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Talryn Vilneram
SVER True Blood Public Disorder.
151
|
Posted - 2014.01.20 22:36:00 -
[1] - Quote
I'm serious. After starting up another alt back in 1.7 and playing him exclusively on tanks I can say that these things are balanced as hell.
I started out in Militia tanks and would lose enough tanks that I would have to run free suits for a few matches to get enough ISK for a few more tanks. I was losing 2 to 3 per match. After I got good enough i would lose a militia tank once every other match on average running rail tanks. Against infantry I wouldn't get THAT many kills. I would go 5/0 or 7/2 for example. I would get shot up by other rail tanks or sometimes a skilled blaster tank every so often but a rail tank isn't that effective against infantry. A/V would sometimes kill me. Swarms would only if they were coordinated (I think they must be poor versus shield tanks) but Forges make me run most of the time. A/V nades can be deadly as any suit can carry them without losing much effectiveness against other suits. If I would get swarmed but a bunch of red dots A/V nades can kill me.
The one thing i thing needs tweaking is TTK against other tanks. Rails are 2 gud and most of the time don't even give me or my enemy enough time to react and turn on our hardener(s).
Blasters are pretty balanced as they aren't as effective as rails against tanks but they tear infantry up.
Missile tanks - OMG! I just unlocked these as the skill requirements are the highest. THESE ARE BORDERLINE BROKEN! I can rush ANY other tank with a single hardener and I WILL kill it in one rack of missiles when I activate my militia damage mod (still haven't unlocked higher tier damage mods) No wonder I feared them so much when I saw one before! They kill infantry about as well as a rail tank and do not have the sniping damage, so i dunno maybe they are balanced, but holy crap they have the highest burst DPS out of any other turret against installations or vehicles.
I now lose a tank about every 3 matches or so by playing carefully and knowing who I am playing against. When I am against full squads from other good teams I sometimes stick to milita tanks because I know I will lose a few.
I don't see the issue with these things except the TTK with rails is a bit too low considering the range they have. |
Iron Wolf Saber
Den of Swords
12386
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Posted - 2014.01.20 22:37:00 -
[2] - Quote
I somewhat disagree on the rail tank. Needs falloff.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
480
|
Posted - 2014.01.20 22:38:00 -
[3] - Quote
I just think it Rails don't need ADV or PRO versions.
If you can read this, it means you are reading.
Unless you are skimming
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1640
|
Posted - 2014.01.20 22:42:00 -
[4] - Quote
Curious if the lack of ADV and PRO vehicles is the start of tiericide...
1.8 Sentinels
Damage Efficiency
Effective HP
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N1ck Comeau
Ahrendee Mercenaries EoN.
1843
|
Posted - 2014.01.20 22:43:00 -
[5] - Quote
The rail gun reminds me of the rail rifle.
Long range high damage with spool time.
You know what, i think there both OP.
Minmatar Assault.
Hopeful Caldari Scout soon. praying for that respec.
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Jotun Izalaru
Goonfeet Special Planetary Emergency Response Group
47
|
Posted - 2014.01.20 22:44:00 -
[6] - Quote
90 percent balanced.
Jack up the price, reduce acceleration, bam. Tank 514 is everything it needs to be. I don't even think AV needs a buff until higher tier tanks are introduced. |
Talryn Vilneram
SVER True Blood Public Disorder.
151
|
Posted - 2014.01.20 22:45:00 -
[7] - Quote
Dovallis Martan JenusKoll wrote:I just think it Rails don't need ADV or PRO versions.
Also I've heard vehicle damage amps don't have stacking penalties... I've never used them on a tank, so I wouldn't know.
Or maybe not increasing damage with higher tier but better fitting requirements or better tracking or better range and make militia rails have 350-400m range. |
Joseph Ridgeson
WarRavens League of Infamy
351
|
Posted - 2014.01.20 22:45:00 -
[8] - Quote
Iron Wolf Saber wrote:I somewhat disagree on the rail tank. Needs falloff.
Also being able to two shot any other tank is probably frustrating to the people I shoot and I dont even have prototype rails or complex damage mods (only basic) How are people getting that kind of damage? My proto rail + damage mod doesn't two shot anyone.
Fall off range is fair. Nerfs Redline Snipers without hurting the mid range brawlers. |
Talryn Vilneram
SVER True Blood Public Disorder.
151
|
Posted - 2014.01.20 22:46:00 -
[9] - Quote
Joseph Ridgeson wrote:Iron Wolf Saber wrote:I somewhat disagree on the rail tank. Needs falloff.
Also being able to two shot any other tank is probably frustrating to the people I shoot and I dont even have prototype rails or complex damage mods (only basic) How are people getting that kind of damage? My proto rail + damage mod doesn't two shot anyone. Fall off range is fair. Nerfs Redline Snipers without hurting the mid range brawlers.
