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Lorhak Gannarsein
1420
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Posted - 2014.01.30 13:19:00 -
[1] - Quote
Forge gun is still useful, don't talk to me about swarms, they were over nerfed, you're sad, we know, continue applying lotion, maybe it'll assuage the butthurt.
ANYWAY.
For those who are willing to ADAPT, from a TOTALLY FRESH character you can have a good proto forge fitting for 2.5M. Many of these skills are luxuries, and aren't necessary to kill a tank (for example, I prefer using the DAU over the Ishukone). Others of these are cross-skills, like some of the weaponry skill, grenade skills, and weapon upgrades. Now. Without further ado:
NECESSITIES.
Weaponry 5 = 311k Heavy Weapon Op 3 = 136k Forge Gun 4 = 311k
You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
NICE THINGS TO HAVE.
Dropsuit Command 3 = 89k Amarr Heavy Frame 3 = 274k Forge Gun Op 5 = (a further) 311k Forge Gun Proficiency 1 = 32k Explosives 1 = 13k Grenadier 2 = 100k
You now have a nicely rounded Ishukone Assault fitting with some STD Packed nades.
ROUNDING THAT SHIT OUT.
Forge Gun Proficiency 3 = (a further) 311k (feel free to go further if you really want; 3 is where it starts to get expensive) Handheld Weapon Upgrades 5 = 621k (Does this even need saying? Should I even add this? Doesn't everyone own this skill?) Grenadier 4 (5) = 622k (1.24M)
You're done. You now have a double complex damage modded proficiency three Ishukone Assault Forge Gun fitting, with either EX-11 or Lai Dai Packed AV Grenades.
Comes to about 3M (3.5M) SP all up, of which 2M is dedicated to the fitting, where the rest is cross-compatible, and most people have them already (grenades and damage mods)
If you can't kill my HAV with this, you're a bad player (assuming I'm not using my scrub permahardened fittings). I'm sorry but there's no polite way to put it. My HAV is a fully proto-fit Gunnlogi, in case you're wondering.
Now. I've invested this much SP into forges, and, more importantly, triple this on HAVs. I know people who have 20+M invested into HAVs. This fitting will screw them all.
But you guys don't want to work to kill tanks, you just want to bitch. I guess I've wasted my time.
IMPORTANT EDIT: IF I GOT SOMETHING WRONG, PLEASE POINT IT OUT AND I WILL FIX IT WITH CREDIT GIVEN.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1420
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Posted - 2014.01.30 13:45:00 -
[2] - Quote
True that. I don't like remotes, though; purely personal preference; I can't get consistent results out of them like I can a forge.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1420
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Posted - 2014.01.30 13:47:00 -
[3] - Quote
Stefan Stahl wrote:Unfortunately with at the onset of 1.7 I skilled into Scouts because I was expecting Scout-content soon, so my heavy skills came late to the party.
But ever since I've skilled past Forgegun 3 I've had similar findings to you. This is because the Forgegun scales very well.
From the top of my head: 25% DPS bonus from Forgegun operation 5, 25% DPS bonus from normal to assault forgegun, 20% DPS bonus from standard to prototype, 15% DPS bonus from proficiency, ~17% DPS bonus from two complex damage mods. This adds up to a total DPS bonus of 250% from a militia FG to a prototype assault FG, not even considering the difference in clip size.
Consider now that a militia forgegun has a higher DPS than a prototype swarm launcher and you may start to imagine the power a well skilled forgegun user wields.
Of course a Railrifle will still kill this forgegun user within 1.5 seconds at 70 meter range, but that's not the topic here. My conclusion is that two comparatively well skilled forgunners can absolutely deter or destroy most HAVs in the field.
I was lolBreaching tanks the other day - synched shots will kill all unhardened Gunnlogis and most decent unhardened. Madrugars, and if they ARE hardened, they're dead 4.5s later. The trick is, of course, getting into a place where you can hop your fat ass into a firing position.
Ishukone is still better. Breach needs a buff to be viable (or Ishukone a nerf, I go both ways).
