gbghg wrote:Son-Of A-Gun wrote:Fizzer94 wrote:gbghg wrote:between the racial variants the balance isn't so bad, apart from the engagement envelope overlaps making the AR less used than the other variants, it how they perform compared to every other weapon in the game that's the issue.
Exactly! The AR is the worst of the Main Battle Rifles, but the MBRs stand head and shoulders over the other weapons in the game.
Then we should be focusing on how to make the other weapons more viable, instead of continuing to perpetuate the illusion that the assault type weapons are some how OP. the effectiveness of a give weapon/weapon's set has to do with how high or low we want TTK to be. If we come at this discussion from the stand point that, no mater what, TTK is always exactly where it should be (based on what ever the current TTK is for the MBRs - as you put it) then all the none assault type weapons need to be reworked/balanced, to be brought more in line with the MBRs.
while this is true i still believe that the overlaps between the AR's need to be sorted out, not removed entirely because they're te same class of weapon but they need to be more distinct. like making the RR less effective at CQ so its long range role is defined and doesn't outperform the CQ rifles. things like that which make each individual rifle the best at its optimal.
but weapons like the LR and MD need some serious love to be effective again, they brought some nice variety to the battlefield.
With the spool time, the time it takes an unmoded RR to output 600 HP damage is 1.439 seconds
For the AR to out put the 600 HP damage it takes 1.283 seconds.
I use the RR all the time (prof 4 with it) and I do get caught of guard now and then and die from spool time lag. The secret of the RR is to always be ready to pre spool before you actually need to fire, which means always being aware of enemy movements. It is actually quite a pain in the ass some times.
With this level of awareness with the RR, one can achieve similar DPS to the AR, by mitigating spool time you can drop your DPS to 1.289 seconds to output 600 damage.
The fix for this is quite simple in crease the RoF of the AR to 800 r/m 1his will decrease the TTK of the AR to around 1.20 seconds.
The "fix" you have proposed will do nothing more than make the RR even more OP for people like me who can actually shoot strait. This is not a fix at all.