If you catch someone who doesn't have armor plates or shield extenders and they have their hardener off, you will two shot them with two dmg mods on. |
NK Scout
Storm Wind Strikeforce Caldari State
35
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Posted - 2014.01.20 22:47:00 -
[10] - Quote
Jotun Izalaru wrote:90 percent balanced.
Jack up the price, reduce acceleration, bam. Tank 514 is everything it needs to be. I don't even think AV needs a buff until higher tier tanks are introduced. Nope and only if the already slow gunlogi doesnt get a nerf, it needs a buff to 3200 base shields |
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Darken-Soul
Tal-Romon Legion Amarr Empire
41
|
Posted - 2014.01.20 23:01:00 -
[11] - Quote
Double hardened gunnlogi can tank two volleys of missiles and be fully restored by the time they reload the third. I'm surprised your extensive experience didn't teach you that.
I am the real Darken
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Rynoceros
Rise Of Old Dudes
2181
|
Posted - 2014.01.20 23:04:00 -
[12] - Quote
They're balanced, for a game with twice the Infantry.
Natalie Portman.
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
357
|
Posted - 2014.01.20 23:07:00 -
[13] - Quote
Rail turret need a mag reduction to 5 shots, 9 is far to many |
Talryn Vilneram
SVER True Blood Public Disorder.
151
|
Posted - 2014.01.20 23:08:00 -
[14] - Quote
Darken-Soul wrote:Double hardened gunnlogi can tank two volleys of missiles and be fully restored by the time they reload the third. I'm surprised your extensive experience didn't teach you that.
wow, a double hardened gunlogi can tank it yes, but it either has horrible DPS because it has no dmg mod and it is a stalemate and we both withdraw, or it has no shield booster and it WONT regen before i reload and it is a DPS race.
I have been in those fights.
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SGT NOVA STAR
Ahrendee Mercenaries
202
|
Posted - 2014.01.20 23:17:00 -
[15] - Quote
I only lose about 3 tanks a day, mostly my fault. I do think tanks are fine, just triple prices and boom. Can't wait to use an 8 million isk proto tank!
VAYU! I CHOOSE YOU!
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True Adamance
Kameira Lodge Amarr Empire
5973
|
Posted - 2014.01.20 23:20:00 -
[16] - Quote
Tanks in general are too powerful now, too cheap, and without a specific purpose on the map.
We need to hit that middle ground between 1.6 and 1.7 tanks in terms of stats, costs, and renew the purpose of HAV in the field as anti vehicle and heavy artillery vehicles.
Leave anti infantry and squad support to the up and coming MAV and MTAC units, tanks should be, primarily geared to destroy other vehicles.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Darken-Soul
Tal-Romon Legion Amarr Empire
41
|
Posted - 2014.01.20 23:22:00 -
[17] - Quote
Talryn Vilneram wrote:Darken-Soul wrote:Double hardened gunnlogi can tank two volleys of missiles and be fully restored by the time they reload the third. I'm surprised your extensive experience didn't teach you that. wow, a double hardened gunlogi can tank it yes, but it either has horrible DPS because it has no dmg mod and it is a stalemate and we both withdraw, or it has no shield booster and it WONT regen before i reload and it is a DPS race. I have been in those fights.
I run a damage mod on mine. Missile tanks are easy to pop. They rely solely on the alpha, they die running for the redline.
I am the real Darken
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
481
|
Posted - 2014.01.20 23:25:00 -
[18] - Quote
SGT NOVA STAR wrote:I only lose about 3 tanks a day, mostly my fault. I do think tanks are fine, just triple prices and boom. Can't wait to use an 8 million isk proto tank! Vehicles aren't going proto.... Or at least that what the DEVS have implied as of late.
They're probably getting hull variants with different bonuses, like the different scout classes get different bonuses etc.. Possibly things like, an extra slot for sacrificing 500 shield and 500 armor... or something like that. Or a variety that has faster acceleration... or reload speed for a single type of weapon system. Variants, not Protos.
If you can read this, it means you are reading.
Unless you are skimming
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Bones McGavins
TacoCat Industries
427
|
Posted - 2014.01.20 23:30:00 -
[19] - Quote
So just to keep it straight
When you first started tanking you'd lose a tank a match, usually to other tanks, and that seemed fair to you? Imagine if a noob with militia AV could go 5-2,7-1 and really only die to snipers. Pretty sure that's terrible balance |
Talryn Vilneram
SVER True Blood Public Disorder.
151
|
Posted - 2014.01.20 23:31:00 -
[20] - Quote
Bones McGavins wrote:So just to keep it straight
When you first started tanking you'd lose a tank a match, usually to other tanks, and that seemed fair to you? Imagine if a noob with militia AV could go 5-2,7-1 and really only die to snipers. Pretty sure that's terrible balance
No I would lose them to A/V often too. And normally after I lose 3 tanks in match I stop calling in tanks and run free suits.
It was just other rail tanks would kill me before A/V could LOL
Your analogy would be like a noob A/Ver would die to snipers trying to get to the tanks because snipers could kill him faster and farther anyway. |
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R F Gyro
Clones 4u
1070
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Posted - 2014.01.20 23:37:00 -
[21] - Quote
I don't agree at all.
