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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
363
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Posted - 2014.01.20 19:02:00 -
[1] - Quote
Right now the 1.8 scouts have a seriously skewed bonus structure. When taking into account the bonuses and translating them into effective modules, you come up with.
Minmatar bonuses = 5 free modules (4 proto type and 1 basic) Gallente bonuses = 3 free modules (1 proto 1 adv 1 basic) Caldari bonuses = 3 free modules (1 proto 2 basic) Amarr bonuses = 0.66 free modules (2/3rds of a basic module)
This means that in order for a basic light frame to equal a minmatar suit it needs to equip 5 modules, and in order for a basic light frame to equal an amarrian scout it only needs 2/3rds of a basic cardiac regulator.
Please make equalize these bonuses.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Nocturnal Soul
Immortal Retribution
1680
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Posted - 2014.01.20 19:06:00 -
[2] - Quote
Sign
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8133
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Posted - 2014.01.20 19:08:00 -
[3] - Quote
Minmatar has 4 proto modules in built? What?
So there's the codebreaker... And...? The knife damage? I suppose you're comparing that to sidearm damage amps. You know a 25% sidearm damage increase would be worth a hell of a lot more than a 25% knife bonus?
Although I do agree with you, the Amarr bonus is meh.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
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TheD1CK
Dead Man's Game
423
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Posted - 2014.01.20 19:09:00 -
[4] - Quote
u say minmatar has 4 free modules.... hacking/novaknife dmg bonuses are what you mean So we get put inside everyones optimal range to perform our role making it the toughest scout role to play...
and QQing that there is free modules when a bonus to NK is not a module is a little bit naive ...
I keep seeing threads discrediting the Amarr Scout.. Yet chances are it will have the best base stats of all scouts As every other Amarr suit has better stats than the racial variants...
A bonus of stamina combined with 4L slots can make this a very good fitting for a hit and run tactic and keeping enemies at range
Minmatar Demolitions Specialist
Plasma Cannon Pro
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True Adamance
Kameira Lodge Amarr Empire
5965
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Posted - 2014.01.20 19:10:00 -
[5] - Quote
Arkena Wyrnspire wrote:Minmatar has 4 proto modules in built? What?
So there's the codebreaker... And...? The knife damage? I suppose you're comparing that to sidearm damage amps. You know a 25% sidearm damage increase would be worth a hell of a lot more than a 25% knife bonus?
Although I do agree with you, the Amarr bonus is meh. Yeah but now think about it like this and you see how underwhelming that is.
Amarr scout is the slowest scout.
Scouts can run for X seconds on their base stamina.
The Amarr scouts bonus is entirely negated until the scouts his Y threshold where other scouts stamina runs out, and the Amarr scout can keep going.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
832
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Posted - 2014.01.20 19:17:00 -
[6] - Quote
The math is all wrong. You cant count like that. As if all modules were equal. for example: when was the last time you saw someone equip a shield recharger? It's misleading to say that min gets 4 free modules - it trully gets only one (hacking module at complex) and, if you will, proto knive efficiency with advanced knives.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
350
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Posted - 2014.01.20 19:21:00 -
[7] - Quote
I agree that trying to compaire a sidearm damage bonus amp and the knife skill is just silly, knives are very nich |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
742
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Posted - 2014.01.20 19:23:00 -
[8] - Quote
Sidearm damage mods effect a lot more than just knives. Your analogy is flawed
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Korvin Lomont
483
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Posted - 2014.01.20 19:24:00 -
[9] - Quote
Magnus Amadeuss wrote:Right now the 1.8 scouts have a seriously skewed bonus structure. When taking into account the bonuses and translating them into effective modules, you come up with.
Minmatar bonuses = 5 free modules (4 proto type and 1 basic) Gallente bonuses = 3 free modules (1 proto 1 adv 1 basic) Caldari bonuses = 3 free modules (1 proto 2 basic) Amarr bonuses = 0.66 free modules (2/3rds of a basic module)
This means that in order for a basic light frame to equal a minmatar suit it needs to equip 5 modules, and in order for a basic light frame to equal an amarrian scout it only needs 2/3rds of a basic cardiac regulator.
Please make equalize these bonuses.
Technically all suits get comparable boni.
Two stats are increased by 5%, the main problem I see is there is a module that do the same just with four times the power. So maybe the best would be to rethink the stamina boni at a whole.
