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Justin Tymes
Dem Durrty Boyz Renegade Alliance
617
|
Posted - 2014.01.20 18:24:00 -
[1] - Quote
The MD was already one of the most situational weapons in the game, due to Shield v Armor actually mattering, vertical advantage and ammo + clip awareness being almost a necessity, while managing your optimal range that Rifles tend to out DPS you in anyway. All of this made it a mediocre choice, shown by how few people actually used the weapon pre-1. 8. But this changes in 1.8, because the MD will be the only weapon in the game(apart from Flaylock) that will be dependent on dropsuit class.
Against a Heavy - useless Against Assaults or Commandos - Extremely Bad match-up Against Logistics - Neutral but may change due to the weapon of opponent Against Scouts - Favorable(what isn't, poor scouts) but may change due to weapon of opponent
Even Laser don't find themselves useless to the point where they need to stop using their weapon against a class. Combined with the elements that made the MD already situational, it makes the MD not viable as a main weapon. If this is the direction the game is going, it makes sense to put the MD together with the rest of the massively situational weapons. It's not like it's out-DPSing sidearms too, on the contrary, it's being left in the dust against any sidearm other than the flaylock when comparing optimals. |
Rasatsu
Much Crying Old Experts
1007
|
Posted - 2014.01.20 18:29:00 -
[2] - Quote
Is it time to make the railgun a sidearm?
Think about it; RAIL, ARM, SIDE... Those all sound like breakfast cereals!!! |
sira draco
Ancient Erectiles
30
|
Posted - 2014.01.20 18:29:00 -
[3] - Quote
I agree, it needs a buff, it is useless against all these insanely high DPS rifles, its difficult to use in cqc cause of the splash damage on yourself
and dont give me that crap like "its a support weapon"
ITS A FREAKING GRENADE LAUNCHER, you should be able to kill masses with it, people should fear it, It has so many drawbacks, low rate of fire, low damage, low ammo capacity, high pg cpu and high isk cost, there should be some benefit to using it, its a fun unique weapon I wanna see more people use it |
Makuta Miserix
Better Hide R Die
223
|
Posted - 2014.01.20 18:31:00 -
[4] - Quote
sira draco wrote:I agree, it needs a buff, it is useless against all these insanely high DPS rifles
and dont give me that crap like "its a support weapon"
ITS A FREAKING GRENADE LAUNCHER, you should be able to kill masses with it, people should fear it
Maybe the correct approach isn't to buff the MD, (as much as I would love that) but to lower the damage of the rifles.
May Scout's rise up again, and bring forth terror upon their enemies.
Among the last of BHD
Dust 514 Private Beta Vet
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
617
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Posted - 2014.01.20 18:36:00 -
[5] - Quote
Makuta Miserix wrote:sira draco wrote:I agree, it needs a buff, it is useless against all these insanely high DPS rifles
and dont give me that crap like "its a support weapon"
ITS A FREAKING GRENADE LAUNCHER, you should be able to kill masses with it, people should fear it Maybe the correct approach isn't to buff the MD, (as much as I would love that) but to lower the damage of the rifles.
I don't want to bring Rifle DPS in the discussion and turn this into another QQ thread. I want it to be mainly about the MD being bad to useless against dropsuit classes, and whether a weapon should be in the light-slot when it's dependent on class. |
TheD1CK
Dead Man's Game
423
|
Posted - 2014.01.20 18:39:00 -
[6] - Quote
Can we make the HMG a sidearm so I can run shotgun/HMG scouts????
No.... It's not going to happen
So don't hold your breath waiting for MD
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Patrick57
Fatal Absolution Covert Intervention
4096
|
Posted - 2014.01.20 18:39:00 -
[7] - Quote
The MD is not as bad as the Laser Rifle, it's just that the Laser has more range so only a few weapons can counter it very well.
Winner of at least 9 King ThunderBolt hate videos :D
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
617
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Posted - 2014.01.20 18:42:00 -
[8] - Quote
TheD1CK wrote:Can we make the HMG a sidearm so I can run shotgun/HMG scouts????
No.... It's not going to happen
So don't hold your breath waiting for MD
Your missing the point. The HMG is effective against all classes in the game, the Mass Driver will not be. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
617
|
Posted - 2014.01.20 18:44:00 -
[9] - Quote
Patrick57 wrote:The MD is not as bad as the Laser Rifle, it's just that the Laser has more range so only a few weapons can counter it very well.