I love running tanks in 1.7, and I do much better than I do when I'm running infantry. But that's the problem: one person in a tank is worth more than one person who is not in a tank. In a game where the primary constraint in battles is the number of players (16 per side), that is not balanced.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Harpyja
Molon Labe. Public Disorder.
1126
|
Posted - 2014.01.20 23:50:00 -
[22] - Quote
Joseph Ridgeson wrote:Iron Wolf Saber wrote:I somewhat disagree on the rail tank. Needs falloff.
Also being able to two shot any other tank is probably frustrating to the people I shoot and I dont even have prototype rails or complex damage mods (only basic) How are people getting that kind of damage? My proto rail + damage mod doesn't two shot anyone. Fall off range is fair. Nerfs Redline Snipers without hurting the mid range brawlers. I think it should be the opposite. Encourage long range sniping while making them week at close range (that's where missiles should be best for AV). The redline is a whole different problem.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Monkey MAC
Lost Millennium
1617
|
Posted - 2014.01.20 23:52:00 -
[23] - Quote
I disagree! I will concede that tanks are currently better than they were in 1.7. But this in no way makes them balanced.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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SGT NOVA STAR
Ahrendee Mercenaries
202
|
Posted - 2014.01.21 00:07:00 -
[24] - Quote
Dovallis Martan JenusKoll wrote:SGT NOVA STAR wrote:I only lose about 3 tanks a day, mostly my fault. I do think tanks are fine, just triple prices and boom. Can't wait to use an 8 million isk proto tank! Vehicles aren't going proto.... Or at least that what the DEVS have implied as of late. They're probably getting hull variants with different bonuses, like the different scout classes get different bonuses etc.. Possibly things like, an extra slot for sacrificing 500 shield and 500 armor... or something like that. Or a variety that has faster acceleration... or reload speed for a single type of weapon system. Variants, not Protos. Proto tanks will come back, your theory is flawed. We have 6 unused tanks in dust right now. You'll see.
VAYU! I CHOOSE YOU!
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KING CHECKMATE
Ametat Security Amarr Empire
3832
|
Posted - 2014.01.21 00:08:00 -
[25] - Quote
hahaha i just read your title:
Tanks are 100% balanced right now
and came to laugh a little.
look at me , here i go...
HAHAHAHAHAHAHHA
GIVE ME A RESPEC CCP.
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Talryn Vilneram
SVER True Blood Public Disorder.
151
|
Posted - 2014.01.21 00:11:00 -
[26] - Quote
KING CHECKMATE wrote:hahaha i just read your title:
Tanks are 100% balanced right now
and came to laugh a little.
look at me , here i go...
HAHAHAHAHAHAHHA
Sorry that you have such a hard time with tanks. Maybe you need to get better? |
Henchmen21
Planet Express LLC
447
|
Posted - 2014.01.21 00:47:00 -
[27] - Quote
Talryn Vilneram wrote:Dovallis Martan JenusKoll wrote:I just think it Rails don't need ADV or PRO versions.
Also I've heard vehicle damage amps don't have stacking penalties... I've never used them on a tank, so I wouldn't know. Or maybe not increasing damage with higher tier but better fitting requirements or better tracking or better range and make militia rails have 350-400m range.
I think the fitting requirements should be reversed, the higher the tier the easier to fit. That way MLT tanks and gear would be harder to fit and encourage people to skill into vehicles rather then stop once they can fit their MLT tank.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Talryn Vilneram
SVER True Blood Public Disorder.
151
|
Posted - 2014.01.21 00:49:00 -
[28] - Quote
Henchmen21 wrote:Talryn Vilneram wrote:Dovallis Martan JenusKoll wrote:I just think it Rails don't need ADV or PRO versions.
Also I've heard vehicle damage amps don't have stacking penalties... I've never used them on a tank, so I wouldn't know. Or maybe not increasing damage with higher tier but better fitting requirements or better tracking or better range and make militia rails have 350-400m range. I think the fitting requirements should be reversed, the higher the tier the easier to fit. That way MLT tanks and gear would be harder to fit and encourage people to skill into vehicles rather then stop once they can fit their MLT tank.
In EVE there are many tiers of all sorts of modules. They vary in some are easier to fit but have similar performance as Meta 0 or they perform a little better in areas like range or damage. It works well. |
Henchmen21
Planet Express LLC
447
|
Posted - 2014.01.21 00:54:00 -
[29] - Quote
As for balance, remove the warning for prox mines and reduce blaster range and I'll be happy. Would make running off at the last minute very dangerous and you'd actually be susceptible to the prox mines and blaster tanks would have to worry about Av nade showers like the old days. Area denial is about all prox mines are good for vs tanks, least as long as it takes for them to find and shoot them.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Eko Sol
3dge of D4rkness SoulWing Alliance
64
|
Posted - 2014.01.21 00:55:00 -
[30] - Quote
Talryn Vilneram wrote:I'm serious. After starting up another alt back in 1.7 and playing him exclusively on tanks I can say that these things are balanced as hell.
