Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
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Posted - 2014.02.02 19:21:00 -
[2] - Quote
Aeon Amadi wrote:Vell0cet wrote:Aeon Amadi wrote:Vell0cet wrote: Very well said.
BPOs aren't that huge of an economic impact. They're replacing gear that is already dirt cheap. If we had ADV or PRO BPOs that would be a major problem, but the STD and MIL stuff is pretty harmless to the economy. If they get converted into paint jobs, I'm going to be pissed, that's not what I paid for.
I paid for my BPOs and I would be perfectly fine if they were converted to cosmetic items. Getting beat up over paying for virtual assets is a pretty silly thing when all video games have an end-date. MAG just recently died for good, as a perfect example. But yes, BPO's do have a major in-game impact on the economy. Sure, Standard/Militia stuff is dirt cheap and all but you're thinking short term, the single death. Assuming that I save 10,000 ISK per suit (a stretch at the standard/militia level), that doesn't sound like much on a battle-to-battle scenario but since I've been playing? I would have saved 63,830,000 ISK. That's a lot in Dust terms. I'm also not going to be losing any ISK from this point on and will continue to save ISK endlessly, it's riskless income. This isn't to say that PC isn't a major contributor to economic impact but that's a strawman argument. They're separate issues. Just as well, this isn't to say that there shouldn't be compensation for any changes made but face it; people are going to ***** just by CCP even touching them at all. I'd much rather people get angry and quit the game for the sake of the game's overall health than let it fester at the game's expense. And sure, T2 BPOs are a thing in Eve Online... but they're so rare... They're -insanely- hard to come by and when you do, the auctions are incredible. It's like Capital ships in high-sec it's so rare. I'm glad we're moving away from the BPO non-sense because it never should have existed in the first place, I never did agree with them; it's just people paying money so they can have a notable edge over those that didn't - same as the Boosters. EDIT: Further more, T2 BPO's in Eve Online still have material costs. They still cost -SOMETHING-. DUST doesn't have an end date planned. It's a persistent world. If CCP has its way, we will be playing EVE and DUST in 20 years from now. How are you arriving at the 63,830,000 ISK figure? Are you simply multiplying your carreer number of deaths by 10,000 ISK? You've never died in a non-BPO suit? Let's be honest here, you're pulling numbers out of your ass and using them to justify your argument, that's ridiculous. If I had to estimate the ISK value saved by my BPO suits/weapons/modules over the last year, it would probably be under 20 mill ISK. That's a drop in the bucket compared to the overall ISK won/lost over that same period. It also incentivizes cheap fits from vets which helps curb pubstomping. It's not a strawman to point to the larger issues of the ISK sinks and faucets. A strawman is to misrepresent the other person's argument and argue against the misrepresentation. BPOs are a very small economic impact compared to PC. I think BPOs will become an increasingly small issue as the playerbase grows and no more are added. I think CCP had a good reason for removing new BPOs from being sold on the market, but the existing ones aren't breaking the economy. It's like a modest reward to players who slogged through the post-Uprising "beta period," and believed enough in the game to support it with significant amounts of cash, despite most people claiming doom. Sure, my fault for using anecdotal, cherry-picked evidence but I figured since we're committing logical fallacies to strengthen weak arguments I might as well. Comparing BPO's to PC as far as degrees of economic impact isn't going to shift favor toward BPO's, they both make an impact just with different degrees. Saying that one makes more or less of an impact than the other isn't justification for leaving the other issue to stand - both should be destroyed with fire. And yes, PC does make a bigger impact but it isn't without it's risks and losses. District locking aside (because I know for a fact that's going to be brought into this debate) a corporation can lose a district and by default lose the source of income. BPO's are permanent, cannot be lost and provide no inherent risk at all in their use. There is no way that I can take them away from you and you'll never spend a single ISK in their use. ALL BPOs in Eve Online (including T2 BPOs) have material costs. They're permanent, sure, but you're still paying for -something- and that's what the main issue with Dust's BPOs are to begin with. You're not spending anything, you're not having to work for anything and you can't lose it. For that reason, I consider BPOs to be a larger economic impact than PC and I personally feel like they're a big factor in the reasoning for why this game hasn't enveloped a player market yet. Stop for a second and consider the prices of standard Caldari Assault and Gallente Scout suits on a player market, considering the prominence of BPO's on those suits. What do you think the prices would be set as when compared to, say, a standard Commando suit if BPOs are a factor and the players set the prices? Like I said, if they had some material cost I wouldn't care about their permanence - but they do, and for that reason I'm glad they stopped introducing them and I hope they convert them into something that doesn't directly impact the game's economy in any way, shape or form.
you know most people don't use a fully blue printed suit right? they throw on some enchanced equipment of adv weapons. So therefore there is some cost of isk to the ones whom do this. For example, my dren sentinel suit costs me 25k isk per fit.
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