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Clone D
Grundstein Automation
87
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Posted - 2014.01.26 18:56:00 -
[1] - Quote
For those of you who may not have performed any dollar to SP conversions, this info may interest you:
The cheapest AUR is the "200,000 Aurum Plus 25,000 Aurum Bonus". That's .000444 USD per AUR.
The most effective Booster is the Active 3-day Booster if you cap out. It costs, 3500 AUR or 1.5554 USD.
If you cap out exactly, then you get 90,000 SP for $1.56
Let's translate that into how much skills will cost you in USD, since that's what purchasing boosters is really all about:
Skill Rank = Total SP to LVL 5 = Cost in USD
(x1) = 310,920 SP = $5.37 (x2) = 621,840 SP = $10.75 (x3) = 932,760 SP = $16.12 (x4) = 1,243,680 SP = $21.49 (x5) = 1,554,600 SP = $26.87 (x6) = 1,865,520 SP = $32.24 (x7) = 2,176,440 SP = $37.61 (x8) = 2,487,360 SP = $42.99
So, if you paid for ALL Assault Rifle Skills entirely with Booster money alone:
Assault Rifle Operation (x2) .................................................... $10.75 Assault Rifle Proficiency (x5) .................................................. $26.87 Assault Rifle Ammo Capacity (x3) .......................................... $16.12 Assault Rifle Rapid Reload (x3) .............................................. $16.12 Assault Rifle Sharpshooter (x3) .............................................. $16.12 Assault Rifle Fitting Optimization (x6) ..................................... $32.24
Total ......................................................................................... $118.22
I am interested in why people think that paying for boosters is a good deal.
Not to mention that it takes a lot of time to grind these out to hit caps.
Passive skill points have a terrible yield in comparison to active skill points. Using a passive 7-day booster yields 84,000 skill points for $3.11, nearly double the cost of active boosters.
Does anyone else think that the cost is completely ludicrous?
Grundstein Automation
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Virtual Riot
The Vanguardians INTERGALACTIC WARPIGS
127
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Posted - 2014.01.26 19:04:00 -
[2] - Quote
inb4 lock
CCP: "shhh, no one has figured it out yet shhhhhhhhhhhhhh" |
The Renegade AWOL
Algintal Core Gallente Federation
1
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Posted - 2014.01.26 19:08:00 -
[3] - Quote
Interesting. Too bad I'm too lazy to check your maths. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
512
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Posted - 2014.01.26 19:21:00 -
[4] - Quote
It's not required for progression. They are optional results you know.
If you can read this, it means you are reading.
Unless you are skimming
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RKKR
The Southern Legion The Umbra Combine
688
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Posted - 2014.01.26 19:25:00 -
[5] - Quote
Then don't buy it if you think it's it's not worth your money...
Here is what I would like to see from you: time spent to get that SP with & without boosters. How much money can you make in that time? |
Viktor Hadah Jr
Critical-Impact
2149
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Posted - 2014.01.26 19:28:00 -
[6] - Quote
Boosters are not pay to win, you are not going to get a **** ton of SP off of them.
They are optional and only give a slight bonus that is the point it is not suppose to give more SP then actaully playing the game.
Selling Rare Templar BPO's 250Mil ISK
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Clone D
Grundstein Automation
88
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Posted - 2014.01.26 19:30:00 -
[7] - Quote
Dovallis Martan JenusKoll wrote:It's not required for progression. They are optional results you know.
I understand. I have read several posts by die hard players who swear by boosters and I was wondering what makes them tick.
Assuming a merc earns 60 mil SP over a career, if 20 mil of those were earned by boosters, that would be about $350 at the most efficient exchange rate.
I'd hate to know how much money could be wasted at an inefficient rate. I estimate as much as $700.
Grundstein Automation
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Second Cerberus
Tested In Production
66
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Posted - 2014.01.26 19:32:00 -
[8] - Quote
Clone D wrote:For those of you who may not have performed any dollar to SP conversions, this info may interest you:
The cheapest AUR is the "200,000 Aurum Plus 25,000 Aurum Bonus". That's .000444 USD per AUR.
The most effective Booster is the Active 3-day Booster if you cap out. It costs, 3500 AUR or 1.5554 USD.