I started out in Militia tanks and would lose enough tanks that I would have to run free suits for a few matches to get enough ISK for a few more tanks. I was losing 2 to 3 per match. After I got good enough i would lose a militia tank once every other match on average running rail tanks. Against infantry I wouldn't get THAT many kills. I would go 5/0 or 7/2 for example. I would get shot up by other rail tanks or sometimes a skilled blaster tank every so often but a rail tank isn't that effective against infantry. A/V would sometimes kill me. Swarms would only if they were coordinated (I think they must be poor versus shield tanks) but Forges make me run most of the time. A/V nades can be deadly as any suit can carry them without losing much effectiveness against other suits. If I would get swarmed but a bunch of red dots A/V nades can kill me.
The one thing i thing needs tweaking is TTK against other tanks. Rails are 2 gud and most of the time don't even give me or my enemy enough time to react and turn on our hardener(s).
Blasters are pretty balanced as they aren't as effective as rails against tanks but they tear infantry up.
Missile tanks - OMG! I just unlocked these as the skill requirements are the highest. THESE ARE BORDERLINE BROKEN! I can rush ANY other tank with a single hardener and I WILL kill it in one rack of missiles when I activate my militia damage mod (still haven't unlocked higher tier damage mods) No wonder I feared them so much when I saw one before! They kill infantry about as well as a rail tank and do not have the sniping damage, so i dunno maybe they are balanced, but holy crap they have the highest burst DPS out of any other turret against installations or vehicles.
I now lose a tank about every 3 matches or so by playing carefully and knowing who I am playing against. When I am against full squads from other good teams I sometimes stick to milita tanks because I know I will lose a few.
I don't see the issue with these things except the TTK with rails is a bit too low considering the range they have.
LOL, for someone that thinks they are balanced you sure have a lot of changes that should be made. |
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HiddenBrother
Days of Ruin
43
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Posted - 2014.01.21 00:57:00 -
[31] - Quote
Tanks are totally OP.
I keep approaching tanks with my LAV; then switch to the Militia 20GJ blaster turret.
I shoot at the tank, but nothing happens.
NERF TANKS.
Ruin.
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ANON Cerberus
Tiny Toons
83
|
Posted - 2014.01.21 01:01:00 -
[32] - Quote
Iron Wolf Saber wrote:I somewhat disagree on the rail tank. Needs falloff.
Also being able to two shot any other tank is probably frustrating to the people I shoot and I dont even have prototype rails or complex damage mods (only basic)
If you can two shot enemy tanks, even with damage mods, those enemy tanks are s**t fit end of story. If people are not willing to fit there tank with some 'TANK' then let them die so fast.
Its the same story with dropsuits being killed in a few shots from things like scrambler rifles, RR`s and CR`s.... |
Rusty Shallows
848
|
Posted - 2014.01.21 01:03:00 -
[33] - Quote
Dovallis Martan JenusKoll wrote:SGT NOVA STAR wrote:I only lose about 3 tanks a day, mostly my fault. I do think tanks are fine, just triple prices and boom. Can't wait to use an 8 million isk proto tank! Vehicles aren't going proto.... Or at least that what the DEVS have implied as of late. They're probably getting hull variants with different bonuses, like the different scout classes get different bonuses etc.. Possibly things like, an extra slot for sacrificing 500 shield and 500 armor... or something like that. Or a variety that has faster acceleration... or reload speed for a single type of weapon system. Variants, not Protos. CCP did remove the last higher tier HAVs and have given no sign they will be bringing them directly back. Yet the Super-HAV dream lives on.
Although I can totally see a variant being a prototype through SP cost.
Here, have some candy and a Like. :)
Forums > Game
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ANON Cerberus
Tiny Toons
83
|
Posted - 2014.01.21 01:05:00 -
[34] - Quote
Talryn Vilneram wrote:KING CHECKMATE wrote:hahaha i just read your title:
Tanks are 100% balanced right now
and came to laugh a little.
look at me , here i go...
HAHAHAHAHAHAHHA Sorry that you have such a hard time with tanks. Maybe you need to get better?
While I wont say that tanks are perfectly balanced because they are not quite there yet lets be honest, dont worry about KING CHECKMATE caps lock man.
He sent me a mail the other day moaning I took a proto scanner into a public match. Bare in mind it was on a standard suit frame and I was going up against multiple proto users in full proto gear. But NO! How dare I use a proto piece of equipment.... |
KING CHECKMATE
Ametat Security Amarr Empire
3838
|
Posted - 2014.01.21 01:21:00 -
[35] - Quote
Talryn Vilneram wrote:KING CHECKMATE wrote:hahaha i just read your title:
Tanks are 100% balanced right now
and came to laugh a little.
look at me , here i go...
