| Pages: 1 [2] 3  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Drapedup Drippedout
 0uter.Heaven
 Ishuk-Raata Enforcement Directive
 
 254
 
 
      | Posted - 2014.01.30 15:34:00 -
          [31] - Quote 
 
 Gelan Corbaine wrote:http://www.youtube.com/watch?v=li2JpZMnUEY&feature=c4-overview&list=UU6L76TQIxYnWrkQrF7tErSg Credits go to Johnny Pew , I was teamed up with him for about 10 of those kills which took him a bit to get because I kept killing them    . (Still sorry about that Johnny! ) Don't have a problem with the forge .... just need to fix the isk disparity issue . 
 
 Lol, great vid! So many Soma/Sica, my fav is the tank unicorn 'Creodon Breach HAV' feels good knowing I just blew up real money
  | 
      
      
        |  Nothing Certain
 Villore Sec Ops
 Gallente Federation
 
 112
 
 
      | Posted - 2014.01.30 16:25:00 -
          [32] - Quote 
 You spent how much for this new character? 2.5 million or about two months playing time and for that you got a character that can kill a few tanks, if you have LAV skills and a partner using a similar build. You have only the forge as a primary, no AI grenades. If this is all you have then I look forward to seeing your videos showing you kicking ass in matches with this setup. How much WP do you think you'll be earning? How many tanks do you think you are going to solo? I like forge guns but as a solution to the probl with tanks, this is nothing that AVer's aren't already doing.
 | 
      
      
        |  Lorhak Gannarsein
 
 1427
 
 
      | Posted - 2014.01.30 22:41:00 -
          [33] - Quote 
 
 Nothing Certain wrote:You spent how much for this new character? 2.5 million or about two months playing time and for that you got a character that can kill a few tanks, if you have LAV skills and a partner using a similar build. You have only the forge as a primary, no AI grenades. If this is all you have then I look forward to seeing your videos showing you kicking ass in matches with this setup. How much WP do you think you'll be earning? How many tanks do you think you are going to solo? I like forge guns but as a solution to the probl with tanks, this is nothing that AVer's aren't already doing. 
 So basically, rather than spend a small amount of SP to give you a fully fleshed out AV role with a highly versatile weapon, you want to *****.
 
 You should be four-shotting in hardened tanks, and tag teaming groups with a friend. Assuming you have a basic understanding if positioning and some small level of accuracy, and you can kill hardened Madrugars too. And potential WP gain?
 I don't know if you know this, but forge guns are useful against infantry too.
 
 Clearly AVers aren't doing this, judging by the amount of QQ I see.
 
 If you actually read the post, you'd know that I pretty clearly pointed out that the only thing you need is an assault forge gun. Glue it to a militia heavy frame if you're too cheap to spend SP, get a friend (assuming you have any) and you're golden.
 
 Time to put up or shut up.
 
 Happily printing ISK with permahardeners and MLT blasters. Just let me get a couple mil more before nerf, CCP! | 
      
      
        |  True Adamance
 Kameira Lodge
 Amarr Empire
 
 6413
 
 
      | Posted - 2014.01.30 22:46:00 -
          [34] - Quote 
 
 Lorhak Gannarsein wrote:Forge gun is still useful, don't talk to me about swarms, they were over nerfed, you're sad, we know, continue applying lotion, maybe it'll assuage the butthurt.
 ANYWAY.
 
 For those who are willing to ADAPT, from a TOTALLY FRESH character you can have a good proto forge fitting for 2.5M. Many of these skills are luxuries, and aren't necessary to kill a tank (for example, I prefer using the DAU over the Ishukone). Others of these are cross-skills, like some of the weaponry skill, grenade skills, and weapon upgrades. Now. Without further ado:
 
 NECESSITIES.
 
 Weaponry 5 = 311k
 Heavy Weapon Op 3 = 136k
 Forge Gun 4 = 311k
 
 You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
 
 NICE THINGS TO HAVE.
 
 Dropsuit Command 3 = 89k
 Amarr Heavy Frame 3 = 274k
 Forge Gun Op 5 = (a further) 311k
 Forge Gun Proficiency 1 = 32k
 Explosives 1 = 13k
 Grenadier 2 = 100k
 
 You now have a nicely rounded Ishukone Assault fitting with some STD Packed nades.
 
 ROUNDING THAT SHIT OUT.
 
