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Clone D
Grundstein Automation
87
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Posted - 2014.01.26 18:56:00 -
[1] - Quote
For those of you who may not have performed any dollar to SP conversions, this info may interest you:
The cheapest AUR is the "200,000 Aurum Plus 25,000 Aurum Bonus". That's .000444 USD per AUR.
The most effective Booster is the Active 3-day Booster if you cap out. It costs, 3500 AUR or 1.5554 USD.
If you cap out exactly, then you get 90,000 SP for $1.56
Let's translate that into how much skills will cost you in USD, since that's what purchasing boosters is really all about:
Skill Rank = Total SP to LVL 5 = Cost in USD
(x1) = 310,920 SP = $5.37 (x2) = 621,840 SP = $10.75 (x3) = 932,760 SP = $16.12 (x4) = 1,243,680 SP = $21.49 (x5) = 1,554,600 SP = $26.87 (x6) = 1,865,520 SP = $32.24 (x7) = 2,176,440 SP = $37.61 (x8) = 2,487,360 SP = $42.99
So, if you paid for ALL Assault Rifle Skills entirely with Booster money alone:
Assault Rifle Operation (x2) .................................................... $10.75 Assault Rifle Proficiency (x5) .................................................. $26.87 Assault Rifle Ammo Capacity (x3) .......................................... $16.12 Assault Rifle Rapid Reload (x3) .............................................. $16.12 Assault Rifle Sharpshooter (x3) .............................................. $16.12 Assault Rifle Fitting Optimization (x6) ..................................... $32.24
Total ......................................................................................... $118.22
I am interested in why people think that paying for boosters is a good deal.
Not to mention that it takes a lot of time to grind these out to hit caps.
Passive skill points have a terrible yield in comparison to active skill points. Using a passive 7-day booster yields 84,000 skill points for $3.11, nearly double the cost of active boosters.
Does anyone else think that the cost is completely ludicrous?
Grundstein Automation
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Clone D
Grundstein Automation
88
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Posted - 2014.01.26 19:30:00 -
[2] - Quote
Dovallis Martan JenusKoll wrote:It's not required for progression. They are optional results you know.
I understand. I have read several posts by die hard players who swear by boosters and I was wondering what makes them tick.
Assuming a merc earns 60 mil SP over a career, if 20 mil of those were earned by boosters, that would be about $350 at the most efficient exchange rate.
I'd hate to know how much money could be wasted at an inefficient rate. I estimate as much as $700.
Grundstein Automation
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Clone D
Grundstein Automation
88
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Posted - 2014.01.26 19:40:00 -
[3] - Quote
RKKR wrote:Then don't buy it if you think it's it's not worth your money...
Here is what I would like to see from you: time spent to get that SP with & without boosters. How much money can you make in that time?
I have performed those calculations. That is why I will never spend a dime on boosters or microtransactions. I made a post called "I'd pay 5 bucks for 1 million skill points" that was very unpopular as a result.
I wonder if people think about value.
Grundstein Automation
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Clone D
Grundstein Automation
88
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Posted - 2014.01.26 19:43:00 -
[4] - Quote
Aero Yassavi wrote:You don't just get these SP instantly when you buy the boosters. The fully maxed out assault rifle example you gave, that would require 76 3-day boosters. Good luck capping out in three days for the next 76 weeks without getting burned out and hating your life.
Exactly!
I made an argument about the time + money cost of boosters here:
https://forums.dust514.com/default.aspx?g=posts&t=134874
Grundstein Automation
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Clone D
Grundstein Automation
88
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Posted - 2014.01.26 19:48:00 -
[5] - Quote
RKKR wrote:Clone D wrote:I wonder if people think about value. I guess you solved it for yourself, people give value to their money/time themselves. Value? What value does playing videogames actually give?
Yes, but the key word here is think, not habitually feed the monkey.
Grundstein Automation
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Clone D
Grundstein Automation
88
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Posted - 2014.01.26 20:14:00 -
[6] - Quote
RKKR wrote:
There is nothing wrong with both persons.
It's all economics: if it really is too expensive then people would not buy them and CCP would probably lower the price.
It seems you don't belong to that specific target-group so what? You are not forced to buy anything.