HAHAHAHAHAHAHHA Sorry that you have such a hard time with tanks. Maybe you need to get better?
Maybe yeah. That might be it X)
GIVE ME A RESPEC CCP.
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KING CHECKMATE
Ametat Security Amarr Empire
3838
|
Posted - 2014.01.21 01:22:00 -
[36] - Quote
ANON Cerberus wrote:Talryn Vilneram wrote:KING CHECKMATE wrote:hahaha i just read your title:
Tanks are 100% balanced right now
and came to laugh a little.
look at me , here i go...
HAHAHAHAHAHAHHA Sorry that you have such a hard time with tanks. Maybe you need to get better? While I wont say that tanks are perfectly balanced because they are not quite there yet lets be honest, dont worry about KING CHECKMATE caps lock man. He sent me a mail the other day moaning I took a proto scanner into a public match. Bare in mind it was on a standard suit frame and I was going up against multiple proto users in full proto gear. But NO! How dare I use a proto piece of equipment....
AHHA i was not talking about you then.i was talking about the try hard that used a Proto Focused scanner because he was too scared of a 190HP minny scout xD
GIVE ME A RESPEC CCP.
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ANON Cerberus
Tiny Toons
87
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Posted - 2014.01.21 01:25:00 -
[37] - Quote
KING CHECKMATE wrote:ANON Cerberus wrote:Talryn Vilneram wrote:KING CHECKMATE wrote:hahaha i just read your title:
Tanks are 100% balanced right now
and came to laugh a little.
look at me , here i go...
HAHAHAHAHAHAHHA Sorry that you have such a hard time with tanks. Maybe you need to get better? While I wont say that tanks are perfectly balanced because they are not quite there yet lets be honest, dont worry about KING CHECKMATE caps lock man. He sent me a mail the other day moaning I took a proto scanner into a public match. Bare in mind it was on a standard suit frame and I was going up against multiple proto users in full proto gear. But NO! How dare I use a proto piece of equipment.... AHHA i was not talking about you then.i was talking about the try hard that used a Proto Focused scanner because he was too scared of a 190HP minny scout xD
If that was not aimed at me than I do honestly apologise - however you sent the mail to ME with a title saying 'how sad' and then moaned I used a proto scanner!
The only scanner I used was the 200m range one. People were in proto suits with proto weapons, not saying you were but others on your team were. Damn right I am going to try and even the odds. |
Darken-Soul
Tal-Romon Legion Amarr Empire
42
|
Posted - 2014.01.21 01:54:00 -
[38] - Quote
Rusty Shallows wrote:Dovallis Martan JenusKoll wrote:SGT NOVA STAR wrote:I only lose about 3 tanks a day, mostly my fault. I do think tanks are fine, just triple prices and boom. Can't wait to use an 8 million isk proto tank! Vehicles aren't going proto.... Or at least that what the DEVS have implied as of late. They're probably getting hull variants with different bonuses, like the different scout classes get different bonuses etc.. Possibly things like, an extra slot for sacrificing 500 shield and 500 armor... or something like that. Or a variety that has faster acceleration... or reload speed for a single type of weapon system. Variants, not Protos. CCP did remove the last higher tier HAVs and have given no sign they will be bringing them directly back. Yet the Super-HAV dream lives on. Although I can totally see a variant being a prototype through SP cost.
why would we need ADV and PRO tanks? Basic level tanks are rampant in every game mode. They are devastating and hard for infantry to deal with. Better tanks are the last thing Dust needs.
I am the real Darken
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
243
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Posted - 2014.01.21 01:54:00 -
[39] - Quote
Wrong thread
The not Logic Bomb!
-->We need better comms!<--
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KING CHECKMATE
Ametat Security Amarr Empire
3842
|
Posted - 2014.01.21 01:59:00 -
[40] - Quote
ANON Cerberus wrote:
If that was not aimed at me than I do honestly apologise - however you sent the mail to ME with a title saying 'how sad' and then moaned I used a proto scanner!
The only scanner I used was the 200m range one. People were in proto suits with proto weapons, not saying you were but others on your team were. Damn right I am going to try and even the odds.
I send it to you because you were in a squad. And im pretty sure those scans came from it and you are the only one i knew. AFter a good 1st 5 minutes of game where i was going 8-0 (in a game where we were getting totally stomped) somebody had to take out a Proto Focused Scanner (15db) just to find me,because killing something that runs around with 190HP in an open map seems to be too much for some people. And i know it was a Focused proto because i was running below 28db....
Then again ,i was salty because of it. But im ok now. :3
GIVE ME A RESPEC CCP.
