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Orin the Freak
The Solecism of Limitation
689
|
Posted - 2014.01.24 19:27:00 -
[1] - Quote
My complaint about what I've seen so far from 1.8 stats (yes, I know they are "flexible", thats why I'm posting this) are that Gallente and Caldari are getting the royal treatment, and Minmatar and (to a lesser extent) Amarr are getting shat on.
Allow me to elaborate a bit.
Gallente is getting the old (current) passive armor rep for every suit.
G Heavies get the most popular resistances (Rail Rifles, anything Minmatar), and they are going to have 4 lows, which are easily the most versatile slot in the game!
G Scouts have 3 passive armor reps, and the lowest scan profile amongst scout suits, which is a HUGE deal.
G logis, if the rumors are to be believed, are getting enhanced scanning abilities, to pick up anything BUT G-scouts, or highly-gimped other scouts (due to having to use multiple complex dampeners)
Caldari have that ridiculous heavy with the 1 second shield charge delay!
Now... Minmatar Heavy gets resistances to all the scrambler rifle spam, and blaster rifles, of which you might see one or two per game. Not to mention, the negligible 20 point speed increase, which is paid for by about 90 less EHP, and will be completely negated when you consider Gallente's 4 lows for KinCats/armor mods. Minmatar at proto level get 3/2 H/L which is a serious disadvantage.
Then theres the Minmatar scout, which is inferior in almost every way to the Gallente. Something just screams unfair about all this Gallente love. Personally, I feel the current bonuses are good enough. Why take away logi's passive armor rep, and give it to ONLY the Gallente, but in ALL their suits?
Truthfully, if CCP were to not include the scan profile bonuses to gallente, OR, make that the scout bonus, instead of, or alongside the stupid cloak stuff, then I would have few complaints about the scouts.
I'd like to see some serious tweaking to the entire gallente lineup. it seems all the other races are getting relatively "situational" bonuses, like melee damage or repair tools, or nanohives, where Gallente are getting bonuses towards the most powerful piece of equipment on the field, the scanner!
Seems to me like a conspiracy! :P (but seriously, in the interest of ballance and fairness, please re-evaluate the Gallente's scanner bonuses, and the Minmatar speed to EHP ratio!) |
Atiim
Living Like Larry Schwag
3890
|
Posted - 2014.01.24 19:31:00 -
[2] - Quote
...
Next On To-Do List:
Particle Cannons
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Master Smurf
Nos Nothi
41
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Posted - 2014.01.24 19:37:00 -
[3] - Quote
Preach!!!
I would be fine reading other interpretations of the new suits but just looking at things, Gallente look to be sitting pretty.
"Shine bright like a diamond"
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Vapor Forseti
THE-TITANS
17
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Posted - 2014.01.24 19:39:00 -
[4] - Quote
Their ARs are terrible now. Might as well make up for it.
The Captain of THE-TITANS and proud Militia Pub Stomper.
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
602
|
Posted - 2014.01.24 19:42:00 -
[5] - Quote
a 1 second recharge delay for the caldari heavy?
that should be changed to 3-4. depending on how much shielding its going to have.
edit: depending on how much armor and shield recharge rate of the caldari heavy.. |
Ghost Kaisar
Titans of Phoenix Legacy Rising
2263
|
Posted - 2014.01.24 19:42:00 -
[6] - Quote
G Heavies won't have a resistance to Nova Knives.
Just sayin. A full charge swipe will seriously wound a G heavy (within around 200 eHP of life), and another quick slash will kill him.
G scouts having a 3 hp/s is nice, but in no way OP.
G Logi's will still have a hell of a time scanning scouts. My scout can run 1 complex damp, and will be almost undetectable while cloaked (exceptions being the Gal Logi Focused)
Cal Heavy needs that 1 second depleted. It's a shield heavy. Shields can't be repped, and a Cal Heavy without shields is a dead heavy. Also gives them a bit of protection from fluxes.
As for the Gal Scout being better than the M Scout (or other scouts), just remember this. They all have their own unique strengths now. They can be versatile, but overall, it is moot to compare them.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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shaman oga
Nexus Balusa Horizon
1389
|
Posted - 2014.01.24 19:45:00 -
[7] - Quote
Generally have a lot of lows helps, but it depends on your playstyle. Caldari scout will be a real pain in the ass, quick HP regen and passive scan help him. Minnie scout with the bonus on hacking are good too, they are also faster than other scouts. Heavies are more or less balanced between each other, caldari is more self sustaining, minmatar is a mobile heavy, gallente and amarr are more for point defense and they need a logi, commando.
How many class have you played?
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2264
|
Posted - 2014.01.24 19:51:00 -
[8] - Quote
CLONE117 wrote:a 1 second recharge delay for the caldari heavy?
that should be changed to 3-4. depending on how much shielding its going to have.
Here is a Cal Sentinel with 3x Complex Shields, 1x Complex Recharger, and 1x Complex Regulator.
874 Shields, 487 Armor ( 1361eHP)
44.5 hp/s Shield Recharge.
2.9s Delay. 1.09s Depleted.
It also still has 199 CPU and 53 PG leftover.
You're welcome.
This thing can take 700 points of damage, and recover from that in ~18.5s WITHOUT a Logi.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Scheneighnay McBob
Learning Coalition College
3680
|
Posted - 2014.01.24 19:52:00 -
[9] - Quote
Minmatar sentinel: resistance to shotguns and plasma cannons, which I assure you will be far more common with cloaking. Minmatar Scout: Extra knife damage is awesome, and high hacking speed is incredibly useful.
Also if you put 3 reps on a gallente scout, you are a massive dumbass.
I am your scan error.
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Orin the Freak
The Solecism of Limitation
689
|
Posted - 2014.01.24 19:56:00 -
[10] - Quote
I have played all the classes to some extent, but most fluent with logi.
At any rate, I was looking into going into a new class after 1.8 hit.
also, Ghost Kaisar, G logis will not have a hell of a time scanning scouts. Unless, said scout uses almost all his lows for complex dampeners. However, Gal scouts won't have to waste a slot on a complex dampener, OR a repper. They get both as a bonus for using Gallente suits. all the other suits will need roughly 3 damps to stop all but the best scanners. That leaves no room for any KinCats or anything else.
It's too early to declare it OP, but I can tell it's going to be the most useful scout, as all of it's bonuses are relevant in EVERY battle. Melee damage bonus is nothing if you use guns. The hack speed is nice, but you're a scout... if you stop moving for 2 seconds, you're dead. All the other scouts have bonuses that help them at all times. Minmatar is the only scout with bonuses that are situation-dependent. Why not the hack speed, and a bonus to drugs? (kincats and the like) |
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
602
|
Posted - 2014.01.24 19:57:00 -
[11] - Quote
44.5 shield recharge when the amarr heavy gets 17.
i wonder how much more hp this is with dropsuit armor and shield upgrades maxed.
it takes a round 30secs to a minute to rep 600 shields an the armarr suits. this is going to be 2x faster than that. |
Master Smurf
Nos Nothi
42
|
Posted - 2014.01.24 20:00:00 -
[12] - Quote
Where I differ from Ghost
If you arent going to HP tank your scout, A gallente scout looks great as it can fit all the good stuff and can always be at full strength without help. Given its bonuses it really is a good lone wolf imo
I dont see how you guys are downplaying the rep.
A scout is never going to be in a sustained fight. It isnt for that. It allows them to constantly recharge between engagements without having to seek rep or supply depot. Its essentially a 5th low slot.