If you cap out exactly, then you get 90,000 SP for $1.56
Let's translate that into how much skills will cost you in USD, since that's what purchasing boosters is really all about:
Skill Rank = Total SP to LVL 5 = Cost in USD
(x1) = 310,920 SP = $5.37 (x2) = 621,840 SP = $10.75 (x3) = 932,760 SP = $16.12 (x4) = 1,243,680 SP = $21.49 (x5) = 1,554,600 SP = $26.87 (x6) = 1,865,520 SP = $32.24 (x7) = 2,176,440 SP = $37.61 (x8) = 2,487,360 SP = $42.99
So, if you paid for ALL Assault Rifle Skills entirely with Booster money alone:
Assault Rifle Operation (x2) .................................................... $10.75 Assault Rifle Proficiency (x5) .................................................. $26.87 Assault Rifle Ammo Capacity (x3) .......................................... $16.12 Assault Rifle Rapid Reload (x3) .............................................. $16.12 Assault Rifle Sharpshooter (x3) .............................................. $16.12 Assault Rifle Fitting Optimization (x6) ..................................... $32.24
Total ......................................................................................... $118.22
I am interested in why people think that paying for boosters is a good deal.
Not to mention that it takes a lot of time to grind these out to hit caps.
Passive skill points have a terrible yield in comparison to active skill points. Using a passive 7-day booster yields 84,000 skill points for $3.11, nearly double the cost of active boosters.
Does anyone else think that the cost is completely ludicrous?
The value in passive boosters is that you accrue points without investing in-game time. So you understand you trade additional SP for less time grinding. So passive should yield much less than actives if you are also getting your time back.
Also, wouldn't this suggest that the game is NOT PTW since a significant investment > $100 results in a relatively small, short-term advantage?
"I don't always test my code, but when I do, I do it in production." - CCP
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Johnny Guilt
Algintal Core
467
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Posted - 2014.01.26 19:34:00 -
[9] - Quote
micro transactions,
A strange game.
The only winning move is
not to play.
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Clone D
Grundstein Automation
88
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Posted - 2014.01.26 19:40:00 -
[10] - Quote
RKKR wrote:Then don't buy it if you think it's it's not worth your money...
Here is what I would like to see from you: time spent to get that SP with & without boosters. How much money can you make in that time?
I have performed those calculations. That is why I will never spend a dime on boosters or microtransactions. I made a post called "I'd pay 5 bucks for 1 million skill points" that was very unpopular as a result.
I wonder if people think about value.
Grundstein Automation
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5992
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Posted - 2014.01.26 19:40:00 -
[11] - Quote
You don't just get these SP instantly when you buy the boosters. The fully maxed out assault rifle example you gave, that would require 76 3-day boosters. Good luck capping out in three days for the next 76 weeks without getting burned out and hating your life.
ARC Commander
CPM Info and Q&A - Status: Open
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Darken-Soul
Tal-Romon Legion Amarr Empire
158
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Posted - 2014.01.26 19:40:00 -
[12] - Quote
Its worth it until about 15milion.
I am the real Darken
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RKKR
The Southern Legion The Umbra Combine
688
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Posted - 2014.01.26 19:43:00 -
[13] - Quote
Clone D wrote:RKKR wrote:Then don't buy it if you think it's it's not worth your money...
Here is what I would like to see from you: time spent to get that SP with & without boosters. How much money can you make in that time? I have performed those calculations. That is why I will never spend a dime on boosters or microtransactions. I made a post called "I'd pay 5 bucks for 1 million skill points" that was very unpopular as a result. I wonder if people think about value.
I guess you solved it for yourself, people give value to their money/time themselves.
Value? What value does playing videogames actually give? |
Clone D
Grundstein Automation
88
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Posted - 2014.01.26 19:43:00 -
[14] - Quote
Aero Yassavi wrote:You don't just get these SP instantly when you buy the boosters. The fully maxed out assault rifle example you gave, that would require 76 3-day boosters. Good luck capping out in three days for the next 76 weeks without getting burned out and hating your life.
Exactly!
I made an argument about the time + money cost of boosters here:
https://forums.dust514.com/default.aspx?g=posts&t=134874
Grundstein Automation
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Zion Shad
ZionTCD Public Disorder.
