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PEW JACKSON
Dem Durrty Boyz Renegade Alliance
188
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Posted - 2014.01.20 05:31:00 -
[1] - Quote
The changes to the HMG have made it a scary CQC weapon
Problem is, it being barely out of range in every engagement. I think it could use a range buff without anything being broken. (I only know the STD hmg's current optimal being 30m)
Requested optimal ranges.
STD > 45m
ADV > 50m
PRO > 55m
OFFICER >60m
Give heavies a bit more range, and I believe we'll stop seeing so many fatties with light weapons.
Dead on the ground.... Think I made a wrong turn :/
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bogeyman m
Learning Coalition College
36
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Posted - 2014.01.21 03:40:00 -
[2] - Quote
I'd suggest the opposite: leaving HMG range where it is and shorten the Assault-type Rifles down. Getting 3-bullet killed from half way across the map, by someone that you can barely see, is a bit silly to me. |
Summ Dude
OSG Planetary Operations Covert Intervention
146
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Posted - 2014.01.21 06:29:00 -
[3] - Quote
So yea, I'm in love with my HMG ever since they fixed it. And I've got prof 5 on it, so I mean maybe I'm biased, but uh...no. Hell no. The HMG is (to me at least) exactly where it's supposed to be right now. It's meant to be a close-range weapon; that's it's whole shtick. I really hate to be "this guy", but have you tried changing up your tactics a bit? Instead of firing at your target when they're too far away, use whatever cover's available to close the distance as quickly as possible, then only fire when you know you can either damage or at least scare them.
Not just a laymen, but the laymen.
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Munin-Frey
Fish Spotters Inc.
92
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Posted - 2014.01.21 08:14:00 -
[4] - Quote
bogeyman m wrote:I'd suggest the opposite: leaving HMG range where it is and shorten the Assault-type Rifles down. Getting 3-bullet killed from half way across the map, by someone that you can barely see, is a bit silly to me.
This is the biggest problem with Dust right now. Worse than Tanks 514
Closed Beta Veteran
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X7 lion
Swamp Tempo Canis Eliminatus Operatives
78
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Posted - 2014.01.21 08:18:00 -
[5] - Quote
bogeyman m wrote:I'd suggest the opposite: leaving HMG range where it is and shorten the Assault-type Rifles down. Getting 3-bullet killed from half way across the map, by someone that you can barely see, is a bit silly to me. agreed if AR's and such had less range then gun battle might matter ie being being able to have a real fight. |
PEW JACKSON
Dem Durrty Boyz Renegade Alliance
192
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Posted - 2014.01.21 08:21:00 -
[6] - Quote
Summ Dude wrote:So yea, I'm in love with my HMG ever since they fixed it. And I've got prof 5 on it, so I mean maybe I'm biased, but uh...no. Hell no. The HMG is (to me at least) exactly where it's supposed to be right now. It's meant to be a close-range weapon; that's it's whole shtick. I really hate to be "this guy", but have you tried changing up your tactics a bit? Instead of firing at your target when they're too far away, use whatever cover's available to close the distance as quickly as possible, then only fire when you know you can either damage or at least scare them.
I'm a scout who used the LR for months on end before it got outclassed in 1.7. I'm pretty good at judging range. The problem is the HMG not having enough.
Dead on the ground.... Think I made a wrong turn :/
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X7 lion
Swamp Tempo Canis Eliminatus Operatives
79
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Posted - 2014.01.21 08:35:00 -
[7] - Quote
PEW JACKSON wrote:Summ Dude wrote:So yea, I'm in love with my HMG ever since they fixed it. And I've got prof 5 on it, so I mean maybe I'm biased, but uh...no. Hell no. The HMG is (to me at least) exactly where it's supposed to be right now. It's meant to be a close-range weapon; that's it's whole shtick. I really hate to be "this guy", but have you tried changing up your tactics a bit? Instead of firing at your target when they're too far away, use whatever cover's available to close the distance as quickly as possible, then only fire when you know you can either damage or at least scare them. I'm a scout who used the LR for months on end before it got outclassed in 1.7. I'm pretty good at judging range. The problem is the HMG not having enough. your thinking small picture if the range gets increased then you will be droped by HMG's always heavy would be the new flavor of the month wont happen. |
PEW JACKSON
Dem Durrty Boyz Renegade Alliance
192
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Posted - 2014.01.21 08:46:00 -
[8] - Quote
X7 lion wrote:PEW JACKSON wrote:Summ Dude wrote:So yea, I'm in love with my HMG ever since they fixed it. And I've got prof 5 on it, so I mean maybe I'm biased, but uh...no. Hell no. The HMG is (to me at least) exactly where it's supposed to be right now. It's meant to be a close-range weapon; that's it's whole shtick. I really hate to be "this guy", but have you tried changing up your tactics a bit? Instead of firing at your target when they're too far away, use whatever cover's available to close the distance as quickly as possible, then only fire when you know you can either damage or at least scare them. I'm a scout who used the LR for months on end before it got outclassed in 1.7. I'm pretty good at judging range. The problem is the HMG not having enough. your thinking small picture if the range gets increased then you will be droped by HMG's always heavy would be the new flavor of the month wont happen.
