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Vermaak Doe
SVER True Blood Public Disorder.
1243
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Posted - 2014.01.29 06:19:00 -
[1] - Quote
Michael Arck wrote:I have grown weary of this discussion. You have mentioned what many folks have echoed. All those nerfs wanted based on the sole fact that people believe it is supposed to be bad in the CQC.
Which means, folks are expecting to win their battles against the RR in CQC. But since they aren't, they demand a nerf. What is absolutely appalling is that no one has accounted for the player skill in the matter. Perhaps we have learned our rifle well?
The punchline? The CR has dropped me from distances that is highly questionable but no one is talking about that because the majority of forum users love the CR. It's the same thing with the SCR, a highly dangerous weapon that no one talked about because everybody used it. But oh no, nerf those AR users.
It's hard to take these nerf threads serious when they stem from biased opinions and bad experiences. Where's your proof that most people on the forum use Crs and ScRs? Or did you just pull thatout of thin air? Unlike the Rail rifle, the scrambler actually has a drawback, where's the downside to a rail rifle? I stopped using my duvolles by the time I had advanced rail rifles because of how much of a overall improvement it is.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1245
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Posted - 2014.01.29 06:50:00 -
[2] - Quote
First off, prior to the other rifled being released the Ar was the most used rifle, maybe even weapon. While people do try to get weapons thst they don't use nerfed, have youever considered that legitimate points were made in some of the posts? The Scr doesn'tneed a Nerf because unlike therail and combat it has something called a downside. That's a load of bull to claim that the Scr outperforms the rail outside situations where the scr user gets time to charge before being shot. I use the rail rifle, every other rifle kicks identically, how does a charge that short make a difference? Of course a weapon doing the same dps will win if they get the drop on the rr user. Your "nonexistent overheating" comment gave away that you either haven't used the weapon or you're lying.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1245
|
Posted - 2014.01.29 07:28:00 -
[3] - Quote
You're ignoring that the only other rifle hat can reach that far has a penalty at short range, why should the rail rifle differ from that? Your weapon is meant to be,used at a range and should have drawbacks for the user just like shorter range weapons are penalized when shooting at a distance. I can't comment on the combat rifle much. I use advanced scramblers with proficiency 2, so of course a prototype,will kill quicker while generating less heat.
It's so ironic how you claim I'm spewing bull yet you defend the rail rifle, obviously every weapon trumps in the right hands, but the rail rifle turns everyone's hands into the right hands.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1245
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Posted - 2014.01.29 07:54:00 -
[4] - Quote
When you close in use your secondary, if it worked for me and everyone else who used a laser rifle, you shouldn't have,any problem doing the same. Saying you don't think it needs a Nerf isn't exactly a defense when you turn around and claim that people have done outrageous things with said weapons. Now I'm wondering about your reading comprehension skills, no where in my post did I say that the downside isn't noticeable, just that it becomes less noticeable with a better weapon.
Yes, of course I'm diverting from the topic while you're the one suggesting other weapons are broken.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1245
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Posted - 2014.01.29 07:57:00 -
[5] - Quote
I believe that the best thing to do is lower the damage SLIGHTLY snd give it similar mechanics to the laser rifle, even when the laser was op the damage reduction at close range kept it from fully dominating.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1246
|
Posted - 2014.01.29 08:13:00 -
[6] - Quote
Garrett Blacknova wrote:Vermaak Doe wrote:how does a charge that short make a difference? Of course a weapon doing the same dps will win if they get the drop on the rr user. If both players run around the corner and hit an unexpected enemy at the same time, even if both player react perfectly, the Rail Rifle's first shot will fire a quarter-second later than the opponent. It's not about "getting the drop" on the RR user, simply MATCHING them in alertness. if you're in an EQUAL situation against the RR user, the design of the weapon automatically gives an advantage to an opponent using another weapon. It's a small advantage, but it's enough to tip the balance in what should otherwise be an even match-up. I think it would be fair enough to give the Rail Rifle a significant reduction in hipfire accuracy - on the condition that it gets a slight INCREASE to aimed accuracy along with it. This would make it a much more long-range focused weapon, as it should be. Fair enough, but I think it should keep it's accuracy in exchange for laser rifle like mechanics. From my own experience .25 seconds rarely decides the fight against my favor.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
Vermaak Doe
SVER True Blood Public Disorder.