Regarding the module count I have to disagree to some extend.
First the gallente gets "only" one complex and one basic module from skill boni (the armor repair is built in the suit and the amarr scout get practically a free adv ferroscale plate)
The Minni NK bonus is limited to NK a complex sidearm damage mod would affect all sidearms. So this bonus is weaker than a complex siede arm dmg mod... |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
363
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Posted - 2014.01.20 19:24:00 -
[10] - Quote
Arkena Wyrnspire wrote:Minmatar has 4 proto modules in built? What?
So there's the codebreaker... And...? The knife damage? I suppose you're comparing that to sidearm damage amps. You know a 25% sidearm damage increase would be worth a hell of a lot more than a 25% knife bonus?
Although I do agree with you, the Amarr bonus is meh.
+30% hacking speed over the other suits (forgott that hidden +5% hackign speed bonus did you?
Breaks down to + 3 complex damage mods (3 cmplx dmg mods would be 24.4% dmg) and 1 cmpl hacking module and 1 standard module.
I do understand a sidearm dmg increase would make more sense, not only from a RP perspective (nova knives are a caldari weapon) but usefullness too. Doesn't change the fact that it is 3 free damage mods. Just like how the current amarr bonus only works for scrambler and laser, just means you have to choose to use the bonus. It doesn't make it any less effective though.
TheD1CK wrote:u say minmatar has 4 free modules.... hacking/novaknife dmg bonuses are what you mean So we get put inside everyones optimal range to perform our role making it the toughest scout role to play... and QQing that there is free modules when a bonus to NK is not a module is a little bit naive ... I keep seeing threads discrediting the Amarr Scout.. Yet chances are it will have the best base stats of all scouts As every other Amarr suit has better stats than the racial variants... A bonus of stamina combined with 4L slots can make this a very good fitting for a hit and run tactic and keeping enemies at range
No, the amarr suit has BALANCED STATS. It walks slower, sprints slower, strafes slower, jumps lower, and for the first 30 seconds of it will lag behind everyone else. For this is gets 30 more HP and a little more stamina/recovery.
Yes the minmatar has 5 FREE modules. It is so incredbily simple to understand. Take a basic light minmatar frame, you need to add 5 modules to get the scout. Now take a basic light amarr frame, you need to add 2/3rds of a basic module to get the scout. This is not in any way shape or form balanced.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Teilka Darkmist
18
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Posted - 2014.01.20 19:25:00 -
[11] - Quote
They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente style doctrine.
Also, please don't make the mistake that bonuses are equivalent to modules. Bonuses are there to help you see what the intended use of a suit is and to specialise it to that role. Just like they are with ships in eve.
The whole point is that you need a range of suits, fits and tactics to be most effective on the battlefield.
'You can only post every 5 minutes because your account is less than 2 days old' - This gets old VERY quickly.
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DJINN Stephani
Villore Sec Ops Gallente Federation
197
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Posted - 2014.01.20 19:26:00 -
[12] - Quote
I agree that the Amarr bonus needs to change. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
363
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Posted - 2014.01.20 19:28:00 -
[13] - Quote
Ludvig Enraga wrote:The math is all wrong. You cant count like that. As if all modules were equal. for example: when was the last time you saw someone equip a shield recharger? It's misleading to say that min gets 4 free modules - it trully gets only one (hacking module at complex) and, if you will, proto knive efficiency with advanced knives.
So, just like how you would absolutely fit a amarr assault with a laser weapon, you would absolutely fit the minnie scout with nova knives. By doing so, you just got 3 free complex damage modules.
The minmatar suit gets 25% bonus to hacking speed (5%/level) and then it gets an additional 5% bonus built-in to the suit above what the other suits get. This additional 5% does not suffer from stacking penalties, so it is worth very nearly an extra basic hacking mod. Now you have 1 cmplx and 1 basic hacking mod.
IF you do the complicated math of 3+1+1 thats 5.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Master Smurf
Nos Nothi
11
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Posted - 2014.01.20 19:29:00 -
[14] - Quote
We agree but you keep making your case all wrong.
Stay away from the bias and stretching of the facts. I would possibly trade my hacking bonus and definitely trade my knife bonus for the stamina and regen.
CPM, please help Amarr scout get a more decent bonus even though this one isnt all that bad. Give them stamina regen only and something else
"Shine bright like a diamond" - God's Light and Love make me dazzle
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
363
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Posted - 2014.01.20 19:30:00 -
[15] - Quote
Teilka Darkmist wrote:They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente style doctrine.