I was just comparing the weapons in 1.8 not now. |
Joel II X
Dah Gods O Bacon
605
|
Posted - 2014.01.20 18:48:00 -
[10] - Quote
That's what the Flaylock is for. |
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
617
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Posted - 2014.01.20 18:55:00 -
[11] - Quote
Joel II X wrote:That's what the Flaylock is for.
Aside from the fact that people don't use the flaylock much in 1.7, and will DEFINITELY not use the Flaylock at all in 1.8, what will the MD be used for in 1.8 as a Main weapon, and how making it a sidearm buff it to being extremely effective to overpowered at its job? |
Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
105
|
Posted - 2014.01.20 19:16:00 -
[12] - Quote
I luv my mass driver. Nothing pisses off proto stompers more then when you grenade them to death when they utilize spam and blob tactics, and the mass driver is actually the most essential weapon for those scenarios. However the time to kill is so low that the time it takes you to fire a couple shots, the enemy has already killed you several times over. I think the best solution is to lower the dps on rifles. However with 1.8 the MD will be useless against a Heavy unless under concentrated fire. The already high EHP and now with resistances to blast and splash damage it will be all but useless. However they are changing up a lot especially since minmatar commando is getting a direct boost to light and explosive damage. So perhaps they are gearing the MD's utility to that suit.
Although i still prefer an MD on logistics suit. Carry all the hives you need and a scanner and all you gotta do is find good ground and you got it made in the shade.
Im a Mass Driver Champion for a reason ya'know
Trust in the Rust!
7-Time Matar Mass Driver World Champion
Combat Rifle is for Combat!
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Reav Hannari
Red Rock Outriders
2685
|
Posted - 2014.01.20 19:18:00 -
[13] - Quote
The MD will make a good second weapon for Minmatar Commandos.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Zahle Undt
Bullet Cluster Legacy Rising
568
|
Posted - 2014.01.20 19:21:00 -
[14] - Quote
Nah it doesn't need to be a sidearm, it needs the rifles damage toned down a smidge and it is a reason to either A. be a commando or B. put skills into a side arm that compliments it. MD and mag sec can become a really good combo me thinks
Depending on if the movement on the MIn commando is in practice enough to compensate for increased hit box and low EHP relative to other heavy suits...that MD/CR combo is going to be a hell of a force on the field. My pocket Dust theory crafter thinks its not going to be...but we shall see. |
Beck Weathers
Ghosts of Dawn General Tso's Alliance
351
|
Posted - 2014.01.20 19:40:00 -
[15] - Quote
The mass driver (and flaylock) both need a HUGE direct damage buff, maybe almost dobled from what they are, will encorage skilled shots with them and maybe even usefull against vehicals. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
617
|
Posted - 2014.01.20 19:47:00 -
[16] - Quote
Reav Hannari wrote:The MD will make a good second weapon for Minmatar Commandos.
It's ok on Min Commandos only because you're not using it as a main weapon(the point of the thread). The problem is that the MD is just going to be an extremely niche Min Commando weapon that will still be outclassed by Dual RIfles in some situation or go home MD users because the MD is not viable as a main. |
Bojo The Mighty
L.O.T.I.S.
2830
|
Posted - 2014.01.20 19:51:00 -
[17] - Quote
Oh come on I still use the Mass Drivers and I'm even crazy enough to bring out the breach mass driver just as often. I would be down for a fitting requirement adjustment because in today's day and age the CR makes everything look not-worth it. But the MD works great still and I probably still **** people off I hope.
Check out latest BSOTT Guide
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Reav Hannari
Red Rock Outriders
2686
|
Posted - 2014.01.20 19:57:00 -
[18] - Quote
Justin Tymes wrote:Reav Hannari wrote:The MD will make a good second weapon for Minmatar Commandos. It's ok on Min Commandos only because you're not using it as a main weapon(the point of the thread). The problem is that the MD is just going to be an extremely niche Min Commando weapon that will still be outclassed by Dual RIfles in some situation, or go home MD users because the MD is not viable as a main.
The MD has always been a niche weapon and there is nothing wrong with some weapons being less popular or only useful in certain situations. People will develop unusual tactics around them and add variety to the game.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
621
|
Posted - 2014.01.20 20:05:00 -
[19] - Quote
Reav Hannari wrote:Justin Tymes wrote:Reav Hannari wrote:The MD will make a good second weapon for Minmatar Commandos. It's ok on Min Commandos only because you're not using it as a main weapon(the point of the thread). The problem is that the MD is just going to be an extremely niche Min Commando weapon that will still be outclassed by Dual RIfles in some situation, or go home MD users because the MD is not viable as a main. The MD has always been a niche weapon and there is nothing wrong with some weapons being less popular or only useful in certain situations. People will develop unusual tactics around them and add variety to the game.
