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Son-Of A-Gun
3dge of D4rkness
1063
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Posted - 2014.01.27 08:51:00 -
[1] - Quote
KING CHECKMATE wrote:Fizzer94 wrote:Who thinks Rail Rifles and Combat Rifles aren't OP. I want to know who thinks they don't need to be nerfed. Come on! Don't be shy ... I think they are NOT OP. They are very powerful but balanced between themselves (rifles i mean)Its ALL the other weapons that are pretty sucky....
This^^^
The only weapon that is out of balance is the AR. It sucks now.
Fix the AR but increasing the RoF to 800 r/m.
TTK is already getting a fix in 1.8. The proficiency skill will only be applied to damage vs. either shields or armor, based on what the weapon is supposed to be proficient against.
Stop trying to nerf every thing damn it!
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness
1063
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Posted - 2014.01.27 08:54:00 -
[2] - Quote
No mention of the scrambler rifle? It is just as good if not better than either of these weapons.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness
1063
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Posted - 2014.01.27 09:31:00 -
[3] - Quote
Fizzer94 wrote:Son-Of A-Gun wrote:KING CHECKMATE wrote:Fizzer94 wrote:Who thinks Rail Rifles and Combat Rifles aren't OP. I want to know who thinks they don't need to be nerfed. Come on! Don't be shy ... I think they are NOT OP. They are very powerful but balanced between themselves (rifles i mean)Its ALL the other weapons that are pretty sucky.... This^^^ The only weapon that is out of balance is the AR. It sucks now. Fix the AR but increasing the RoF to 800 r/m. TTK is already getting a fix in 1.8. The proficiency skill will only be applied to damage vs. either shields or armor, based on what the weapon is supposed to be proficient against. Stop trying to nerf every thing damn it! Even the AR is a problem weapon. Also, I am not trying to nerf everything. As a matter of fact I am not trying to nerf anything. I would like these weapons to keep their killing power, I just want them to be harder to use. Example. Rail Rifle: Tighten its hipfire accuracy even more, then make aim assist not work for it at ranges under 40m. I have not nerfed a thing about it, in fact it's technically a buff. However, it is now more difficult to use. ^If you see that as a nerf, you are a sh*t player that relies on an easy to use weapon rather than your actual skill^
How was your lame attempt at insulting me even at all necessary. You ******* child.
And your Idea to balance sounds terrible, so you want to make it easier for me to shoot you in the face with hip fire? Brilliant! *Shakes his head*
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness
1063
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Posted - 2014.01.27 09:36:00 -
[4] - Quote
Fizzer94 wrote:Son-Of A-Gun wrote:No mention of the scrambler rifle? It is just as good if not better than either of these weapons. The Scrambler Rifle is undoubtedly OP. The problem here however, is that it does require a bit of skill to use it to its full power. Therefore, it actually deserves to have more power than the other rifles.
Dude, what are you smoking?
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness
1063
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Posted - 2014.01.27 09:52:00 -
[5] - Quote
Fizzer94 wrote:Son-Of A-Gun wrote:Fizzer94 wrote:Son-Of A-Gun wrote:No mention of the scrambler rifle? It is just as good if not better than either of these weapons. The Scrambler Rifle is undoubtedly OP. The problem here however, is that it does require a bit of skill to use it to its full power. Therefore, it actually deserves to have more power than the other rifles. Dude, what are you smoking? Logic. You want a puff? Why don't you puff on this for a while:
https://forums.dust514.com/default.aspx?g=posts&t=134275&find=unread
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness
1063
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Posted - 2014.01.27 09:55:00 -
[6] - Quote
Fizzer94 wrote:I want you to hipfire me to death with a Laser Rifle, I bet you can't do it.
I can't be done because the weapon would be puting out next to no damage. Do you even dust bro.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness
1064
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Posted - 2014.01.27 10:59:00 -
[7] - Quote
Fizzer94 wrote:gbghg wrote:between the racial variants the balance isn't so bad, apart from the engagement envelope overlaps making the AR less used than the other variants, it how they perform compared to every other weapon in the game that's the issue. Exactly! The AR is the worst of the Main Battle Rifles, but the MBRs stand head and shoulders over the other weapons in the game.
Then we should be focusing on how to make the other weapons more viable, instead of continuing to perpetuate the illusion that the assault type weapons are some how OP. the effectiveness of a give weapon/weapon's set has to do with how high or low we want TTK to be. If we come at this discussion from the stand point that, no mater what, TTK is always exactly where it should be (based on what ever the current TTK is for the MBRs - as you put it) then all the none assault type weapons need to be reworked/balanced, to be brought more in line with the MBRs.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness
1064
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Posted - 2014.01.27 11:59:00 -
[8] - Quote
gbghg wrote:Son-Of A-Gun wrote:Fizzer94 wrote:gbghg wrote:between the racial variants the balance isn't so bad, apart from the engagement envelope overlaps making the AR less used than the other variants, it how they perform compared to every other weapon in the game that's the issue. Exactly! The AR is the worst of the Main Battle Rifles, but the MBRs stand head and shoulders over the other weapons in the game. Then we should be focusing on how to make the other weapons more viable, instead of continuing to perpetuate the illusion that the assault type weapons are some how OP. the effectiveness of a give weapon/weapon's set has to do with how high or low we want TTK to be. If we come at this discussion from the stand point that, no mater what, TTK is always exactly where it should be (based on what ever the current TTK is for the MBRs - as you put it) then all the none assault type weapons need to be reworked/balanced, to be brought more in line with the MBRs. while this is true i still believe that the overlaps between the AR's need to be sorted out, not removed entirely because they're te same class of weapon but they need to be more distinct. like making the RR less effective at CQ so its long range role is defined and doesn't outperform the CQ rifles. things like that which make each individual rifle the best at its optimal. but weapons like the LR and MD need some serious love to be effective again, they brought some nice variety to the battlefield.
With the spool time, the time it takes an unmoded RR to output 600 HP damage is 1.439 seconds
For the AR to out put the 600 HP damage it takes 1.283 seconds.
I use the RR all the time (prof 4 with it) and I do get caught of guard now and then and die from spool time lag. The secret of the RR is to always be ready to pre spool before you actually need to fire, which means always being aware of enemy movements. It is actually quite a pain in the ass some times.
With this level of awareness with the RR, one can achieve similar DPS to the AR, by mitigating spool time you can drop your TTK to 1.289 seconds to output 600 damage.
The fix for this is quite simple increase the RoF of the AR to 800 r/m 1his will decrease the TTK of the AR to around 1.20 seconds.
The "fix" you have proposed will do nothing more than make the RR even more OP for people like me who can actually shoot strait. This is not a fix at all.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness
1064
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Posted - 2014.01.27 12:20:00 -
[9] - Quote
gbghg wrote:please, tell me where i proposed a fix
My bad, I thought I was still arguing with that other guy. I wasn't checking names. My apologies.
Still my proposed "fix" would solve all these problems quite nicely.
{:)}{3GÇó>
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