 Forge Gun Proficiency 3 = (a further) 311k (feel free to go further if you really want; 3 is where it starts to get expensive)
 Handheld Weapon Upgrades 5 = 621k (Does this even need saying? Should I even add this? Doesn't everyone own this skill?)
 Grenadier 4 (5) = 622k (1.24M)
 
 You're done. You now have a double complex damage modded proficiency three Ishukone Assault Forge Gun fitting, with either EX-11 or Lai Dai Packed AV Grenades.
 EDIT: Drapedup Drippedout suggests flux grenades instead, because you don't need the grenades for primary damage and fluxes are more versatile. I agree with him to an extent, excepting the fact that I play a lot of ambush and the high DPS of AV nades at close range pays itself off when you spawn on top of the tank. (You still probably die)
 
 Comes to about 3M (3.5M) SP all up, of which 2M is dedicated to the fitting, where the rest is cross-compatible, and most people have them already (grenades and damage mods)
 
 If you can't kill my HAV with this, you're a bad player (assuming I'm not using my scrub permahardened fittings). I'm sorry but there's no polite way to put it.
 My HAV is a fully proto-fit Gunnlogi, in case you're wondering.
 
 Now. I've invested this much SP into forges, and, more importantly, triple this on HAVs. I know people who have 20+M invested into HAVs. This fitting will screw them all.
 
 But you guys don't want to work to kill tanks, you just want to bitch. I guess I've wasted my time.
 
 EDIT: PARKOUR PRACTIONER (practitioner?) likes remotes, which you can't fit on a fatsuit, so good luck using them in conjunction with a forge.
 
 EDIT: Atiim and Darken-Sol have both pointed out that a tank does it better. They're right. Spec a particle cannon on a Gunnlogi and watch the spam abate. But sometimes that's not an option, or your tank game is too shitty for justifying a 500k outlay, so you use a forge.
 
 
 IMPORTANT EDIT: IF I GOT SOMETHING WRONG, PLEASE POINT IT OUT AND I WILL FIX IT WITH CREDIT GIVEN.
 
 That's about right. If you cant knock out a tank with that fit then you are bad.
 
 "My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." | 
      
      
        |  BuzzKill1
 Valor Coalition
 
 7
 
 
      | Posted - 2014.01.30 22:52:00 -
          [35] - Quote 
 
 Drapedup Drippedout wrote:On a side note, to any pure FG users out there....Has anyone else been getting the FG glitch where it charges and fires normally, but does not expell the charge and the clip still reads you have not fired a shot? Its similar to the rail gun glitch on tanks. I get this literally 1-2x PER match. Have not reported in bugs section yet due to lack of video evidence. 
 
 
 Yes, happens at the worst times, the RR has the same issue.
 
 Where's my MTAC with dual forge guns CCP ? | 
      
      
        |  Beck Weathers
 Ghosts of Dawn
 General Tso's Alliance
 
 411
 
 
      | Posted - 2014.01.30 22:55:00 -
          [36] - Quote 
 Me and JonnyPew have been sync shotting HAVs with breach forge guns last few days, best feeling in the world seeing a tank die instantly.
 
 Also its a nice change of pace for anyone willing to try.
 | 
      
      
        |  Vicious Minotaur
 Tronhadar Free Guard
 Minmatar Republic
 
 628
 
 
      | Posted - 2014.01.30 23:09:00 -
          [37] - Quote 
 I started running spambush recently, to improve my AV skills.
 
 My Proficiency 2, single complex damage mod DAU made reasonably quick work of the tanks that Nyain Chan and their ilk brought in. (solo, I might add). Things will get better once I get my grubby mitts on the Caldari Sentinel.
 
 However, further tweaks are still needed, regardless of any AV success by Forge Guns.
 | 
      
      
        |  Lorhak Gannarsein
 
 1428
 
 
      | Posted - 2014.01.30 23:15:00 -
          [38] - Quote 
 
 Vicious Minotaur wrote:I started running spambush recently, to improve my AV skills. 
 My Proficiency 2, single complex damage mod DAU made reasonably quick work of the tanks that Nyain Chan and their ilk brought in. (solo, I might add). Things will get better once I get my grubby mitts on the Caldari Sentinel.
 
 However, further tweaks are still needed, regardless of any AV success by Forge Guns.
 
 Oh, I agree entirely. Swarmer QQ still shits me to tears though.
 