Should it be useful to the point where it's effective only against a certain dropsuit class? And should it take up a Main weapon slot? |
sira draco
Ancient Erectiles
32
|
Posted - 2014.01.20 20:08:00 -
[20] - Quote
Reav Hannari wrote:Justin Tymes wrote:Reav Hannari wrote:The MD will make a good second weapon for Minmatar Commandos. It's ok on Min Commandos only because you're not using it as a main weapon(the point of the thread). The problem is that the MD is just going to be an extremely niche Min Commando weapon that will still be outclassed by Dual RIfles in some situation, or go home MD users because the MD is not viable as a main. The MD has always been a niche weapon and there is nothing wrong with some weapons being less popular or only useful in certain situations. People will develop unusual tactics around them and add variety to the game.
no, people will stop using it, like the flaylock and variety will decrease, right now this game is boring because everyones running rail, scrambler or combat rifles and tank spam |
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Master Smurf
Nos Nothi
13
|
Posted - 2014.01.20 20:13:00 -
[21] - Quote
Justin Tymes wrote:Reav Hannari wrote:The MD will make a good second weapon for Minmatar Commandos. It's ok on Min Commandos only because you're not using it as a main weapon(the point of the thread). The problem is that the MD is just going to be an extremely niche Min Commando weapon that will still be outclassed by Dual RIfles in some situation, or go home MD users because the MD is not viable as a main.
But you can have a MD with an assault SMG as your sidearm, flux grenades and a nanohive.
Maybe it needs a buff through a bit more damage or a few more shots in the mag. Still it needs to be used as a niche weapon similar to shotgun and laser so we cant buff it so people will try to Rambo squads.
And no - definitely not a sidearm
"Shine bright like a diamond" - God's Light and Love make me dazzle
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
621
|
Posted - 2014.01.20 20:25:00 -
[22] - Quote
Master Smurf wrote:Justin Tymes wrote:Reav Hannari wrote:The MD will make a good second weapon for Minmatar Commandos. It's ok on Min Commandos only because you're not using it as a main weapon(the point of the thread). The problem is that the MD is just going to be an extremely niche Min Commando weapon that will still be outclassed by Dual RIfles in some situation, or go home MD users because the MD is not viable as a main. But you can have a MD with an assault SMG as your sidearm, flux grenades and a nanohive. Maybe it needs a buff through a bit more damage or a few more shots in the mag. Still it needs to be used as a niche weapon similar to shotgun and laser so we cant buff it so people will try to Rambo squads. And no - definitely not a sidearm
And what is the MD doing that a Rifle can't? Against Heavies the weapon is a useless. Against Assaults or Commandos, the weapon is a liability, against Logistics it's dependent on whether the Logi is using the most common weapon in the game; if so, it's a bad match-up. The same goes for Scouts, the suit that the MD is supposedly most effective against.
Assaults shouldn't be using a weapon that's bad to useless against multiple classes, that contradicts their purpose. That leaves Min Commando because it can a better weapon with a range above 15 meters.
And why shouldn't the MD not a side-arm? |
McFurious
TeamPlayers Negative-Feedback
515
|
Posted - 2014.01.20 20:26:00 -
[23] - Quote
I'm still using it mainly because I can't stop. Explosions are too fun. The only time I stopped was when it was FOTM.
But for this build I need to use 2 complex damage mods to make it even close to effective and I'm still getting assists most of the time. Mostly due to the fact that rifles are so effective that my teammates instantly kill everything I'm shooting at before I can finish them off.
A direct damage buff would be awesome. I definitely support that. That and ammo. At least one extra clip.
Side arm? Nah.
Half Irish. Often angry.
Closed Beta Masshole
Durka durka.... Bitch.
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Chunky Munkey
Amarr Templars Amarr Empire
2896
|
Posted - 2014.01.20 20:32:00 -
[24] - Quote
You'll see its effectiveness in matches of organised squads. Since these scenarios don't occur much outside PC, the weapon can seem rather imbalanced. Don't underestimate it.
No.
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Bethhy
Ancient Exiles. Renegade Alliance
887
|
Posted - 2014.01.20 20:35:00 -
[25] - Quote
WHen you fire a giant Smoke Flare in the air saying "Here I am!" for 2-3 Aim assists even with Militia variant weapons you die quickly..
Mass driver never had issues until aim assist was a thing, also was used more when people actually had to aim for themselfs as it allowed generalized aim kills instead of pinpoint aim.