2146
|
Posted - 2014.01.26 19:47:00 -
[15] - Quote
Viktor Hadah Jr wrote:Boosters are not pay to win, you are not going to get a **** ton of SP off of them.
They are optional and only give a slight bonus that is the point it is not suppose to give more SP then actaully playing the game.
Agree with this. We have had this type of a post before during beta and we prob will again. If the out put was more then we might as well sale gold ammo that kills in 2 shots
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE on iTunes
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Clone D
Grundstein Automation
88
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Posted - 2014.01.26 19:48:00 -
[16] - Quote
RKKR wrote:Clone D wrote:I wonder if people think about value. I guess you solved it for yourself, people give value to their money/time themselves. Value? What value does playing videogames actually give?
Yes, but the key word here is think, not habitually feed the monkey.
Grundstein Automation
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RKKR
The Southern Legion The Umbra Combine
689
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Posted - 2014.01.26 19:59:00 -
[17] - Quote
Clone D wrote:RKKR wrote:Clone D wrote:I wonder if people think about value. I guess you solved it for yourself, people give value to their money/time themselves. Value? What value does playing videogames actually give? Yes, but the key word here is think, not habitually feed the monkey.
Person A thinks it's awesome you can buy boosters for only $$$.
Person B thinks it's not worth to pay $$$ for the boosters.
There is nothing wrong with both persons.
It's all economics: if it really is too expensive then people would not buy them and CCP would probably lower the price.
It seems you don't belong to that specific target-group so what? You are not forced to buy anything. |
Clone D
Grundstein Automation
88
|
Posted - 2014.01.26 20:14:00 -
[18] - Quote
RKKR wrote:
There is nothing wrong with both persons.
It's all economics: if it really is too expensive then people would not buy them and CCP would probably lower the price.
It seems you don't belong to that specific target-group so what? You are not forced to buy anything.
The problem is that when there are many people getting suckered into paying high prices, then the pricing approvers are justified to charge exorbitant amounts. My question is basically, why are so many people willing to pay this amount? I suppose it is a deep marketing question.
Your answer reflects a knowledge of market forces, so you should be familiar with what happens in the case of monopolies.
While there are other games in the genre, there is only one Dust 514 that offers this particular experience, hence the players are monopolized by CCP.
Grundstein Automation
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Lt Royal
Subdreddit Test Alliance Please Ignore
2630
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Posted - 2014.01.26 20:21:00 -
[19] - Quote
You math is under the assumption that people are using the 3 day boosters to cap out; where as a lot of us (lazy) people use the 30 day boosters which are cheaper. Not only are they cheaper, most of us got most of our AURUM in mercenary deals where we got a load of it free.
Also you forgot to count in the bundles and discounted offers CCP have been selling recently, also to the fact that those offered each came with one 7 day Omega booster, which makes your math even more construed.
I have to admit; based on 3 day boosters its interesting to see how those boosters work out in USD. I live in England so its even cheaper for me :D
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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RKKR
The Southern Legion The Umbra Combine
691
|
Posted - 2014.01.26 20:27:00 -
[20] - Quote
Maybe that person likes to support CCP by giving away his money and getting a small advantage too, Maybe that person just has money to burn, Maybe they just spend money without thinking, Maybe that person just wants to boast to have the most SP, Maybe...
Who knows.
You can have the DUST514 experience without paying any money, so I wouldn't break your head over it. |
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Ripley Riley
369
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Posted - 2014.01.26 20:38:00 -
[21] - Quote
Viktor Hadah Jr wrote:Boosters are not pay to win, you are not going to get a **** ton of SP off of them.
They are optional and only give a slight bonus that is the point it is not suppose to give more SP then actaully playing the game.
Emphasizing and few key points:
- Boosters are optional
- They are not intended to provide huge amounts of SP
- They are not intended to provide more SP than playing the game semi-regularly
In short, if the cost vs. reward ratio was any better you would effectively be paying $5 = 1mil SP... like one of your previous threads suggested. No matter what way you frame this Clone D, you aren't going to be able to straight-up purchase SP with money.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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I-Shayz-I
I-----I
2083
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Posted - 2014.01.26 20:39:00 -
[22] - Quote
It's not about spending money for skillpoints, it's about spending money to save time.
You will eventually get enough skill points through regular gameplay and passive sp, but boosters just save the amount of time it takes to get there.