 Happily printing ISK with permahardeners and MLT blasters. Just let me get a couple mil more before nerf, CCP! | 
      
      
        |  Toro Navajo
 Defenders of the Helghast Dream
 
 25
 
 
      | Posted - 2014.01.30 23:21:00 -
          [39] - Quote 
 Lorhak, Tank Hunt sometime? Hit me up in game or corp chat channel "Friends of Helghast".
 | 
      
      
        |  Nothing Certain
 Villore Sec Ops
 Gallente Federation
 
 117
 
 
      | Posted - 2014.01.30 23:23:00 -
          [40] - Quote 
 
 Lorhak Gannarsein wrote:Nothing Certain wrote:You spent how much for this new character? 2.5 million or about two months playing time and for that you got a character that can kill a few tanks, if you have LAV skills and a partner using a similar build. You have only the forge as a primary, no AI grenades. If this is all you have then I look forward to seeing your videos showing you kicking ass in matches with this setup. How much WP do you think you'll be earning? How many tanks do you think you are going to solo? I like forge guns but as a solution to the probl with tanks, this is nothing that AVer's aren't already doing. So basically, rather than spend a small amount of SP to give you a fully fleshed out AV role with a highly versatile weapon, you want to *****. You should be four-shotting in hardened tanks, and tag teaming groups with a friend. Assuming you have a basic understanding if positioning and some small level of accuracy, and you can kill hardened Madrugars too. And potential WP gain?  I don't know if you know this, but forge guns are useful against infantry too. Clearly AVers aren't doing this, judging by the amount of QQ I see. If you actually read the post, you'd know that I pretty clearly pointed out that the only thing you need is an assault forge gun. Glue it to a militia heavy frame if you're too cheap to spend SP, get a friend (assuming you have any) and you're golden. Time to put up or shut up. 
 2.5 million is not a small amount of SP, I reached 5 million after 3 months of playing, you are suggesting that I should have spent half on a forge gun setup. I run a militia heavy with a standard forge, I pull it out almost every match. I'm a logi, but I do what I think needs to be done, but what you are suggesting is that I spend the next month grinding SP just so that I can be marginally effective, if I find a partner who will join me, against a militia tank with no SP committed at all. Like I said, that makes absolutely no sense from the "balance" perspective and it is not practical for anyone not sitting on a couple million SP.
 
 I think many players who have been playing for many months lose the perspective of what the obstacles are for most players. If your post is a"here is what I run",I have no issue with it but if it is meant as a solution for others in dealing with tanks it has several issues. I think players who have played a long time lose perspective regarding the obstacles facing most players.
 | 
      
      
        |  Lorhak Gannarsein
 
 1430
 
 
      | Posted - 2014.01.30 23:27:00 -
          [41] - Quote 
 
 Nothing Certain wrote:Lorhak Gannarsein wrote:Nothing Certain wrote:You spent how much for this new character? 2.5 million or about two months playing time and for that you got a character that can kill a few tanks, if you have LAV skills and a partner using a similar build. You have only the forge as a primary, no AI grenades. If this is all you have then I look forward to seeing your videos showing you kicking ass in matches with this setup. How much WP do you think you'll be earning? How many tanks do you think you are going to solo? I like forge guns but as a solution to the probl with tanks, this is nothing that AVer's aren't already doing. So basically, rather than spend a small amount of SP to give you a fully fleshed out AV role with a highly versatile weapon, you want to *****. You should be four-shotting in hardened tanks, and tag teaming groups with a friend. Assuming you have a basic understanding if positioning and some small level of accuracy, and you can kill hardened Madrugars too. And potential WP gain?  I don't know if you know this, but forge guns are useful against infantry too. Clearly AVers aren't doing this, judging by the amount of QQ I see. If you actually read the post, you'd know that I pretty clearly pointed out that the only thing you need is an assault forge gun. Glue it to a militia heavy frame if you're too cheap to spend SP, get a friend (assuming you have any) and you're golden. Time to put up or shut up. 2.5 million is not a small amount of SP, I reached 5 million after 3 months of playing, you are suggesting that I should have spent half on a forge gun setup. I run a militia heavy with a standard forge, I pull it out almost every match. I'm a logi, but I do what I think needs to be done, but what you are suggesting is that I spend the next month grinding SP just so that I can be marginally effective, if I find a partner who will join me, against a militia tank with no SP committed at all. Like I said, that makes absolutely no sense from the "balance" perspective and it is not practical for anyone not sitting on a couple million SP.  I think many players who have been playing for many months lose the perspective of what the obstacles are for most players. If your post is a"here is what I run",I have no issue with it but if it is meant as a solution for others in dealing with tanks it has several issues. I think players who have played a long time lose perspective regarding the obstacles facing most players.  
 
 
 Lorhak Gannarsein wrote:NECESSITIES.
 Weaponry 5 = 311k
 Heavy Weapon Op 3 = 136k
 Forge Gun 4 = 311k
 
 You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
 
 And we're done here.
 