Mass drivers main Nerf was giving Everyone Magnetic Tracking and bullets.
Give everyone Super Aim, and reward people for hits when not fully on target and any gun requiring the player to do that work them self will be at a disadvantage. Let's not even talk about the SP and Equipment gap difference that makes it even worse with AA. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
621
|
Posted - 2014.01.20 20:38:00 -
[26] - Quote
Chunky Munkey wrote:You'll see its effectiveness in matches of organised squads. Since these scenarios don't occur much outside PC, the weapon can seem rather imbalanced. Don't underestimate it.
This is about 1.8, are you saying in PC people will use weapon that are bad against half of the classes in the game? |
Jammeh McJam
New Age Empire.
67
|
Posted - 2014.01.20 20:38:00 -
[27] - Quote
sira draco wrote:I agree, it needs a buff, it is useless against all these insanely high DPS rifles, its difficult to use in cqc cause of the splash damage on yourself
and dont give me that crap like "its a support weapon"
ITS A FREAKING GRENADE LAUNCHER, you should be able to kill masses with it, people should fear it, It has so many drawbacks, low rate of fire, low damage, low ammo capacity, high pg cpu and high isk cost, there should be some benefit to using it, its a fun unique weapon I wanna see more people use it Rifle DPS wouldn't be that bad if there was no WAS
"We may be small and disorganized, but we're still gonna rape you" - Intergalactic Super Friends
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Bojo The Mighty
L.O.T.I.S.
2834
|
Posted - 2014.01.20 20:40:00 -
[28] - Quote
Bethhy wrote:WHen you fire a giant Smoke Flare in the air saying "Here I am!" for 2-3 Aim assists even with Militia variant weapons you die quickly..
Mass driver never had issues until aim assist was a thing, also was used more when people actually had to aim for themselfs as it allowed generalized aim kills instead of pinpoint aim.
Mass drivers main Nerf was giving Everyone Magnetic Tracking and bullets.
Give everyone Super Aim, and reward people for hits when not fully on target and any gun requiring the player to do that work them self will be at a disadvantage. Let's not even talk about the SP and Equipment gap difference that makes it even worse with AA. yeah I noticed that AA was an early problem against MDs. People used to ***** the splash would throw off their aim too much but du-nu-nu-nu-nah! Aim Assist to the rescue! Blow through that splash recoil with a bot assist!
Check out latest BSOTT Guide
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Master Smurf
Nos Nothi
15
|
Posted - 2014.01.20 20:48:00 -
[29] - Quote
Justin Tymes wrote:Master Smurf wrote:Justin Tymes wrote:Reav Hannari wrote:The MD will make a good second weapon for Minmatar Commandos. It's ok on Min Commandos only because you're not using it as a main weapon(the point of the thread). The problem is that the MD is just going to be an extremely niche Min Commando weapon that will still be outclassed by Dual RIfles in some situation, or go home MD users because the MD is not viable as a main. But you can have a MD with an assault SMG as your sidearm, flux grenades and a nanohive. Maybe it needs a buff through a bit more damage or a few more shots in the mag. Still it needs to be used as a niche weapon similar to shotgun and laser so we cant buff it so people will try to Rambo squads. And no - definitely not a sidearm And what is the MD doing that a Rifle can't? Against Heavies the weapon is a useless. Against Assaults or Commandos, the weapon is a liability, against Logistics it's dependent on whether the Logi is using the most common weapon in the game; if so, it's a bad match-up. The same goes for Scouts, the suit that the MD is supposedly most effective against. Assaults shouldn't be using a weapon that's bad to useless against multiple classes, that contradicts their purpose. That leaves Min Commando because it can a better weapon with a range above 15 meters. And why shouldn't the MD not a side-arm?
So you want the shotgun to be a sidearm as well because of its limited range? - Or the laser because up close it cant even tickle?
I am not saying not to buff them but they are niche weapons for a reason and that is why they have sidearms to support them.
And when you can make one rifle disperse a group, if you throw a flux or not - call me or vid it.
