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Clone D
Grundstein Automation
90
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Posted - 2014.01.26 22:01:00 -
[31] - Quote
Smooth Assassin wrote:Nope, too much pay to win...
Smooth Assassin, what are you referencing? Are you saying that buying boosters is pay to win?
Grundstein Automation
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knight of 6
SVER True Blood Public Disorder.
1243
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Posted - 2014.01.26 22:35:00 -
[32] - Quote
just out of curiosity... *opens up calculator*...
my toon is worth $ 242 USD.
surprisingly, this doesn't make me happy, in fact, quite the opposite. **** man, what am I doing with my life that I have a video game character worth 240 bucks?
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1309
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Posted - 2014.01.26 23:01:00 -
[33] - Quote
I don't see the problem with this. If can grind out in 6 months what without boosters would take 9 months thats 3 months less grinding. The cost for me was relatively minimal because the BPOs I got from the packs with the Aurum also cut down on grinding for ISK. They've also reduced the price of boosters so for about 90 dollars over 6 months one could save 3 months worth of grinding without paying. Yes you'd still need to grind of AFK approximately 10 hours a week to maximize but if you're going to spend your life doing something you might as well invest in it and make the most of it. BTW $90 over 6 months isn't a lot if you have a job.
I also don't mind paying because even with the rewards for the cost being minimal it keeps this game from being pay to win, and I don't mind paying to keep devs at their desks.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
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Ceerix MKII
FREE AGENTS LP
43
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Posted - 2014.01.26 23:21:00 -
[34] - Quote
Clone D wrote:
What drives anyone to pay for a free game?
What is so great about this game that is causing people to devote their lives to it?
1. I figure a new game will cost around $60. If its only single player, then I would get from 30-40 hours of play before I get bored. So spending some money on "Free" game that I enjoy playing, helps support its staff and keeps some new content coming to me.
2. I wouldn't "devote" my life to it. But for a video game its entertaining in its game play right now. |
Jadek Menaheim
Xer Cloud Consortium
1842
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Posted - 2014.01.26 23:33:00 -
[35] - Quote
Boosters still require a time investment which in my mind is a healthy barrier to allowing rich players to 'instantly' jump ahead if they wanted to.
McDonell Miller Explains the Dust Challenge Lottery Protocol
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manboar thunder fist
SAM-MIK
25
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Posted - 2014.01.26 23:41:00 -
[36] - Quote
Well it is interesting to hear how people with passive boosters have accrued double the sp I have while playing the same time. I always cap out and login daily too
1.8 will shoot my amarr logi in the face with an ion pistol then bury it under a caldari heavy.
No, not alive thankfully
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bamboo x
Eternal Beings Proficiency V.
50
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Posted - 2014.01.26 23:42:00 -
[37] - Quote
Video game developers need money to compete with Nintendo (the company that started the video gaming industry and put Atari and Sega out of business)
/thread |
Ripley Riley
369
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Posted - 2014.01.26 23:52:00 -
[38] - Quote
Clone D wrote:What drives anyone to pay for a free game? CCP made a decent game here. I see a lot of potential and I'm willing to toss them $10 a month so they can keep developing it. The SP is just a nice bonus. Oh, and $10 - $20 a month is cheaper than buying a new $60 game a month.
Clone D wrote:What is so great about this game that is causing people to devote their lives to it? Never devoted my life to a game so I wouldn't know how to answer this one.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Reav Hannari
Red Rock Outriders
2843
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Posted - 2014.01.27 00:11:00 -
[39] - Quote
Clone D wrote:Reav Hannari wrote:I don't care about power or standing. I run solo most of the time but will team up sometimes when friends are around. Reav Hannari, thanks for your awesome feedback. Regarding your statement above, I too value my independence on the field, although I interpret this as being directly related to the power struggle. It's essentially saying, "I'm so strong and capable that I don't need anyone else." It is certainly a trait of alpha behavior. So when I refer to the social hierarchy, it's not just about point standings, corporations and so forth. I see it as how we relate to society, even in the absence of interaction. Peace
Haha, awesome. I never realized that if I'm a lone wolf I am the Alpha wolf (of my pack of one)!
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Izlare Lenix
FREE AGENTS LP
112
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Posted - 2014.01.27 00:20:00 -
[40] - Quote
I never bought a booster until the last triple SP event. The gains I noticed from that event were worth the money. Then about a month ago CCP had a half off sale on 30 day active and 30 day passive boosters. I bought six of each. Once I use these up I highly doubt I will ever buy a booster again as I will almost have 25 mil SP at that point.
Boosters are nice for new players but do loose their appeal the more SP you get. |
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Sextus Hardcock
0uter.Heaven Ishuk-Raata Enforcement Directive
219
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Posted - 2014.01.27 00:48:00 -
[41] - Quote
The cost of the boosters is relative to how much a person makes. to some people $20 a month isn't a big deal, and can make up SP for the time they didn't have (since they have a job, perhaps a family etc)
if $20 a month for a leisure activity is a big deal, you just might have the time to grind out 150% of your weekly cap.
I am the sixth son
Chrome Vet
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1310
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Posted - 2014.01.27 02:45:00 -
[42] - Quote
I have have 5 months worth of passive and active boosters and by the time I run out I'll likely have around 45-50 mil SP and likely won't need anymore to catch up. I've been pretty smart about where I've spent it.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
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Azri Sarum
BurgezzE.T.F Public Disorder.
277
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Posted - 2014.01.27 03:04:00 -
[43] - Quote
Clone D wrote: What drives anyone to pay for a free game?
This question (and to an extent, those asking it) have always fascinated and puzzled me. I would argue a more interesting question is why would anyone choose 'not' to pay for a game. Ignoring the 'free' part of the free to play name for a moment, a free to play game is just like any other. It takes time, hours, resources to build, and is built to be profitable. People never quibble over paying for a non free to play game, even when they have microtransactions, and yet when a game is labeled as 'free to play' the question you asked suddenly comes up.
For me, there are a number of reasons why I buy items in FTP games. In DUST's case its the convenience of trying things I don't have the skill for. If I like them, i now know where to spend my 'harder to get' skill points. In other games there have been other convenience items that have been worth it, bank slots in path of exile for example. In others some really well done skins or costumes have been worth it, to customize my character.
There is also the desire to compensate a developer for their work. I enjoy DUST, and have put a good number of hours into it. I have used their servers and their bandwidth, I have no qualms about actually paying for these services. What I do find odd though is that players would not want to compensate a game for these things. They clearly enjoy it since they are playing it, and yet paying for it becomes this awkward issue?
As to one of your comments / questions about the price of these items, its mostly an artefact of the free to play model. With FTP games they realize that by going FTP they get a ton of players, but only small subset will be willing to pay for the game. That subset has to essentially pay for all of those who are unwilling or unable to pay for the game, and so the prices are set to accomplish that.
Clone D wrote: What is so great about this game that is causing people to devote their lives to it?
For me, the largest part is the New Eden universe. Its delightfully interesting, and deep if you choose to read the games backstory. It also never ceases to intrigue me, even when I would take breaks from playing EVE, i never stopped observing it.
It also can have a bit more impact than other games. Its sandbox nature means that actions have consequences. For example, if you get killed in say, COD, no big deal, you lost nothing, just respawn and carry on. Now same situation, but in DUST. You get killed, and now all of a sudden something was taken from you. The ***** who killed you cost you 100k or whatever. Because you can actually lose things, you care more about them.
You also bring your emotions more into the game. I know i have had moments in dust when certain players have just made me livid, far more than any other game has been able to do. Im talking controller breaking, burning a million isk just to kill that one guy sorts of mad. On the other side, the triumphs you can have, they just feel that much sweeter. You've all felt it, taking down that stupid proto heavy camping an objective with a starter suit and a remote explosive.
Hope that gives some insight on your questions.
EVE - Victor Maximus
DUST - Azri Sarum
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1488
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Posted - 2014.01.27 03:19:00 -
[44] - Quote
+1 OP. Valuable community service imo.
There's a personality conflict between the AUR store and the game that's jarring. I find it immersion breaking to go to the AUR store. All those 'package deals' remind me of the big telecom companies. Definitely an area where the player experience can be improved.
Given how quickly new peeps are leaving DUST(i.e. while still in the academy), it might be that a visit to the AUR store is a part of that decision to not invest in the game. I'd love to see the data and look for the correlation.
I support SP rollover.
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Clone D
Grundstein Automation
98
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Posted - 2014.01.27 03:43:00 -
[45] - Quote
Azri Sarum wrote:Hope that gives some insight on your questions.
Bravo. Most well-stated answer I've heard!
I can certainly appreciate your insight. I suppose I come from a generation where games were purchased once and owned. If you picked up new equipment, then it was yours to keep.
I don't agree with the microtransaction model, or the time-sink model. I do want to pay CCP for their terrifically fun game, but they are honestly not selling me what I want which is BPO gear and SP. I do have a few hours to spend on this game during the week, but not enough to make it a lifestyle.
I would like access to the deeper parts of the game (skills) without having to sit in front of the TV for hundreds of hours, for months on end, so my solution is to simply sign in once or twice a month and let SP accumulate.
It's sad that I have to resort to the waiting game when I would gladly pay good money to improve my character, but not $118 to max out a single skill set, like Assault Rifle. Is that reasonable? Not to mention the amount of time that passes during character development.
I would happily pay $60 to develop my character to a mature level and skip all of the mindless battles between now and then. But the current pricing models are outrageous in my opinion.
The risk of losing something is a critical part of the emotional content of the game, but I've found a sense of learned helplessness, that losing a clone is inevitable due to the random nature of unforeseen death.
So I have developed a line of dirt-cheap suits that are exceedingly effective.
I can play a palpable game with minimal loss for free and have loads of laughable moments. Sweet.
Thank you for your respectful reply and I wish you the best
Grundstein Automation
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demonkiller 12
G.L.O.R.Y Public Disorder.
371
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Posted - 2014.01.27 03:48:00 -
[46] - Quote
Clone D wrote:For those of you who may not have performed any dollar to SP conversions, this info may interest you:
The cheapest AUR is the "200,000 Aurum Plus 25,000 Aurum Bonus". That's .000444 USD per AUR.
The most effective Booster is the Active 3-day Booster if you cap out. It costs, 3500 AUR or 1.5554 USD.
If you cap out exactly, then you get 90,000 SP for $1.56
Let's translate that into how much skills will cost you in USD, since that's what purchasing boosters is really all about:
Skill Rank = Total SP to LVL 5 = Cost in USD
(x1) = 310,920 SP = $5.37 (x2) = 621,840 SP = $10.75 (x3) = 932,760 SP = $16.12 (x4) = 1,243,680 SP = $21.49 (x5) = 1,554,600 SP = $26.87 (x6) = 1,865,520 SP = $32.24 (x7) = 2,176,440 SP = $37.61 (x8) = 2,487,360 SP = $42.99
So, if you paid for ALL Assault Rifle Skills entirely with Booster money alone:
Assault Rifle Operation (x2) .................................................... $10.75 Assault Rifle Proficiency (x5) .................................................. $26.87 Assault Rifle Ammo Capacity (x3) .......................................... $16.12 Assault Rifle Rapid Reload (x3) .............................................. $16.12 Assault Rifle Sharpshooter (x3) .............................................. $16.12 Assault Rifle Fitting Optimization (x6) ..................................... $32.24
Total ......................................................................................... $118.22
I am interested in why people think that paying for boosters is a good deal.
Not to mention that it takes a lot of time to grind these out to hit caps.
Passive skill points have a terrible yield in comparison to active skill points. Using a passive 7-day booster yields 84,000 skill points for $3.11, nearly double the cost of active boosters.
Does anyone else think that the cost is completely ludicrous? or youre smart/good you buy 30day boosters when theyre on sale and you play enough to make 4+mil SP a month, get it?
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I-Shayz-I
I-----I
2084
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Posted - 2014.01.27 04:28:00 -
[47] - Quote
Sextus Hardcock wrote:The cost of the boosters is relative to how much a person makes. to some people $20 a month isn't a big deal, and can make up SP for the time they didn't have (since they have a job, perhaps a family etc)
if $20 a month for a leisure activity is a big deal, you just might have the time to grind out 150% of your weekly cap.
Yeah, I take home about $4-600 every month that just sits there in the bank. I don't have a lot of expenses, I live very cheap, and I live in a nice apartment in one of the most cost effective parts of the United States...not to mention working only 3 days a week, 30 hours, for about $21-24/hr depending on tips that day.
I could probably afford to spend more money on this game, but now that I've hit 30 million sp, I'd rather just wait it out.
Omega boosters though...normal cap is 180k, on a 3x week it bumps up to 540k...omega active booster gives you an extra 540k for 18k aurum. The normal 3-day active booster gives you 90k... BUT, 2 well timed 3 day boosters can extend your omega booster to 3 weeks.
So, you're getting 540 + 180 + 180...or 900k sp for 18 + 2.5 + 2.5 (using the sale price for active boosters)...or 23k aur.
900/23 = 39.130...so 39,130 sp per 1k aur 540/18 = 30.0...so 30k sp per 1k aur 90/2.5 = 3.6...so 36k sp per 1k aur 90/3.5 = 25.714...so 25,714 sp per 1k aur (Original example)
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Iron Wolf Saber
Den of Swords
12649
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Posted - 2014.01.27 05:10:00 -
[48] - Quote
My eve character is about 6 grand I think...
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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