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1420
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Posted - 2014.01.30 13:59:00 -
[4] - Quote
TheD1CK wrote:I am an AV soldier... I like tanks they provide a serious threat to infantry and take work to destroy them The only time I cannot deal with them is when 4/5 stay in close proximity of each other WE NEED TANK NUMBERS REDUCED!!!! 4 HAV max in Skirmish 3 HAV max in domination 2 HAV max in ambush these numbers are per team.... and this change would go a long way to balance vehicles
IDC about numbers in most modes, but maybe remove from ambush temporarily, although I've noticed numbers dropping recently. Presumably now that people actually know how to kill them.
Someone posted some stuff they found on the testing server, though, that sounds like some AV gear. Which would be nice.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1420
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Posted - 2014.01.30 14:16:00 -
[5] - Quote
Drapedup Drippedout wrote:@OP - the only flaw in your fitting would be using AV nades, I get the concept, but honestly coming from a FGunner, use the fluxes instead. They are still anti-vehicle-ish, but can also remove uplinks and shields from infantry to let your SMG burn them down. NO TANK should ever be close enough to get popped with AV nades when you have a FG, and the times that they are, are very few and far between. The beautiful part about the FG in current build is it is literally the most versatile weapon on the field; Tanks? Check. Infantry? Check. Lavs? Check. Uplinks? Check. Gimme another FG on the mushroom and Bolas? Check.
I play a lot of ambush, so nades come in very handy :P
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1421
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Posted - 2014.01.30 14:21:00 -
[6] - Quote
Atiim wrote:Nah, I like my way better.
Only 650k SP left untill I can wield a Particle Cannon...
Got that on day one :P forge is more fun though.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1421
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Posted - 2014.01.30 14:26:00 -
[7] - Quote
Atiim wrote:Lorhak Gannarsein wrote:Atiim wrote:Nah, I like my way better.
Only 650k SP left untill I can wield a Particle Cannon... Got that on day one :P forge is more fun though. Forges may be fun, but Particle Cannons are evil... I like evil.
My evil is at fitting optimisation 5 and glued to a triple complex hardened Gunnlogi .
Yes, I am a bad person.
EDIT: this is my ambush fitting. Built it to eat unending waves of red tanks without worrying about silly things like cooldowns.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1421
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Posted - 2014.01.30 14:32:00 -
[8] - Quote
Not the point, Darken. The point is that infantry AV is still incredibly viable. Forge gun is exceedingly effective still, and is actually the only way to pull back a tankstomped ambush.
I have a Particle Cannon. I know tanks are better for AV. Sometimes they're not an option. Sometimes (often) I don't want to use it.
For those who feel the same way but are too thick to try something new, here is me spelling it out for them.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1423
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Posted - 2014.01.30 14:47:00 -
[9] - Quote
Yep. Forge can deny tanks from anywhere, and less obviously than a huge turret poking out of the redline. And if you're not in the redline... Well. My 50k ADV forge suit would like to say hello.
On an unrelated note: OHKO on Sicas is the most hilarious thing.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1423
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Posted - 2014.01.30 14:53:00 -
[10] - Quote
Drapedup Drippedout wrote:Bayeth Mal wrote:Drapedup Drippedout wrote:On a side note, to any pure FG users out there....Has anyone else been getting the FG glitch where it charges and fires normally, but does not expell the charge and the clip still reads you have not fired a shot? Its similar to the rail gun glitch on tanks. I get this literally 1-2x PER match. Have not reported in bugs section yet due to lack of video evidence. You're not the only one, I get this a lot as well. A lot of people have survived when they shouldn't because of it. YES! Sooo many damn tanks fleeing and I get that stupid dummy round that should pop them. I currently don't have any video capabilities set up, but have seriously thought about it just to report to CCP to get it fixed.
I've had one where my Ishukone shots would only fire when I releases the trigger. It was a bit disconcerting. I don't use forges enough to get it that often, but I can safely say that I get it with my rail gun incredibly frequently. Lag, maybe?