"Shine bright like a diamond" - God's Light and Love make me dazzle
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
621
|
Posted - 2014.01.20 20:57:00 -
[30] - Quote
Master Smurf wrote:Justin Tymes wrote:Master Smurf wrote:Justin Tymes wrote:Reav Hannari wrote:The MD will make a good second weapon for Minmatar Commandos. It's ok on Min Commandos only because you're not using it as a main weapon(the point of the thread). The problem is that the MD is just going to be an extremely niche Min Commando weapon that will still be outclassed by Dual RIfles in some situation, or go home MD users because the MD is not viable as a main. But you can have a MD with an assault SMG as your sidearm, flux grenades and a nanohive. Maybe it needs a buff through a bit more damage or a few more shots in the mag. Still it needs to be used as a niche weapon similar to shotgun and laser so we cant buff it so people will try to Rambo squads. And no - definitely not a sidearm And what is the MD doing that a Rifle can't? Against Heavies the weapon is a useless. Against Assaults or Commandos, the weapon is a liability, against Logistics it's dependent on whether the Logi is using the most common weapon in the game; if so, it's a bad match-up. The same goes for Scouts, the suit that the MD is supposedly most effective against. Assaults shouldn't be using a weapon that's bad to useless against multiple classes, that contradicts their purpose. That leaves Min Commando because it can a better weapon with a range above 15 meters. And why shouldn't the MD not a side-arm? So you want the shotgun to be a sidearm as well because of its limited range? - Or the laser because up close it cant even tickle? I am not saying not to buff them but they are niche weapons for a reason and that is why they have sidearms to support them. And when you can make one rifle disperse a group, if you throw a flux or not - call me or vid it.
This isn't about optimal conditions, this is about a light weapon's usefulness against classes. Laser and Shotguns are still effective against all classes, the MD will not be in 1.8. |
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Boot Booter
Omega Elite Mercs INC.
240
|
Posted - 2014.01.20 20:58:00 -
[31] - Quote
The mass driver is more or less fine. I would personally recommend a direct hit damage buff because there's nothing more frustrating then hitting somebody in the face with a large explosive round only to watch them shrug it off and gun you down. No definitely not a sidearm. It is a big powerful weapon that can devastate entire squads in certain specific scenarios. What needs to happen is a buff to the flaylock though. They need to increase the splash radius just a tiny bit.
Everything is gonna change when 1.8 is finally released though. So who knows. Maybe it will be good again with commandos / whatever assault bonuses they decide on. |
Ghermard-ol Dizeriois
Maphia Clan Corporation
87
|
Posted - 2014.01.20 20:58:00 -
[32] - Quote
A question for you MD users: the EC-3 fires at higher ROF, but do the grenades travel faster or not compared to the EXO-5 ones?
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Bojo The Mighty
L.O.T.I.S.
2836
|
Posted - 2014.01.20 21:01:00 -
[33] - Quote
Ghermard-ol Dizeriois wrote:A question for you MD users: the EC-3 fires at higher ROF, but do the grenades travel faster or not compared to the EXO-5 ones? Same speed but you can create a nice choo choo train of nades
Check out latest BSOTT Guide
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Master Smurf
Nos Nothi
16
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Posted - 2014.01.20 21:01:00 -
[34] - Quote
Justin Tymes wrote: This isn't about optimal conditions, this is about a light weapon's usefulness against classes. Laser and Shotguns are still effective against all classes, the MD will not be in 1.8.
You know that niche weapons need optimal conditions.
"Shine bright like a diamond" - God's Light and Love make me dazzle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1464
|
Posted - 2014.01.20 21:02:00 -
[35] - Quote
sira draco wrote:I agree, it needs a buff, it is useless against all these insanely high DPS rifles, its difficult to use in cqc cause of the splash damage on yourself
and dont give me that crap like "its a support weapon"
ITS A FREAKING GRENADE LAUNCHER, you should be able to kill masses with it, people should fear it, It has so many drawbacks, low rate of fire, low damage, low ammo capacity, high pg cpu and high isk cost, there should be some benefit to using it, its a fun unique weapon I wanna see more people use it You weren't here for Uprising 1.3 were you? It was FotM.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Soraya Xel
The Corporate Raiders Top Men.
1166
|
Posted - 2014.01.20 21:03:00 -
[36] - Quote
The flaylock pistol is a sidearm mass driver. Balancing issues doesn't mean a weapon should become a sidearm.
I'd like to be your CPM1 candidate
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sira draco
Ancient Erectiles
36
|
Posted - 2014.01.20 21:04:00 -
[37] - Quote
Fizzer94 wrote:sira draco wrote:I agree, it needs a buff, it is useless against all these insanely high DPS rifles, its difficult to use in cqc cause of the splash damage on yourself
and dont give me that crap like "its a support weapon"
ITS A FREAKING GRENADE LAUNCHER, you should be able to kill masses with it, people should fear it, It has so many drawbacks, low rate of fire, low damage, low ammo capacity, high pg cpu and high isk cost, there should be some benefit to using it, its a fun unique weapon I wanna see more people use it You weren't here for Uprising 1.3 were you? It was FotM.
and its not anymore, buffing it will not make it FOTM, it still wont compete against RR's CR's and militia tanks |
DeadlyAztec11
Ostrakon Agency Gallente Federation
3400
|
Posted - 2014.01.20 21:04:00 -
[38] - Quote
The MD is 100% fine.