I could shoot the comment right back at you. Get rid of the Assault HMG and give the basic HMG the new ranges proposed. Every engagement I've lost has ended up in the guy I shot at running backwards.
If a heavy catches you in its sights, you shouldn't be able to get away without killing him.
Dead on the ground.... Think I made a wrong turn :/
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Kal Kronos
L.O.T.I.S. D.E.F.I.A.N.C.E
164
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Posted - 2014.01.21 09:03:00 -
[9] - Quote
Get ******* real lmfao.
What's not to love about the scrambler rifle, the thing is a precision weapon and at the same time a shotgun.
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PEW JACKSON
Dem Durrty Boyz Renegade Alliance
192
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Posted - 2014.01.21 09:08:00 -
[10] - Quote
Kal Kronos wrote:Get ******* real lmfao.
Appreciate the helpful input. Bye now.
Dead on the ground.... Think I made a wrong turn :/
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1092
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Posted - 2014.01.21 09:55:00 -
[11] - Quote
bogeyman m wrote:I'd suggest the opposite: leaving HMG range where it is and shorten the Assault-type Rifles down. Getting 3-bullet killed from half way across the map, by someone that you can barely see, is a bit silly to me. Exaggerating much?
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1474
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Posted - 2014.01.21 10:55:00 -
[12] - Quote
The HMG just got fixed, heavies recently got 300+ more HP, and you are getting huge resistance bonuses in 1.8 that translate to "roughly 200 more HP at prototype"
The HMG is fine. Heavy suits are fine. You'll be fine.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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PEW JACKSON
Dem Durrty Boyz Renegade Alliance
192
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Posted - 2014.01.21 11:10:00 -
[13] - Quote
Fizzer94 wrote:The HMG just got fixed, heavies recently got 300+ more HP, and you are getting huge resistance bonuses in 1.8 that translate to "roughly 200 more HP at prototype"
The HMG is fine. Heavy suits are fine. You'll be fine.
So it's fine having people back up and shoot you down? If the HMG was really fine, you wouldn't see an abundance of heavies with light weapons.
If the HMG stays the same with a lack of other heavy weapons, 1.8 will be flooded with heavies +200-300 more ehp w/ light weapons.
Dead on the ground.... Think I made a wrong turn :/
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1474
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Posted - 2014.01.21 11:17:00 -
[14] - Quote
PEW JACKSON wrote:Fizzer94 wrote:The HMG just got fixed, heavies recently got 300+ more HP, and you are getting huge resistance bonuses in 1.8 that translate to "roughly 200 more HP at prototype"
The HMG is fine. Heavy suits are fine. You'll be fine. So it's fine having people back up and shoot you down? If the HMG was really fine, you wouldn't see an abundance of heavies with light weapons. If the HMG stays the same with a lack of other heavy weapons, 1.8 will be flooded with heavies +200-300 more ehp w/ light weapons. The problem isn't with HMGs not being good enough. The rifles are too good. They don't allow any niche weapons to function as well as they should.
I'm not seeing many heavies using light weapons BTW. I'm seeing a lot of people in MLT and STD heavy suits using light weapons. They are FotM chasers, not heavies.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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PEW JACKSON
Dem Durrty Boyz Renegade Alliance
192
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Posted - 2014.01.21 11:51:00 -
[15] - Quote
Fizzer94 wrote:PEW JACKSON wrote:Fizzer94 wrote:The HMG just got fixed, heavies recently got 300+ more HP, and you are getting huge resistance bonuses in 1.8 that translate to "roughly 200 more HP at prototype"
The HMG is fine. Heavy suits are fine. You'll be fine. So it's fine having people back up and shoot you down? If the HMG was really fine, you wouldn't see an abundance of heavies with light weapons. If the HMG stays the same with a lack of other heavy weapons, 1.8 will be flooded with heavies +200-300 more ehp w/ light weapons. The problem isn't with HMGs not being good enough. The rifles are too good. They don't allow any niche weapons to function as well as they should. I'm not seeing many heavies using light weapons BTW. I'm seeing a lot of people in MLT and STD heavy suits using light weapons. They are FotM chasers, not heavies.
