Second Cerberus
Tested In Production
66
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Posted - 2014.01.26 19:32:00 -
[1] - Quote
Clone D wrote:For those of you who may not have performed any dollar to SP conversions, this info may interest you:
The cheapest AUR is the "200,000 Aurum Plus 25,000 Aurum Bonus". That's .000444 USD per AUR.
The most effective Booster is the Active 3-day Booster if you cap out. It costs, 3500 AUR or 1.5554 USD.
If you cap out exactly, then you get 90,000 SP for $1.56
Let's translate that into how much skills will cost you in USD, since that's what purchasing boosters is really all about:
Skill Rank = Total SP to LVL 5 = Cost in USD
(x1) = 310,920 SP = $5.37 (x2) = 621,840 SP = $10.75 (x3) = 932,760 SP = $16.12 (x4) = 1,243,680 SP = $21.49 (x5) = 1,554,600 SP = $26.87 (x6) = 1,865,520 SP = $32.24 (x7) = 2,176,440 SP = $37.61 (x8) = 2,487,360 SP = $42.99
So, if you paid for ALL Assault Rifle Skills entirely with Booster money alone:
Assault Rifle Operation (x2) .................................................... $10.75 Assault Rifle Proficiency (x5) .................................................. $26.87 Assault Rifle Ammo Capacity (x3) .......................................... $16.12 Assault Rifle Rapid Reload (x3) .............................................. $16.12 Assault Rifle Sharpshooter (x3) .............................................. $16.12 Assault Rifle Fitting Optimization (x6) ..................................... $32.24
Total ......................................................................................... $118.22
I am interested in why people think that paying for boosters is a good deal.
Not to mention that it takes a lot of time to grind these out to hit caps.
Passive skill points have a terrible yield in comparison to active skill points. Using a passive 7-day booster yields 84,000 skill points for $3.11, nearly double the cost of active boosters.
Does anyone else think that the cost is completely ludicrous?
The value in passive boosters is that you accrue points without investing in-game time. So you understand you trade additional SP for less time grinding. So passive should yield much less than actives if you are also getting your time back.
Also, wouldn't this suggest that the game is NOT PTW since a significant investment > $100 results in a relatively small, short-term advantage?
"I don't always test my code, but when I do, I do it in production." - CCP
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