Niche weapons are by nature situational. And they excel in specific instances.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Bethhy
Ancient Exiles. Renegade Alliance
888
|
Posted - 2014.01.20 21:05:00 -
[39] - Quote
Fizzer94 wrote:sira draco wrote:I agree, it needs a buff, it is useless against all these insanely high DPS rifles, its difficult to use in cqc cause of the splash damage on yourself
and dont give me that crap like "its a support weapon"
ITS A FREAKING GRENADE LAUNCHER, you should be able to kill masses with it, people should fear it, It has so many drawbacks, low rate of fire, low damage, low ammo capacity, high pg cpu and high isk cost, there should be some benefit to using it, its a fun unique weapon I wanna see more people use it You weren't here for Uprising 1.3 were you? It was FotM.
Then 1.4 Aim Assist ....
RIP Actual Aiming, Gungame, Open field battles, TTK, MD, Scoutz, speed tanking, any competitive FPS player not playing currently, caring about DUST in the future. |
sira draco
Ancient Erectiles
36
|
Posted - 2014.01.20 21:07:00 -
[40] - Quote
Bethhy wrote:Fizzer94 wrote:sira draco wrote:I agree, it needs a buff, it is useless against all these insanely high DPS rifles, its difficult to use in cqc cause of the splash damage on yourself
and dont give me that crap like "its a support weapon"
ITS A FREAKING GRENADE LAUNCHER, you should be able to kill masses with it, people should fear it, It has so many drawbacks, low rate of fire, low damage, low ammo capacity, high pg cpu and high isk cost, there should be some benefit to using it, its a fun unique weapon I wanna see more people use it You weren't here for Uprising 1.3 were you? It was FotM. Then 1.4 Aim Assist .... RIP Actual Aiming, Gungame, Open field battles, TTK, MD, Scoutz, speed tanking, any competitive FPS player caring about DUST. 1.3 sounds like alot of fun, I wish I could play that build, instead of the current COD 514 |
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1464
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Posted - 2014.01.20 21:10:00 -
[41] - Quote
sira draco wrote:Bethhy wrote:Fizzer94 wrote:sira draco wrote:I agree, it needs a buff, it is useless against all these insanely high DPS rifles, its difficult to use in cqc cause of the splash damage on yourself
and dont give me that crap like "its a support weapon"
ITS A FREAKING GRENADE LAUNCHER, you should be able to kill masses with it, people should fear it, It has so many drawbacks, low rate of fire, low damage, low ammo capacity, high pg cpu and high isk cost, there should be some benefit to using it, its a fun unique weapon I wanna see more people use it You weren't here for Uprising 1.3 were you? It was FotM. Then 1.4 Aim Assist .... RIP Actual Aiming, Gungame, Open field battles, TTK, MD, Scoutz, speed tanking, any competitive FPS player caring about DUST. 1.3 sounds like alot of fun, I wish I could play that build, instead of the current COD 514 You want your gun to be FotM? That's pathetic...
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
621
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Posted - 2014.01.20 21:14:00 -
[42] - Quote
Master Smurf wrote:Justin Tymes wrote: This isn't about optimal conditions, this is about a light weapon's usefulness against classes. Laser and Shotguns are still effective against all classes, the MD will not be in 1.8.
You know that niche weapons need optimal conditions.
So the MD optimal condition will include no heavies being around and Assaults or Commandos not using Rifles? That's a ****** optimal condition. |
Tch Tch
Red Shirts Away Team
169
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Posted - 2014.01.20 21:34:00 -
[43] - Quote
I use the MD a lot. That and plasma cannons (actually killed someone yesterday perched high on a tower far far away... Luck shot).
One thing about MD and Plasma they should add is an anti equipment flux. I should be able to one shot an uplink. Maybe allow the mass driver to have a charged shot so you hold it down and then the round is pure flux.
The MD is rather situational I get 1 kill: 1-2 assists : 2 deaths. It is good and pushing back blobs but grenades are better. I find using an MD like a shotgun is the best way to actually get kills. Play sneaky and in a std light frame I took down a heavy because he couldn't track where I was. Yes a MLT shotgun would have been quicker.