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SGT NOVA STAR
Ahrendee Mercenaries
203
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Posted - 2014.01.21 16:01:00 -
[41] - Quote
Darken-Soul wrote:Rusty Shallows wrote:Dovallis Martan JenusKoll wrote:SGT NOVA STAR wrote:I only lose about 3 tanks a day, mostly my fault. I do think tanks are fine, just triple prices and boom. Can't wait to use an 8 million isk proto tank! Vehicles aren't going proto.... Or at least that what the DEVS have implied as of late. They're probably getting hull variants with different bonuses, like the different scout classes get different bonuses etc.. Possibly things like, an extra slot for sacrificing 500 shield and 500 armor... or something like that. Or a variety that has faster acceleration... or reload speed for a single type of weapon system. Variants, not Protos. CCP did remove the last higher tier HAVs and have given no sign they will be bringing them directly back. Yet the Super-HAV dream lives on. Although I can totally see a variant being a prototype through SP cost. why would we need ADV and PRO tanks? Basic level tanks are rampant in every game mode. They are devastating and hard for infantry to deal with. Better tanks are the last thing Dust needs. yes they are great RIGHT NOW IN PUBS, but 2 shotting STD tanks with a railgun actually makes sense, its only LVL1. ADV tank will get a 4th high/low PRO will get 5th full high/low and extra high/low. sounds very OP but remember these tanks will be crazy expensive, hopefully 8-10 million a pop. only for pc and fw. you wouldn't see most guys calling in suyra's and vayu's in pubs in 1.7 yes? it was too risky.
VAYU! I CHOOSE YOU!
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Takahiro Kashuken
Red Star. EoN.
2259
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Posted - 2014.01.21 16:11:00 -
[42] - Quote
Tank balance is fine
As for rails, look out for them because if they 2 shot you whos fault is that?
Intelligence is OP
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ReGnYuM
Escrow Removal and Acquisition
1929
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Posted - 2014.01.21 16:12:00 -
[43] - Quote
Yep 6 tanks in ambush going pew pew pew trololololololol is really balanced.
There is currently no effective counter in the game to beat a 6 man squad of tanks in ambush.
Sorry gentlemen but boosting up prices is not balance.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
593
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Posted - 2014.01.21 16:22:00 -
[44] - Quote
am i the only one who hasnt been 2 shotted by a rail yet?
normally takes 3 for most tanks i attack with my glass cannon. its plenty of time to get away unless your out in the open.
with missiles. they r great against armor tanks that lack any shielding. now if the first missile volley doesnt get the kill. u have to run. until u finish your reload.
although most tanks that survive live with very little hp left. i think hoping out and hitting it wtih an av nade or swarm would finish them off.
i think the vehicle prices we have currently r fine.mainly since the payouts on pubs feel lower. than before.
although there was that one match where my glass cannon rail tank didnt do crap for damage against that gunlogi with 5k shielding. i ended up doing a suicidal run on it with my tank only to die to a mlt swarm launcher. i was lucky that one of my squad members put proxi mines behind it and killed it when it backed up to rep and recharge his hardeners.because my turret overheated. just before i blew up to that swarm. |
Piraten Hovnoret
Molon Labe. Public Disorder.
238
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Posted - 2014.01.21 16:24:00 -
[45] - Quote
Tanks are balanced?
Yeah right
I need to smoke multiple joints before I will state that
War never changes
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Garrett Blacknova
Codex Troopers
4353
|
Posted - 2014.01.21 16:28:00 -
[46] - Quote
As a noob, I almost never had more deaths than kills in my tank.
Therefore, they are balanced.
As a tanker, I have to admit that, while many aspects of tanking ARE better balanced now than they used to be even as recently as 1.6, there's still plenty of work to be done before they're ACTUALLY 100% balanced. |
Talryn Vilneram
SVER True Blood Public Disorder.
156
|
Posted - 2014.01.21 16:39:00 -
[47] - Quote
ReGnYuM wrote:Yep 6 tanks in ambush going pew pew pew trololololololol is really balanced.
There is currently no effective counter in the game to beat a 6 man squad of tanks in ambush.
Sorry gentlemen but boosting up prices is not balance.
I agree that the few times I play in Ambush, they are abused. The goal in ambush is to clone the other team, tanks are so much more resilient why would you NOT use them? I think they should be banned in Ambush. In Domination and Skirmish, however, one team can have all the tanks you can possible call in and they will still lose because no one can hack the objectives and hold them. I have seen it many times. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1471
|
Posted - 2014.01.21 17:24:00 -
[48] - Quote
ReGnYuM wrote:Yep 6 tanks in ambush going pew pew pew trololololololol is really balanced.
There is currently no effective counter in the game to beat a 6 man squad of tanks in ambush.
Sorry gentlemen but boosting up prices is not balance. ^Truth. ISK will never work for balancing. Balancing has to come from in-game mechanics.
I support SP rollover.
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Iron Wolf Saber
Den of Swords
12424
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Posted - 2014.01.21 18:42:00 -
[49] - Quote
ANON Cerberus wrote:Iron Wolf Saber wrote:I somewhat disagree on the rail tank. Needs falloff.
Also being able to two shot any other tank is probably frustrating to the people I shoot and I dont even have prototype rails or complex damage mods (only basic) If you can two shot enemy tanks, even with damage mods, those enemy tanks are s**t fit end of story. If people are not willing to fit there tank with some 'TANK' then let them die so fast. Its the same story with dropsuits being killed in a few shots from things like scrambler rifles, RR`s and CR`s....