Those wannabe heavies would be drawn to the HMG if they saw it compete with the rifles beyond 40m.
When does an m16 beat a 30mm gatling gun in firepower? That's the problem here.
Dead on the ground.... Think I made a wrong turn :/
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Ghermard-ol Dizeriois
Maphia Clan Corporation
91
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Posted - 2014.01.21 12:04:00 -
[16] - Quote
PEW JACKSON wrote:When does an m16 beat a 30mm gatling gun in firepower? That's the problem here.
Wrong question.
When does an M16 beat a 30mm Gatling gun in accuracy?
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1474
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Posted - 2014.01.21 12:08:00 -
[17] - Quote
PEW JACKSON wrote:Fizzer94 wrote:PEW JACKSON wrote:Fizzer94 wrote:The HMG just got fixed, heavies recently got 300+ more HP, and you are getting huge resistance bonuses in 1.8 that translate to "roughly 200 more HP at prototype"
The HMG is fine. Heavy suits are fine. You'll be fine. So it's fine having people back up and shoot you down? If the HMG was really fine, you wouldn't see an abundance of heavies with light weapons. If the HMG stays the same with a lack of other heavy weapons, 1.8 will be flooded with heavies +200-300 more ehp w/ light weapons. The problem isn't with HMGs not being good enough. The rifles are too good. They don't allow any niche weapons to function as well as they should. I'm not seeing many heavies using light weapons BTW. I'm seeing a lot of people in MLT and STD heavy suits using light weapons. They are FotM chasers, not heavies. Those wannabe heavies would be drawn to the HMG if they saw it compete with the rifles beyond 40m. When does an m16 beat a 30mm gatling gun in firepower? That's the problem here. Maybe. I think you might be giving the AR brigade too much credit.
Don't try to use the 'real life argument'. If this game behaved like real life, Laser Rifles weould be the best weapon in the game, by a lot... Infinite range and light speed projectiles trumps everything else. If the HMG reached out to 60m, the Blaster Rifle and Combat Rifle would be absolutely useless. Then, Heavy+HMG would be FotM, and then nerfed.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1094
|
Posted - 2014.01.21 14:04:00 -
[18] - Quote
Ghermard-ol Dizeriois wrote:When does an M16 beat a 30mm Gatling gun in accuracy? The correct answer is "never". Larger projectiles have more inertia, meaning better accuracy at long range.
Also, 30mm? That's autocannon caliber right there, not machine gun caliber.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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PEW JACKSON
Dem Durrty Boyz Renegade Alliance
192
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Posted - 2014.01.21 14:31:00 -
[19] - Quote
Ghermard-ol Dizeriois wrote:PEW JACKSON wrote:When does an m16 beat a 30mm gatling gun in firepower? That's the problem here. Wrong question. When does an M16 beat a 30mm Gatling gun in accuracy?
Accuracy doesn't matter if the rounds hold more killing power over 3x the rifle's especially when there's roughly an 8 to 1 bullet ratio or whatever that insane number is.
Fizzer94 wrote: Maybe. I think you might be giving the AR brigade too much credit.
Don't try to use the 'real life argument'. If this game behaved like real life, Laser Rifles weould be the best weapon in the game, by a lot... Infinite range and light speed projectiles trumps everything else. If the HMG reached out to 60m, the Blaster Rifle and Combat Rifle would be absolutely useless. Then, Heavy+HMG would be FotM, and then nerfed.
Considering the HMG is projectile based and the AR being plasma, if the game followed EVE lore like the fanatics would like then I see no problem having the Matari Heavy weapon be on par with their rifles.
Ulysses Knapse wrote:Ghermard-ol Dizeriois wrote:When does an M16 beat a 30mm Gatling gun in accuracy? The correct answer is "never". Larger projectiles have more inertia, meaning better accuracy at long range. Also, 30mm? That's autocannon caliber right there, not machine gun caliber.