I used to run a basic reactive sometimes and it came in handy and that was 1 hp/s. When you need to evade and jump off ledges that little can come in handy if you are already hurt. You also know you can go into each engagement fully charged.
Couple that with their dampening and range and also since Scouts get another equipment spot they may be able to forego a compact hive and get more ammo because they dont need hp
Its a great bonus to have innately.
"Shine bright like a diamond"
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Medic 1879
Forsaken Immortals Top Men.
1646
|
Posted - 2014.01.24 20:01:00 -
[13] - Quote
Gallente heavies getting a passive 1hp/s armour rep is hardly going to be game breaking.
Lead Diplomat for Forsaken Immortals.
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Orin the Freak
The Solecism of Limitation
690
|
Posted - 2014.01.24 20:01:00 -
[14] - Quote
Scheneighnay McBob wrote:Minmatar sentinel: resistance to shotguns and plasma cannons, which I assure you will be far more common with cloaking. Minmatar Scout: Extra knife damage is awesome, and high hacking speed is incredibly useful.
Also if you put 3 reps on a gallente scout, you are a massive dumbass.
I think you misunderstood about the passive armor rep. It's inherent to the suit. read the post https://forums.dust514.com/default.aspx?g=posts&t=136370&find=unread
Gallente Scouts get a passive, built in 3 armor rep. Much like how currently logi's have passive armor rep.
no modules required. |
GLOBAL RAGE
Consolidated Dust
15
|
Posted - 2014.01.24 20:02:00 -
[15] - Quote
I think Caldari are getting weaker, assault are losing 5% recharge bonus, and the adv. logi is gimped with the cpu penalty. the Cal heavy's only ranged weapon will be an RR, using an HMG will be suicide. Flux grenades will be flying and equipment ie nano's will have a 1 minute life span. |
Orin the Freak
The Solecism of Limitation
690
|
Posted - 2014.01.24 20:09:00 -
[16] - Quote
Medic 1879 wrote:Gallente heavies getting a passive 1hp/s armour rep is hardly going to be game breaking.
Then why is it there in the first place? Currently passive armor rep is for EVERY logi.
taking that away, and saying "now if you want this, you're going to have to spec into gallente" is just .. bad.
That said, I understand Gal are supposed to be the armor masters in DUST.
So I will grant them that. BUT...
Armor, AND scan proficiency? Scanners are, and will continue to be the single MOST USED equipment on the battlefield. I see maybe one knifer in every 2 to 3 games, sometimes they have a friend.
I dunno, I just think Minmatar is getting boned. particularly when it comes to scouts. Hacking speed is nice, but only if I'm hacking. completely useless in ambush, or any future mode where hacking isn't useful.
but all the other racials are useful in any mode. how is this balanced? |
Cat Merc
Ahrendee Mercenaries EoN.
5927
|
Posted - 2014.01.24 20:09:00 -
[17] - Quote
Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina.
And the only downside is slower speed. I'm sorry but I don't see how it's bad.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5927
|
Posted - 2014.01.24 20:11:00 -
[18] - Quote
Orin the Freak wrote:Medic 1879 wrote:Gallente heavies getting a passive 1hp/s armour rep is hardly going to be game breaking. Then why is it there in the first place? Currently passive armor rep is for EVERY logi. taking that away, and saying "now if you want this, you're going to have to spec into gallente" is just .. bad. That said, I understand Gal are supposed to be the armor masters in DUST. So I will grant them that. BUT... Armor, AND scan proficiency? Scanners are, and will continue to be the single MOST USED equipment on the battlefield. I see maybe one knifer in every 2 to 3 games, sometimes they have a friend. I dunno, I just think Minmatar is getting boned. particularly when it comes to scouts. Hacking speed is nice, but only if I'm hacking. completely useless in ambush, or any future mode where hacking isn't useful. but all the other racials are useful in any mode. how is this balanced? Scanners have been nerfed hard. There are no longer 360 spins, and the target visiblity time vs recharge time has been tweaked, so it rechargers for three times the scan duration.
And Gallente aren't armor masters, Gallente are Armor REGENERATION masters. Amarr are armor eHP masters, and they're being turned into that in 1.8.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Ghermard-ol Dizeriois
Maphia Clan Corporation
111
|
Posted - 2014.01.24 20:12:00 -
[19] - Quote
IMO all Caldari suits should benefit of a smaller shield recharge delay, not only the Heavy. Unless CCP removes Flux grenades of course.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Cat Merc
Ahrendee Mercenaries EoN.
5927
|
Posted - 2014.01.24 20:12:00 -
[20] - Quote
GLOBAL RAGE wrote:I think Caldari are getting weaker, assault are losing 5% recharge bonus, and the adv. logi is gimped with the cpu penalty. the Cal heavy's only ranged weapon will be an RR, using an HMG will be suicide. Flux grenades will be flying and equipment ie nano's will have a 1 minute life span. Caldari heavy recharge rate: 30hp/s. Caldari scout recharge rate: 50hp/s Caldari Assault propable recharge rate: 40hp/s
Current Caldari assault + Recharge bonus = 31hp/s.
Caldari heavies have a 1 second depleted recharge time, which means that even though fluxes will be flying around, they will start recharging uber quickly.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1726
|
Posted - 2014.01.24 20:13:00 -
[21] - Quote
Ok let me clarify some things for you.
"Gallente is getting the old (current) passive armor rep for every suit." 1 HP/second for Gallente Heavy. That will take 8 minutes, 45 seconds to completely rep with no modules or HP skills. It's a token bonus that does effectively nothing. This is not a skill that goes up per level, Gallente heavies get this 1HP passive rep and that's it.
3hp/second for Gallente scouts. Considering limited slots and resources, this is so they don't fall behind the Caldari and Minmatar scouts in terms of HP regeneration. Considering how fast shield recharge is? 3hp/second is quite crappy in comparison.
"G Heavies get the most popular resistances (Rail Rifles, anything Minmatar), and they are going to have 4 lows, which are easily the most versatile slot in the game!"
So when a ton of people roll Gallente Sentinel, do you think people will continue to use RR and CR as much when the G Sentinel is resisting their damage? No. People will use a different damage type that does more damage. The Sentinels in a way encourage diversity of damage type.
G Sentinels also have the lowest damage output of any Sentinel with only 1 high slot.
"G Scouts have 3 passive armor reps, and the lowest scan profile amongst scout suits, which is a HUGE deal."
Gallente's role is typically scanning and other targeting electronics, this is similar to how it is in EVE. Gallente suits are simply going to always be the best at scanning and avoiding being scanned. In exchange they give up other advantages that other scouts get such as stamina and better cloaking abilities. Is it a valuable bonus? Of course, but it doesn't mean its the ONLY good one.
"G logis, if the rumors are to be believed, are getting enhanced scanning abilities, to pick up anything BUT G-scouts, or highly-gimped other scouts (due to having to use multiple complex dampeners)"
Again, Gallente are always going to be the best with scanning. However in order to gain this ability they sacrifice other support roles such as armor repair, uplink efficacy, and nanohives. Useful, but not the only useful bonus.
"Caldari have that ridiculous heavy with the 1 second shield charge delay!"
It's a 4 second delay, 1 second depletion delay. Dev already stated that the 1 second part was a typo. Chill out.
