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True Adamance
Kameira Lodge Amarr Empire
6222
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Posted - 2014.01.27 20:02:00 -
[1] - Quote
The Large Blaster doesn't make sense as a tank turret, remove it from the game! Replace it with a Heavy Plasma Cannon!
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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True Adamance
Kameira Lodge Amarr Empire
6225
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Posted - 2014.01.27 20:24:00 -
[2] - Quote
Atiim wrote:Spkr4theDead wrote:8213 wrote:We have small turrets, which are primarily AI. Aren't large blasters a little much? I just don't agree with them. They're kind of unfair actually. Shouldn't small turrets be used for small targets, like infantry. And large for large targets, like vehicles?
I think large blaster turrets are simply a bad idea.
Call of Duty is that way >>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<< WoT is that way.
>>>>>>>>>>>>>>>>>>>>>Dust 514<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
GTFO you two.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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True Adamance
Kameira Lodge Amarr Empire
6225
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Posted - 2014.01.27 20:34:00 -
[3] - Quote
Atiim wrote:To start, yes I do think that Large Blaster Turrets should be removed. Tankers already have the cake. They shouldn't be able to eat it while blowing the counterpart's cake away too.
However, until CCP releases the Medium Attack Vehicle [MAV] HAVs would have no purpose on the battlefield. The only reason to field an HAV would be if someone else was to field an HAV. This would be flawed because without HAVs being able to effectively kill infantry, there would never be a need for the opponent to field an HAV in the first place.
Along with this, the 80GJ Blasters are the only Gallente Turret. It's bad enough that Matari and Amarrian pilots aren't able to effectively use their LP. If you remove a racial weapon, you'll need to replace it.
Until the MAVs arrive, I'd just settle on adjusting the ROF of the Turrets.
HAV- Heavy Anti Vehicle Units
Large Turrets- High Alpha, Low RoF, AoE, Low Magazine, Longer Reloads
Gallente- Heavy Plasma Projector Caldari- Railgun Minmatar- 220mm Artillery Cannon Amarr- Heavy Beam Laser
MAV- Infantry Support, Logitical Roles/Infantry Reps, Anti Infantry/ Medium Turrets
Medium Turrets- Medium Damage Per Second, Medium RoF, Small to moderate AoE, Moderate Reload and Magazine size
Gallente- 65Gj Blaster Turret Caldari- 65Gj Railgun Minmatar- 120mm Assault Cannon Amarr- Medium Pulse Laser
LAV- MObile Transport and Rapid Attack Vehicles
Light Turrets- Fastest RoF, lowest Alpha, Highest DPS, High Magazine size and quick reload speeds, small to no AoE
Current Light Turrets
You agree with that Atiim?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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True Adamance
Kameira Lodge Amarr Empire
6227
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Posted - 2014.01.27 21:20:00 -
[4] - Quote
Sgt Kirk wrote:Atiim wrote:True Adamance wrote:You agree with that Atiim? I agree. But my main concern is having Giant Laser Rifles melting everyone. Solution: low tracking speed. AI laser dominance problem solved.... on paper!
Fair Call. Lasers do have poor tracking in EVE....however we do have to find some way to make them viable anti vehicle weapons.... however we also don't have to assume lasers will operate like their light weapon counterpart.
See MWO Large ERM lasers.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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True Adamance
Kameira Lodge Amarr Empire
6235
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Posted - 2014.01.27 23:37:00 -
[5] - Quote
Sgt Kirk wrote:True Adamance wrote:Sgt Kirk wrote:Atiim wrote:True Adamance wrote:You agree with that Atiim? I agree. But my main concern is having Giant Laser Rifles melting everyone. Solution: low tracking speed. AI laser dominance problem solved.... on paper! Fair Call. Lasers do have poor tracking in EVE....however we do have to find some way to make them viable anti vehicle weapons.... however we also don't have to assume lasers will operate like their light weapon counterpart. See MWO Large ERM lasers. I can only imagine that there will be beam and Pulse lasers for the Amarr. Much like how Caldari have railgun (even though railguns can be both Gallente and Caldari >:[...) and missile in DUST. I imagine Minmatar will get artillery/cannon type turrets and Gattling weapons. But that only leaves Gallente with one turret type....unless... DRONES! but I digress. What if the beam type laser worked with a charging mechanic and similarly to the scrambler then time you charge it depends on the damage done to it. When firing the weapon it acts like a laser rifle except the beam last for a certain amount of time instead of when you let go of the trigger. It would be ideal for massacring shield targets from range but because of the charge shot mechanic and because you have to keep your aim on the target while your beam is firing it would not be ideal for close range combat and dealing with smaller targets within a certain distance. A pulse type on the other hand would be more like medium ranged and slightly more suited for Lighter targets and more mobile targets but can still engage other heavily armed objects.