 Happily printing ISK with permahardeners and MLT blasters. Just let me get a couple mil more before nerf, CCP! | 
      
      
        |  Lorhak Gannarsein
 
 1430
 
 
      | Posted - 2014.01.30 23:28:00 -
          [42] - Quote 
 
 Toro Navajo wrote:Lorhak, Tank Hunt sometime? Hit me up in game or corp chat channel "Friends of Helghast". 
 Haha, I would love to, only being Aussie I somehow doubt our play times would match up.
 
 Happily printing ISK with permahardeners and MLT blasters. Just let me get a couple mil more before nerf, CCP! | 
      
      
        |  NextDark Knight
 Hellstorm Inc
 League of Infamy
 
 164
 
 
      | Posted - 2014.01.30 23:36:00 -
          [43] - Quote 
 I have to say that the forge has been hit by the Nerf hammer way to hard. ROF and Splash nerf was such a slap in the face. It was overpowered when team view was on but once they did away with team view it was a really nicely balanced weapon. With AIM assit on the Millita FG seams to get lots of people excited didn't feel the Hammers effect. With the ROF Nerf if your a packing a forge gun your just a easy target now, something to be picked off by close by infantry.
 
 Again CCP, Where is the statistically numbers showing why the nerf needed? Still waiting...
 
 Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1. Original ROF needs to return! | 
      
      
        |  Henchmen21
 Planet Express LLC
 
 501
 
 
      | Posted - 2014.01.30 23:45:00 -
          [44] - Quote 
 Froge gun smorge gun, the EZ mode of infantry AV. The plasma cannon is where it's at.
 
 Henchmen21: Infantry  Gotyougood Ufkr: Vehicles | 
      
      
        |  Kira Takizawa
 2Shitz 1Giggle
 
 130
 
 
      | Posted - 2014.01.31 00:28:00 -
          [45] - Quote 
 
 Stefan Stahl wrote:Unfortunately with at the onset of 1.7 I skilled into Scouts because I was expecting Scout-content soon, so my heavy skills came late to the party.
 But ever since I've skilled past Forgegun 3 I've had similar findings to you. This is because the Forgegun scales very well.
 
 From the top of my head:
 25% DPS bonus from Forgegun operation 5, 25% DPS bonus from normal to assault forgegun, 20% DPS bonus from standard to prototype, 15% DPS bonus from proficiency, ~17% DPS bonus from two complex damage mods. This adds up to a total DPS bonus of 250% from a militia FG to a prototype assault FG, not even considering the difference in clip size.
 
 Consider now that a militia forgegun has a higher DPS than a prototype swarm launcher and you may start to imagine the power a well skilled forgegun user wields.
 
 Of course a Railrifle will still kill this forgegun user within 1.5 seconds at 70 meter range, but that's not the topic here. My conclusion is that two comparatively well skilled forgunners can absolutely deter or destroy most HAVs in the field.
 
 Deter... never truly destroy..
 | 
      
      
        |  Jastad
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 461
 
 
      | Posted - 2014.01.31 01:06:00 -
          [46] - Quote 
 
 NextDark Knight wrote:I have to say that the forge has been hit by the Nerf hammer way to hard. ROF and Splash nerf was such a slap in the face. It was overpowered when team view was on but once they did away with team view it was a really nicely balanced weapon. With AIM assit on the Millita FG seams to get lots of people excited didn't feel the Hammers effect. With the ROF Nerf if your a packing a forge gun your just a easy target now, something to be picked off by close by infantry. 
 Again CCP, Where is the statistically numbers showing why the nerf needed? Still waiting...
 
 Forge don't get Aim assist.
 The splash dog was right, scrubs were using my beloved forge to get scrubs-kill. Good Forger do direct hit.
 The charge time nerf btw was too much.
 @OP
 
 
 i've no problem in blowing up scrub tankers. Hell, i kill blaster-tank in CQC with my beloved Grimlock....
 Problem come with decent scrub tankers with SP on tanks, and with good tankers.
 
 a blaster is 100% accu up to 100 M and i've seen tank hit and kill people up to 200.
 
 With
 
 A Blaster- Gunnlogi can soak dog like a boss and you have to wait that the hardeners go down, and you have a window of opportunity of 12 second.
 EDIT-forgot to mention that with the actual speed they can run the hell away before you shot your second rounds
 If it's a 3 Hardeners Gunny it's impossibile to kill. You can't apply enough DPS to break it's rep.
 
