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        |  Darken-Soul
 BIG BAD W0LVES
 
 227
 
 
      | Posted - 2014.01.31 04:10:00 -
          [61] - Quote 
 
 KING CHECKMATE wrote:Lorhak Gannarsein wrote:Great initiative!Forge gun is still useful, don't talk to me about swarms, they were over nerfed, you're sad, we know, continue applying lotion, maybe it'll assuage the butthurt.
 ANYWAY.
 
 For those who are willing to ADAPT, from a TOTALLY FRESH character you can have a good proto forge fitting for 2.5M. Many of these skills are luxuries, and aren't necessary to kill a tank (for example, I prefer using the DAU over the Ishukone). Others of these are cross-skills, like some of the weaponry skill, grenade skills, and weapon upgrades. Now. Without further ado:
 
 __________________________
 
 
 NECESSITIES.
 
 Weaponry 5 = 311k
 Heavy Weapon Op 3 = 136k
 Forge Gun 4 = 311k
 
 You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
 
 __________________________
 
 
 NICE THINGS TO HAVE.
 
 Dropsuit Command 3 = 89k
 Amarr Heavy Frame 3 = 274k
 Forge Gun Op 5 = (a further) 311k
 Forge Gun Proficiency 1 = 32k
 Explosives 1 = 13k
 Grenadier 2 = 100k
 
 You now have a nicely rounded Ishukone Assault fitting with some STD Packed nades.
 
 __________________________
 
 ROUNDING THAT SHIT OUT.
 
 Forge Gun Proficiency 3 = (a further) 311k (feel free to go further if you really want; 3 is where it starts to get expensive)
 Handheld Weapon Upgrades 5 = 621k (Does this even need saying? Should I even add this? Doesn't everyone own this skill?)
 Grenadier 4 (5) = 622k (1.24M)
 
 You're done. You now have a double complex damage modded proficiency three Ishukone Assault Forge Gun fitting, with either EX-11 or Lai Dai Packed AV Grenades.
 EDIT: Drapedup Drippedout suggests flux grenades instead, because you don't need the grenades for primary damage and fluxes are more versatile. I agree with him to an extent, excepting the fact that I play a lot of ambush and the high DPS of AV nades at close range pays itself off when you spawn on top of the tank. (You still probably die)
 
 Comes to about 3M (3.5M) SP all up, of which 2M is dedicated to the fitting, where the rest is cross-compatible, and most people have them already (grenades and damage mods)
 
 If you can't kill my HAV with this, you're a bad player (assuming I'm not using my scrub permahardened fittings). I'm sorry but there's no polite way to put it.
 My HAV is a fully proto-fit Gunnlogi, in case you're wondering.
 
 Now. I've invested this much SP into forges, and, more importantly, triple this on HAVs. I know people who have 20+M invested into HAVs. This fitting will screw them all.
 
 But you guys don't want to work to kill tanks, you just want to bitch. I guess I've wasted my time.
 
 EDIT: PARKOUR PRACTIONER (practitioner?) likes remotes, which you can't fit on a fatsuit, so good luck using them in conjunction with a forge.
 
 EDIT: Atiim and Darken-Sol have both pointed out that a tank does it better. They're right. Spec a particle cannon on a Gunnlogi and watch the spam abate. But sometimes that's not an option, or your tank game is too shitty for justifying a 500k outlay, so you use a forge.
 
 
 IMPORTANT EDIT: IF I GOT SOMETHING WRONG, PLEASE POINT IT OUT AND I WILL FIX IT WITH CREDIT GIVEN.
 Sadly, for 0SP i can Run a MLT Sica with Hardeners and Take out other tanks, PLUS infantry and its probably going to be cheaper so......
 
 he knows that. I don't know what he is trying to accomplish aside from making easy targets for tankers.
 
 I am the real Darken | 
      
      
        |  Lorhak Gannarsein
 
 1434
 
 
      | Posted - 2014.01.31 05:15:00 -
          [62] - Quote 
 I use a rail gun; tanks are an easier target for me than infantry of any kind. And forge gunners are more likely to kill me, as well. Considering the massive alpha they can put out before I know they're there.
 
 Might re-write the OP with less (or maybe more) swearing and put it in the Training Grounds.
 
 Happily printing ISK with permahardeners and MLT blasters. Just let me get a couple mil more before nerf, CCP! | 
      
      
        |  Jacques Cayton II
 Providence Guard
 Templis CALSF
 
 574
 
 
      | Posted - 2014.01.31 05:44:00 -
          [63] - Quote 
 
 Lorhak Gannarsein wrote:Forge gun is still useful, don't talk to me about swarms, they were over nerfed, you're sad, we know, continue applying lotion, maybe it'll assuage the butthurt.
 ANYWAY.
 