Plasma cannon. Two problems: One the reload animation blocks the view of where the shot is going. Making it both very hard to learn (essentially you are blind firing until you get gud) and for long shots you aren't sure if it landed unless you get +50 kill... And with the plasma being so bad I feel sorry to the collatoral damage (it could only be a KIA of you intended that was the target, PCannon is a lucky dip). That and you charge the shot and it fires at the end of the sequence. It would be far more useful to hold the charge and then shoot...enemies like tanks move and at long distance you need more finesse over shot timing.
Two the damage against vehicles seems to be very low for the weapon type. Mind you I had a LAV filled with three guys about to run me over at a range of about 15m I shot and killed the driver. Another WTF did I just pull off.
MD report card: Team player, should be used from the flanks to avoid blueberry point blank shots. Could be better at its role of anti equipment and area denial (AoE damage is too low for the AoE specialized variants).
PC: For the LOLs. There are better weapons for virtually every scenario from forge gun, to sniper rifle, to MD to grenade. Play it for fun.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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sira draco
Ancient Erectiles
37
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Posted - 2014.01.20 23:47:00 -
[44] - Quote
Fizzer94 wrote:sira draco wrote:Bethhy wrote:Fizzer94 wrote:sira draco wrote:I agree, it needs a buff, it is useless against all these insanely high DPS rifles, its difficult to use in cqc cause of the splash damage on yourself
and dont give me that crap like "its a support weapon"
ITS A FREAKING GRENADE LAUNCHER, you should be able to kill masses with it, people should fear it, It has so many drawbacks, low rate of fire, low damage, low ammo capacity, high pg cpu and high isk cost, there should be some benefit to using it, its a fun unique weapon I wanna see more people use it You weren't here for Uprising 1.3 were you? It was FotM. Then 1.4 Aim Assist .... RIP Actual Aiming, Gungame, Open field battles, TTK, MD, Scoutz, speed tanking, any competitive FPS player caring about DUST. 1.3 sounds like alot of fun, I wish I could play that build, instead of the current COD 514 You want your gun to be FotM? That's pathetic... that is not what I said, try to read it again, you are semi literate |
sira draco
Ancient Erectiles
38
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Posted - 2014.01.21 00:05:00 -
[45] - Quote
Fizzer94 wrote:sira draco wrote:I agree, it needs a buff, it is useless against all these insanely high DPS rifles, its difficult to use in cqc cause of the splash damage on yourself
and dont give me that crap like "its a support weapon"
ITS A FREAKING GRENADE LAUNCHER, you should be able to kill masses with it, people should fear it, It has so many drawbacks, low rate of fire, low damage, low ammo capacity, high pg cpu and high isk cost, there should be some benefit to using it, its a fun unique weapon I wanna see more people use it You weren't here for Uprising 1.3 were you? It was FotM. Also, it doesn't have high CPU/PG costs, it uses 1 more PG and 3 more CPU than an AR at proto level. It costs the same as any other light weapon, too. If there is a buff for it, it should be stronger Direct Hits.
I said uprising sounds like fun, that has nothing to do with mass drivers, it sounds like fun because it didnt have stupid aim assist
I agree, it should do more direct hit damage thats all it needs |
KING CHECKMATE
Ametat Security Amarr Empire
3834
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Posted - 2014.01.21 00:09:00 -
[46] - Quote
Justin Tymes wrote:The MD was already one of the most situational weapons in the game, due to Shield v Armor actually mattering, vertical advantage and ammo + clip awareness being almost a necessity, while managing your optimal range that Rifles tend to out DPS you in anyway. All of this made it a mediocre choice, shown by how few people actually used the weapon pre-1. 8. But this changes in 1.8, because the MD will be the only weapon in the game(apart from Flaylock) that will be dependent on dropsuit class.
Against a Heavy - useless Against Assaults or Commandos - Extremely Bad match-up Against Logistics - Neutral but may change due to the weapon of opponent Against Scouts - Favorable(what isn't, poor scouts) but may change due to weapon of opponent
Even Laser don't find themselves useless to the point where they need to stop using their weapon against a class. Combined with the elements that made the MD already situational, it makes the MD not viable as a main weapon. If this is the direction the game is going, it makes sense to put the MD together with the rest of the massively situational weapons. It's not like it's out-DPSing sidearms too, on the contrary, it's being left in the dust against any sidearm other than the flaylock when comparing optimals.
Actually. I use the MD as a side arm. Im a Scout and My Main weapons is now the Scrambler Pistol. The MD just made sense
I think people that MAIN SIDEARMS, like SMG and soon to come MAGSECS , Bolt pistols etc.... should consider the MD as a Sidearm with powerful area control.
