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Summ Dude
OSG Planetary Operations Covert Intervention
146
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Posted - 2014.01.21 06:29:00 -
[1] - Quote
So yea, I'm in love with my HMG ever since they fixed it. And I've got prof 5 on it, so I mean maybe I'm biased, but uh...no. Hell no. The HMG is (to me at least) exactly where it's supposed to be right now. It's meant to be a close-range weapon; that's it's whole shtick. I really hate to be "this guy", but have you tried changing up your tactics a bit? Instead of firing at your target when they're too far away, use whatever cover's available to close the distance as quickly as possible, then only fire when you know you can either damage or at least scare them.
Not just a laymen, but the laymen.
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Summ Dude
OSG Planetary Operations Covert Intervention
146
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Posted - 2014.01.21 20:45:00 -
[2] - Quote
PEW JACKSON wrote:I'm a scout who used the LR for months on end before it got outclassed in 1.7. I'm pretty good at judging range. The problem is the HMG not having enough. Um, I'm not sure what using the LR has to do with using the HMG properly, at all.
PEW JACKSON wrote:I could shoot the comment right back at you. Get rid of the Assault HMG and give the basic HMG the new ranges proposed. Every engagement I've lost has ended up in the guy I shot at running backwards.
If a heavy catches you in its sights, you shouldn't be able to get away without killing him.
[EDIT]
Logis have been FOTY. Heavies with rifles either want range for killing, or are really scrubby. Every rifle still has a higher optimal range given the new requested HMG ranges. IF the Gallente Plasma rifle has a hard time competing, then buff the ROF. Eve side I believe projectiles travel further than plasma anyway.
The Gallente heavy weap could use the HMG's current ranges while giving the Minnie some extra range to fit into the Lore as far as weapons go. Again, are you sure it's impossible that maybe that's just a you thing? Generally, when I engage a target with my HMG with the intent to finish them and not just suppress, they usually won't be able to escape me. Like I said, try not to really go for the kill until you know you're close enough to get it. Also, a lot of this sounds kinda like you just want the heavies to be OP... And projectiles do have longer range than plasma, but only relative to weapon classes. The Plasma Rifle is an Assault Rifle, and the HMG is a heavy anti-infantry weapon.
Not just a laymen, but the laymen.
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Summ Dude
OSG Planetary Operations Covert Intervention
146
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Posted - 2014.01.21 20:53:00 -
[3] - Quote
Fizzer94 wrote:PEW JACKSON wrote:GET ATMESON wrote:
No range just nerfd the RR crazy range a little.
Why not? So it's fine for another player to essentially back up a few steps then gun you down? I've gone up against Logi slayers and assaults well within 30m, only to have them run back a little then shoot me. Fizzer94 wrote: Actually, the HMG has smaller rounds. They only do, what, 17 damage? The Combat Rifle rounds do 32 damage. Even SMG rounds are bigger than HMG rounds with 21 damage. More damage generally means bigger rounds.
Now that's definitely a load of crap. If those weapons fire bigger rounds, then why is the HMG so massive? Wouldn't the name alone state the functionality of the weapon? Heavy Machine Gun? If the bullets are so small, then why should the HMG even be classified as a heavy weapon? Hell, by your logic Assaults and scouts should easily be able to wield HMGs since their rounds are tiny making the gun big yet light. Almost like comparing a VW beetle to a F-1 car. The Beetle is smaller in length and possibly width, but it still weighs a lot more than the F-1. Bigger gun =/= bugger bullets. The .44 Magnum Revolver shoots bigger rounds than a .22LR Rifle.
Um, yea dude, seriously. It's a heavy weapon because it's massive, using that giant rotating multi-barrel design; it's more or less a minigun. Small bullets, just a metric ****-ton of them, being fired super duper fast.
Not just a laymen, but the laymen.
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Summ Dude
OSG Planetary Operations Covert Intervention
146
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Posted - 2014.01.21 22:33:00 -
[4] - Quote
PEW JACKSON wrote:Summ Dude wrote:PEW JACKSON wrote:I'm a scout who used the LR for months on end before it got outclassed in 1.7. I'm pretty good at judging range. The problem is the HMG not having enough. Um, I'm not sure what using the LR has to do with using the HMG properly, at all. LR relies mostly on the user being very aware of the range at which enemies are engaged. That's how it's relevant. Ok, but this is a different gun. You need to get better at understanding what ranges to engage targets it with the HMG now. [quote=PEW JACKSON]I've talked with some of the heavies that now use light weapons, and the common reason behind it being what I've said. Not word for word but the general gist being, every other frame can back up out of HMG range and kill the heavy. " The Plasma Rifle is an Assault Rifle, and the HMG is a heavy anti-infantry weapon."Why should that very same heavy anti-infantry weapon be outclassed by something that is a light anti-infantry weapon. I don't think the Plasma Rifle outclasses the HMG at all right now. Sure it did pre-hotfix. But now, no way. It definitely outranges the HMG, sure. Which is fine, because it's an Assault Rifle. They're meant to have moderate range as a weapon class. But in the HMG'S optimal (where it's niche value resides) the AR doesn't even come close. I mean, I don't wanna say that you and the heavies out there are using light weapons because they're bad at the game per say, but maybe you're just not the best at specifically running the HMG. It's not really meant to be used like an Assault Rifle. In my experience, at least.
Not just a laymen, but the laymen.
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Summ Dude
OSG Planetary Operations Covert Intervention
146
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Posted - 2014.01.22 00:08:00 -
[5] - Quote
PEW JACKSON wrote:Again my gripe is people's ability to back up out of HMG fire. I can engage someone at 15-20m and they'll be able to run out of the weapon's range due to dispersion and how laughable the HMG's optimal range is to begin with.
If anyone with a rifle engages a heavy, all they have to do is stand outside of 30m and the Heavy's weapon is useless along with their HP since mobility isn't one of fat suit's strong points.
BTW I don't use light weapons on a heavy, I have more than enough scout & assault suits for that. If I did we wouldn't be discussing HMG problems. I'd be using rifles in it's place.
I'm sorry, I can't relate, it's just not a common problem for me. Which is why I think maybe you're picking fights at ranges that you shouldn't be. And do you have any proficiency? Cause get some proficiency.
Not just a laymen, but the laymen.
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Summ Dude
OSG Planetary Operations Covert Intervention
146
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Posted - 2014.01.23 20:34:00 -
[6] - Quote
Thurak1 wrote:Fizzer94 wrote:The HMG just got fixed, heavies recently got 300+ more HP, and you are getting huge resistance bonuses in 1.8 that translate to "roughly 200 more HP at prototype"
The HMG is fine. Heavy suits are fine. You'll be fine. Where are you getting your information? we did not get a 300+ hp buff it was closer to 100 total between shields and armor. Also huge resistance? Last i checked it was something like 2-3% I would hardly call that huge that isnt even 1 full round from most guns (based on 1k hps because i like easy math) (btw its about 20 damage) I doubt anyone will even notice the resistances.
It was exactly 150hp for the record. The resistances are all per level. So every Sentinel ends up with a 25% resistance to all splash damage, a 15% resistance to one damage type, and a 10% resistance to another damage type. All of which I actually find quite appealing.
Not just a laymen, but the laymen.
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