The problem is that when there are many people getting suckered into paying high prices, then the pricing approvers are justified to charge exorbitant amounts. My question is basically, why are so many people willing to pay this amount? I suppose it is a deep marketing question.
Your answer reflects a knowledge of market forces, so you should be familiar with what happens in the case of monopolies.
While there are other games in the genre, there is only one Dust 514 that offers this particular experience, hence the players are monopolized by CCP.
Grundstein Automation
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Clone D
Grundstein Automation
90
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Posted - 2014.01.26 20:59:00 -
[7] - Quote
Lt Royal wrote:... a lot of us (lazy) people use the 30 day boosters which are cheaper.
Can you verify that it is cheaper? My numbers don't show that.
I haven't calculated the coefficient if you get the 30 day booster as part of a deal, but if you purchase an active 30-day booster, then the cost is $12.44 per 450,000 SP; that is $27.65 per 1 million SP. If you can cap out in 3 days each week, then the Active 3-day booster is cheaper at $1.54 per 90,000 which is $17.28 per 1 million SP.
Grundstein Automation
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Clone D
Grundstein Automation
90
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Posted - 2014.01.26 21:10:00 -
[8] - Quote
Ripley Riley wrote:No matter what way you frame this Clone D, you aren't going to be able to straight-up purchase SP with money.
Hi Rip! Yes, I understand that. I'm trying to understand the community; how people justify spending so much for marginal benefits. I suppose I'm trying to figure out the psychology of this niche of gamers.
I am deeply interested in the answers to these questions:
What drives anyone to pay for a free game?
What is so great about this game that is causing people to devote their lives to it?
The only answer that I have derived so far is that some people want power; to gain a foothold in the social hierarchy.
Does anyone else have any thoughts on this?
Grundstein Automation
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Clone D
Grundstein Automation
90
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Posted - 2014.01.26 21:56:00 -
[9] - Quote
Reav Hannari wrote:I don't care about power or standing. I run solo most of the time but will team up sometimes when friends are around.
Reav Hannari, thanks for your awesome feedback.
Regarding your statement above, I too value my independence on the field, although I interpret this as being directly related to the power struggle. It's essentially saying, "I'm so strong and capable that I don't need anyone else." It is certainly a trait of alpha behavior.
So when I refer to the social hierarchy, it's not just about point standings, corporations and so forth. I see it as how we relate to society, even in the absence of interaction.
Peace
Grundstein Automation
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Clone D
Grundstein Automation
90
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Posted - 2014.01.26 22:01:00 -
[10] - Quote
Smooth Assassin wrote:Nope, too much pay to win...
Smooth Assassin, what are you referencing? Are you saying that buying boosters is pay to win?
Grundstein Automation
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Clone D
Grundstein Automation
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Posted - 2014.01.27 03:43:00 -
[11] - Quote
Azri Sarum wrote:Hope that gives some insight on your questions.
Bravo. Most well-stated answer I've heard!
I can certainly appreciate your insight. I suppose I come from a generation where games were purchased once and owned. If you picked up new equipment, then it was yours to keep.
I don't agree with the microtransaction model, or the time-sink model. I do want to pay CCP for their terrifically fun game, but they are honestly not selling me what I want which is BPO gear and SP. I do have a few hours to spend on this game during the week, but not enough to make it a lifestyle.
I would like access to the deeper parts of the game (skills) without having to sit in front of the TV for hundreds of hours, for months on end, so my solution is to simply sign in once or twice a month and let SP accumulate.
It's sad that I have to resort to the waiting game when I would gladly pay good money to improve my character, but not $118 to max out a single skill set, like Assault Rifle. Is that reasonable? Not to mention the amount of time that passes during character development.
I would happily pay $60 to develop my character to a mature level and skip all of the mindless battles between now and then. But the current pricing models are outrageous in my opinion.
The risk of losing something is a critical part of the emotional content of the game, but I've found a sense of learned helplessness, that losing a clone is inevitable due to the random nature of unforeseen death.
So I have developed a line of dirt-cheap suits that are exceedingly effective.
I can play a palpable game with minimal loss for free and have loads of laughable moments. Sweet.
Thank you for your respectful reply and I wish you the best
Grundstein Automation
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