1247
|
Posted - 2014.01.29 12:21:00 -
[7] - Quote
Michael Arck wrote:Korvin Lomont wrote:Michael Arck wrote:Vermaak Doe wrote:First off, prior to the other rifled being released the Ar was the most used rifle, maybe even weapon. While people do try to get weapons thst they don't use nerfed, have youever considered that legitimate points were made in some of the posts? The Scr doesn'tneed a Nerf because unlike therail and combat it has something called a downside. That's a load of bull to claim that the Scr outperforms the rail outside situations where the scr user gets time to charge before being shot. I use the rail rifle, every other rifle kicks identically, how does a charge that short make a difference? Of course a weapon doing the same dps will win if they get the drop on the rr user. Your "nonexistent overheating" comment gave away that you either haven't used the weapon or you're lying. Yes I have. I read every OP sometimes once or twice over, especially a topic concerning a nerfing of the RR. I consider it. Look at the information and judge objectively. If I don't have a counter argument and I see what they see, then I agree with their statement. The problem is, everytime I see a "nerf the RR" post, its never objective. Its starts off very subjective. Usually it begins with "The RR isn't supposed to be good in CQC" Now when I read that, my left eyebrow raises in curiosity. So it's not because of its strength overall. It's not showing signs of being greater than any other weapons. The nerfs are wanted so it can drastically change its performance in CQC. Now that I come to that platform of thought, I begin to wonder, well what if the user is just good with the RR? To maximize your lethality on the field, you explore your weaknesses and that of your weapon so you know how to perform at the most optimal. When I get into CQC, often times, I can "see" the opposing merc smiling because he figures that because I have a RR, I don't know how to shoot it. With strafing, tracking, targeting the cranium/chest region...the RR is vicious in the right hands while in CQC. It turns into a jitter fight since now the enemy is realizing that I'm actually hitting him well with the RR. If I maintain my discipline, he falls. Plus, because of it being rail, you never actually shoot directly unless his mass fills up all the reticule. You lead your target by strafing to you the way you want to so when you fire a shot, he strafes right into its line of fire. Yet there are times when I've gone up against a CR thinking I'm going to win the 1v1 because I just downed some guy. I'm in considerable distance (or least I believe so) from the CR. Distance I believe to be suitable enough to give me some breathing room and lighten the damage. Yet, his finger popping skill and his strafing drops me faster than I expected. Lesson learned. No nerf required. And about the overheating, I have used the SCR. You don't just lay on the trigger. A viziam and the ASCR can drop opponents quickly without gaining much heat. If you fire correctly, pauses between bursts, you won't overheat. Maybe for your standards and people who just lay on the trigger run into that problem but most don't. Most SCR users rarely overheat because they know their weapon. And sir, you are spewing a load of bull if you don't think that the SCR truthfully trumps all weapons in combat. The SCR is a beast and I don't even use it. Doesn't even need a nerf (but it can be argued). The SCR trumps in the right hands. The main problem with the RR (well basicly with all Rifles) is they ALL have comparable DPS ratings, so range is what makes them different and the RR has the longest range coupled with great hipfire accuracy. So while it is equally effective like the CQC weapons it provides way bigger Range thats simply imbalanced. The spool up time is not really a drawback and I don't even noticed the spool up the first few days I used the gun. oh my god...it has taken root. it has grown like a disease on my beautiful petunias. Sir, the RR is made to have range. It is rail technology. This was long discussed before it was released.
Did you read that post? No where in it did it say it reached too far, but that it does too much damage at that range.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1247
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Posted - 2014.01.29 12:23:00 -
[8] - Quote
Palatinate wrote:Vermaak Doe wrote:Garrett Blacknova wrote:Vermaak Doe wrote:how does a charge that short make a difference? Of course a weapon doing the same dps will win if they get the drop on the rr user. If both players run around the corner and hit an unexpected enemy at the same time, even if both player react perfectly, the Rail Rifle's first shot will fire a quarter-second later than the opponent. It's not about "getting the drop" on the RR user, simply MATCHING them in alertness. if you're in an EQUAL situation against the RR user, the design of the weapon automatically gives an advantage to an opponent using another weapon. It's a small advantage, but it's enough to tip the balance in what should otherwise be an even match-up. I think it would be fair enough to give the Rail Rifle a significant reduction in hipfire accuracy - on the condition that it gets a slight INCREASE to aimed accuracy along with it. This would make it a much more long-range focused weapon, as it should be. Fair enough, but I think it should keep it's accuracy in exchange for laser rifle like mechanics. From my own experience .25 seconds rarely decides the fight against my favor. PC is a very good example. I play against AE, DDB and NS. Ive never seen more combat rifles in a matches EVER! There are around 18 combat rifles from both sides while the rest are either vehicles or specialty weapons. Only I and 2 other people I know of use a RR in PC. Even my CEO said you need to spec into the combat rifle some time just because of its sheer superiority of most weapons. Not to mention people who play peek-a-boo with you causing you to re-spool multiple times is FRUSTRATING! Either shoot 2 rounds then stop or waste your whole clip. No, RR does not need a nerf. Maybe it is also op, I remember a thread saying it did 100 more dps than any other rifle, again with a range advantage over the Ar.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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