That said I've only ever bought 30 day passive boosters fro 14k each, omega passives for 28k, 7 day actives for 3.5k ea, and 7 day omega actives (for sp events). I have bought 2 regular merc packs at $20 each, and the $100 merc pack (only cost me $30 though...I got $70 for free from sony) that came with 200k aur, two 30 day actives and two 30 day passives. I then spent that 200k on omega boosters and later on regular boosters. The rest of my aurum I spent on vehicles, dropsuits, and weapons while they were all 70% off during the sale right before 1.7, and I currently only have 15 aur left.
So I've spent $75 on this game, so a bit more than a brand new PS3 game, maybe a collector's edition ...but I have spent more than 1000 hours in this game, when usually I judge my money spent by the amount of gameplay it will get me. 1000 hours is more than I have spent in all of the FF games I've played combined, and more than any other MMO. ________________________________________
So grand total...
4 - 30 day passive omega boosters 4 - 30 day active boosters (From merc packs) 8 - 30 day passive boosters (2 from merc packs, 6 bought at 14k ea) 3 - 7 day active omega boosters (to be used on 3x sp events ONLY) 4 - 7 day active boosters (all bought at 3.5k price) -From the merc packs: More than a dozen BPOs in total Hundreds of random modules and items -Hundreds of Misc dropsuits/weapons to try them out before I wasted skill points. -Weapons on sale (On sale for only 7-15 per weapon, 1500 per 100): 200 Carthum ASCRs 50 Imperial Scrambler Rifles 100 Boundless HMGs 50 Freedom Mass Drivers -Vehicles on sale: 20 fitted dropships (1000 aur) -Dropsuit and vehicle pack (On sale for $5...regular $20): 300 crap dropsuits 100 mauler heavies (two highs, one low) 50 fitted LAVs 50 fitted Dropships 50 fitted Madrugars ___________________________________________
I don't know how much that is, or how much I have saved...and I really don't feel like trying to do the math either...but I've done the most I could with $75 in this game, and I feel like it was all worth it. Not to mention I always support things that I like.
However, now that I have over 30 million sp and only have active omega and std active boosters left, I just have to wait for the sp events.
Links:
List of Most Important Threads
I make logistics videos!
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Rusty Shallows
912
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Posted - 2014.01.26 20:50:00 -
[23] - Quote
Johnny Guilt wrote:microtransactions , This.
Also use of Boosters isn't so much as a good deal as they are the only deal.
Lastly if you buy AUR do not count the bonus into the currency conversion. It is tantamount to a discount, if you get a half price item the value doesn't include the money not spent (i.e a cup of coffee bought for $2.50 isn't actually worth $5 just because it was on sale).
The old packs had a conversion value of 20 AUR to the penny. 20 AUR = $0.01 (US Dollar).
So back to the beginning about Boosters being the only deal with the death of BPOs. Yes it sucks. Boosters are best bought during major sales like during last years Fanfest. Even then the 30 day Omega Passive was expensive at $18. Anyone who bought them earlier this year for over $30 are either rich or completely insane in the membrane.
But seriously what else are people going to do? The Penny Arcade gets expensive quick.
Here, have some candy and a Like. :-)
Forums > Game
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Clone D
Grundstein Automation
90
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Posted - 2014.01.26 20:59:00 -
[24] - Quote
Lt Royal wrote:... a lot of us (lazy) people use the 30 day boosters which are cheaper.
Can you verify that it is cheaper? My numbers don't show that.
I haven't calculated the coefficient if you get the 30 day booster as part of a deal, but if you purchase an active 30-day booster, then the cost is $12.44 per 450,000 SP; that is $27.65 per 1 million SP. If you can cap out in 3 days each week, then the Active 3-day booster is cheaper at $1.54 per 90,000 which is $17.28 per 1 million SP.
Grundstein Automation
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Reav Hannari
Red Rock Outriders
2838
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Posted - 2014.01.26 21:09:00 -
[25] - Quote
I look at it another way. DUST is my primary game right now. I'm averaging $20 per month and I play every day for at least an hour and generally for several. Even if I only average one hour per day my entertainment is costing me about $0.66 per hour and probably far cheaper with the actual amount of time I play.