Thing is though it has been every tank so far.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Darken-Soul
Tal-Romon Legion Amarr Empire
50
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Posted - 2014.01.21 18:48:00 -
[50] - Quote
SGT NOVA STAR wrote:Darken-Soul wrote:Rusty Shallows wrote:Dovallis Martan JenusKoll wrote:SGT NOVA STAR wrote:I only lose about 3 tanks a day, mostly my fault. I do think tanks are fine, just triple prices and boom. Can't wait to use an 8 million isk proto tank! Vehicles aren't going proto.... Or at least that what the DEVS have implied as of late. They're probably getting hull variants with different bonuses, like the different scout classes get different bonuses etc.. Possibly things like, an extra slot for sacrificing 500 shield and 500 armor... or something like that. Or a variety that has faster acceleration... or reload speed for a single type of weapon system. Variants, not Protos. CCP did remove the last higher tier HAVs and have given no sign they will be bringing them directly back. Yet the Super-HAV dream lives on. Although I can totally see a variant being a prototype through SP cost. why would we need ADV and PRO tanks? Basic level tanks are rampant in every game mode. They are devastating and hard for infantry to deal with. Better tanks are the last thing Dust needs. yes they are great RIGHT NOW IN PUBS, but 2 shotting STD tanks with a railgun actually makes sense, its only LVL1. ADV tank will get a 4th high/low PRO will get 5th full high/low and extra high/low. sounds very OP but remember these tanks will be crazy expensive, hopefully 8-10 million a pop. only for pc and fw. you wouldn't see most guys calling in suyra's and vayu's in pubs in 1.7 yes? it was too risky.
You miss the point completely. Why waste the man hours designing something that they will have to fix immediately. Basic tanks are too tough for the masses. there is no need to have any other kind of tanks on the field.
I am the real Darken
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Blind Nojoy
G I A N T General Tso's Alliance
113
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Posted - 2014.01.21 18:55:00 -
[51] - Quote
Talryn Vilneram wrote:
Missile tanks - OMG! I just unlocked these as the skill requirements are the highest. THESE ARE BORDERLINE BROKEN!
I had to laugh a little when reading your thread title, and then this |
Denn Maell
PIanet Express Canis Eliminatus Operatives
90
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Posted - 2014.01.21 19:56:00 -
[52] - Quote
Tanks are in better shape now then they have been beforeGǪbut balanced? Tanks require multiple coordinated efforts to take down a lone wolf wrapped in bubble wrap and titanium plating. Not balanced. Tanks should require more players to be actively involved in their operation(especially Costco Militia store Tanks) considering the likelihood that these tankers don't have any skills in vehiclesGǪ
Here is my personal laundry list: The rate of fire on Heavy Rail (well all rails actually) needs a nerfing. And of course falloff. Decrease the Acceleration of tanks Either increase the price tag of MLT Tanks, or increase slot count on the Madruggar/Gunnlogi. Some kind of anti-air option (I mean other than the Rail Gun; that's just silly. Missile tanks need to have a lock on feature) Large Turrets should be for AV small turrets should be for Anti Infantry (but be viable against both)
As a side suggestion I'd say make the heavy turret require a separate gunner from the driver. It works for the LAV and non assault Dropships: true team's vehicles.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Spkr4theDead
Red Star. EoN.
1673
|
Posted - 2014.01.21 20:13:00 -
[53] - Quote
Iron Wolf Saber wrote:I somewhat disagree on the rail tank. Needs falloff.
Also being able to two shot any other tank is probably frustrating to the people I shoot and I dont even have prototype rails or complex damage mods (only basic) Why do you want projectile fall off with such short ranges? Just what do you think the range of a rail gun is? WWII battleships had a range of 16 miles. If you want rail gun projectile drop, then I want sniper rifle projectile drop.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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skippy678
The Phoenix Federation
2426
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Posted - 2014.01.21 20:21:00 -
[54] - Quote
Talryn Vilneram wrote:I'm serious. After starting up another alt back in 1.7 and playing him exclusively on tanks I can say that these things are balanced as hell.
I started out in Militia tanks and would lose enough tanks that I would have to run free suits for a few matches to get enough ISK for a few more tanks. I was losing 2 to 3 per match. After I got good enough i would lose a militia tank once every other match on average running rail tanks. Against infantry I wouldn't get THAT many kills. I would go 5/0 or 7/2 for example. I would get shot up by other rail tanks or sometimes a skilled blaster tank every so often but a rail tank isn't that effective against infantry. A/V would sometimes kill me. Swarms would only if they were coordinated (I think they must be poor versus shield tanks) but Forges make me run most of the time. A/V nades can be deadly as any suit can carry them without losing much effectiveness against other suits. If I would get swarmed but a bunch of red dots A/V nades can kill me.