"Now... Minmatar Heavy gets resistances to all the scrambler rifle spam, and blaster rifles, of which you might see one or two per game. Not to mention, the negligible 20 point speed increase, which is paid for by about 90 less EHP, and will be completely negated when you consider Gallente's 4 lows for KinCats/armor mods. Minmatar at proto level get 3/2 H/L which is a serious disadvantage."
Higher sprint speed with 2 low modules for armor/speed mods and then a shitload of damage with 3 highs? Minmatar will be fast, hard hitting Sentinels that will require a different kind of playstyle than other Sentinels but is valid nonetheless.
1.8 Sentinels
Damage Efficiency
Effective HP
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Orin the Freak
The Solecism of Limitation
690
|
Posted - 2014.01.24 20:14:00 -
[22] - Quote
Yes, scanners are getting a much needed nerf. Yet they will still be the most used, and useful piece of equipment on the battlefield. |
Alena Ventrallis
The Neutral Zone
502
|
Posted - 2014.01.24 20:14:00 -
[23] - Quote
Ghost Kaisar wrote:CLONE117 wrote:a 1 second recharge delay for the caldari heavy?
that should be changed to 3-4. depending on how much shielding its going to have. Here is a Cal Sentinel with 3x Complex Shields, 1x Complex Recharger, and 1x Complex Regulator. 874 Shields, 487 Armor ( 1361eHP) 44.5 hp/s Shield Recharge. 2.9s Delay. 1.09s Depleted. It also still has 199 CPU and 53 PG leftover. You're welcome. This thing can take 700 points of damage, and recover from that in ~18.5s WITHOUT a Logi. Because there is NO Logi for shields.
Give me a shield rep tool, and I'll say your argument holds water. Til then, I say keep the recharge rates. |
Cat Merc
Ahrendee Mercenaries EoN.
5927
|
Posted - 2014.01.24 20:15:00 -
[24] - Quote
Ghermard-ol Dizeriois wrote:IMO all Caldari suits should benefit of a smaller shield recharge delay, not only the Heavy. Unless CCP removes Flux grenades of course.
I love how people whine about Flux grenades when in reality they have no use on anything smaller than a heavy. Locus grenades do so much damage that no medium frame shields can take the blow. A flux would do around the same damage.
Flux grenades are mainly AV, anti heavy and anti equipment.
Everything else Core Locus is better.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Joel II X
Dah Gods O Bacon
643
|
Posted - 2014.01.24 20:16:00 -
[25] - Quote
Minmatar gets hacking bonus in scout. That's cool. |
Cat Merc
Ahrendee Mercenaries EoN.
5927
|
Posted - 2014.01.24 20:16:00 -
[26] - Quote
Orin the Freak wrote:Yes, scanners are getting a much needed nerf. Yet they will still be the most used, and useful piece of equipment on the battlefield. Doubt it, their nerf is very heavy, I don't think scanners will be a "MUST HAVE" anymore.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cody Sietz
Bullet Cluster Legacy Rising
2075
|
Posted - 2014.01.24 20:19:00 -
[27] - Quote
Master Smurf wrote:Preach!!!
I would be fine reading other interpretations of the new suits but just looking at things, Gallente look to be sitting pretty. Well, the scout in General was bad, be it Minmatar or Gallente. Though the GalScout may be our next FotM.
The Gallente heavy gets the LEAST dmg output.
And the Gallente Assault has been crappy since it came out(I went into it as soon as it was introduced)
Gallente Logi will still be broken in 1.8
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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DUST Fiend
OSG Planetary Operations Covert Intervention
10339
|
Posted - 2014.01.24 20:21:00 -
[28] - Quote
One race to rule them all
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Cat Merc
Ahrendee Mercenaries EoN.
5929
|
Posted - 2014.01.24 20:23:00 -
[29] - Quote
DUST Fiend wrote:One race to rule them all To be fair, we were underpowered as **** during Uprising release, so even if Gallente do become FOTM for a bit, it's about time :P
/me is just kidding, don't take it too seriously butthurt people
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Orin the Freak
The Solecism of Limitation
690
|
Posted - 2014.01.24 20:23:00 -
[30] - Quote
Pokey Dravon wrote:Ok let me clarify some things for you.
"Gallente is getting the old (current) passive armor rep for every suit." 1 HP/second for Gallente Heavy. That will take 8 minutes, 45 seconds to completely rep with no modules or HP skills. It's a token bonus that does effectively nothing. This is not a skill that goes up per level, Gallente heavies get this 1HP passive rep and that's it.
3hp/second for Gallente scouts. Considering limited slots and resources, this is so they don't fall behind the Caldari and Minmatar scouts in terms of HP regeneration. Considering how fast shield recharge is? 3hp/second is quite crappy in comparison.
"G Heavies get the most popular resistances (Rail Rifles, anything Minmatar), and they are going to have 4 lows, which are easily the most versatile slot in the game!"
So when a ton of people roll Gallente Sentinel, do you think people will continue to use RR and CR as much when the G Sentinel is resisting their damage? No. People will use a different damage type that does more damage. The Sentinels in a way encourage diversity of damage type.
G Sentinels also have the lowest damage output of any Sentinel with only 1 high slot.
"G Scouts have 3 passive armor reps, and the lowest scan profile amongst scout suits, which is a HUGE deal."
Gallente's role is typically scanning and other targeting electronics, this is similar to how it is in EVE. Gallente suits are simply going to always be the best at scanning and avoiding being scanned. In exchange they give up other advantages that other scouts get such as stamina and better cloaking abilities. Is it a valuable bonus? Of course, but it doesn't mean its the ONLY good one.
"G logis, if the rumors are to be believed, are getting enhanced scanning abilities, to pick up anything BUT G-scouts, or highly-gimped other scouts (due to having to use multiple complex dampeners)"
Again, Gallente are always going to be the best with scanning. However in order to gain this ability they sacrifice other support roles such as armor repair, uplink efficacy, and nanohives. Useful, but not the only useful bonus.
"Caldari have that ridiculous heavy with the 1 second shield charge delay!"
It's a 4 second delay, 1 second depletion delay. Dev already stated that the 1 second part was a typo. Chill out.
"Now... Minmatar Heavy gets resistances to all the scrambler rifle spam, and blaster rifles, of which you might see one or two per game. Not to mention, the negligible 20 point speed increase, which is paid for by about 90 less EHP, and will be completely negated when you consider Gallente's 4 lows for KinCats/armor mods. Minmatar at proto level get 3/2 H/L which is a serious disadvantage."
Higher sprint speed with 2 low modules for armor/speed mods and then a shitload of damage with 3 highs? Minmatar will be fast, hard hitting Sentinels that will require a different kind of playstyle than other Sentinels but is valid nonetheless.
"not the only useful one", no, just the MOST useful one.
Minmatar, hard hitting? not as hard hitting as the caldari. Fast? by 20 points, which, when you consider the scale (405 vs. 385), that's hardly anything. I daresay it's negligible. the drop in EHP, and the less popular resistances are going to make the Minmatar heavy obsolete. Why run a minmatar heavy when you could run an assault suit with a rail rifle and run faster, with maybe couple hundred less EHP. if speed is that important.
it almost seems as if you're contradicting me just to be contradictory. at least when you try to shrug off passive armor rep, and scan proficiencies as "not the only useful" when it's fair to say those are THE MOST useful bonuses. |
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Yoma Carrim
Situation Normal all fraked up
307
|
Posted - 2014.01.24 20:26:00 -
[31] - Quote
Cat Merc wrote:DUST Fiend wrote:One race to rule them all To be fair, we were underpowered as **** during Uprising release, so even if Gallente do become FOTM for a bit, it's about time :P /me is just kidding, don't take it too seriously butthurt people Ahhhhhh *pulls out coffee mug* I remember when my Cal logi cut Gallente to shreds with there own weapon....