Technically any laser variant that uses the charge mechanism would be a pulse laser but I like the above ideas.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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True Adamance
Kameira Lodge Amarr Empire
6239
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Posted - 2014.01.28 01:50:00 -
[6] - Quote
Our Deepest Regret wrote:Takahiro Kashuken wrote:On a side note, it's funny how blaster turret QQ intensified after the buff What buff? Blasters always did this damage, we even had compressed blasters which did 150 per shot at proto level and not the 136 we have now All thats changed is that the blasters have ammo which infantry were screaming for
I believe he's referring to the general buff to Tank durability that turned Blaster Tanks into monsters. The Infantry vs. Blaster tank game is basically Attack On Titan, without all the cool flying around.[/quote]
Scouts vs Tanks? That would be interesting!
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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True Adamance
Kameira Lodge Amarr Empire
6243
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Posted - 2014.01.28 02:11:00 -
[7] - Quote
Sgt Kirk wrote:True Adamance wrote: Technically any laser variant that uses the charge mechanism would be a pulse laser but I like the above ideas.
My bad, I'm not too knowledgeable about terms. Yeah the ScR is a pulse laser as it discharges "pulses" of energy...but as for the other suggestions I really like them.
We also could consider that the Arc Canon could be a possible weapon type.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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True Adamance
Kameira Lodge Amarr Empire
6248
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Posted - 2014.01.28 03:51:00 -
[8] - Quote
Sgt Kirk wrote:wripple wrote:What would the purpose of the tank be then? If you're proposing large turrets to be vehicle killers then nobody would ever run vehicles. Why don't tanks have coaxil weapons?
Why Indeed Sgt Kirk...why indeed.
As to you wripple it so that all vehicles have roles on the battlefield.
HAV currently fill the role of jack of all trades masters of all. This is wrong and causing the current issues with HAV.
As I stated in an earlier post like the current dropsuits, frame sizes, and roles....designated battlefield doctrines are required in vehicles.
LAV need to be fast, lightly armoured, high anti infantry damage out put, but very susceptible to AV.
MAV (when released) could fulfil the role of mobile ground based troop movement. As such they need to fulfil an infantry support role in the form of either logistics based reps, and or Anti Infantry medium turret fire power. As such they need to be somewhat resilient, moderately fast, and the link between LAV and HAV.
HAV then would finally fulfil a role. The top tier Anti vehicle ground unit only susceptible to AV fire and other HAV. I say this because tanks are unbalancing gameplay as it is. Tankers want to be resilient, have a clear role, massive firepower, and have good tank fights. Take the anti infantry role out of the driver/gunners hands (put that capacity in the hands of coaxial or sponson gunners (aka light turrets)) and you require team work to deal with smaller targets, infantry cannot complain about large blaster massacres, tanking becomes skilled SP and ISK sink, and somewhat serves to balance HAV against other vehicles.
Its all about giving ever vehicle a role, not leaving tanks as top dogs in every regard. Also since this makes massacres that much harder to achieve you loose the FoTM tankers who have jumped into every match spamming blaster tanks to get easy kills.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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True Adamance
Kameira Lodge Amarr Empire
6248
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Posted - 2014.01.28 03:53:00 -
[9] - Quote
Beld Errmon wrote:What a nonsense idea, blasters are terrible in tank vs tank making them worse at tank vs infantry would be re-tarded, theres already a huge trade off, the problem isn't the turret its a teams lack of counter tankers.
Still you have to agree that no one in the history of ever mounted a .50 cal as their tanks main gun when they could have had a 165mm cannon......
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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