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tastzlike chicken
ROGUE SPADES
121
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Posted - 2014.01.29 19:14:00 -
[61] - Quote
I just don't see the RR as "too good" at CQ ranges. It doesn't suck at CQC, but since when does that have to be a requirement. I would much rather have an AR or CR for CQ.
That being said, An increase in spool time to 0.5 s is not unreasonable in general and likely would cause a noticeable increase in losses in those close range 50/50 encounters, and also produce a noticeable effect at mid-ranged combat. Changing more than one stat on the RR (or anything) at the same time is asking for trouble. (Though, I note that the OP was not calling for large changes)
At the same time I would like to see the upper range and/or falloff penalty of the CR looked at. I've had my RR out-ranged by CR's (albeit proto) a little too often at distances that seem suspect. For as much as I rage (in private) after getting violently ripped down by a CR at close range I have a hard time asking for a nerf.
I give a lot more consideration to my environment now with the RR and CR as part of the game. Before, I could fit an all-purpose AR (perhaps, still) and go about my merry way while being on the lookout for the effective ScR users. Now, I'm changing fits more when I enter a built-up area and tailoring my play to the weapon that's in my hand when I can't get to a resupply.
RR and CR feel very close to what they should be; let's be cautious in calling for nerfs; some portion of the DUST dev team seems to be have something against a process based on incremental change and observation. |
Summ Dude
OSG Planetary Operations Covert Intervention
160
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Posted - 2014.01.29 21:53:00 -
[62] - Quote
tastzlike chicken wrote:I just don't see the RR as "too good" at CQ ranges. It doesn't suck at CQC, but since when does that have to be a requirement. I would much rather have an AR or CR for CQ.
That being said, An increase in spool time to 0.5 s is not unreasonable in general and likely would cause a noticeable increase in losses in those close range 50/50 encounters, and also produce a noticeable effect at mid-ranged combat. Changing more than one stat on the RR (or anything) at the same time is asking for trouble. (Though, I note that the OP was not calling for large changes)
At the same time I would like to see the upper range and/or falloff penalty of the CR looked at. I've had my RR out-ranged by CR's (albeit proto) a little too often at distances that seem suspect. For as much as I rage (in private) after getting violently ripped down by a CR at close range I have a hard time asking for a nerf.
I give a lot more consideration to my environment now with the RR and CR as part of the game. Before, I could fit an all-purpose AR (perhaps, still) and go about my merry way while being on the lookout for the effective ScR users. Now, I'm changing fits more when I enter a built-up area and tailoring my play to the weapon that's in my hand when I can't get to a resupply.
RR and CR feel very close to what they should be; let's be cautious in calling for nerfs; some portion of the DUST dev team seems to be have something against a process based on incremental change and observation. I thank you for the reasonable post.
You raise a very good point about fine-tuning one element at a time. I'm not really necessarily against that for the RR, as CCP has had tendencies to "over fix" problems. But I mean, these are relatively minor changes, and they all have a specific reasoning behind them.
Not just a laymen, but the laymen.
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
625
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Posted - 2014.01.29 22:21:00 -
[63] - Quote
right now the rail rifle seems to be in a league of its own.. in a place it really shouldnt be for the sake of game balance..
id really only say the problem with the rr is the high dmg perhit and the relatively fast rof can just annihilate most suits including heavies. combined with the rather long range it has. we could give it an overheat function to force the player to fire it in bursts. |
Summ Dude
OSG Planetary Operations Covert Intervention
160
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Posted - 2014.01.29 22:32:00 -
[64] - Quote
CLONE117 wrote:right now the rail rifle seems to be in a league of its own.. in a place it really shouldnt be for the sake of game balance..
id really only say the problem with the rr is the high dmg perhit and the relatively fast rof can just annihilate most suits including heavies. combined with the rather long range it has. we could give it an overheat function to force the player to fire it in bursts. Would an increased charge-up time and smaller clip size not potentially solve these problems?
Not just a laymen, but the laymen.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4169
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Posted - 2014.01.29 22:35:00 -
[65] - Quote
Summ Dude wrote:I know, I know, there's already been a billion of these. But I don't think I've seen someone suggest my ideas specifically yet, so why not. Keeping it nice and simple:
1. Increase charge-up time to 0.5 seconds.
2. Slightly reduce clip size (probably no more than 10%).
3. Drastically increase hip-fire recoil. The dispersion can actually stay where it's at.
4(kinda). Give it actual visible bullets and a noticeable line of fire. This goes for the CR too. Is it just me or are these the only two weapons in the game that seem to have invisible bullets?
And that's it. This should at least lessen the RR's effectiveness in CQC, helping to cement it's role as the long rage assault rifle. Honestly after all this it might still be doing just a little bit too much damage for how much range it has, but I think this would be a pretty good starting point.
Comments welcome and appreciated. But please folks, try to keep it constructive and civil. Flame wars help literally no one.
I dont think ANY rifle needs a NERF.
All the Niche weapons like MD , Laser Rifle, Shotguns,etc... NEED A BUFF.
Remember CCP patches stuff slowly, the fact rifles look OP ATM is not something permanent.
If you people get Rifles nerfed, when (eventually) Niche weapons get a Buff, then Rifles will be UP (in comparison to other weapons) .And we all remember how it was when MD And Laser Rifles Ruled the day right?...yeah...
Instead of RIFLE NERF THREADS, we need MD,SG,LR,PC,Etc... BUFF THreads...
GIVE ME A RESPEC CCP.
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