....good times*sip*
OP as anything but still good times.
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Orin the Freak
The Solecism of Limitation
691
|
Posted - 2014.01.24 20:29:00 -
[32] - Quote
Yoma Carrim wrote:Cat Merc wrote:DUST Fiend wrote:One race to rule them all To be fair, we were underpowered as **** during Uprising release, so even if Gallente do become FOTM for a bit, it's about time :P /me is just kidding, don't take it too seriously butthurt people Ahhhhhh *pulls out coffee mug* I remember when my Cal logi cut Gallente to shreds with there own weapon.... ....good times*sip* OP as anything but still good times.
which brings me to another good point.
If they release Gallente suits with these awesome bonuses, and then CCP decides to go the way they did with the Cal Logi...
How is that fair? why not release the suits with balanced bonuses/stats. I think the bonuses are currently balanced just fine. particularly amongst logi's (as that is my crem de la crem). |
GVGMODE
WorstPlayersEver
117
|
Posted - 2014.01.24 20:34:00 -
[33] - Quote
Gallente is just better at everything, some might argue that Caldari shields are still good but armor repping nanohives are all you need.
Caldari is easily neglected by flux, shields have a fixed depleted recharge delay ( plus additional delay from each shield extender).
If there was a re-spec....there is no real reason not go Gallente. |
Cat Merc
Ahrendee Mercenaries EoN.
5929
|
Posted - 2014.01.24 20:37:00 -
[34] - Quote
GVGMODE wrote:Gallente is just better at everything, some might argue that Caldari shields are still good but armor repping nanohives are all you need.
Caldari is easily neglected by flux, shields have a fixed depleted recharge delay ( plus additional delay from each shield extender).
If there was a re-spec....there is no real reason not go Gallente. Armor repping nanohives: A. Can be destroyed easily, a grenade or a flux really make short work of these B. Are stationary C. Consider that the Caldari Assault would most likely have 40hp/s, and that's pretty much the Allotek hive right there D. Hives were nerfed so now the amount of healing they can do is greatly reduced E. Take a crapload of CPU/PG F. Take an equipment slot that could be used for something else.
In general, repping hives have their uses, but once 1.8 hits Caldari would truely be masters of regen.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
57
|
Posted - 2014.01.24 20:41:00 -
[35] - Quote
CLONE117 wrote:a 1 second recharge delay for the caldari heavy?
that should be changed to 3-4. depending on how much shielding its going to have.
edit: depending on how much armor and shield recharge rate of the caldari heavy..
Maybe 2 seconds. We must all remember that the caldari assault is pro shield already as a race. So naturally they would build their heavies with similar attributes.
Also, go gallente! Now ccp please don't make it completely onesided?! Bonuses are nice, but only when they're across the board advantages and disadvantages.
"Anybody order chaos?"
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Reav Hannari
Red Rock Outriders
2815
|
Posted - 2014.01.24 20:49:00 -
[36] - Quote
Ghermard-ol Dizeriois wrote:IMO all Caldari suits should benefit of a smaller shield recharge delay, not only the Heavy. Unless CCP removes Flux grenades of course.
The Minmatar should have the fastest shield recovery with the Caldari having the largest shield buffer.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1305
|
Posted - 2014.01.24 20:51:00 -
[37] - Quote
As a Gallente Logi who loves scanners I can tell you that without the 360 scans and increased cooldown scanners won't be nearly as powerful as they were before. The most powerful scanner can still be avoided by any cloaked scout with a basic profile dampener, and it has a pretty big fitting cost and cooldown (30000 ISK cost as well). I'll either have to run with multiple scanners or be very limited on what I can see and how often I see it. We also dont know the details of the medium suit changes.
That said we Gallente now can't stack damage mods or shields to the degree others can meaning armor is the only viable way to fight. The Caldari are similarly gimped in that they have bonuses to shields but lose all the perks of low slots. The Minmatar and Amarr have more flexible fittings, but they don't have the potential to maximize.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
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Yoma Carrim
Situation Normal all fraked up
308
|
Posted - 2014.01.24 21:00:00 -
[38] - Quote
Bradric Banewolf wrote:CLONE117 wrote:a 1 second recharge delay for the caldari heavy?
that should be changed to 3-4. depending on how much shielding its going to have.
edit: depending on how much armor and shield recharge rate of the caldari heavy.. Maybe 2 seconds. We must all remember that the caldari assault is pro shield already as a race. So naturally they would build their heavies with similar attributes. Also, go gallente! Now ccp please don't make it completely onesided?! Bonuses are nice, but only when they're across the board advantages and disadvantages. Well if we do the math Gallente Assaults would get 25% bonus to armor extenders with the 10% bonus to efficiency of armor plate to get complex plate means they would get 35% more armor from plates.
This would go similarly for Caldari Assaults who would get a 35% bonus to shield extenders.
all in all that's 135 hp from a complex plate + 35% or 47.25hp = 182.25 hp per complex plate for gallente assaults(this will be a pain to rep even with 2 complex armor reprs)
and 66 hp + 35% or 23.1 hp = 89.1 hp from a complex shield extender for caldari Assaults
so shield complex extenders would have almost 100hp less than a complex armor plate.
factor in shield's better reign and the point should be that shields are better for recovering quickly between engagements while armor is better for one on one slugging matches.
Of course if we have yet to see if it actually plays out like that.
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Faquira Bleuetta
Fatal Absolution Covert Intervention
202
|
Posted - 2014.01.24 21:02:00 -
[39] - Quote
Cat Merc wrote:Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina.
And the only downside is slower speed. I'm sorry but I don't see how it's bad. amarr scout sux
QQ king kobrah QQ
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
727
|
Posted - 2014.01.24 21:04:00 -
[40] - Quote
Wow, i knew this thread would come one day after the buff, we'll get nerfed again.
Assassination is my thing.
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Gelhad Thremyr
Quebec United The CORVOS
14
|
Posted - 2014.01.24 21:10:00 -
[41] - Quote
OP : "1.8 Gallente suits are too superior."
Of course.... cough* cough* |
Orin the Freak
The Solecism of Limitation
691
|
Posted - 2014.01.24 21:10:00 -
[42] - Quote
maybe it's just that minmatar is UP after 1.8? Particularly the minmatar scout suit. |
Galthur
Fatal Absolution Covert Intervention
283
|
Posted - 2014.01.24 21:13:00 -
[43] - Quote
Pokey Dravon wrote:Ok let me clarify some things for you.
"Gallente is getting the old (current) passive armor rep for every suit." 1 HP/second for Gallente Heavy. That will take 8 minutes, 45 seconds to completely rep with no modules or HP skills. It's a token bonus that does effectively nothing. This is not a skill that goes up per level, Gallente heavies get this 1HP passive rep and that's it.
3hp/second for Gallente scouts. Considering limited slots and resources, this is so they don't fall behind the Caldari and Minmatar scouts in terms of HP regeneration. Considering how fast shield recharge is? 3hp/second is quite crappy in comparison.
"G Heavies get the most popular resistances (Rail Rifles, anything Minmatar), and they are going to have 4 lows, which are easily the most versatile slot in the game!"
