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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
98
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Posted - 2014.01.27 13:32:00 -
[1] - Quote
Blasters should be a strong disadvantage against other vehicles. Currently, it's too easy to kill a tank with a blaster.
If a blaster HAV wants to be protected against vehicles, they need to get a second gunner with a small railgun. Two for defense against good HAV pilots.
If you nerf the blaster against vehicles, you will automatically make them less common/more easily countered and also make the gunner positions more useful. It's win for everyone. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
98
|
Posted - 2014.01.27 15:43:00 -
[2] - Quote
1st Lieutenant Tiberius wrote:They need to be less of a supercharged AR and more of a tank turret, low ROF high damage and actually takes some skill to hit infantry. I have to agree that having a huge AR that does 130 DMG per shot on a tank that has waves of invulnerability is kind of... Off.
I say increase the damage, lower the ROF Significantly and make it a short-medium range ballistic turret made to **** up tanks and, IF the pilot is skilled enough, able to take out infantry with well placed shots as well.
Then fix the small rails and make it the infantry killer and maybe a feature where a small turret on a tank can be disabled (or damaged enough that the operator dies and the turret is unusable) this will allow the small turrets to decimate the infantry but have a counter that does not include blowing up the tank its stuck on. Seems like we have two possible approaches.
Either make all small turrets AI with some versions being very weak AV (missiles and rails) and all big turrets into AV with skillshot infantry kills. So tanks have to use extra turrets with additional gunners to murder infantry, while LAVs are completely dominated by tanks. Though assault dropships have the advantage of being able to fly outside of the maximum angle of a tank's main turret, even if their weapons are all mostly AI.
Or make it weapon type based - Rails are full AV, missiles are AV/AI (Personally, I'd think that missiles as AA would make more sense) and blasters are full AI. Which would mean that a tank can decide to go main AI (If the enemy has no tanks) and use secondary AV with additional gunners. Or an HAV can be fitted to go main AV, with AI as secondary. Either way, that would allow HAV drivers to customize to a single target type when going solo and would require a trio of operators to get full damage on both types of targets (On the assumption that a double small turret is comparable to a single big turret). This would also mean that an LAV can actually be used as an anti-tank platform by combining a railgun with enough agility to avoid a tank's main turret.
The former requires all tanks to avoid infantry unless they work with multiple operators, which might be an interesting dynamic of segregation. The latter gives tanks more freedom in how they specialize and might be more to a tanker's tastes.
Either way, everyone agrees that a blaster should not murder tanks and infantry.
Actually, there's a third approach - Keep small turrets as they are (With both AV and AI), but make ALL big turrets AV, which is kind of inconsistent.
By the way, how good are a secondary gunner's vertical angles of aim? I wonder if they have an easier time getting dropships at close range than the main turret. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
101
|
Posted - 2014.01.27 19:00:00 -
[3] - Quote
Glitch116 wrote: the main problem of this is you really can't have a tanks main weapon not be able to deal with other tanks. a tank with no AV power would be at an extreme disadvantage the reason for this this is that if there are 2 tanks of the field they are going to fight there is simple no way to avoid this due to tanks speed and the lay out of the maps a tank must have AV power this is their primary job a tank that can't fight other tanks would be like a logi (not amarr) using a swarm launcher as for having to use small turrets for Ai may not be a bad thing but before you can have that there MUST be a way for the driver of the tank to control who the hell is sitting in that seat VEHICLE LOCKS ALREADY CCP!!!
You can say the same thing about swarm launchers and AV grenades. Those are crippling and don't grant you overdrive modules, in contrast to HAVs. A tank outfitted to hunt infantry is absolutely deadly. High specialized if you remove AV capabilities, but still incredibly deadly. The lack of AV capability in that setup means that they'll need their team to support them against other tanks. If you instead get an AV tank, you will be useless until you actually find another vehicle to fight. You will also need infantry/blaster support to counter AV infantry. Both vehicle types are highly specialized when solo. As they should be, with the fact that they need specialized armament to be taken down.
That's the balance - Either you murder infantry and need support to kill tanks or you murder tanks and need support against infantry.
And I absolutely agree on vehicle locks. I don't pick up blueberries with my dropship because they tend to stay even if you try to land and recall. I want the ability to kick them out in order to force them to make a proper drop. I also want the ability to park a dropship in the air and man the side turret by myself. Just because. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
140
|
Posted - 2014.01.31 18:09:00 -
[4] - Quote
Denn Maell wrote:The attitude that rails are AV and blasters are AI has always been a silly one. Especially when every other Rail has been good vs. armor, and blasters are good versus shields.
Large turrets should be AV
Small Turrets are for infantry Not flexible enough. Sometimes an ADS wants to hunt HAVs. We need variants. A big AI blaster is a supression tool. It denies an area for infantry and causes fear in LAVs and can damage (if not outright kill) other tanks. A big AV blaster should be a close combat tool, capable of attacking other HAVs like a honey badger and killing unaware LAVs with a few shots.
A small AI blaster should be like a slightly longer ranged HMG, with no AV capability. A small AV blaster should do moderate damage against HAVs and do honey badger mode against LAVs.
The idea here is that, yes, bigger turrets are generally better AV and smaller are generally better AI. But their variants are tuned in ways that bridge the gaps. An AV LAV can kill a HAV by abusing the slow tracking speed of tanks. (Provided that you find a spot where the ground doesn't remind you that we don't have suspension systems and stabilized vehicle-mounted weapons in the future) An AI HAV would have an easier time killing LAVs than the AV variant, while being good enough against infantry to cause area denial. |
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