 For those who are willing to ADAPT, from a TOTALLY FRESH character you can have a good proto forge fitting for 2.5M. Many of these skills are luxuries, and aren't necessary to kill a tank (for example, I prefer using the DAU over the Ishukone). Others of these are cross-skills, like some of the weaponry skill, grenade skills, and weapon upgrades. Now. Without further ado:
 
 __________________________
 
 
 NECESSITIES.
 
 Weaponry 5 = 311k
 Heavy Weapon Op 3 = 136k
 Forge Gun 4 = 311k
 
 You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
 
 __________________________
 
 
 NICE THINGS TO HAVE.
 
 Dropsuit Command 3 = 89k
 Amarr Heavy Frame 3 = 274k
 Forge Gun Op 5 = (a further) 311k
 Forge Gun Proficiency 1 = 32k
 Explosives 1 = 13k
 Grenadier 2 = 100k
 
 You now have a nicely rounded Ishukone Assault fitting with some STD Packed nades.
 
 __________________________
 
 ROUNDING THAT SHIT OUT.
 
 Forge Gun Proficiency 3 = (a further) 311k (feel free to go further if you really want; 3 is where it starts to get expensive)
 Handheld Weapon Upgrades 5 = 621k (Does this even need saying? Should I even add this? Doesn't everyone own this skill?)
 Grenadier 4 (5) = 622k (1.24M)
 
 You're done. You now have a double complex damage modded proficiency three Ishukone Assault Forge Gun fitting, with either EX-11 or Lai Dai Packed AV Grenades.
 EDIT: Drapedup Drippedout suggests flux grenades instead, because you don't need the grenades for primary damage and fluxes are more versatile. I agree with him to an extent, excepting the fact that I play a lot of ambush and the high DPS of AV nades at close range pays itself off when you spawn on top of the tank. (You still probably die)
 
 Comes to about 3M (3.5M) SP all up, of which 2M is dedicated to the fitting, where the rest is cross-compatible, and most people have them already (grenades and damage mods)
 
 If you can't kill my HAV with this, you're a bad player (assuming I'm not using my scrub permahardened fittings). I'm sorry but there's no polite way to put it.
 My HAV is a fully proto-fit Gunnlogi, in case you're wondering.
 
 Now. I've invested this much SP into forges, and, more importantly, triple this on HAVs. I know people who have 20+M invested into HAVs. This fitting will screw them all.
 
 But you guys don't want to work to kill tanks, you just want to bitch. I guess I've wasted my time.
 EDIT: PARKOUR PRACTIONER (practitioner?) likes remotes, which you can't fit on a fatsuit, so good luck using them in conjunction with a forge.
 
 EDIT: Atiim and Darken-Sol have both pointed out that a tank does it better. They're right. Spec a particle cannon on a Gunnlogi and watch the spam abate. But sometimes that's not an option, or your tank game is too shitty for justifying a 500k outlay, so you use a forge.
 
 
 IMPORTANT EDIT: IF I GOT SOMETHING WRONG, PLEASE POINT IT OUT AND I WILL FIX IT WITH CREDIT GIVEN.
 Or you could have 35 mil sp all core skills maxed along with heavy weapons and suits. But of course I won't be playing till 1.8 unless needed the game has gotten stale
 
 We fight for the future of the State not our 
personal goals | 
      
      
        |  Turtle Hermit Roshi
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 55
 
 
      | Posted - 2014.01.31 07:31:00 -
          [64] - Quote 
 
 Drapedup Drippedout wrote:On a side note, to any pure FG users out there....Has anyone else been getting the FG glitch where it charges and fires normally, but does not expell the charge and the clip still reads you have not fired a shot? Its similar to the rail gun glitch on tanks. I get this literally 1-2x PER match. Have not reported in bugs section yet due to lack of video evidence. 
 
 yes this happens from time to time you will get duds talk to parkwaydrive in stb he runs almost nuthin but forge
 
 
 KA-ME-HA-MEHAAAAAA the turtle hermit: professional Heavy | 
      
      
        |  NextDark Knight
 Hellstorm Inc
 League of Infamy
 
 165
 
 
      | Posted - 2014.01.31 14:21:00 -
          [65] - Quote 
 Tested side by side with new character and militia forge it would pull to lock onto character with aim assist. This was a few builds ago when aim assist was all the talk. You beat your chest all you want about direct fire kills but from a tactical perspective that splash nerd was a slap in the face to forge. You can talk about being pro all you want , rof and splash will bring the forge back to a balanced state.
 
 Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1. Original ROF needs to return! | 
      
      
        |  Toro Navajo
 Defenders of the Helghast Dream
 
 31
 
 
      | Posted - 2014.02.08 18:54:00 -
          [66] - Quote 
 I found this very useful and hope all my new recruits would get on here at look at this. Thank you, friendly bump and extra likes.
 
 
 You should also consider reposting in ROOKIE forum. They need to know!
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