I don't care how much this is costing per SP, dropsuit, dropship or whatever. Those numbers are irrelevant. This is about the cheapest form of entertainment per hour there is and I don't even have to spend anything if I don't want to.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Clone D
Grundstein Automation
90
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Posted - 2014.01.26 21:10:00 -
[26] - Quote
Ripley Riley wrote:No matter what way you frame this Clone D, you aren't going to be able to straight-up purchase SP with money.
Hi Rip! Yes, I understand that. I'm trying to understand the community; how people justify spending so much for marginal benefits. I suppose I'm trying to figure out the psychology of this niche of gamers.
I am deeply interested in the answers to these questions:
What drives anyone to pay for a free game?
What is so great about this game that is causing people to devote their lives to it?
The only answer that I have derived so far is that some people want power; to gain a foothold in the social hierarchy.
Does anyone else have any thoughts on this?
Grundstein Automation
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Zahle Undt
Bullet Cluster Legacy Rising
617
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Posted - 2014.01.26 21:15:00 -
[27] - Quote
RKKR wrote:Maybe that person likes to support CCP by giving away his money and getting a small advantage too, Maybe that person just has money to burn, Maybe they just spend money without thinking, Maybe that person just wants to boast to have the most SP, Maybe...
Who knows.
You can have the DUST514 experience without paying any money, so I wouldn't break your head over it. Maybe, like me, they get rewards points for buying smokes, sodas, gas, etc..and those points van be turned into PSN cards. Thus I have "bought" an elite pack, veteran pack, and a bummer of Merc packs. Anyway I find boosters a better way to spend aurum than gear. Gear you use and lose the SP you get from boosters is forever
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Reav Hannari
Red Rock Outriders
2838
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Posted - 2014.01.26 21:23:00 -
[28] - Quote
Clone D wrote:What drives anyone to pay for a free game?
The company is offering the game for free but is hoping we'll pay for optional services. I believe in paying for things that I use and especially for those things that I enjoy. All the designers, artists, programmers and other personnel need to eat and have a roof over their heads too. I can afford to give them money so I do. In return I hope they run a profitable business and that all of us are happy to have the game in our lives.
I also realize that the more money that CCP makes the more they'll put into the game.
Those that don't pay for the game are just well programmed AI for me to interact with.
Clone D wrote:What is so great about this game that is causing people to devote their lives to it?
I enjoy the FPS but I also enjoy the planning and analysis of skills and fits. I enjoy the whole New Eden IP. I enjoy the community and that the developers are part of it.
Clone D wrote:The only answer that I have derived so far is that people want power; to gain a foothold in the social hierarchy.
I don't care about power or standing. I run solo most of the time but will team up sometimes when friends are around.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Clone D
Grundstein Automation
90
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Posted - 2014.01.26 21:56:00 -
[29] - Quote
Reav Hannari wrote:I don't care about power or standing. I run solo most of the time but will team up sometimes when friends are around.
Reav Hannari, thanks for your awesome feedback.
Regarding your statement above, I too value my independence on the field, although I interpret this as being directly related to the power struggle. It's essentially saying, "I'm so strong and capable that I don't need anyone else." It is certainly a trait of alpha behavior.
So when I refer to the social hierarchy, it's not just about point standings, corporations and so forth. I see it as how we relate to society, even in the absence of interaction.
Peace
Grundstein Automation
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
747
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Posted - 2014.01.26 21:59:00 -
[30] - Quote
Nope, too much pay to win...
Assassination is my thing.
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Clone D
Grundstein Automation
90
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Posted - 2014.01.26 22:01:00 -
[31] - Quote
Smooth Assassin wrote:Nope, too much pay to win...
Smooth Assassin, what are you referencing? Are you saying that buying boosters is pay to win?
Grundstein Automation
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knight of 6
SVER True Blood Public Disorder.
1243
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Posted - 2014.01.26 22:35:00 -
[32] - Quote
just out of curiosity... *opens up calculator*...
my toon is worth $ 242 USD.
surprisingly, this doesn't make me happy, in fact, quite the opposite. **** man, what am I doing with my life that I have a video game character worth 240 bucks?