Also, please don't make the mistake that bonuses are equivalent to modules. Bonuses are there to help you see what the intended use of a suit is and to specialise it to that role. Just like they are with ships in eve.
The whole point is that you need a range of suits, fits and tactics to be most effective on the battlefield.
BONUSES ARE EXACTLY EQUIVALENT TO MODULES IN THIS CASE.
Ask yourself, can you duplicate the bonus effect? How can you do that? Oh right, use a module... is there a module that can have the same exact effect? Yes, wow look at that, we can equate them directly.
Since we can, as shown, equate these bonuses with modules, we can therefor also state that the minmatar suit has 5 free modules worth of bonus, and the amarr has 1. This is not equality, and there should be.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
363
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Posted - 2014.01.20 19:36:00 -
[16] - Quote
Beck Weathers wrote:I agree that trying to compaire a sidearm damage bonus amp and the knife skill is just silly, knives are very nich
Broonfondle Majikthies wrote:Sidearm damage mods effect a lot more than just knives. Your analogy is flawed
Korvin Lomont wrote:Magnus Amadeuss wrote:Right now the 1.8 scouts have a seriously skewed bonus structure. When taking into account the bonuses and translating them into effective modules, you come up with.
Minmatar bonuses = 5 free modules (4 proto type and 1 basic) Gallente bonuses = 3 free modules (1 proto 1 adv 1 basic) Caldari bonuses = 3 free modules (1 proto 2 basic) Amarr bonuses = 0.66 free modules (2/3rds of a basic module)
This means that in order for a basic light frame to equal a minmatar suit it needs to equip 5 modules, and in order for a basic light frame to equal an amarrian scout it only needs 2/3rds of a basic cardiac regulator.
Please make equalize these bonuses. Technically all suits get comparable boni. Two stats are increased by 5%, the main problem I see is there is a module that do the same just with four times the power. So maybe the best would be to rethink the stamina boni at a whole. Regarding the module count I have to disagree to some extend. First the gallente gets "only" one complex and one basic module from skill boni (the armor repair is built in the suit and the amarr scout get practically a free adv ferroscale plate) The Minni NK bonus is limited to NK a complex sidearm damage mod would affect all sidearms. So this bonus is weaker than a complex siede arm dmg mod...
Master Smurf wrote:We agree but you keep making your case all wrong.
Stay away from the bias and stretching of the facts. I would possibly trade my hacking bonus and definitely trade my knife bonus for the stamina and regen.
CPM, please help Amarr scout get a more decent bonus even though this one isnt all that bad. Give them stamina regen only and something else
So what happens when you fit a nova knife (a caldari weapon btw) on a minnie scout? Do you not get 25% more damage (3 complex damage mods worth??)
Oh you do..... I guess the suit is designed to use knives, like the current amarrian assault is meant to be used with lasers.
Yes, the nova knife bonus is worth 3 damage mods, it is up to you to use that bonus. Just like it is up to you to use that hacking bonus, or the amarrian commando laser bonus, or any of the commando bonuses, or about half of the bonuses to the suits in the game.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
350
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Posted - 2014.01.20 19:37:00 -
[17] - Quote
Magnus Amadeuss wrote:Teilka Darkmist wrote:They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente style doctrine.
Also, please don't make the mistake that bonuses are equivalent to modules. Bonuses are there to help you see what the intended use of a suit is and to specialise it to that role. Just like they are with ships in eve.
The whole point is that you need a range of suits, fits and tactics to be most effective on the battlefield. BONUSES ARE EXACTLY EQUIVALENT TO MODULES IN THIS CASE. Ask yourself, can you duplicate the bonus effect? How can you do that? Oh right, use a module... is there a module that can have the same exact effect? Yes, wow look at that, we can equate them directly. Since we can, as shown, equate these bonuses with modules, we can therefor also state that the minmatar suit has 5 free modules worth of bonus, and the amarr has 1. This is not equality, and there should be.
Apples and Oranges are both Fruit, would you look at that.
The knife skill bonus is not compairable to ANY modual, because if there was a modual that only effected knives it would likely be allot more potent than the sidearm amp bonus. |
Onesimus Tarsus
877
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Posted - 2014.01.20 19:43:00 -
[18] - Quote
Teilka Darkmist wrote:They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente style doctrine.