So is it really ridiculous in asking for more range on a weapon that clearly packs bigger heavier rounds than rifle counterparts? I didn't ask for the HMG to outclass them in range, just to compete better.
Dead on the ground.... Think I made a wrong turn :/
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GET ATMESON
Dem Durrty Boyz Renegade Alliance
252
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Posted - 2014.01.21 14:50:00 -
[20] - Quote
PEW JACKSON wrote:The changes to the HMG have made it a scary CQC weapon Problem is, it being barely out of range in every engagement. I think it could use a range buff without anything being broken. (I only know the STD hmg's current optimal being 30m) Requested optimal ranges. STD > 45m ADV > 50m PRO > 55m OFFICER >60m Give heavies a bit more range, and I believe we'll stop seeing so many fatties with light weapons.
No range just nerfd the RR crazy range a little.
Open Beta Fed 16th 2013. Scout fix + Heavy suits + Heavy guns = soonGäó
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1477
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Posted - 2014.01.21 14:58:00 -
[21] - Quote
PEW JACKSON wrote:]
So is it really ridiculous in asking for more range on a weapon that clearly packs bigger heavier rounds than rifle counterparts? I didn't ask for the HMG to outclass them in range, just to compete better. Actually, the HMG has smaller rounds. They only do, what, 17 damage? The Combat Rifle rounds do 32 damage. Even SMG rounds are bigger than HMG rounds with 21 damage. More damage generally means bigger rounds.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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PEW JACKSON
Dem Durrty Boyz Renegade Alliance
192
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Posted - 2014.01.21 15:25:00 -
[22] - Quote
GET ATMESON wrote:
No range just nerfd the RR crazy range a little.
Why not? So it's fine for another player to essentially back up a few steps then gun you down? I've gone up against Logi slayers and assaults well within 30m, only to have them run back a little then shoot me.
Fizzer94 wrote: Actually, the HMG has smaller rounds. They only do, what, 17 damage? The Combat Rifle rounds do 32 damage. Even SMG rounds are bigger than HMG rounds with 21 damage. More damage generally means bigger rounds.
Now that's definitely a load of crap. If those weapons fire bigger rounds, then why is the HMG so massive? Wouldn't the name alone state the functionality of the weapon? Heavy Machine Gun? If the bullets are so small, then why should the HMG even be classified as a heavy weapon?
Hell, by your logic Assaults and scouts should easily be able to wield HMGs since their rounds are tiny making the gun big yet light. Almost like comparing a VW beetle to a F-1 car. The Beetle is smaller in length and possibly width, but it still weighs a lot more than the F-1.
Dead on the ground.... Think I made a wrong turn :/
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Summ Dude
OSG Planetary Operations Covert Intervention
146
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Posted - 2014.01.21 20:45:00 -
[23] - Quote
PEW JACKSON wrote:I'm a scout who used the LR for months on end before it got outclassed in 1.7. I'm pretty good at judging range. The problem is the HMG not having enough. Um, I'm not sure what using the LR has to do with using the HMG properly, at all.
PEW JACKSON wrote:I could shoot the comment right back at you. Get rid of the Assault HMG and give the basic HMG the new ranges proposed. Every engagement I've lost has ended up in the guy I shot at running backwards.
If a heavy catches you in its sights, you shouldn't be able to get away without killing him.
[EDIT]
Logis have been FOTY. Heavies with rifles either want range for killing, or are really scrubby. Every rifle still has a higher optimal range given the new requested HMG ranges. IF the Gallente Plasma rifle has a hard time competing, then buff the ROF. Eve side I believe projectiles travel further than plasma anyway.
The Gallente heavy weap could use the HMG's current ranges while giving the Minnie some extra range to fit into the Lore as far as weapons go. Again, are you sure it's impossible that maybe that's just a you thing? Generally, when I engage a target with my HMG with the intent to finish them and not just suppress, they usually won't be able to escape me. Like I said, try not to really go for the kill until you know you're close enough to get it. Also, a lot of this sounds kinda like you just want the heavies to be OP... And projectiles do have longer range than plasma, but only relative to weapon classes. The Plasma Rifle is an Assault Rifle, and the HMG is a heavy anti-infantry weapon.
Not just a laymen, but the laymen.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1484
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Posted - 2014.01.21 20:50:00 -
[24] - Quote
PEW JACKSON wrote:GET ATMESON wrote:
No range just nerfd the RR crazy range a little.