 A Blaster madrugar can OUT-rep your FG dmg. by the time the second SHOT is fired he's back at full health.
 
 And all with a new infantry rifle ( the RR) that have 100m of effective range, so people can melt you when you try to close up to tanks
 
 If the driver is a scrub driver A Rail SIca with 2 dmg mod grants enough FIREPOWER to break every tank.
 If the driver is a good one he only need one and one hardeners.
 And without having to worry about infantry
 
 to tell in other words: why use a "Fisher-price" Pic-axe to build a mine,when you can use dinamite????
 
 Once you try "HMG-FAT" you never get back... | 
      
      
        |  Darken-Soul
 BIG BAD W0LVES
 
 222
 
 
      | Posted - 2014.01.31 01:10:00 -
          [47] - Quote 
 
 Lorhak Gannarsein wrote:Yep. Forge can deny tanks from anywhere, and less obviously than a huge turret poking out of the redline. And if you're not in the redline... Well. My 50k ADV forge suit would like to say hello.
 On an unrelated note: OHKO on Sicas is the most hilarious thing.
 
 why are you pushing people onto FG? You are a tanker. Why not explain how easy and profitable tanking is nowadays? For the same SP investment you can get a better killing machine than the watered down forge gun could ever be. I think you have other reasons in mind than being helpful.
 
 I am the real Darken | 
      
      
        |  Lorhak Gannarsein
 
 1430
 
 
      | Posted - 2014.01.31 02:31:00 -
          [48] - Quote 
 
 Jastad wrote:NextDark Knight wrote:I have to say that the forge has been hit by the Nerf hammer way to hard. ROF and Splash nerf was such a slap in the face. It was overpowered when team view was on but once they did away with team view it was a really nicely balanced weapon. With AIM assit on the Millita FG seams to get lots of people excited didn't feel the Hammers effect. With the ROF Nerf if your a packing a forge gun your just a easy target now, something to be picked off by close by infantry. 
 Again CCP, Where is the statistically numbers showing why the nerf needed? Still waiting...
 Forge don't get Aim assist.  The splash dog was right, scrubs were using my beloved forge to get scrubs-kill. Good Forger do direct hit. The charge time nerf btw was too much. @OP i've no problem in blowing up scrub tankers. Hell, i kill blaster-tank in CQC with my beloved Grimlock.... Problem come with decent scrub tankers with SP on tanks, and with good tankers. a blaster is 100% accu up to 100 M and i've seen tank hit and kill people up to 200.  With  A Blaster- Gunnlogi can soak dog like a boss and you have to wait that the hardeners go down, and you have a window of opportunity of 12 second.  EDIT-forgot to mention that with the actual speed they can run the hell away before you shot your second rounds If it's a 3 Hardeners Gunny it's impossibile to kill. You can't apply enough DPS to break it's rep.  A Blaster madrugar can OUT-rep your FG dmg. by the time the second SHOT is fired he's back at full health. And all with a new infantry rifle ( the RR) that have 100m of effective range, so people can melt you when you try to close up to tanks  If the driver is a scrub driver A Rail SIca with 2 dmg mod grants enough FIREPOWER to break every tank. If the driver is a good one he only need one and one hardeners. And without having to worry about infantry to tell in other words: why use a "Fisher-price" Pic-axe to build a mine,when you can use dinamite???? 
 
 
 Darken-Soul wrote:Lorhak Gannarsein wrote:Yep. Forge can deny tanks from anywhere, and less obviously than a huge turret poking out of the redline. And if you're not in the redline... Well. My 50k ADV forge suit would like to say hello.
 On an unrelated note: OHKO on Sicas is the most hilarious thing.
 why are you pushing people onto FG? You are a tanker. Why not explain how easy and profitable tanking is nowadays? For the same SP investment you can get a better killing machine than the watered down forge gun could ever be. I think you have other reasons in mind than being helpful. 
 I am a tanker, that's true. I run a particle cannon.
 I use the tank when I'm in squads; if I don't, we lose to tank spam.
 
 I prefer using the forge gun; it's more entertaining and challenging.
 
 And if I tell people to use a forge, I don't need to waste more time trying to kill tanks and I can do other things!
 