Also, please don't make the mistake that bonuses are equivalent to modules. Bonuses are there to help you see what the intended use of a suit is and to specialise it to that role. Just like they are with ships in eve.
The whole point is that you need a range of suits, fits and tactics to be most effective on the battlefield.
Wow, that was almost pure bunk!
God loves you. And I'm sure He'll tell you so when I'm done with you.
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Master Smurf
Nos Nothi
12
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Posted - 2014.01.20 19:43:00 -
[19] - Quote
Well then Magnus - just use the bonus you got
Oh wait you will - even if you tried not to you couldnt because it is applicable in all situations - As pointed out by Cyrius days ago.
As I said, we agree and would hope you get something more to your liking but when you make some of these arguments its hard to stand with you.
"Shine bright like a diamond" - God's Light and Love make me dazzle
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
363
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Posted - 2014.01.20 19:43:00 -
[20] - Quote
Beck Weathers wrote:Magnus Amadeuss wrote:Teilka Darkmist wrote:They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente style doctrine.
Also, please don't make the mistake that bonuses are equivalent to modules. Bonuses are there to help you see what the intended use of a suit is and to specialise it to that role. Just like they are with ships in eve.
The whole point is that you need a range of suits, fits and tactics to be most effective on the battlefield. BONUSES ARE EXACTLY EQUIVALENT TO MODULES IN THIS CASE. Ask yourself, can you duplicate the bonus effect? How can you do that? Oh right, use a module... is there a module that can have the same exact effect? Yes, wow look at that, we can equate them directly. Since we can, as shown, equate these bonuses with modules, we can therefor also state that the minmatar suit has 5 free modules worth of bonus, and the amarr has 1. This is not equality, and there should be. Apples and Oranges are both Fruit, would you look at that. The knife skill bonus is not compairable to ANY modual, because if there was a modual that only effected knives it would likely be allot more potent than the sidearm amp bonus.
Just like in eve, if you refuse to use the suit as it was design to be used, then you are just an idiot.
So what you are saying is that this bonus is worth less because it only applies to one module? Well then you would of course have no problem with giving the amarr scout a 25% bonus to scrambler pistols because it is only one module right? Yeah I thought so........
Your logic doesn't work here, because there is no logic in it.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Teilka Darkmist
18
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Posted - 2014.01.20 19:47:00 -
[21] - Quote
Onesimus Tarsus wrote:Teilka Darkmist wrote:They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente style doctrine.
Also, please don't make the mistake that bonuses are equivalent to modules. Bonuses are there to help you see what the intended use of a suit is and to specialise it to that role. Just like they are with ships in eve.
The whole point is that you need a range of suits, fits and tactics to be most effective on the battlefield. Wow, that was almost pure bunk!
Actually, that comes from seven years playing on and off in eve, you notice little things like certain hulls being given bonuses to certain systems to make it more effective in one role than it is in another. And that hulls from different races specialise in different types of modules.
'You can only post every 5 minutes because your account is less than 2 days old' - This gets old VERY quickly.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
365
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Posted - 2014.01.20 19:48:00 -
[22] - Quote
Master Smurf wrote:Well then Magnus - just use the bonus you got Oh wait you will - even if you tried not to you couldnt because it is applicable in all situations - As pointed out by Cyrius days ago. As I said, we agree and would hope you get something more to your liking but when you make some of these arguments its hard to stand with you.
No, as has been pointed out in the past plenty of times, the stamina bonus is worthless in it's current state.
It is very underpowered: other suits get at least 1 complex module worth of bonus from 1 bonus, and at least another basic from another bonus. The amarrian bonus is not even worth one basic module.
Additional stamina and recovery is only useful after you have would have already run out, so only in that limited circumstance would it be useful. It will not help with jumping (because that is percentage based, not stamina based), and it will not help in the first 21 seconds of sprinting. IT is also a situational bonus, JUST LIKE THEY ALL ARE.
Doesn't change the fact that minmatar get 5 free modules and amarr barely get 1.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
365
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Posted - 2014.01.20 19:49:00 -
[23] - Quote
Teilka Darkmist wrote:Onesimus Tarsus wrote:Teilka Darkmist wrote:They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente style doctrine.
Also, please don't make the mistake that bonuses are equivalent to modules. Bonuses are there to help you see what the intended use of a suit is and to specialise it to that role. Just like they are with ships in eve.