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1309
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Posted - 2014.01.26 23:01:00 -
[33] - Quote
I don't see the problem with this. If can grind out in 6 months what without boosters would take 9 months thats 3 months less grinding. The cost for me was relatively minimal because the BPOs I got from the packs with the Aurum also cut down on grinding for ISK. They've also reduced the price of boosters so for about 90 dollars over 6 months one could save 3 months worth of grinding without paying. Yes you'd still need to grind of AFK approximately 10 hours a week to maximize but if you're going to spend your life doing something you might as well invest in it and make the most of it. BTW $90 over 6 months isn't a lot if you have a job.
I also don't mind paying because even with the rewards for the cost being minimal it keeps this game from being pay to win, and I don't mind paying to keep devs at their desks.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
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Ceerix MKII
FREE AGENTS LP
43
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Posted - 2014.01.26 23:21:00 -
[34] - Quote
Clone D wrote:
What drives anyone to pay for a free game?
What is so great about this game that is causing people to devote their lives to it?
1. I figure a new game will cost around $60. If its only single player, then I would get from 30-40 hours of play before I get bored. So spending some money on "Free" game that I enjoy playing, helps support its staff and keeps some new content coming to me.
2. I wouldn't "devote" my life to it. But for a video game its entertaining in its game play right now. |
Jadek Menaheim
Xer Cloud Consortium
1842
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Posted - 2014.01.26 23:33:00 -
[35] - Quote
Boosters still require a time investment which in my mind is a healthy barrier to allowing rich players to 'instantly' jump ahead if they wanted to.
McDonell Miller Explains the Dust Challenge Lottery Protocol
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manboar thunder fist
SAM-MIK
25
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Posted - 2014.01.26 23:41:00 -
[36] - Quote
Well it is interesting to hear how people with passive boosters have accrued double the sp I have while playing the same time. I always cap out and login daily too
1.8 will shoot my amarr logi in the face with an ion pistol then bury it under a caldari heavy.
No, not alive thankfully
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bamboo x
Eternal Beings Proficiency V.
50
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Posted - 2014.01.26 23:42:00 -
[37] - Quote
Video game developers need money to compete with Nintendo (the company that started the video gaming industry and put Atari and Sega out of business)
/thread |
Ripley Riley
369
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Posted - 2014.01.26 23:52:00 -
[38] - Quote
Clone D wrote:What drives anyone to pay for a free game? CCP made a decent game here. I see a lot of potential and I'm willing to toss them $10 a month so they can keep developing it. The SP is just a nice bonus. Oh, and $10 - $20 a month is cheaper than buying a new $60 game a month.
Clone D wrote:What is so great about this game that is causing people to devote their lives to it? Never devoted my life to a game so I wouldn't know how to answer this one.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Reav Hannari
Red Rock Outriders
2843
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Posted - 2014.01.27 00:11:00 -
[39] - Quote
Clone D wrote:Reav Hannari wrote:I don't care about power or standing. I run solo most of the time but will team up sometimes when friends are around. Reav Hannari, thanks for your awesome feedback. Regarding your statement above, I too value my independence on the field, although I interpret this as being directly related to the power struggle. It's essentially saying, "I'm so strong and capable that I don't need anyone else." It is certainly a trait of alpha behavior. So when I refer to the social hierarchy, it's not just about point standings, corporations and so forth. I see it as how we relate to society, even in the absence of interaction. Peace
Haha, awesome. I never realized that if I'm a lone wolf I am the Alpha wolf (of my pack of one)!
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Izlare Lenix
FREE AGENTS LP
112
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Posted - 2014.01.27 00:20:00 -
[40] - Quote
I never bought a booster until the last triple SP event. The gains I noticed from that event were worth the money. Then about a month ago CCP had a half off sale on 30 day active and 30 day passive boosters. I bought six of each. Once I use these up I highly doubt I will ever buy a booster again as I will almost have 25 mil SP at that point.
Boosters are nice for new players but do loose their appeal the more SP you get. |
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Sextus Hardcock
0uter.Heaven Ishuk-Raata Enforcement Directive
219
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Posted - 2014.01.27 00:48:00 -
[41] - Quote
The cost of the boosters is relative to how much a person makes. to some people $20 a month isn't a big deal, and can make up SP for the time they didn't have (since they have a job, perhaps a family etc)
if $20 a month for a leisure activity is a big deal, you just might have the time to grind out 150% of your weekly cap.