 Happily printing ISK with permahardeners and MLT blasters. Just let me get a couple mil more before nerf, CCP! | 
      
      
        |  True Adamance
 Kameira Lodge
 Amarr Empire
 
 6427
 
 
      | Posted - 2014.01.31 02:40:00 -
          [49] - Quote 
 
 Lorhak Gannarsein wrote:Jastad wrote:NextDark Knight wrote:I have to say that the forge has been hit by the Nerf hammer way to hard. ROF and Splash nerf was such a slap in the face. It was overpowered when team view was on but once they did away with team view it was a really nicely balanced weapon. With AIM assit on the Millita FG seams to get lots of people excited didn't feel the Hammers effect. With the ROF Nerf if your a packing a forge gun your just a easy target now, something to be picked off by close by infantry. 
 Again CCP, Where is the statistically numbers showing why the nerf needed? Still waiting...
 Forge don't get Aim assist.  The splash dog was right, scrubs were using my beloved forge to get scrubs-kill. Good Forger do direct hit. The charge time nerf btw was too much. @OP i've no problem in blowing up scrub tankers. Hell, i kill blaster-tank in CQC with my beloved Grimlock.... Problem come with decent scrub tankers with SP on tanks, and with good tankers. a blaster is 100% accu up to 100 M and i've seen tank hit and kill people up to 200.  With  A Blaster- Gunnlogi can soak dog like a boss and you have to wait that the hardeners go down, and you have a window of opportunity of 12 second.  EDIT-forgot to mention that with the actual speed they can run the hell away before you shot your second rounds If it's a 3 Hardeners Gunny it's impossibile to kill. You can't apply enough DPS to break it's rep.  A Blaster madrugar can OUT-rep your FG dmg. by the time the second SHOT is fired he's back at full health. And all with a new infantry rifle ( the RR) that have 100m of effective range, so people can melt you when you try to close up to tanks  If the driver is a scrub driver A Rail SIca with 2 dmg mod grants enough FIREPOWER to break every tank. If the driver is a good one he only need one and one hardeners. And without having to worry about infantry to tell in other words: why use a "Fisher-price" Pic-axe to build a mine,when you can use dinamite???? Darken-Soul wrote:Lorhak Gannarsein wrote:Yep. Forge can deny tanks from anywhere, and less obviously than a huge turret poking out of the redline. And if you're not in the redline... Well. My 50k ADV forge suit would like to say hello.
 On an unrelated note: OHKO on Sicas is the most hilarious thing.
 why are you pushing people onto FG? You are a tanker. Why not explain how easy and profitable tanking is nowadays? For the same SP investment you can get a better killing machine than the watered down forge gun could ever be. I think you have other reasons in mind than being helpful. I am a tanker, that's true. I run a particle cannon. I use the tank when I'm in squads; if I don't, we lose to tank spam.  I prefer using the forge gun; it's more entertaining and challenging.  And if I tell people to use a forge, I don't need to waste more time trying to kill tanks and I can do other things!  
 Not only that but you are a tanker that has seen the problem with tanks this build. They are broken....in a sense. You don't risk enough for your reward.
 
 "My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." | 
      
      
        |  Darken-Soul
 BIG BAD W0LVES
 
 224
 
 
      | Posted - 2014.01.31 02:48:00 -
          [50] - Quote 
 
 Lorhak Gannarsein wrote:Jastad wrote:NextDark Knight wrote:I have to say that the forge has been hit by the Nerf hammer way to hard. ROF and Splash nerf was such a slap in the face. It was overpowered when team view was on but once they did away with team view it was a really nicely balanced weapon. With AIM assit on the Millita FG seams to get lots of people excited didn't feel the Hammers effect. With the ROF Nerf if your a packing a forge gun your just a easy target now, something to be picked off by close by infantry. 
 Again CCP, Where is the statistically numbers showing why the nerf needed? Still waiting...
 Forge don't get Aim assist.  The splash dog was right, scrubs were using my beloved forge to get scrubs-kill. Good Forger do direct hit. The charge time nerf btw was too much. @OP i've no problem in blowing up scrub tankers. Hell, i kill blaster-tank in CQC with my beloved Grimlock.... Problem come with decent scrub tankers with SP on tanks, and with good tankers. a blaster is 100% accu up to 100 M and i've seen tank hit and kill people up to 200.  With  A Blaster- Gunnlogi can soak dog like a boss and you have to wait that the hardeners go down, and you have a window of opportunity of 12 second.  EDIT-forgot to mention that with the actual speed they can run the hell away before you shot your second rounds If it's a 3 Hardeners Gunny it's impossibile to kill. You can't apply enough DPS to break it's rep.  A Blaster madrugar can OUT-rep your FG dmg. by the time the second SHOT is fired he's back at full health. And all with a new infantry rifle ( the RR) that have 100m of effective range, so people can melt you when you try to close up to tanks  If the driver is a scrub driver A Rail SIca with 2 dmg mod grants enough FIREPOWER to break every tank. If the driver is a good one he only need one and one hardeners. And without having to worry about infantry to tell in other words: why use a "Fisher-price" Pic-axe to build a mine,when you can use dinamite???? Darken-Soul wrote:Lorhak Gannarsein wrote:Yep. Forge can deny tanks from anywhere, and less obviously than a huge turret poking out of the redline. And if you're not in the redline... Well. My 50k ADV forge suit would like to say hello.
 On an unrelated note: OHKO on Sicas is the most hilarious thing.
 why are you pushing people onto FG? You are a tanker. Why not explain how easy and profitable tanking is nowadays? For the same SP investment you can get a better killing machine than the watered down forge gun could ever be. I think you have other reasons in mind than being helpful. I am a tanker, that's true. I run a particle cannon. I use the tank when I'm in squads; if I don't, we lose to tank spam.  I prefer using the forge gun; it's more entertaining and challenging.  And if I tell people to use a forge, I don't need to waste more time trying to kill tanks and I can do other things!  
 so tel them to wear militia suits. Its the same thing. Why use what is weaker?
 