So when a ton of people roll Gallente Sentinel, do you think people will continue to use RR and CR as much when the G Sentinel is resisting their damage? No. People will use a different damage type that does more damage. The Sentinels in a way encourage diversity of damage type.
G Sentinels also have the lowest damage output of any Sentinel with only 1 high slot.
"G Scouts have 3 passive armor reps, and the lowest scan profile amongst scout suits, which is a HUGE deal."
Gallente's role is typically scanning and other targeting electronics, this is similar to how it is in EVE. Gallente suits are simply going to always be the best at scanning and avoiding being scanned. In exchange they give up other advantages that other scouts get such as stamina and better cloaking abilities. Is it a valuable bonus? Of course, but it doesn't mean its the ONLY good one.
"G logis, if the rumors are to be believed, are getting enhanced scanning abilities, to pick up anything BUT G-scouts, or highly-gimped other scouts (due to having to use multiple complex dampeners)"
Again, Gallente are always going to be the best with scanning. However in order to gain this ability they sacrifice other support roles such as armor repair, uplink efficacy, and nanohives. Useful, but not the only useful bonus.
"Caldari have that ridiculous heavy with the 1 second shield charge delay!"
It's a 4 second delay, 1 second depletion delay. Dev already stated that the 1 second part was a typo. Chill out.
"Now... Minmatar Heavy gets resistances to all the scrambler rifle spam, and blaster rifles, of which you might see one or two per game. Not to mention, the negligible 20 point speed increase, which is paid for by about 90 less EHP, and will be completely negated when you consider Gallente's 4 lows for KinCats/armor mods. Minmatar at proto level get 3/2 H/L which is a serious disadvantage."
Higher sprint speed with 2 low modules for armor/speed mods and then a shitload of damage with 3 highs? Minmatar will be fast, hard hitting Sentinels that will require a different kind of playstyle than other Sentinels but is valid nonetheless. 1 Second Depleted turned out not to be a typo, that is OP
Get recruits for me, receive millions of ISK. Buying BPO Codes.
[Forum Level: 8]
[Scamming Level: 3]
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Cat Merc
Ahrendee Mercenaries EoN.
5932
|
Posted - 2014.01.24 21:28:00 -
[44] - Quote
Faquira Bleuetta wrote:Cat Merc wrote:Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina.
And the only downside is slower speed. I'm sorry but I don't see how it's bad. amarr scout sux They have nearly the base HP of a Gallente/Caldari medium frame, and around the same as a minmatar medium frame
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Yoma Carrim
Situation Normal all fraked up
308
|
Posted - 2014.01.24 21:32:00 -
[45] - Quote
Cat Merc wrote:Faquira Bleuetta wrote:Cat Merc wrote:Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina.
And the only downside is slower speed. I'm sorry but I don't see how it's bad. amarr scout sux They have nearly the base HP of a Gallente/Caldari medium frame, and around the same as a minmatar medium frame 281.25 stamina at amarr scout lvl 5 with 50 stamina reign a second and only 20 ground speed less than Caldari and Gallente scouts.
yep they suck in the fact they can run for fricken ever.
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2276
|
Posted - 2014.01.24 21:34:00 -
[46] - Quote
Orin the Freak wrote:I have played all the classes to some extent, but most fluent with logi.
At any rate, I was looking into going into a new class after 1.8 hit.
also, Ghost Kaisar, G logis will not have a hell of a time scanning scouts. Unless, said scout uses almost all his lows for complex dampeners.
Uh. No.
While cloaked with NO dampeners, a scout will avoid all scans except for Proto Gallente Scans.
While uncloaked with ONE Complex Profile damp, a scout will avoid all scans except for Proto Gallente.
If you have both a cloak AND a Complex Profile damp, a scout will avoid everything except for Proto Gal Focused Scans.
Your argument is only correct when going against a scout with no dampeners OR cloak. In which you will be scanned by Proto Normal Scans and Adv Gal Scans.
TL;DR A scout can dodge a vast majority of scans with only 1 complex dampener. It can dodge every scan except for one if it uses a cloak and a complex damp.
SOURCE
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2276
|
Posted - 2014.01.24 21:38:00 -
[47] - Quote
Master Smurf wrote:Where I differ from Ghost
If you arent going to HP tank your scout, A gallente scout looks great as it can fit all the good stuff and can always be at full strength without help. Given its bonuses it really is a good lone wolf imo
I dont see how you guys are downplaying the rep.
A scout is never going to be in a sustained fight. It isnt for that. It allows them to constantly recharge between engagements without having to seek rep or supply depot. Its essentially a 5th low slot.
I used to run a basic reactive sometimes and it came in handy and that was 1 hp/s. When you need to evade and jump off ledges that little can come in handy if you are already hurt. You also know you can go into each engagement fully charged.
Couple that with their dampening and range and also since Scouts get another equipment spot they may be able to forego a compact hive and get more ammo because they dont need hp
Its a great bonus to have innately.
3hp/s on a Gal scout is dang useful, but not OP. It fits the playstyle of the Gal Scout well, and is just a good example of synergistic stats on a suit.
The same as how my Min scout gets a free 4th low slot for codebreakers!
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Orin the Freak
The Solecism of Limitation
692
|
Posted - 2014.01.24 21:44:00 -
[48] - Quote
Ghost Kaisar wrote:Orin the Freak wrote:I have played all the classes to some extent, but most fluent with logi.
At any rate, I was looking into going into a new class after 1.8 hit.
also, Ghost Kaisar, G logis will not have a hell of a time scanning scouts. Unless, said scout uses almost all his lows for complex dampeners. Uh. No. While cloaked with NO dampeners, a scout will avoid all scans except for Proto Gallente Scans. While uncloaked with ONE Complex Profile damp, a scout will avoid all scans except for Proto Gallente. If you have both a cloak AND a Complex Profile damp, a scout will avoid everything except for Proto Gal Focused Scans. Your argument is only correct when going against a scout with no dampeners OR cloak. In which you will be scanned by Proto Normal Scans and Adv Gal Scans. TL;DR A scout can dodge a vast majority of scans with only 1 complex dampener. It can dodge every scan except for one if it uses a cloak and a complex damp. SOURCE
So you're saying Minmatar have to use all 3 of their lows to dodge proto scans, (asuming they aren't using retardedly expensive cloaks) when gal get away with using half their slots, with no need of an armor repper, so they have 2 empty lows for anything they want. Balance. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5917
|
Posted - 2014.01.24 21:48:00 -
[49] - Quote
Orin the Freak wrote: G Heavies get the most popular resistances (Rail Rifles, anything Minmatar), and they are going to have 4 lows, which are easily the most versatile slot in the game!
Can we please start using the correct terminology. They are sentinels. Heavies include commandos as well. Just a small request
ARC Commander
CPM Info and Q&A - Status: Open
|
Orin the Freak
The Solecism of Limitation
692
|
Posted - 2014.01.24 21:50:00 -
[50] - Quote
Aero Yassavi wrote:Orin the Freak wrote: G Heavies get the most popular resistances (Rail Rifles, anything Minmatar), and they are going to have 4 lows, which are easily the most versatile slot in the game!
Can we please start using the correct terminology. They are sentinels. Heavies include commandos as well. Just a small request
You're right! I apologize for my mistake :) |
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Faquira Bleuetta
Fatal Absolution Covert Intervention
203
|
Posted - 2014.01.24 21:59:00 -
[51] - Quote
Cat Merc wrote:Faquira Bleuetta wrote:Cat Merc wrote:Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina.