I am the sixth son
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1310
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Posted - 2014.01.27 02:45:00 -
[42] - Quote
I have have 5 months worth of passive and active boosters and by the time I run out I'll likely have around 45-50 mil SP and likely won't need anymore to catch up. I've been pretty smart about where I've spent it.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
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Azri Sarum
BurgezzE.T.F Public Disorder.
277
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Posted - 2014.01.27 03:04:00 -
[43] - Quote
Clone D wrote: What drives anyone to pay for a free game?
This question (and to an extent, those asking it) have always fascinated and puzzled me. I would argue a more interesting question is why would anyone choose 'not' to pay for a game. Ignoring the 'free' part of the free to play name for a moment, a free to play game is just like any other. It takes time, hours, resources to build, and is built to be profitable. People never quibble over paying for a non free to play game, even when they have microtransactions, and yet when a game is labeled as 'free to play' the question you asked suddenly comes up.
For me, there are a number of reasons why I buy items in FTP games. In DUST's case its the convenience of trying things I don't have the skill for. If I like them, i now know where to spend my 'harder to get' skill points. In other games there have been other convenience items that have been worth it, bank slots in path of exile for example. In others some really well done skins or costumes have been worth it, to customize my character.
There is also the desire to compensate a developer for their work. I enjoy DUST, and have put a good number of hours into it. I have used their servers and their bandwidth, I have no qualms about actually paying for these services. What I do find odd though is that players would not want to compensate a game for these things. They clearly enjoy it since they are playing it, and yet paying for it becomes this awkward issue?
As to one of your comments / questions about the price of these items, its mostly an artefact of the free to play model. With FTP games they realize that by going FTP they get a ton of players, but only small subset will be willing to pay for the game. That subset has to essentially pay for all of those who are unwilling or unable to pay for the game, and so the prices are set to accomplish that.
Clone D wrote: What is so great about this game that is causing people to devote their lives to it?
For me, the largest part is the New Eden universe. Its delightfully interesting, and deep if you choose to read the games backstory. It also never ceases to intrigue me, even when I would take breaks from playing EVE, i never stopped observing it.
It also can have a bit more impact than other games. Its sandbox nature means that actions have consequences. For example, if you get killed in say, COD, no big deal, you lost nothing, just respawn and carry on. Now same situation, but in DUST. You get killed, and now all of a sudden something was taken from you. The ***** who killed you cost you 100k or whatever. Because you can actually lose things, you care more about them.
You also bring your emotions more into the game. I know i have had moments in dust when certain players have just made me livid, far more than any other game has been able to do. Im talking controller breaking, burning a million isk just to kill that one guy sorts of mad. On the other side, the triumphs you can have, they just feel that much sweeter. You've all felt it, taking down that stupid proto heavy camping an objective with a starter suit and a remote explosive.
Hope that gives some insight on your questions.
EVE - Victor Maximus
DUST - Azri Sarum
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1488
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Posted - 2014.01.27 03:19:00 -
[44] - Quote
+1 OP. Valuable community service imo.
There's a personality conflict between the AUR store and the game that's jarring. I find it immersion breaking to go to the AUR store. All those 'package deals' remind me of the big telecom companies. Definitely an area where the player experience can be improved.
Given how quickly new peeps are leaving DUST(i.e. while still in the academy), it might be that a visit to the AUR store is a part of that decision to not invest in the game. I'd love to see the data and look for the correlation.
I support SP rollover.
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Clone D
Grundstein Automation
98
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Posted - 2014.01.27 03:43:00 -
[45] - Quote
Azri Sarum wrote:Hope that gives some insight on your questions.
Bravo. Most well-stated answer I've heard!
I can certainly appreciate your insight. I suppose I come from a generation where games were purchased once and owned. If you picked up new equipment, then it was yours to keep.
I don't agree with the microtransaction model, or the time-sink model. I do want to pay CCP for their terrifically fun game, but they are honestly not selling me what I want which is BPO gear and SP. I do have a few hours to spend on this game during the week, but not enough to make it a lifestyle.
I would like access to the deeper parts of the game (skills) without having to sit in front of the TV for hundreds of hours, for months on end, so my solution is to simply sign in once or twice a month and let SP accumulate.
It's sad that I have to resort to the waiting game when I would gladly pay good money to improve my character, but not $118 to max out a single skill set, like Assault Rifle. Is that reasonable? Not to mention the amount of time that passes during character development.