 I am the real Darken | 
      
      
        |  Lorhak Gannarsein
 
 1432
 
 
      | Posted - 2014.01.31 02:53:00 -
          [51] - Quote 
 Enjoyment.
 
 There's a four-hundred page thread by a group who feels similarly.
 
 Happily printing ISK with permahardeners and MLT blasters. Just let me get a couple mil more before nerf, CCP! | 
      
      
        |  Darken-Soul
 BIG BAD W0LVES
 
 224
 
 
      | Posted - 2014.01.31 02:56:00 -
          [52] - Quote 
 
 Lorhak Gannarsein wrote:Enjoyment.
 There's a four-hundred page thread by a group who feels similarly.
 
 do you enjoy going broke? I've forged since chrome, they are trash right now. I won't waste the isk when I can go 3-10 matches without losing a dime.
 
 I am the real Darken | 
      
      
        |  True Adamance
 Kameira Lodge
 Amarr Empire
 
 6427
 
 
      | Posted - 2014.01.31 02:56:00 -
          [53] - Quote 
 
 Lorhak Gannarsein wrote:Enjoyment.
 There's a four-hundred page thread by a group who feels similarly.
 
 Scout Registry?
 
 "My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." | 
      
      
        |  Cyzad4
 Blackfish Corp.
 
 113
 
 
      | Posted - 2014.01.31 02:57:00 -
          [54] - Quote 
 stupid question, what's the effective range on an FG?
 
 (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"... ... ..."I'm back" | 
      
      
        |  Darken-Soul
 BIG BAD W0LVES
 
 224
 
 
      | Posted - 2014.01.31 02:59:00 -
          [55] - Quote 
 
 True Adamance wrote:Lorhak Gannarsein wrote:Enjoyment.
 There's a four-hundred page thread by a group who feels similarly.
 Scout Registry? 
 scout suits are almost op. I do extremely well in a g1series that costs 27k. Its easy if you aren't trying to be Rambo. Think solid snake.
 
 I am the real Darken | 
      
      
        |  Darken-Soul
 BIG BAD W0LVES
 
 224
 
 
      | Posted - 2014.01.31 03:00:00 -
          [56] - Quote 
 
 Cyzad4 wrote:stupid question, what's the effective range on an FG?  
 300m
 
 I am the real Darken | 
      
      
        |  True Adamance
 Kameira Lodge
 Amarr Empire
 
 6428
 
 
      | Posted - 2014.01.31 03:00:00 -
          [57] - Quote 
 
 Darken-Soul wrote:True Adamance wrote:Lorhak Gannarsein wrote:Enjoyment.
 There's a four-hundred page thread by a group who feels similarly.
 Scout Registry? scout suits are almost op. I do extremely well in a g1series that costs 27k. Its easy if you aren't trying to be Rambo. Think solid snake. Solid Snake is a *****..... (that kind of a blasphemy isn't it/.)
 
 "My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." | 
      
      
        |  Darken-Soul
 BIG BAD W0LVES
 
 224
 
 
      | Posted - 2014.01.31 03:03:00 -
          [58] - Quote 
 
 True Adamance wrote:Darken-Soul wrote:True Adamance wrote:Lorhak Gannarsein wrote:Enjoyment.
 There's a four-hundred page thread by a group who feels similarly.
 Scout Registry? scout suits are almost op. I do extremely well in a g1series that costs 27k. Its easy if you aren't trying to be Rambo. Think solid snake.  Solid Snake is a *****..... (that kind of a blasphemy isn't it/.) 
 I use an exile too. That's blasphemy for scouts. People are in such a hurry to die.
 