The one thing i thing needs tweaking is TTK against other tanks. Rails are 2 gud and most of the time don't even give me or my enemy enough time to react and turn on our hardener(s).
Blasters are pretty balanced as they aren't as effective as rails against tanks but they tear infantry up.
Missile tanks - OMG! I just unlocked these as the skill requirements are the highest. THESE ARE BORDERLINE BROKEN! I can rush ANY other tank with a single hardener and I WILL kill it in one rack of missiles when I activate my militia damage mod (still haven't unlocked higher tier damage mods) No wonder I feared them so much when I saw one before! They kill infantry about as well as a rail tank and do not have the sniping damage, so i dunno maybe they are balanced, but holy crap they have the highest burst DPS out of any other turret against installations or vehicles.
I now lose a tank about every 3 matches or so by playing carefully and knowing who I am playing against. When I am against full squads from other good teams I sometimes stick to milita tanks because I know I will lose a few.
I don't see the issue with these things except the TTK with rails is a bit too low considering the range they have.
100% false
Level 2 Forum Warrior
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Spkr4theDead
Red Star. EoN.
1673
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Posted - 2014.01.21 20:54:00 -
[55] - Quote
ReGnYuM wrote:Yep 6 tanks in ambush going pew pew pew trololololololol is really balanced.
There is currently no effective counter in the game to beat a 6 man squad of tanks in ambush.
Sorry gentlemen but boosting up prices is not balance. You're complaining about ambush? Lol your argument is invalid.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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R F Gyro
Clones 4u
1073
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Posted - 2014.01.21 21:09:00 -
[56] - Quote
Is there anyone who doesn't spend all their time in tanks who agrees that they are balanced?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Takahiro Kashuken
Red Star. EoN.
2264
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Posted - 2014.01.21 23:01:00 -
[57] - Quote
R F Gyro wrote:Is there anyone who doesn't spend all their time in tanks who agrees that they are balanced?
I agree that they are balanced
Intelligence is OP
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Henchmen21
Planet Express LLC
449
|
Posted - 2014.01.22 00:44:00 -
[58] - Quote
R F Gyro wrote:Is there anyone who doesn't spend all their time in tanks who agrees that they are balanced?
I know I enjoy the game more in my tank alt, because other tanks aren't nearly as hard to kill as when on foot. But generally far less satisfying then killing them on foot.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Thor Odinson42
Molon Labe. Public Disorder.
2542
|
Posted - 2014.01.22 00:58:00 -
[59] - Quote
One of the people in this thread that's saying tanks are balanced had a 72 KDR for the week the other day.
Not 7.2 but 72
ML Director
Eve Toon - Raylan Scott
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1112
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Posted - 2014.01.22 01:12:00 -
[60] - Quote
Talryn Vilneram wrote:I'm serious. After starting up another alt back in 1.7 and playing him exclusively on tanks I can say that these things are balanced as hell.
I started out in Militia tanks and would lose enough tanks that I would have to run free suits for a few matches to get enough ISK for a few more tanks. I was losing 2 to 3 per match. After I got good enough i would lose a militia tank once every other match on average running rail tanks. Against infantry I wouldn't get THAT many kills. I would go 5/0 or 7/2 for example. I would get shot up by other rail tanks or sometimes a skilled blaster tank every so often but a rail tank isn't that effective against infantry. A/V would sometimes kill me. Swarms would only if they were coordinated (I think they must be poor versus shield tanks) but Forges make me run most of the time. A/V nades can be deadly as any suit can carry them without losing much effectiveness against other suits. If I would get swarmed but a bunch of red dots A/V nades can kill me.
The one thing i thing needs tweaking is TTK against other tanks. Rails are 2 gud and most of the time don't even give me or my enemy enough time to react and turn on our hardener(s).
Blasters are pretty balanced as they aren't as effective as rails against tanks but they tear infantry up.
Missile tanks - OMG! I just unlocked these as the skill requirements are the highest. THESE ARE BORDERLINE BROKEN! I can rush ANY other tank with a single hardener and I WILL kill it in one rack of missiles when I activate my militia damage mod (still haven't unlocked higher tier damage mods) No wonder I feared them so much when I saw one before! They kill infantry about as well as a rail tank and do not have the sniping damage, so i dunno maybe they are balanced, but holy crap they have the highest burst DPS out of any other turret against installations or vehicles.
I now lose a tank about every 3 matches or so by playing carefully and knowing who I am playing against. When I am against full squads from other good teams I sometimes stick to milita tanks because I know I will lose a few.
I don't see the issue with these things except the TTK with rails is a bit too low considering the range they have. pauses Dragons Dogma .
reads title then reads contradiction in the post..........lol!
TRANSLATION: tanker doing DAMAGE CONTROL.
With all due respect but F_U_C_K tank spam 514
even the idea of a 3X SP event has me saying HELL NO!!! to this BROKEN game where its either FORCED to do AV or get facerolled by tanks.
no fun=no play
goes back to playing Dragons Dogma .
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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