And the only downside is slower speed. I'm sorry but I don't see how it's bad. amarr scout sux They have nearly the base HP of a Gallente/Caldari medium frame, and around the same as a minmatar medium frame stop sniffing catnip
QQ king kobrah QQ
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Cat Merc
Ahrendee Mercenaries EoN.
5933
|
Posted - 2014.01.24 22:03:00 -
[52] - Quote
Faquira Bleuetta wrote:Cat Merc wrote:Faquira Bleuetta wrote:Cat Merc wrote:Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina.
And the only downside is slower speed. I'm sorry but I don't see how it's bad. amarr scout sux They have nearly the base HP of a Gallente/Caldari medium frame, and around the same as a minmatar medium frame stop sniffing catnip Do the math yourself, add 25% to shields and armor on the Amarr scout suits (bonuses) and compare it to the Gallente/Caldari med frames.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Faquira Bleuetta
Fatal Absolution Covert Intervention
203
|
Posted - 2014.01.24 22:04:00 -
[53] - Quote
Yoma Carrim wrote:Cat Merc wrote:Faquira Bleuetta wrote:Cat Merc wrote:Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina.
And the only downside is slower speed. I'm sorry but I don't see how it's bad. amarr scout sux They have nearly the base HP of a Gallente/Caldari medium frame, and around the same as a minmatar medium frame 281.25 stamina at amarr scout lvl 5 with 50 stamina reign a second and only 20 ground speed less than Caldari and Gallente scouts. yep they suck in the fact they can run for fricken ever. run run forest gump run
QQ king kobrah QQ
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Faquira Bleuetta
Fatal Absolution Covert Intervention
203
|
Posted - 2014.01.24 22:05:00 -
[54] - Quote
Cat Merc wrote:Faquira Bleuetta wrote:Cat Merc wrote:Faquira Bleuetta wrote:Cat Merc wrote:Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina.
And the only downside is slower speed. I'm sorry but I don't see how it's bad. amarr scout sux They have nearly the base HP of a Gallente/Caldari medium frame, and around the same as a minmatar medium frame stop sniffing catnip Do the math yourself, add 25% to shields and armor on the Amarr scout suits (bonuses) and compare it to the Gallente/Caldari med frames. are u IWS Alt
QQ king kobrah QQ
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Yoma Carrim
Situation Normal all fraked up
309
|
Posted - 2014.01.24 22:05:00 -
[55] - Quote
Faquira Bleuetta wrote:Yoma Carrim wrote:Cat Merc wrote:Faquira Bleuetta wrote:Cat Merc wrote:Amarr are getting their eHP difference increased (+50HP instead of +30HP), and are getting their slot back. They're keeping their high stamina.
And the only downside is slower speed. I'm sorry but I don't see how it's bad. amarr scout sux They have nearly the base HP of a Gallente/Caldari medium frame, and around the same as a minmatar medium frame 281.25 stamina at amarr scout lvl 5 with 50 stamina reign a second and only 20 ground speed less than Caldari and Gallente scouts. yep they suck in the fact they can run for fricken ever. run run forest gump run how did you know what I was thinking?
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1024
|
Posted - 2014.01.24 22:09:00 -
[56] - Quote
Orin the Freak wrote:Medic 1879 wrote:Gallente heavies getting a passive 1hp/s armour rep is hardly going to be game breaking. Then why is it there in the first place? Currently passive armor rep is for EVERY logi. taking that away, and saying "now if you want this, you're going to have to spec into gallente" is just .. bad. That said, I understand Gal are supposed to be the armor masters in DUST. So I will grant them that. BUT... Armor, AND scan proficiency? Scanners are, and will continue to be the single MOST USED equipment on the battlefield. I see maybe one knifer in every 2 to 3 games, sometimes they have a friend. I dunno, I just think Minmatar is getting boned. particularly when it comes to scouts. Hacking speed is nice, but only if I'm hacking. completely useless in ambush, or any future mode where hacking isn't useful. but all the other racials are useful in any mode. how is this balanced?
Equipment will be hack able in the very near future (I'm hoping in 1.8). So hacking will be relevant in all game modes, and careless uplink spam will no longer be viable.
{:)}{3GÇó>
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Scheneighnay McBob
Learning Coalition College
3682
|
Posted - 2014.01.24 22:14:00 -
[57] - Quote
Orin the Freak wrote:Scheneighnay McBob wrote:Minmatar sentinel: resistance to shotguns and plasma cannons, which I assure you will be far more common with cloaking. Minmatar Scout: Extra knife damage is awesome, and high hacking speed is incredibly useful.
Also if you put 3 reps on a gallente scout, you are a massive dumbass. I think you misunderstood about the passive armor rep. It's inherent to the suit. read the post https://forums.dust514.com/default.aspx?g=posts&t=136370&find=unreadGallente Scouts get a passive, built in 3 armor rep. Much like how currently logi's have passive armor rep. no modules required. Why did I not see that thread???
I am your scan error.
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Athena Sentinel
SOE Knights Templar
169
|
Posted - 2014.01.24 22:15:00 -
[58] - Quote
Can you please post where your getting these stats.. There has been a lot of misinformation going out. I would like to make sure we are all on the same page. |
Yoma Carrim
Situation Normal all fraked up
309
|
Posted - 2014.01.24 22:17:00 -
[59] - Quote
Athena Sentinel wrote:Can you please post where your getting these stats.. There has been a lot of misinformation going out. I would like to make sure we are all on the same page. https://forums.dust514.com/default.aspx?g=posts&t=136370&find=unread
its a sticky in feedback/request
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Athena Sentinel
SOE Knights Templar
169
|
Posted - 2014.01.24 22:55:00 -
[60] - Quote
Some of it also has to do with storyline and factions.
Caldari invented stealth bombers.. as Gal's are at war with them they had to combat that. But both amarr and min have variants now to.
Min and Amarr playing styles focus there skills on Logi and Heavy.
Where the Gal and Cal war is fighting often with complete mirror images of themselves. So do Amarr and Min.
My point here is - your QQing that everyone has to be equal. And that is not the world of EVE. This is not a kiddy game with simple mechanics like WoW or other FPS.
Your faction is more then just a colour background or cool description. |
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Galvan Nized
Deep Space Republic
555
|
Posted - 2014.01.25 00:52:00 -
[61] - Quote
Ouin the Freak]Ghost Kaisar wrote:Orin the Freak wrote:I have played all the classes to some extent, but most fluent with logi.
At any rate, I was looking into going into a new class after 1.8 hit.
also, Ghost Kaisar, G logis will not have a hell of a time scanning scouts. Unless, said scout uses almost all his lows for complex dampeners. Uh. No. While cloaked with NO dampeners, a scout will avoid all scans except for Proto Gallente Scans. While uncloaked with ONE Complex Profile damp, a scout will avoid all scans except for Proto Gallente. If you have both a cloak AND a Complex Profile damp, a scout will avoid everything except for Proto Gal Focused Scans. Your argument is only correct when going against a scout with no dampeners OR cloak. In which you will be scanned by Proto Normal Scans and Adv Gal Scans. TL;DR A scout can dodge a vast majority of scans with only 1 complex dampener. It can dodge every scan except for one if it uses a cloak and a complex damp. SOURCE
So you're saying Minmatar have to use all 3 of their lows to dodge proto scans, (asuming they aren't using retardedly expensive cloaks) when gal get away with using half their slots, with no need of an armor repper, so they have 2 empty lows for anything they want. Balance.[/quote]
No the Minnie with one dampener OR a cloak in active will avoid all Proto non-focused scanners except those used by the Gal Logi.