 I am the real Darken | 
      
      
        |  Gavr1lo Pr1nc1p
 TRA1LBLAZERS
 
 355
 
 
      | Posted - 2014.01.31 03:25:00 -
          [59] - Quote 
 
 Henchmen21 wrote:Froge gun smorge gun, the EZ mode of infantry AV. The plasma cannon is where it's at.  
 Plasma cannon on a minja with RE's and a nova knife= my AV fit
 
 Kills- Archduke Ferdinand Help Shields | 
      
      
        |  KING CHECKMATE
 A.N.O.N.Y.M.O.U.S.
 
 4211
 
 
      | Posted - 2014.01.31 04:07:00 -
          [60] - Quote 
 
 Lorhak Gannarsein wrote:Forge gun is still useful, don't talk to me about swarms, they were over nerfed, you're sad, we know, continue applying lotion, maybe it'll assuage the butthurt.
 ANYWAY.
 
 For those who are willing to ADAPT, from a TOTALLY FRESH character you can have a good proto forge fitting for 2.5M. Many of these skills are luxuries, and aren't necessary to kill a tank (for example, I prefer using the DAU over the Ishukone). Others of these are cross-skills, like some of the weaponry skill, grenade skills, and weapon upgrades. Now. Without further ado:
 
 __________________________
 
 
 NECESSITIES.
 
 Weaponry 5 = 311k
 Heavy Weapon Op 3 = 136k
 Forge Gun 4 = 311k
 
 You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
 
 __________________________
 
 
 NICE THINGS TO HAVE.
 
 Dropsuit Command 3 = 89k
 Amarr Heavy Frame 3 = 274k
 Forge Gun Op 5 = (a further) 311k
 Forge Gun Proficiency 1 = 32k
 Explosives 1 = 13k
 Grenadier 2 = 100k
 
 You now have a nicely rounded Ishukone Assault fitting with some STD Packed nades.
 
 __________________________
 
 ROUNDING THAT SHIT OUT.
 
 Forge Gun Proficiency 3 = (a further) 311k (feel free to go further if you really want; 3 is where it starts to get expensive)
 Handheld Weapon Upgrades 5 = 621k (Does this even need saying? Should I even add this? Doesn't everyone own this skill?)
 Grenadier 4 (5) = 622k (1.24M)
 
 You're done. You now have a double complex damage modded proficiency three Ishukone Assault Forge Gun fitting, with either EX-11 or Lai Dai Packed AV Grenades.
 EDIT: Drapedup Drippedout suggests flux grenades instead, because you don't need the grenades for primary damage and fluxes are more versatile. I agree with him to an extent, excepting the fact that I play a lot of ambush and the high DPS of AV nades at close range pays itself off when you spawn on top of the tank. (You still probably die)
 
 Comes to about 3M (3.5M) SP all up, of which 2M is dedicated to the fitting, where the rest is cross-compatible, and most people have them already (grenades and damage mods)
 
 If you can't kill my HAV with this, you're a bad player (assuming I'm not using my scrub permahardened fittings). I'm sorry but there's no polite way to put it.
 My HAV is a fully proto-fit Gunnlogi, in case you're wondering.
 
 Now. I've invested this much SP into forges, and, more importantly, triple this on HAVs. I know people who have 20+M invested into HAVs. This fitting will screw them all.
 
 But you guys don't want to work to kill tanks, you just want to bitch. I guess I've wasted my time.
 
 EDIT: PARKOUR PRACTIONER (practitioner?) likes remotes, which you can't fit on a fatsuit, so good luck using them in conjunction with a forge.
 
 EDIT: Atiim and Darken-Sol have both pointed out that a tank does it better. They're right. Spec a particle cannon on a Gunnlogi and watch the spam abate. But sometimes that's not an option, or your tank game is too shitty for justifying a 500k outlay, so you use a forge.
 
 
 IMPORTANT EDIT: IF I GOT SOMETHING WRONG, PLEASE POINT IT OUT AND I WILL FIX IT WITH CREDIT GIVEN.
 
 Great initiative!
 Sadly, for 0SP i can Run a MLT Sica with Hardeners and Take out other tanks, PLUS infantry and its probably going to be cheaper so......
 
 AceOfJokers666 [ + ] AimBot / VALOR / MAG | 
      
        |  |  | 
      
      
        | Pages: 1 [2] 3  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |