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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1474
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Posted - 2014.01.21 10:55:00 -
[1] - Quote
The HMG just got fixed, heavies recently got 300+ more HP, and you are getting huge resistance bonuses in 1.8 that translate to "roughly 200 more HP at prototype"
The HMG is fine. Heavy suits are fine. You'll be fine.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1474
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Posted - 2014.01.21 11:17:00 -
[2] - Quote
PEW JACKSON wrote:Fizzer94 wrote:The HMG just got fixed, heavies recently got 300+ more HP, and you are getting huge resistance bonuses in 1.8 that translate to "roughly 200 more HP at prototype"
The HMG is fine. Heavy suits are fine. You'll be fine. So it's fine having people back up and shoot you down? If the HMG was really fine, you wouldn't see an abundance of heavies with light weapons. If the HMG stays the same with a lack of other heavy weapons, 1.8 will be flooded with heavies +200-300 more ehp w/ light weapons. The problem isn't with HMGs not being good enough. The rifles are too good. They don't allow any niche weapons to function as well as they should.
I'm not seeing many heavies using light weapons BTW. I'm seeing a lot of people in MLT and STD heavy suits using light weapons. They are FotM chasers, not heavies.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1474
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Posted - 2014.01.21 12:08:00 -
[3] - Quote
PEW JACKSON wrote:Fizzer94 wrote:PEW JACKSON wrote:Fizzer94 wrote:The HMG just got fixed, heavies recently got 300+ more HP, and you are getting huge resistance bonuses in 1.8 that translate to "roughly 200 more HP at prototype"
The HMG is fine. Heavy suits are fine. You'll be fine. So it's fine having people back up and shoot you down? If the HMG was really fine, you wouldn't see an abundance of heavies with light weapons. If the HMG stays the same with a lack of other heavy weapons, 1.8 will be flooded with heavies +200-300 more ehp w/ light weapons. The problem isn't with HMGs not being good enough. The rifles are too good. They don't allow any niche weapons to function as well as they should. I'm not seeing many heavies using light weapons BTW. I'm seeing a lot of people in MLT and STD heavy suits using light weapons. They are FotM chasers, not heavies. Those wannabe heavies would be drawn to the HMG if they saw it compete with the rifles beyond 40m. When does an m16 beat a 30mm gatling gun in firepower? That's the problem here. Maybe. I think you might be giving the AR brigade too much credit.
Don't try to use the 'real life argument'. If this game behaved like real life, Laser Rifles weould be the best weapon in the game, by a lot... Infinite range and light speed projectiles trumps everything else. If the HMG reached out to 60m, the Blaster Rifle and Combat Rifle would be absolutely useless. Then, Heavy+HMG would be FotM, and then nerfed.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1477
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Posted - 2014.01.21 14:58:00 -
[4] - Quote
PEW JACKSON wrote:]
So is it really ridiculous in asking for more range on a weapon that clearly packs bigger heavier rounds than rifle counterparts? I didn't ask for the HMG to outclass them in range, just to compete better. Actually, the HMG has smaller rounds. They only do, what, 17 damage? The Combat Rifle rounds do 32 damage. Even SMG rounds are bigger than HMG rounds with 21 damage. More damage generally means bigger rounds.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1484
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Posted - 2014.01.21 20:50:00 -
[5] - Quote
PEW JACKSON wrote:GET ATMESON wrote:
No range just nerfd the RR crazy range a little.
Why not? So it's fine for another player to essentially back up a few steps then gun you down? I've gone up against Logi slayers and assaults well within 30m, only to have them run back a little then shoot me. Fizzer94 wrote: Actually, the HMG has smaller rounds. They only do, what, 17 damage? The Combat Rifle rounds do 32 damage. Even SMG rounds are bigger than HMG rounds with 21 damage. More damage generally means bigger rounds.
Now that's definitely a load of crap. If those weapons fire bigger rounds, then why is the HMG so massive? Wouldn't the name alone state the functionality of the weapon? Heavy Machine Gun? If the bullets are so small, then why should the HMG even be classified as a heavy weapon? Hell, by your logic Assaults and scouts should easily be able to wield HMGs since their rounds are tiny making the gun big yet light. Almost like comparing a VW beetle to a F-1 car. The Beetle is smaller in length and possibly width, but it still weighs a lot more than the F-1. Bigger gun =/= bugger bullets.
The .44 Magnum Revolver shoots bigger rounds than a .22LR Rifle.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1484
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Posted - 2014.01.21 21:32:00 -
[6] - Quote
PEW JACKSON wrote:Summ Dude wrote:PEW JACKSON wrote:I'm a scout who used the LR for months on end before it got outclassed in 1.7. I'm pretty good at judging range. The problem is the HMG not having enough. Um, I'm not sure what using the LR has to do with using the HMG properly, at all. LR relies mostly on the user being very aware of the range at which enemies are engaged. That's how it's relevant. Summ Dude wrote: Again, are you sure it's impossible that maybe that's just a you thing? Generally, when I engage a target with my HMG with the intent to finish them and not just suppress, they usually won't be able to escape me. Like I said, try not to really go for the kill until you know you're close enough to get it. Also, a lot of this sounds kinda like you just want the heavies to be OP... And projectiles do have longer range than plasma, but only relative to weapon classes. The Plasma Rifle is an Assault Rifle, and the HMG is a heavy anti-infantry weapon.
I've talked with some of the heavies that now use light weapons, and the common reason behind it being what I've said. Not word for word but the general gist being, every other frame can back up out of HMG range and kill the heavy. " The Plasma Rifle is an Assault Rifle, and the HMG is a heavy anti-infantry weapon."Why should that very same heavy anti-infantry weapon be outclassed by something that is a light anti-infantry weapon. Summ Dude wrote:
Um, yea dude, seriously. It's a heavy weapon because it's massive, using that giant rotating multi-barrel design; it's more or less a minigun. Small bullets, just a metric ****-ton of them, being fired super duper fast.
Mini guns don't fire anything "mini". They tend to fire 5.56mm all the way up to 40mm rounds. They fire the same rounds as the M16 7-9 times faster though. I still don't see why 10m added onto the HMG is so bad. Scrap the Assault variant and give the basic one the Assault's range. Because the HMG is balanced already. Do you know why nobody is using HMGs? Because Rifles are easier to fit.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1484
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Posted - 2014.01.21 22:14:00 -
[7] - Quote
PEW JACKSON wrote:Fizzer94 wrote: Because the HMG is balanced already. Do you know why nobody is using HMGs? Because Rifles are easier to fit.
No, because the rifles beat lone heavy without a dedicated logi. This is why Heavies are picking up the rifles. Can't beat em? Join em! To make my request simple. Get rid of the Assault HMG. Give the Burst & regular HMGs the Assault's range. Now heavies have range & dmg while still being a CQC brawler.
Range and CQC brawler do not go together. Pick one, because you can't be good a both. Minmatar weapons are close range weapons, and therefore they sacrifice range for high damage output. If you want another long range heavy weapon, you'll have to wait for the Amarr Heavy weapon. It will probably have 100-150m range, but be bad a close quarters combat.
Edit: I see Rogue or Kyle or some other L.O.T.I.S. Heavy go 40+ on a daily basis with an HMG. It isn't broken, you just have to use it at close range.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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