The whole point is that you need a range of suits, fits and tactics to be most effective on the battlefield. Wow, that was almost pure bunk! Actually, that comes from seven years playing on and off in eve, you notice little things like certain hulls being given bonuses to certain systems to make it more effective in one role than it is in another. And that hulls from different races specialise in different types of modules.
I have been playing eve for just as long, if not longer, than you. Guess what is common in eve? Bonus equality. All ship bonuses across a typical class are roughly equal in related module effectiveness. So what were you saying?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Onesimus Tarsus
877
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Posted - 2014.01.20 19:59:00 -
[24] - Quote
Teilka Darkmist wrote:Onesimus Tarsus wrote:Teilka Darkmist wrote:They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente style doctrine.
Also, please don't make the mistake that bonuses are equivalent to modules. Bonuses are there to help you see what the intended use of a suit is and to specialise it to that role. Just like they are with ships in eve.
The whole point is that you need a range of suits, fits and tactics to be most effective on the battlefield. Wow, that was almost pure bunk! Actually, that comes from seven years playing on and off in eve, you notice little things like certain hulls being given bonuses to certain systems to make it more effective in one role than it is in another. And that hulls from different races specialise in different types of modules.
Color me impressed. You cannot sensibly run a range of anything if it becomes glaringly obvious that one piece of gear is substantially better than all others of it's type. Frinstince, ask a modern G.I. Joe to trade his handgun for a flintlock pistol. You know, for variety's sake. Given that we all have the same choices to make, which all center on combat efficacy, foisting a fit that is easily moduled out by practically every suit in the game is in essence saying, "The Blarblar know and have access to the same tech as the Whoopsies, but they want to be different, even if that costs them battles, heck, even the war. Now, if all the suits are wobbling about the same axis of available power and certain role nuances creep in, that's understandable. But this is absurd. No race would develop inferior technology purposefully with superior technology literally lying about, yet that is what we are called upon to believe. That's why I have never understood for one second why racial variants of anything are even available, except for the Barbie collector vibe that seems to exist in this game, because we aren't locked into any racial choice in gear.
God loves you. And I'm sure He'll tell you so when I'm done with you.
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
742
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Posted - 2014.01.20 20:01:00 -
[25] - Quote
Caldari + Gallente scan distance only 1/2 of the passive skill upgrade per level Min hacking skill equal to hacking passive skill upgrade per level
Amarr skill 5x more than the passive biotics skill upgrade per level
Better analogy
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Nocturnal Soul
Immortal Retribution
1684
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Posted - 2014.01.20 20:01:00 -
[26] - Quote
Just forget it, with how much repetitiveness has been going on across 3-4 threads with numbers, facts, and plain common sense being shown ( And honestly I know 90% of those people won't even touch the Amarr scout or else they'd change their opinion drastically ) these dip ***** won't understand so just wait and see what CCP does, who's side they choose is up to them.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
353
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Posted - 2014.01.20 20:09:00 -
[27] - Quote
Magnus Amadeuss wrote:Beck Weathers wrote:Magnus Amadeuss wrote:Teilka Darkmist wrote:They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente style doctrine.
Also, please don't make the mistake that bonuses are equivalent to modules. Bonuses are there to help you see what the intended use of a suit is and to specialise it to that role. Just like they are with ships in eve.
The whole point is that you need a range of suits, fits and tactics to be most effective on the battlefield. BONUSES ARE EXACTLY EQUIVALENT TO MODULES IN THIS CASE. Ask yourself, can you duplicate the bonus effect? How can you do that? Oh right, use a module... is there a module that can have the same exact effect? Yes, wow look at that, we can equate them directly. Since we can, as shown, equate these bonuses with modules, we can therefor also state that the minmatar suit has 5 free modules worth of bonus, and the amarr has 1. This is not equality, and there should be. Apples and Oranges are both Fruit, would you look at that. The knife skill bonus is not compairable to ANY modual, because if there was a modual that only effected knives it would likely be allot more potent than the sidearm amp bonus. Just like in eve, if you refuse to use the suit as it was design to be used, then you are just an idiot. So what you are saying is that this bonus is worth less because it only applies to one module? Well then you would of course have no problem with giving the amarr scout a 25% bonus to scrambler pistols because it is only one module right? Yeah I thought so........ Your logic doesn't work here, because there is no logic in it.
Its actualy quite common to use EVE ships contrary to their design, because people never expect it, I used to be a terror in FW space with my armor tanking Merlin, yet it got a bonus to shield resists. So your argument is short sighted and childish.
And yeah I would be ok with a 15% bonus to scramber pistols but of corse they arnt point blank guns like knives are.
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Bojo The Mighty
L.O.T.I.S.
2832
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Posted - 2014.01.20 20:17:00 -
[28] - Quote
Magnus Amadeuss wrote:Right now the 1.8 scouts have a seriously skewed bonus structure. When taking into account the bonuses and translating them into effective modules, you come up with.
Minmatar bonuses = 5 free modules (4 proto type and 1 basic) Gallente bonuses = 3 free modules (1 proto 1 adv 1 basic) Caldari bonuses = 3 free modules (1 proto 2 basic) Amarr bonuses = 0.66 free modules (2/3rds of a basic module)
This means that in order for a basic light frame to equal a minmatar suit it needs to equip 5 modules, and in order for a basic light frame to equal an amarrian scout it only needs 2/3rds of a basic cardiac regulator.
Please make equalize these bonuses. Gallente: -5% profile, +5% scan range which = 1 prototype (25 CPU) and one basic (12 CPU) Caldari: -5% precision, +5% scan range which = 1 prototype and little more (25 CPU as well I believe) and one basic Minmatar: +5% hacking speed = 1 prototype and then some, expensive module forget by how much
so yeah you need to fix some things and also include CPU/PG values
Check out latest BSOTT Guide
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
366
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Posted - 2014.01.20 20:34:00 -
[29] - Quote
Bojo The Mighty wrote:Magnus Amadeuss wrote:Right now the 1.8 scouts have a seriously skewed bonus structure. When taking into account the bonuses and translating them into effective modules, you come up with.
Minmatar bonuses = 5 free modules (4 proto type and 1 basic) Gallente bonuses = 3 free modules (1 proto 1 adv 1 basic) Caldari bonuses = 3 free modules (1 proto 2 basic) Amarr bonuses = 0.66 free modules (2/3rds of a basic module)
This means that in order for a basic light frame to equal a minmatar suit it needs to equip 5 modules, and in order for a basic light frame to equal an amarrian scout it only needs 2/3rds of a basic cardiac regulator.
Please make equalize these bonuses. Gallente: -5% profile, +5% scan range which = 1 prototype (25 CPU) and one basic (12 CPU) Caldari: -5% precision, +5% scan range which = 1 prototype and little more (25 CPU as well I believe) and one basic Minmatar: +5% hacking speed = 1 prototype and then some, expensive module forget by how much so yeah you need to fix some things and also include CPU/PG values
So, gallente get a 3 hp/sec right? That is an advanced module isn't int?
How about the minmatar, they get a free 5% hacking speed on top of the 5%/lvl hacking speed built it right? Due to the lack of stacking penalties, that is an additional basic hacking module. Not to mention 3x complex damage mods.
Scan precision of the caldari (+25%) would require 1 complex and 1 basic module to achieve, along with the basic for scan range.
Nocturnal Soul wrote:Just forget it, with how much repetitiveness has been going on across 3-4 threads with numbers, facts, and plain common sense being shown ( And honestly I know 90% of those people won't even touch the Amarr scout or else they'd change their opinion drastically ) these dip ***** won't understand so just wait and see what CCP does, who's side they choose is up to them. You are right, I am not sure why I am even trying here.........
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Chunky Munkey
Amarr Templars Amarr Empire
2896
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Posted - 2014.01.20 20:40:00 -
[30] - Quote
TheD1CK wrote:u say minmatar has 4 free modules.... hacking/novaknife dmg bonuses are what you mean So we get put inside everyones optimal range to perform our role making it the toughest scout role to play... and QQing that there is free modules when a bonus to NK is not a module is a little bit naive ... I keep seeing threads discrediting the Amarr Scout.. Yet chances are it will have the best base stats of all scouts As every other Amarr suit has better stats than the racial variants... A bonus of stamina combined with 4L slots can make this a very good fitting for a hit and run tactic and keeping enemies at range
It being the toughest scout doesn't make it the best scout. Besides which, the issue isn't the comparison of the post-bonus suits, but the incentive to get the specialisation at all.
Extra stamina isn't going to be much use when the distance it can carry you is better covered in an LAV, so people may as well get the light frame.
No.
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