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1423
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Posted - 2014.01.30 15:01:00 -
[11] - Quote
Stefan Stahl wrote:Lorhak Gannarsein wrote:Lag, maybe? If you keep the trigger down, will the next shot work? Or does the issue only occur when you let go of the trigger immediately after the shooting-animation has played? I'm asking because maybe locally the charge-timer ran out and the shooting-animation played while server-side the weapon wasn't charged yet at the time the client told it that the trigger went up. In that case a player-side solution would be to keep the trigger down even well after the shot has visually fired, even if the clip is empty and the reloading animation starts.
Only happened once a few weeks ago and I was having connection issues
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1427
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Posted - 2014.01.30 22:41:00 -
[12] - Quote
Nothing Certain wrote:You spent how much for this new character? 2.5 million or about two months playing time and for that you got a character that can kill a few tanks, if you have LAV skills and a partner using a similar build. You have only the forge as a primary, no AI grenades. If this is all you have then I look forward to seeing your videos showing you kicking ass in matches with this setup. How much WP do you think you'll be earning? How many tanks do you think you are going to solo? I like forge guns but as a solution to the probl with tanks, this is nothing that AVer's aren't already doing.
So basically, rather than spend a small amount of SP to give you a fully fleshed out AV role with a highly versatile weapon, you want to *****.
You should be four-shotting in hardened tanks, and tag teaming groups with a friend. Assuming you have a basic understanding if positioning and some small level of accuracy, and you can kill hardened Madrugars too. And potential WP gain? I don't know if you know this, but forge guns are useful against infantry too.
Clearly AVers aren't doing this, judging by the amount of QQ I see.
If you actually read the post, you'd know that I pretty clearly pointed out that the only thing you need is an assault forge gun. Glue it to a militia heavy frame if you're too cheap to spend SP, get a friend (assuming you have any) and you're golden.
Time to put up or shut up.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1428
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Posted - 2014.01.30 23:15:00 -
[13] - Quote
Vicious Minotaur wrote:I started running spambush recently, to improve my AV skills.
My Proficiency 2, single complex damage mod DAU made reasonably quick work of the tanks that Nyain Chan and their ilk brought in. (solo, I might add). Things will get better once I get my grubby mitts on the Caldari Sentinel.
However, further tweaks are still needed, regardless of any AV success by Forge Guns.
Oh, I agree entirely. Swarmer QQ still shits me to tears though.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1430
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Posted - 2014.01.30 23:27:00 -
[14] - Quote
Nothing Certain wrote:Lorhak Gannarsein wrote:Nothing Certain wrote:You spent how much for this new character? 2.5 million or about two months playing time and for that you got a character that can kill a few tanks, if you have LAV skills and a partner using a similar build. You have only the forge as a primary, no AI grenades. If this is all you have then I look forward to seeing your videos showing you kicking ass in matches with this setup. How much WP do you think you'll be earning? How many tanks do you think you are going to solo? I like forge guns but as a solution to the probl with tanks, this is nothing that AVer's aren't already doing. So basically, rather than spend a small amount of SP to give you a fully fleshed out AV role with a highly versatile weapon, you want to *****. You should be four-shotting in hardened tanks, and tag teaming groups with a friend. Assuming you have a basic understanding if positioning and some small level of accuracy, and you can kill hardened Madrugars too. And potential WP gain? I don't know if you know this, but forge guns are useful against infantry too. Clearly AVers aren't doing this, judging by the amount of QQ I see. If you actually read the post, you'd know that I pretty clearly pointed out that the only thing you need is an assault forge gun. Glue it to a militia heavy frame if you're too cheap to spend SP, get a friend (assuming you have any) and you're golden. Time to put up or shut up. 2.5 million is not a small amount of SP, I reached 5 million after 3 months of playing, you are suggesting that I should have spent half on a forge gun setup. I run a militia heavy with a standard forge, I pull it out almost every match. I'm a logi, but I do what I think needs to be done, but what you are suggesting is that I spend the next month grinding SP just so that I can be marginally effective, if I find a partner who will join me, against a militia tank with no SP committed at all. Like I said, that makes absolutely no sense from the "balance" perspective and it is not practical for anyone not sitting on a couple million SP. I think many players who have been playing for many months lose the perspective of what the obstacles are for most players. If your post is a"here is what I run",I have no issue with it but if it is meant as a solution for others in dealing with tanks it has several issues. I think players who have played a long time lose perspective regarding the obstacles facing most players.