2 Dampeners or 1 damp and a cloak means dodging ALL proto scanners except the focused.
To dodge all scanners even those used by Gal Logi you would need 4 dampeners. Or 3 and a cloak. The Gal Scout gets 1 free dampener.
Remember though scanners were nerfed heavily and are not going to be near as effective as they are now.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2286
|
Posted - 2014.01.25 02:33:00 -
[62] - Quote
Orin the Freak wrote:Ghost Kaisar wrote:Orin the Freak wrote:I have played all the classes to some extent, but most fluent with logi.
At any rate, I was looking into going into a new class after 1.8 hit.
also, Ghost Kaisar, G logis will not have a hell of a time scanning scouts. Unless, said scout uses almost all his lows for complex dampeners. Uh. No. While cloaked with NO dampeners, a scout will avoid all scans except for Proto Gallente Scans. While uncloaked with ONE Complex Profile damp, a scout will avoid all scans except for Proto Gallente. If you have both a cloak AND a Complex Profile damp, a scout will avoid everything except for Proto Gal Focused Scans. Your argument is only correct when going against a scout with no dampeners OR cloak. In which you will be scanned by Proto Normal Scans and Adv Gal Scans. TL;DR A scout can dodge a vast majority of scans with only 1 complex dampener. It can dodge every scan except for one if it uses a cloak and a complex damp. SOURCE So you're saying Minmatar have to use all 3 of their lows to dodge proto scans, (asuming they aren't using retardedly expensive cloaks) when gal get away with using half their slots, with no need of an armor repper, so they have 2 empty lows for anything they want. Balance.
CAN YOU EVEN COUNT?!?!?
1! 1 COMPLEX DAMP
YOU STILL HAVE 2 SLOTS LEFT!!!
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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GLOBAL RAGE
Consolidated Dust
15
|
Posted - 2014.01.25 08:10:00 -
[63] - Quote
Cat Merc wrote:GLOBAL RAGE wrote:I think Caldari are getting weaker, assault are losing 5% recharge bonus, and the adv. logi is gimped with the cpu penalty. the Cal heavy's only ranged weapon will be an RR, using an HMG will be suicide. Flux grenades will be flying and equipment ie nano's will have a 1 minute life span. Caldari heavy recharge rate: 30hp/s. Caldari scout recharge rate: 50hp/s Caldari Assault propable recharge rate: 40hp/s Current Caldari assault + Recharge bonus = 31hp/s. Caldari heavies have a 1 second depleted recharge time, which means that even though fluxes will be flying around, they will start recharging uber quickly.
thank you for your insight, i hope these numbers are real.
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Omareth Nasadra
The New Age Outlaws WINMATAR.
265
|
Posted - 2014.01.25 09:01:00 -
[64] - Quote
i'd be ok with the min/gal scout bonus if only the minny second bonus wasn't restricted to a single fking sidearm! i love the minja, nk is cool and is a playstyle of it's own that make the minja unique, but the gal bonus couple with the 3hp per sec make it a way better scout in terms of versatility and general efficiency bonus minimaxing, minja are confined to a more niche role wich makes them less efficient than gal scout, what about i don't want to nk my fit, i just waste a bonus on my racial suit for just a native speed bonus and i got nothing else to play with, just give us something else, shield regen, nk bonus applied to explosives as well, i dunno but something...
my 2 cents
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Sgt Kirk
Fatal Absolution Covert Intervention
4112
|
Posted - 2014.01.25 09:47:00 -
[65] - Quote
I'm just sitting here patiently waiting for my Gallente Assault to actually be on Par with the other suits instead of being the worst one.
I'm really looking forward to 1.8, only reason I'm taking a break from EVE (Went back to EVE cause DUST was too much BS) is because of the SP event.. |
Korvin Lomont
United Pwnage Service RISE of LEGION
514
|
Posted - 2014.01.25 10:42:00 -
[66] - Quote
Simply by the stats the gallente is the second worst or worst scout. It has overall weaker stats. Yes it has a build in 3HP/sec amor rep bohoo look at the caldari 50hp/sec out of the box for shields and pretty neat shield stats. The minni has outright the most flexible slot layout with more speed and stamina. The amarr has good amor and very good stamina and stamina recharge.
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Piraten Hovnoret
Molon Labe. Public Disorder.
243
|
Posted - 2014.01.25 11:17:00 -
[67] - Quote
I don't get it. What's is hindering you to use the best suite with the best gun etc etc regardless of race?
Oh and I believe the mini scout will be a factor in PC. With al the links getting nerfed badly a mini scout with that hacking bonuses and a cloak on top will force the team to have guards at al the points at al times.
Again we just don't know what this will do 2 the game and what will be the flawier of the month when 1,8 hits. Until then we are just al speculating
Regards
War never changes
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I-Shayz-I
I-----I
2077
|
Posted - 2014.01.25 11:40:00 -
[68] - Quote
1. Minmatar Heavy's sprint speed is actually pretty fast, especially with one sprint mod you're already running as fast as a well tanked assault. Gallente slot loadout at adv is 1/3 whereas the minmatar is 2/2. This means that you'll be able to be much more veratile with fittings on a minmatar heavy than you would on a gallente one, which is the biggest advantage the minmatar have. Maybe on paper it's not balanced, but the extra versatility and mobility they get is just as good as EHP.
2. Gallente Heavies might have 4 lows at proto, but so do the current Amarr sentinels...and you know how much logistics support a heavy with that much armor needs. The 1hp per second armor repair is almost nothing.
3. Caldari Heavy depleted recharge is a typo. Unless a dev has already given us the actual number, it won't have a 1 second shield depleted recharge. Why the heck is the depleted recharge faster than the standard one? Also, even if it was only 1 second, then why does the scout have a longer one? All of the scouts have shorter shield delays than the medium/heavy frames, so this proves the depleted recharge is definitely not correct.
4. The scanner bonus is hardly worth anything seeing as how 95% of the playerbase doesn't run in dampened suits. The scanner is also getting a nerf, meaning that scouts behind you will probably still be able to be undetected due to the new mechanics of the scanner.
Links:
List of Most Important Threads
I make logistics videos!
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Master Smurf
Nos Nothi
48
|
Posted - 2014.01.25 12:46:00 -
[69] - Quote
Korvin Lomont wrote:Simply by the stats the gallente is the second worst or worst scout. It has overall weaker stats. Yes it has a build in 3HP/sec amor rep bohoo look at the caldari 50hp/sec out of the box for shields and pretty neat shield stats. The minni has outright the most flexible slot layout with more speed and stamina. The amarr has good amor and very good stamina and stamina recharge.
Dont know what you are smoking.
Dampening plus scan range plus 4 low slots plus the rep with also the ability to be the fastest if they want to.
I think you are the first to see it this way.