Why not? So it's fine for another player to essentially back up a few steps then gun you down? I've gone up against Logi slayers and assaults well within 30m, only to have them run back a little then shoot me. Fizzer94 wrote: Actually, the HMG has smaller rounds. They only do, what, 17 damage? The Combat Rifle rounds do 32 damage. Even SMG rounds are bigger than HMG rounds with 21 damage. More damage generally means bigger rounds.
Now that's definitely a load of crap. If those weapons fire bigger rounds, then why is the HMG so massive? Wouldn't the name alone state the functionality of the weapon? Heavy Machine Gun? If the bullets are so small, then why should the HMG even be classified as a heavy weapon? Hell, by your logic Assaults and scouts should easily be able to wield HMGs since their rounds are tiny making the gun big yet light. Almost like comparing a VW beetle to a F-1 car. The Beetle is smaller in length and possibly width, but it still weighs a lot more than the F-1. Bigger gun =/= bugger bullets.
The .44 Magnum Revolver shoots bigger rounds than a .22LR Rifle.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Summ Dude
OSG Planetary Operations Covert Intervention
146
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Posted - 2014.01.21 20:53:00 -
[25] - Quote
Fizzer94 wrote:PEW JACKSON wrote:GET ATMESON wrote:
No range just nerfd the RR crazy range a little.
Why not? So it's fine for another player to essentially back up a few steps then gun you down? I've gone up against Logi slayers and assaults well within 30m, only to have them run back a little then shoot me. Fizzer94 wrote: Actually, the HMG has smaller rounds. They only do, what, 17 damage? The Combat Rifle rounds do 32 damage. Even SMG rounds are bigger than HMG rounds with 21 damage. More damage generally means bigger rounds.
Now that's definitely a load of crap. If those weapons fire bigger rounds, then why is the HMG so massive? Wouldn't the name alone state the functionality of the weapon? Heavy Machine Gun? If the bullets are so small, then why should the HMG even be classified as a heavy weapon? Hell, by your logic Assaults and scouts should easily be able to wield HMGs since their rounds are tiny making the gun big yet light. Almost like comparing a VW beetle to a F-1 car. The Beetle is smaller in length and possibly width, but it still weighs a lot more than the F-1. Bigger gun =/= bugger bullets. The .44 Magnum Revolver shoots bigger rounds than a .22LR Rifle.
Um, yea dude, seriously. It's a heavy weapon because it's massive, using that giant rotating multi-barrel design; it's more or less a minigun. Small bullets, just a metric ****-ton of them, being fired super duper fast.
Not just a laymen, but the laymen.
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PEW JACKSON
Dem Durrty Boyz Renegade Alliance
193
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Posted - 2014.01.21 21:28:00 -
[26] - Quote
Summ Dude wrote:PEW JACKSON wrote:I'm a scout who used the LR for months on end before it got outclassed in 1.7. I'm pretty good at judging range. The problem is the HMG not having enough. Um, I'm not sure what using the LR has to do with using the HMG properly, at all.
LR relies mostly on the user being very aware of the range at which enemies are engaged. That's how it's relevant.
Summ Dude wrote: Again, are you sure it's impossible that maybe that's just a you thing? Generally, when I engage a target with my HMG with the intent to finish them and not just suppress, they usually won't be able to escape me. Like I said, try not to really go for the kill until you know you're close enough to get it. Also, a lot of this sounds kinda like you just want the heavies to be OP... And projectiles do have longer range than plasma, but only relative to weapon classes. The Plasma Rifle is an Assault Rifle, and the HMG is a heavy anti-infantry weapon.
I've talked with some of the heavies that now use light weapons, and the common reason behind it being what I've said. Not word for word but the general gist being, every other frame can back up out of HMG range and kill the heavy.
" The Plasma Rifle is an Assault Rifle, and the HMG is a heavy anti-infantry weapon." Why should that very same heavy anti-infantry weapon be outclassed by something that is a light anti-infantry weapon.
Summ Dude wrote:
Um, yea dude, seriously. It's a heavy weapon because it's massive, using that giant rotating multi-barrel design; it's more or less a minigun. Small bullets, just a metric ****-ton of them, being fired super duper fast.
Mini guns don't fire anything "mini". They tend to fire 5.56mm all the way up to 40mm rounds. They fire the same rounds as the M16 7-9 times faster though.