I would happily pay $60 to develop my character to a mature level and skip all of the mindless battles between now and then. But the current pricing models are outrageous in my opinion.
The risk of losing something is a critical part of the emotional content of the game, but I've found a sense of learned helplessness, that losing a clone is inevitable due to the random nature of unforeseen death.
So I have developed a line of dirt-cheap suits that are exceedingly effective.
I can play a palpable game with minimal loss for free and have loads of laughable moments. Sweet.
Thank you for your respectful reply and I wish you the best
Grundstein Automation
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demonkiller 12
G.L.O.R.Y Public Disorder.
371
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Posted - 2014.01.27 03:48:00 -
[46] - Quote
Clone D wrote:For those of you who may not have performed any dollar to SP conversions, this info may interest you:
The cheapest AUR is the "200,000 Aurum Plus 25,000 Aurum Bonus". That's .000444 USD per AUR.
The most effective Booster is the Active 3-day Booster if you cap out. It costs, 3500 AUR or 1.5554 USD.
If you cap out exactly, then you get 90,000 SP for $1.56
Let's translate that into how much skills will cost you in USD, since that's what purchasing boosters is really all about:
Skill Rank = Total SP to LVL 5 = Cost in USD
(x1) = 310,920 SP = $5.37 (x2) = 621,840 SP = $10.75 (x3) = 932,760 SP = $16.12 (x4) = 1,243,680 SP = $21.49 (x5) = 1,554,600 SP = $26.87 (x6) = 1,865,520 SP = $32.24 (x7) = 2,176,440 SP = $37.61 (x8) = 2,487,360 SP = $42.99
So, if you paid for ALL Assault Rifle Skills entirely with Booster money alone:
Assault Rifle Operation (x2) .................................................... $10.75 Assault Rifle Proficiency (x5) .................................................. $26.87 Assault Rifle Ammo Capacity (x3) .......................................... $16.12 Assault Rifle Rapid Reload (x3) .............................................. $16.12 Assault Rifle Sharpshooter (x3) .............................................. $16.12 Assault Rifle Fitting Optimization (x6) ..................................... $32.24
Total ......................................................................................... $118.22
I am interested in why people think that paying for boosters is a good deal.
Not to mention that it takes a lot of time to grind these out to hit caps.
Passive skill points have a terrible yield in comparison to active skill points. Using a passive 7-day booster yields 84,000 skill points for $3.11, nearly double the cost of active boosters.
Does anyone else think that the cost is completely ludicrous? or youre smart/good you buy 30day boosters when theyre on sale and you play enough to make 4+mil SP a month, get it?
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I-Shayz-I
I-----I
2084
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Posted - 2014.01.27 04:28:00 -
[47] - Quote
Sextus Hardcock wrote:The cost of the boosters is relative to how much a person makes. to some people $20 a month isn't a big deal, and can make up SP for the time they didn't have (since they have a job, perhaps a family etc)
if $20 a month for a leisure activity is a big deal, you just might have the time to grind out 150% of your weekly cap.
Yeah, I take home about $4-600 every month that just sits there in the bank. I don't have a lot of expenses, I live very cheap, and I live in a nice apartment in one of the most cost effective parts of the United States...not to mention working only 3 days a week, 30 hours, for about $21-24/hr depending on tips that day.
I could probably afford to spend more money on this game, but now that I've hit 30 million sp, I'd rather just wait it out.
Omega boosters though...normal cap is 180k, on a 3x week it bumps up to 540k...omega active booster gives you an extra 540k for 18k aurum. The normal 3-day active booster gives you 90k... BUT, 2 well timed 3 day boosters can extend your omega booster to 3 weeks.
So, you're getting 540 + 180 + 180...or 900k sp for 18 + 2.5 + 2.5 (using the sale price for active boosters)...or 23k aur.
900/23 = 39.130...so 39,130 sp per 1k aur 540/18 = 30.0...so 30k sp per 1k aur 90/2.5 = 3.6...so 36k sp per 1k aur 90/3.5 = 25.714...so 25,714 sp per 1k aur (Original example)
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Iron Wolf Saber
Den of Swords
12649
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Posted - 2014.01.27 05:10:00 -
[48] - Quote
My eve character is about 6 grand I think...
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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