GIVE ME A RESPEC CCP.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
936
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Posted - 2014.01.21 00:11:00 -
[47] - Quote
Buff it. It used to scare the crap outta me but now it's just annoying. I'd rather use a Plasma Cannon...which in itself is kinda weak...Should be able to one shot most people from direct fire.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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sira draco
Ancient Erectiles
39
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Posted - 2014.01.21 00:12:00 -
[48] - Quote
KING CHECKMATE wrote:Justin Tymes wrote:The MD was already one of the most situational weapons in the game, due to Shield v Armor actually mattering, vertical advantage and ammo + clip awareness being almost a necessity, while managing your optimal range that Rifles tend to out DPS you in anyway. All of this made it a mediocre choice, shown by how few people actually used the weapon pre-1. 8. But this changes in 1.8, because the MD will be the only weapon in the game(apart from Flaylock) that will be dependent on dropsuit class.
Against a Heavy - useless Against Assaults or Commandos - Extremely Bad match-up Against Logistics - Neutral but may change due to the weapon of opponent Against Scouts - Favorable(what isn't, poor scouts) but may change due to weapon of opponent
Even Laser don't find themselves useless to the point where they need to stop using their weapon against a class. Combined with the elements that made the MD already situational, it makes the MD not viable as a main weapon. If this is the direction the game is going, it makes sense to put the MD together with the rest of the massively situational weapons. It's not like it's out-DPSing sidearms too, on the contrary, it's being left in the dust against any sidearm other than the flaylock when comparing optimals. Actually. I use the MD as a side arm. Im a Scout and My Main weapons is now the Scrambler Pistol. The MD just made sense
I think people that MAIN SIDEARMS, like SMG and soon to come MAGSECS , Bolt pistols etc.... should consider the MD as a Sidearm with powerful area control.
I do the same, I use the scrambler pistol as primary for its higher dps, and the MD as secondary |
Bojo The Mighty
L.O.T.I.S.
2845
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Posted - 2014.01.21 00:17:00 -
[49] - Quote
KING CHECKMATE wrote: Actually. I use the MD as a side arm. Im a Scout and My Main weapons is now the Scrambler Pistol. The MD just made sense
I think people that MAIN SIDEARMS, like SMG and soon to come MAGSECS , Bolt pistols etc.... should consider the MD as a Sidearm with powerful area control.
Well duh, I mean with 3 clips and inability to use pure mass driver for killing everyone who specced into MD has at least a decent sidearm setup.
Check out latest BSOTT Guide
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Eko Sol
3dge of D4rkness SoulWing Alliance
64
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Posted - 2014.01.21 00:19:00 -
[50] - Quote
I actually think the the MD should have a side arm built in that rivals a shotgun or maybe a an AR. It should take up both L and S slots and requires that you have both. |
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Borne Velvalor
Endless Hatred
2220
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Posted - 2014.01.21 00:29:00 -
[51] - Quote
The Flaylock is an even crappier Mass Driver in your sidearm slot already. How about making it a rifle attachment, soonGäó?
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
623
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Posted - 2014.01.21 01:28:00 -
[52] - Quote
KING CHECKMATE wrote:Justin Tymes wrote:The MD was already one of the most situational weapons in the game, due to Shield v Armor actually mattering, vertical advantage and ammo + clip awareness being almost a necessity, while managing your optimal range that Rifles tend to out DPS you in anyway. All of this made it a mediocre choice, shown by how few people actually used the weapon pre-1. 8. But this changes in 1.8, because the MD will be the only weapon in the game(apart from Flaylock) that will be dependent on dropsuit class.
Against a Heavy - useless Against Assaults or Commandos - Extremely Bad match-up Against Logistics - Neutral but may change due to the weapon of opponent Against Scouts - Favorable(what isn't, poor scouts) but may change due to weapon of opponent
Even Laser don't find themselves useless to the point where they need to stop using their weapon against a class. Combined with the elements that made the MD already situational, it makes the MD not viable as a main weapon. If this is the direction the game is going, it makes sense to put the MD together with the rest of the massively situational weapons. It's not like it's out-DPSing sidearms too, on the contrary, it's being left in the dust against any sidearm other than the flaylock when comparing optimals. Actually. I use the MD as a side arm. Im a Scout and My Main weapons is now the Scrambler Pistol. The MD just made sense
I think people that MAIN SIDEARMS, like SMG and soon to come MAGSECS , Bolt pistols etc.... should consider the MD as a Sidearm with powerful area control.
I suppose that's a way to look at it. I'm a Logi so that means the Amarr is the only suit I can use should I skill into the MD. |
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