I still don't see why 10m added onto the HMG is so bad. Scrap the Assault variant and give the basic one the Assault's range.
Dead on the ground.... Think I made a wrong turn :/
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1484
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Posted - 2014.01.21 21:32:00 -
[27] - Quote
PEW JACKSON wrote:Summ Dude wrote:PEW JACKSON wrote:I'm a scout who used the LR for months on end before it got outclassed in 1.7. I'm pretty good at judging range. The problem is the HMG not having enough. Um, I'm not sure what using the LR has to do with using the HMG properly, at all. LR relies mostly on the user being very aware of the range at which enemies are engaged. That's how it's relevant. Summ Dude wrote: Again, are you sure it's impossible that maybe that's just a you thing? Generally, when I engage a target with my HMG with the intent to finish them and not just suppress, they usually won't be able to escape me. Like I said, try not to really go for the kill until you know you're close enough to get it. Also, a lot of this sounds kinda like you just want the heavies to be OP... And projectiles do have longer range than plasma, but only relative to weapon classes. The Plasma Rifle is an Assault Rifle, and the HMG is a heavy anti-infantry weapon.
I've talked with some of the heavies that now use light weapons, and the common reason behind it being what I've said. Not word for word but the general gist being, every other frame can back up out of HMG range and kill the heavy. " The Plasma Rifle is an Assault Rifle, and the HMG is a heavy anti-infantry weapon."Why should that very same heavy anti-infantry weapon be outclassed by something that is a light anti-infantry weapon. Summ Dude wrote:
Um, yea dude, seriously. It's a heavy weapon because it's massive, using that giant rotating multi-barrel design; it's more or less a minigun. Small bullets, just a metric ****-ton of them, being fired super duper fast.
Mini guns don't fire anything "mini". They tend to fire 5.56mm all the way up to 40mm rounds. They fire the same rounds as the M16 7-9 times faster though. I still don't see why 10m added onto the HMG is so bad. Scrap the Assault variant and give the basic one the Assault's range. Because the HMG is balanced already. Do you know why nobody is using HMGs? Because Rifles are easier to fit.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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PEW JACKSON
Dem Durrty Boyz Renegade Alliance
193
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Posted - 2014.01.21 22:04:00 -
[28] - Quote
Fizzer94 wrote: Because the HMG is balanced already. Do you know why nobody is using HMGs? Because Rifles are easier to fit.
No, because the rifles beat lone heavy without a dedicated logi.
This is why Heavies are picking up the rifles. Can't beat em? Join em! To make my request simple.
Get rid of the Assault HMG. Give the Burst & regular HMGs the Assault's range.
Now heavies have range & dmg while still being a CQC brawler.
Dead on the ground.... Think I made a wrong turn :/
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1484
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Posted - 2014.01.21 22:14:00 -
[29] - Quote
PEW JACKSON wrote:Fizzer94 wrote: Because the HMG is balanced already. Do you know why nobody is using HMGs? Because Rifles are easier to fit.
No, because the rifles beat lone heavy without a dedicated logi. This is why Heavies are picking up the rifles. Can't beat em? Join em! To make my request simple. Get rid of the Assault HMG. Give the Burst & regular HMGs the Assault's range. Now heavies have range & dmg while still being a CQC brawler.
Range and CQC brawler do not go together. Pick one, because you can't be good a both. Minmatar weapons are close range weapons, and therefore they sacrifice range for high damage output. If you want another long range heavy weapon, you'll have to wait for the Amarr Heavy weapon. It will probably have 100-150m range, but be bad a close quarters combat.
Edit: I see Rogue or Kyle or some other L.O.T.I.S. Heavy go 40+ on a daily basis with an HMG. It isn't broken, you just have to use it at close range.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Summ Dude
OSG Planetary Operations Covert Intervention
146
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Posted - 2014.01.21 22:33:00 -
[30] - Quote
PEW JACKSON wrote:Summ Dude wrote:PEW JACKSON wrote:I'm a scout who used the LR for months on end before it got outclassed in 1.7. I'm pretty good at judging range. The problem is the HMG not having enough. Um, I'm not sure what using the LR has to do with using the HMG properly, at all. LR relies mostly on the user being very aware of the range at which enemies are engaged. That's how it's relevant. Ok, but this is a different gun. You need to get better at understanding what ranges to engage targets it with the HMG now. [quote=PEW JACKSON]I've talked with some of the heavies that now use light weapons, and the common reason behind it being what I've said. Not word for word but the general gist being, every other frame can back up out of HMG range and kill the heavy. " The Plasma Rifle is an Assault Rifle, and the HMG is a heavy anti-infantry weapon."Why should that very same heavy anti-infantry weapon be outclassed by something that is a light anti-infantry weapon. I don't think the Plasma Rifle outclasses the HMG at all right now. Sure it did pre-hotfix. But now, no way. It definitely outranges the HMG, sure. Which is fine, because it's an Assault Rifle. They're meant to have moderate range as a weapon class. But in the HMG'S optimal (where it's niche value resides) the AR doesn't even come close. I mean, I don't wanna say that you and the heavies out there are using light weapons because they're bad at the game per say, but maybe you're just not the best at specifically running the HMG. It's not really meant to be used like an Assault Rifle. In my experience, at least.
Not just a laymen, but the laymen.
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PEW JACKSON
Dem Durrty Boyz Renegade Alliance
193
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Posted - 2014.01.21 22:45:00 -
[31] - Quote
Summ Dude wrote: I don't think the Plasma Rifle outclasses the HMG at all right now. Sure it did pre-hotfix. But now, no way. It definitely outranges the HMG, sure. Which is fine, because it's an Assault Rifle. They're meant to have moderate range as a weapon class. But in the HMG'S optimal (where it's niche value resides) the AR doesn't even come close. I mean, I don't wanna say that you and the heavies out there are using light weapons because they're bad at the game per say, but maybe you're just not the best at specifically running the HMG. It's not really meant to be used like an Assault Rifle. In my experience, at least.
Again my gripe is people's ability to back up out of HMG fire. I can engage someone at 15-20m and they'll be able to run out of the weapon's range due to dispersion and how laughable the HMG's optimal range is to begin with.
If anyone with a rifle engages a heavy, all they have to do is stand outside of 30m and the Heavy's weapon is useless along with their HP since mobility isn't one of fat suit's strong points.
BTW I don't use light weapons on a heavy, I have more than enough scout & assault suits for that. If I did we wouldn't be discussing HMG problems. I'd be using rifles in it's place.
Dead on the ground.... Think I made a wrong turn :/
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
894
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Posted - 2014.01.21 23:44:00 -
[32] - Quote
There is a lot of misunderstanding about the HMG. Making the optimal a bit farther out will not in any way make it op.
The the amount of spread the HMG has; the farther aways you are the less damage you are going to do based on the sole dispersion. It's so big that even at 20 meters your damage is more than halved by dispersion.
It's safe to assume that adding a bit more range to the weapon will not have any negative effects because the dispersion is already taking away most of the damage.
Plasma Cannon Advocate
For every niche there is a Rifle
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Summ Dude
OSG Planetary Operations Covert Intervention
146
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Posted - 2014.01.22 00:08:00 -
[33] - Quote
PEW JACKSON wrote:Again my gripe is people's ability to back up out of HMG fire. I can engage someone at 15-20m and they'll be able to run out of the weapon's range due to dispersion and how laughable the HMG's optimal range is to begin with.
If anyone with a rifle engages a heavy, all they have to do is stand outside of 30m and the Heavy's weapon is useless along with their HP since mobility isn't one of fat suit's strong points.
BTW I don't use light weapons on a heavy, I have more than enough scout & assault suits for that. If I did we wouldn't be discussing HMG problems. I'd be using rifles in it's place.
I'm sorry, I can't relate, it's just not a common problem for me. Which is why I think maybe you're picking fights at ranges that you shouldn't be. And do you have any proficiency? Cause get some proficiency.
Not just a laymen, but the laymen.
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bogeyman m
Learning Coalition College
42
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Posted - 2014.01.23 04:20:00 -
[34] - Quote
Ulysses Knapse wrote:bogeyman m wrote:I'd suggest the opposite: leaving HMG range where it is and shorten the Assault-type Rifles down. Getting 3-bullet killed from half way across the map, by someone that you can barely see, is a bit silly to me. Exaggerating much?
Getting 3-bullet killed from (what seems like) half way across the map, by someone that you can barely see (who is actually a MLT Amarr Heavy w a Proto RR), is a bit silly to me.
Better?
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bogeyman m
Learning Coalition College
42
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Posted - 2014.01.23 04:24:00 -
[35] - Quote
Fizzer94 wrote:
Bigger gun =/= bugger bullets.