Lorhak Gannarsein wrote:NECESSITIES.
Weaponry 5 = 311k Heavy Weapon Op 3 = 136k Forge Gun 4 = 311k
You are now the proud owner of an Assault Forge Gun, and can kill most tanks without a problem. Assuming you're not a scrub.
And we're done here.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1430
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Posted - 2014.01.30 23:28:00 -
[15] - Quote
Toro Navajo wrote:Lorhak, Tank Hunt sometime? Hit me up in game or corp chat channel "Friends of Helghast".
Haha, I would love to, only being Aussie I somehow doubt our play times would match up.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1430
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Posted - 2014.01.31 02:31:00 -
[16] - Quote
Jastad wrote:NextDark Knight wrote:I have to say that the forge has been hit by the Nerf hammer way to hard. ROF and Splash nerf was such a slap in the face. It was overpowered when team view was on but once they did away with team view it was a really nicely balanced weapon. With AIM assit on the Millita FG seams to get lots of people excited didn't feel the Hammers effect. With the ROF Nerf if your a packing a forge gun your just a easy target now, something to be picked off by close by infantry.
Again CCP, Where is the statistically numbers showing why the nerf needed? Still waiting... Forge don't get Aim assist. The splash dog was right, scrubs were using my beloved forge to get scrubs-kill. Good Forger do direct hit. The charge time nerf btw was too much. @OP i've no problem in blowing up scrub tankers. Hell, i kill blaster-tank in CQC with my beloved Grimlock.... Problem come with decent scrub tankers with SP on tanks, and with good tankers. a blaster is 100% accu up to 100 M and i've seen tank hit and kill people up to 200. With A Blaster- Gunnlogi can soak dog like a boss and you have to wait that the hardeners go down, and you have a window of opportunity of 12 second. EDIT-forgot to mention that with the actual speed they can run the hell away before you shot your second rounds If it's a 3 Hardeners Gunny it's impossibile to kill. You can't apply enough DPS to break it's rep. A Blaster madrugar can OUT-rep your FG dmg. by the time the second SHOT is fired he's back at full health. And all with a new infantry rifle ( the RR) that have 100m of effective range, so people can melt you when you try to close up to tanks If the driver is a scrub driver A Rail SIca with 2 dmg mod grants enough FIREPOWER to break every tank. If the driver is a good one he only need one and one hardeners. And without having to worry about infantry to tell in other words: why use a "Fisher-price" Pic-axe to build a mine,when you can use dinamite????
Darken-Soul wrote:Lorhak Gannarsein wrote:Yep. Forge can deny tanks from anywhere, and less obviously than a huge turret poking out of the redline. And if you're not in the redline... Well. My 50k ADV forge suit would like to say hello.
On an unrelated note: OHKO on Sicas is the most hilarious thing. why are you pushing people onto FG? You are a tanker. Why not explain how easy and profitable tanking is nowadays? For the same SP investment you can get a better killing machine than the watered down forge gun could ever be. I think you have other reasons in mind than being helpful.
I am a tanker, that's true. I run a particle cannon. I use the tank when I'm in squads; if I don't, we lose to tank spam.
I prefer using the forge gun; it's more entertaining and challenging.
And if I tell people to use a forge, I don't need to waste more time trying to kill tanks and I can do other things!
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1432
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Posted - 2014.01.31 02:53:00 -
[17] - Quote
Enjoyment.
There's a four-hundred page thread by a group who feels similarly.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1434
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Posted - 2014.01.31 05:15:00 -
[18] - Quote
I use a rail gun; tanks are an easier target for me than infantry of any kind. And forge gunners are more likely to kill me, as well. Considering the massive alpha they can put out before I know they're there.
Might re-write the OP with less (or maybe more) swearing and put it in the Training Grounds.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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