"Shine bright like a diamond"
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Obodiah Garro
Tech Guard RISE of LEGION
536
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Posted - 2014.01.25 13:26:00 -
[70] - Quote
Vapor Forseti wrote:Their ARs are terrible now. Might as well make up for it.
back to sleep with you |
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Henchmen21
Planet Express LLC
455
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Posted - 2014.01.25 13:27:00 -
[71] - Quote
I don't get a lot of these bonus's. Why are Gal getting a resistance to minm damage when they are allies? What kind of engineer would build in resistance to friendly fire rather then the fire of their enemy's. It's always been Gal/Min Vs. Cal/Amarr. Thats why when in EVE I got Min standings to like 7 when grinding my Gal standings so as to anchor or POS in high sec Gal space.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Korvin Lomont
United Pwnage Service RISE of LEGION
515
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Posted - 2014.01.25 16:11:00 -
[72] - Quote
Master Smurf wrote:Korvin Lomont wrote:Simply by the stats the gallente is the second worst or worst scout. It has overall weaker stats. Yes it has a build in 3HP/sec amor rep bohoo look at the caldari 50hp/sec out of the box for shields and pretty neat shield stats. The minni has outright the most flexible slot layout with more speed and stamina. The amarr has good amor and very good stamina and stamina recharge.
Dont know what you are smoking. Dampening plus scan range plus 4 low slots plus the rep with also the ability to be the fastest if they want to. I think you are the first to see it this way.
The caldari will be a running proto scanner with 50 hp/s shield repair. The gallente can't take that much of an advantage from its scan range as he will be only able to pick up undampened medium suits without precision enhancers and those go to the high slots. The caldari will be able to pick up any suit apart from a highly dampened gal scout without a scanner.
Sure the gal scout can get a good scan range but thats it. The best bonus is the scanprofile reduction that will be quite usefull.
Regarding the speed I don't believe he will be faster than a minni as kin cats have a stacking penalty as far as I know and the minni scout has three lows as well to fit them. And the minni hacking bonus is really a good one the nk bonus is powerfull as well but really rather situational.
The amarr scout will be more mobile with more health but i think the amarr is very close to thegallente in terms of overall performance when hisbonus gets a small buff.
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Nocturnal Soul
Fatal Absolution Covert Intervention
1762
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Posted - 2014.01.25 16:23:00 -
[73] - Quote
I-Shayz-I wrote:1. Minmatar Heavy's sprint speed is actually pretty fast, especially with one sprint mod you're already running as fast as a well tanked assault. Gallente slot loadout at adv is 1/3 whereas the minmatar is 2/2. This means that you'll be able to be much more veratile with fittings on a minmatar heavy than you would on a gallente one, which is the biggest advantage the minmatar have. Maybe on paper it's not balanced, but the extra versatility and mobility they get is just as good as EHP.
2. Gallente Heavies might have 4 lows at proto, but so do the current Amarr sentinels...and you know how much logistics support a heavy with that much armor needs. The 1hp per second armor repair is almost nothing.
3. Caldari Heavy depleted recharge is a typo. Unless a dev has already given us the actual number, it won't have a 1 second shield depleted recharge. Why the heck is the depleted recharge faster than the standard one? Also, even if it was only 1 second, then why does the scout have a longer one? All of the scouts have shorter shield delays than the medium/heavy frames, so this proves the depleted recharge is definitely not correct.
4. The scanner bonus is hardly worth anything seeing as how 95% of the playerbase doesn't run in dampened suits. The scanner is also getting a nerf, meaning that scouts behind you will probably still be able to be undetected due to the new mechanics of the scanner. 2. Is wrong because the Amarr sentinel at proto have 2h and 3l while the gallente have 1h and 4l and though your right about the 1hp/s what's to stop the gal heavy from just equipping 4 complex armor plates and just surpassing the Amarr in highest HP?
3. Its not a typo :)
New born sAMARRi
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Mortedeamor
1284
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Posted - 2014.01.25 16:24:00 -
[74] - Quote
i agree..cant tell which will be weaker amar or minmatar..ide say amarr as minmatar has awesome weapons..but who knows...regardless 1.8 will further widen the imbalance for infantry. and will be considered yet another bad move for dust with the listed traits..and btw the amar scout is the most underpowered scout not minmatar
jihhhaders = av lvl 0
swarm master = av lvl 99+
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Master Smurf
Nos Nothi
50
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Posted - 2014.01.25 16:26:00 -
[75] - Quote
I said can be the fastest.
Most probably wont run that but you could run 2 KC and stamina and range with a shield and precision. Their precision is good enough unless everyone is going to be a Gal Scout after 1.8
I think the suit is slightly ahead of the rest and I'm willing to wait a couple of months to see how things fall out. But to poo poo it and say its the worse or that its mix of bonuses arent that special - dont see it that way.
IMO most versatile and maybe the best all around if its CPU doesnt hold it back but once again - low slots.
#timewilltell
"Shine bright like a diamond"
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Korvin Lomont
United Pwnage Service RISE of LEGION
518
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Posted - 2014.01.25 17:04:00 -
[76] - Quote
Master Smurf wrote:I said can be the fastest. Most probably wont run that but you could run 2 KC and stamina and range with a shield and precision. Their precision is good enough unless everyone is going to be a Gal Scout after 1.8 I think the suit is slightly ahead of the rest and I'm willing to wait a couple of months to see how things fall out. But to poo poo it and say its the worse or that its mix of bonuses arent that special - dont see it that way. IMO most versatile and maybe the best all around if its CPU doesnt hold it back but once again - low slots. #timewilltell
To be honest Idid not do the math on the speed thing . But regarding the scan precision of the gal scout any scout will slip under its passive without dampener...
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
392
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Posted - 2014.01.25 20:03:00 -
[77] - Quote
Joke thread?
Seriously, what are you smoking?
Before bonuses:
Amarr will have 30 eHP over standard, and slightly more stamina/recovery and less speed.
Minmatar will have 20 less ehp than standard, and slightly more stamina/recovery/speed/hacking.
With bonuses:
Amarr will have 2/3rds of a militia cardiac regulator
Minmatar will have 1 complex code breaker and the equivelent of 3 complex dmg mods for nova knives.
The amarrian scout will be HORRIBLE. The min scout will be amazing (throw on a cloak, ohko everyone with knives)
The amarrian bonuses for assault and commando are horrible:
Reload speed? useless
Repper effeciency? useless
OH and the sentinel tanking bonuses? well half of the bonus is wasted on shield for NO GOOD REASON.
Yep, amarr will officially be the WORST suits across all of dust after the update.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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HYENAKILLER X
AGGRESSIVE TYPE
503
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Posted - 2014.01.25 20:20:00 -
[78] - Quote
Gallente proto assault is going to be so much fun.
You are welcome for my leadership
*Proven Aggressive Type
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
240
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Posted - 2014.01.25 20:26:00 -
[79] - Quote
Magnus Amadeuss wrote:Joke thread?
Seriously, what are you smoking?
Before bonuses:
Amarr will have 30 eHP over standard, and slightly more stamina/recovery and less speed.
Minmatar will have 20 less ehp than standard, and slightly more stamina/recovery/speed/hacking.
With bonuses:
Amarr will have 2/3rds of a militia cardiac regulator
Minmatar will have 1 complex code breaker and the equivelent of 3 complex dmg mods for nova knives.
The amarrian scout will be HORRIBLE. The min scout will be amazing (throw on a cloak, ohko everyone with knives)
The amarrian bonuses for assault and commando are horrible:
Reload speed? useless
Repper effeciency? useless
OH and the sentinel tanking bonuses? well half of the bonus is wasted on shield for NO GOOD REASON.
Yep, amarr will officially be the WORST suits across all of dust after the update.
the minmitar have the most specialized bonuses as they only work if you equip the most specialized weapon in the game, also you can't knife while cloaked, hack while cloaked or any of those things. And, the minmitar bonus only really works in skirmish, and a little in domination. I made a thread where i did some math and currently gallente are better and faster cqc fighters than minmitar. Ill attach the thread address in an edit
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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