Thank goodness. I hate those bugger bullets.
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Jackof All-Trades
The Southern Legion The Umbra Combine
362
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Posted - 2014.01.23 05:48:00 -
[36] - Quote
With more heavy weapons, I would like it to be more mid range than a CQC. Also, I don't agree with nerf the range on the rifles... but please buff passive scanning.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
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Omni-Specialist
/ Focus: Gallente
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Alena Ventrallis
The Neutral Zone
495
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Posted - 2014.01.23 07:29:00 -
[37] - Quote
PEW JACKSON wrote:Fizzer94 wrote:PEW JACKSON wrote:Fizzer94 wrote:The HMG just got fixed, heavies recently got 300+ more HP, and you are getting huge resistance bonuses in 1.8 that translate to "roughly 200 more HP at prototype"
The HMG is fine. Heavy suits are fine. You'll be fine. So it's fine having people back up and shoot you down? If the HMG was really fine, you wouldn't see an abundance of heavies with light weapons. If the HMG stays the same with a lack of other heavy weapons, 1.8 will be flooded with heavies +200-300 more ehp w/ light weapons. The problem isn't with HMGs not being good enough. The rifles are too good. They don't allow any niche weapons to function as well as they should. I'm not seeing many heavies using light weapons BTW. I'm seeing a lot of people in MLT and STD heavy suits using light weapons. They are FotM chasers, not heavies. Those wannabe heavies would be drawn to the HMG if they saw it compete with the rifles beyond 40m. When does an m16 beat a 30mm gatling gun in firepower? That's the problem here. You are comparing a vehicle mounted round to a rifle. HMG is more like a rotary barrel SAW if anything. It chews people up close, at range it fails. Its niche is defending objectives, especially those in buildings. Its fine. |
PEW JACKSON
Dem Durrty Boyz Renegade Alliance
194
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Posted - 2014.01.23 09:26:00 -
[38] - Quote
Alena Ventrallis wrote: You are comparing a vehicle mounted round to a rifle. HMG is more like a rotary barrel SAW if anything. It chews people up close, at range it fails. Its niche is defending objectives, especially those in buildings. Its fine.
The point I'm trying to make. The HMG is too easy to avoid, out gun, and easier to have a bad time with. AR + Heavy CR + Heavy SCR + Heavy RR + Heavy All beat a HMG Heavy outside 30m, and 70% end up beating the HMG inside 30m with strafing. I've been in enough PC, pub, and FW to know what I'm talking about. As it stands rite now, the HMG only has a fear factor inside 30m. That's absolute crap when the answer to a heavy is, backup and fire.
Dead on the ground.... Think I made a wrong turn :/
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
509
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Posted - 2014.01.23 10:05:00 -
[39] - Quote
Fizzer94 wrote:The HMG just got fixed, heavies recently got 300+ more HP, and you are getting huge resistance bonuses in 1.8 that translate to "roughly 200 more HP at prototype"
The HMG is fine. Heavy suits are fine. You'll be fine. Where are you getting your information? we did not get a 300+ hp buff it was closer to 100 total between shields and armor. Also huge resistance? Last i checked it was something like 2-3% I would hardly call that huge that isnt even 1 full round from most guns (based on 1k hps because i like easy math) (btw its about 20 damage) I doubt anyone will even notice the resistances.
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Summ Dude
OSG Planetary Operations Covert Intervention
146
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Posted - 2014.01.23 20:34:00 -
[40] - Quote
Thurak1 wrote:Fizzer94 wrote:The HMG just got fixed, heavies recently got 300+ more HP, and you are getting huge resistance bonuses in 1.8 that translate to "roughly 200 more HP at prototype"
The HMG is fine. Heavy suits are fine. You'll be fine. Where are you getting your information? we did not get a 300+ hp buff it was closer to 100 total between shields and armor. Also huge resistance? Last i checked it was something like 2-3% I would hardly call that huge that isnt even 1 full round from most guns (based on 1k hps because i like easy math) (btw its about 20 damage) I doubt anyone will even notice the resistances.
It was exactly 150hp for the record. The resistances are all per level. So every Sentinel ends up with a 25% resistance to all splash damage, a 15% resistance to one damage type, and a 10% resistance to another damage type. All of which I actually find quite appealing.
Not just a laymen, but the laymen.
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