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Talryn Vilneram
SVER True Blood Public Disorder.
151
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Posted - 2014.01.20 22:36:00 -
[1] - Quote
I'm serious. After starting up another alt back in 1.7 and playing him exclusively on tanks I can say that these things are balanced as hell.
I started out in Militia tanks and would lose enough tanks that I would have to run free suits for a few matches to get enough ISK for a few more tanks. I was losing 2 to 3 per match. After I got good enough i would lose a militia tank once every other match on average running rail tanks. Against infantry I wouldn't get THAT many kills. I would go 5/0 or 7/2 for example. I would get shot up by other rail tanks or sometimes a skilled blaster tank every so often but a rail tank isn't that effective against infantry. A/V would sometimes kill me. Swarms would only if they were coordinated (I think they must be poor versus shield tanks) but Forges make me run most of the time. A/V nades can be deadly as any suit can carry them without losing much effectiveness against other suits. If I would get swarmed but a bunch of red dots A/V nades can kill me.
The one thing i thing needs tweaking is TTK against other tanks. Rails are 2 gud and most of the time don't even give me or my enemy enough time to react and turn on our hardener(s).
Blasters are pretty balanced as they aren't as effective as rails against tanks but they tear infantry up.
Missile tanks - OMG! I just unlocked these as the skill requirements are the highest. THESE ARE BORDERLINE BROKEN! I can rush ANY other tank with a single hardener and I WILL kill it in one rack of missiles when I activate my militia damage mod (still haven't unlocked higher tier damage mods) No wonder I feared them so much when I saw one before! They kill infantry about as well as a rail tank and do not have the sniping damage, so i dunno maybe they are balanced, but holy crap they have the highest burst DPS out of any other turret against installations or vehicles.
I now lose a tank about every 3 matches or so by playing carefully and knowing who I am playing against. When I am against full squads from other good teams I sometimes stick to milita tanks because I know I will lose a few.
I don't see the issue with these things except the TTK with rails is a bit too low considering the range they have. |
Talryn Vilneram
SVER True Blood Public Disorder.
151
|
Posted - 2014.01.20 22:45:00 -
[2] - Quote
Dovallis Martan JenusKoll wrote:I just think it Rails don't need ADV or PRO versions.
Also I've heard vehicle damage amps don't have stacking penalties... I've never used them on a tank, so I wouldn't know.
Or maybe not increasing damage with higher tier but better fitting requirements or better tracking or better range and make militia rails have 350-400m range. |
Talryn Vilneram
SVER True Blood Public Disorder.
151
|
Posted - 2014.01.20 22:46:00 -
[3] - Quote
Joseph Ridgeson wrote:Iron Wolf Saber wrote:I somewhat disagree on the rail tank. Needs falloff.
Also being able to two shot any other tank is probably frustrating to the people I shoot and I dont even have prototype rails or complex damage mods (only basic) How are people getting that kind of damage? My proto rail + damage mod doesn't two shot anyone. Fall off range is fair. Nerfs Redline Snipers without hurting the mid range brawlers.
If you catch someone who doesn't have armor plates or shield extenders and they have their hardener off, you will two shot them with two dmg mods on. |
Talryn Vilneram
SVER True Blood Public Disorder.
151
|
Posted - 2014.01.20 23:08:00 -
[4] - Quote
Darken-Soul wrote:Double hardened gunnlogi can tank two volleys of missiles and be fully restored by the time they reload the third. I'm surprised your extensive experience didn't teach you that.
wow, a double hardened gunlogi can tank it yes, but it either has horrible DPS because it has no dmg mod and it is a stalemate and we both withdraw, or it has no shield booster and it WONT regen before i reload and it is a DPS race.
I have been in those fights.
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Talryn Vilneram
SVER True Blood Public Disorder.
151
|
Posted - 2014.01.20 23:31:00 -
[5] - Quote
Bones McGavins wrote:So just to keep it straight
When you first started tanking you'd lose a tank a match, usually to other tanks, and that seemed fair to you? Imagine if a noob with militia AV could go 5-2,7-1 and really only die to snipers. Pretty sure that's terrible balance
No I would lose them to A/V often too. And normally after I lose 3 tanks in match I stop calling in tanks and run free suits.
It was just other rail tanks would kill me before A/V could LOL
Your analogy would be like a noob A/Ver would die to snipers trying to get to the tanks because snipers could kill him faster and farther anyway. |
Talryn Vilneram
SVER True Blood Public Disorder.
151
|
Posted - 2014.01.21 00:11:00 -
[6] - Quote
KING CHECKMATE wrote:hahaha i just read your title:
Tanks are 100% balanced right now
and came to laugh a little.
look at me , here i go...
HAHAHAHAHAHAHHA
Sorry that you have such a hard time with tanks. Maybe you need to get better? |
Talryn Vilneram
SVER True Blood Public Disorder.
151
|
Posted - 2014.01.21 00:49:00 -
[7] - Quote
Henchmen21 wrote:Talryn Vilneram wrote:Dovallis Martan JenusKoll wrote:I just think it Rails don't need ADV or PRO versions.
Also I've heard vehicle damage amps don't have stacking penalties... I've never used them on a tank, so I wouldn't know. Or maybe not increasing damage with higher tier but better fitting requirements or better tracking or better range and make militia rails have 350-400m range. I think the fitting requirements should be reversed, the higher the tier the easier to fit. That way MLT tanks and gear would be harder to fit and encourage people to skill into vehicles rather then stop once they can fit their MLT tank.
In EVE there are many tiers of all sorts of modules. They vary in some are easier to fit but have similar performance as Meta 0 or they perform a little better in areas like range or damage. It works well. |
Talryn Vilneram
SVER True Blood Public Disorder.
156
|
Posted - 2014.01.21 16:39:00 -
[8] - Quote
ReGnYuM wrote:Yep 6 tanks in ambush going pew pew pew trololololololol is really balanced.
There is currently no effective counter in the game to beat a 6 man squad of tanks in ambush.
Sorry gentlemen but boosting up prices is not balance.
I agree that the few times I play in Ambush, they are abused. The goal in ambush is to clone the other team, tanks are so much more resilient why would you NOT use them? I think they should be banned in Ambush. In Domination and Skirmish, however, one team can have all the tanks you can possible call in and they will still lose because no one can hack the objectives and hold them. I have seen it many times. |
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