS of AV nades at close range pays itself off when you spawn on top of the tank. (You still probably die)
Comes to about 3M (3.5M) SP all up, of which 2M is dedicated to the fitting, where the rest is cross-compatible, and most people have them already (grenades and damage mods)
If you can't kill my HAV with this, you're a bad player (assuming I'm not using my scrub permahardened fittings). I'm sorry but there's no polite way to put it. My HAV is a fully proto-fit Gunnlogi, in case you're wondering.
Now. I've invested this much SP into forges, and, more importantly, triple this on HAVs. I know people who have 20+M invested into HAVs. This fitting will screw them all.
But you guys don't want to work to kill tanks, you just want to bitch. I guess I've wasted my time. EDIT: PARKOUR PRACTIONER (practitioner?) likes remotes, which you can't fit on a fatsuit, so good luck using them in conjunction with a forge.
EDIT: Atiim and Darken-Sol have both pointed out that a tank does it better. They're right. Spec a particle cannon on a Gunnlogi and watch the spam abate. But sometimes that's not an option, or your tank game is too shitty for justifying a 500k outlay, so you use a forge.
IMPORTANT EDIT: IF I GOT SOMETHING WRONG, PLEASE POINT IT OUT AND I WILL FIX IT WITH CREDIT GIVEN. Or you could have 35 mil sp all core skills maxed along with heavy weapons and suits. But of course I won't be playing till 1.8 unless needed the game has gotten stale
We fight for the future of the State not our
personal goals
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Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
55
|
Posted - 2014.01.31 07:31:00 -
[64] - Quote
Drapedup Drippedout wrote:On a side note, to any pure FG users out there....Has anyone else been getting the FG glitch where it charges and fires normally, but does not expell the charge and the clip still reads you have not fired a shot? Its similar to the rail gun glitch on tanks. I get this literally 1-2x PER match. Have not reported in bugs section yet due to lack of video evidence.
yes this happens from time to time you will get duds talk to parkwaydrive in stb he runs almost nuthin but forge
KA-ME-HA-MEHAAAAAA
the turtle hermit: professional Heavy
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NextDark Knight
Hellstorm Inc League of Infamy
165
|
Posted - 2014.01.31 14:21:00 -
[65] - Quote
Tested side by side with new character and militia forge it would pull to lock onto character with aim assist. This was a few builds ago when aim assist was all the talk. You beat your chest all you want about direct fire kills but from a tactical perspective that splash nerd was a slap in the face to forge. You can talk about being pro all you want , rof and splash will bring the forge back to a balanced state.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Toro Navajo
Defenders of the Helghast Dream
31
|
Posted - 2014.02.08 18:54:00 -
[66] - Quote
I found this very useful and hope all my new recruits would get on here at look at this. Thank you, friendly bump and extra likes.
You should also consider reposting in ROOKIE forum. They need to know! |
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