Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
206
|
Posted - 2014.01.19 18:02:00 -
[1] - Quote
If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
87
|
Posted - 2014.01.19 18:15:00 -
[2] - Quote
I agree.
But then again nothing is more enjoyable than mowing down proto suits in a completely blueprinted dren fat suit with an adv rail rifle and complex dmg mod. 18k >150k
Unofficial D.A.R.K.L.E.G.I.O.N team mascot.
|
Arx Ardashir
Imperium Aeternum
419
|
Posted - 2014.01.19 18:18:00 -
[3] - Quote
Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. The Commando role isn't just "heavy with a light weapon," it's "dropsuit with 2 light weapons." They have fewer slots and less total HP, too.
Also, how many of these threads do we need?
Here you can type your bio.
|
Mordecai Sanguine
What The French
306
|
Posted - 2014.01.19 18:19:00 -
[4] - Quote
Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless.
Sentinl Heavy => Defensive and AV. Commando Heavy => Heavy DPS.
It's not pointless wait the new skills. |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
206
|
Posted - 2014.01.19 18:25:00 -
[5] - Quote
Arx Ardashir wrote:Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. The Commando role isn't just "heavy with a light weapon," it's "dropsuit with 2 light weapons." They have fewer slots and less total HP, too. Also, how many of these threads do we need?
2 light weapons you say, at the cost of slots and a substantial amount of hp you say.
Mordecai Sanguine wrote:Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. Sentinl Heavy => Defensive and AV. Commando Heavy => Heavy DPS.
And that should be enforced
Quote:
It's not pointless wait the new skills.
Point taken, but until then it is. |
Vermaak Doe
SVER True Blood Public Disorder.
1213
|
Posted - 2014.01.19 19:11:00 -
[6] - Quote
Commando = versatility not dps, besides, heavy guns should out dps lights by a decent margin anyways.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
122
|
Posted - 2014.01.19 19:21:00 -
[7] - Quote
If they would give Heavy's as many choices in 'H' heavy weapons as Assaults have in 'L' light weapons, then why not.
|
Lt Royal
Subdreddit Test Alliance Please Ignore
2549
|
Posted - 2014.01.19 19:22:00 -
[8] - Quote
I really don't see the problem with heavies carrying light weaponry and I don't get why various people want it removed...
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
|
Tonka Legacy
THIRD EARTH INCORPORATED Dark Taboo
37
|
Posted - 2014.01.19 19:27:00 -
[9] - Quote
Lt Royal wrote:I really don't see the problem with heavies carrying light weaponry and I don't get why various people want it removed... Roles are to be fulfilled in this game to be effective. Heavys need HMGs and forge guns, not combat rifles and shotguns. Also they look like toys in the hands of heavys. Heavys should be restricted when it comes to weapon choice like mediums and scouts do. I'd love to be a scout with a assault forge gun, or boundless HMG, but they are limited.
Why does my shotgun shoot confetti? Its like I'm throwing parties for my victims.
|
Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
122
|
Posted - 2014.01.19 19:29:00 -
[10] - Quote
Tonka Legacy wrote:Lt Royal wrote:I really don't see the problem with heavies carrying light weaponry and I don't get why various people want it removed... Roles are to be fulfilled in this game to be effective. Heavys need HMGs and forge guns, not combat rifles and shotguns. Also they look like toys in the hands of heavys. Heavys should be restricted when it comes to weapon choice like mediums and scouts do. I'd love to be a scout with a assault forge gun, or boundless HMG, but they are limited.
Then should Weapons be used only by the race that makes them? |
|
Tonka Legacy
THIRD EARTH INCORPORATED Dark Taboo
37
|
Posted - 2014.01.19 19:31:00 -
[11] - Quote
Suanar Daranaus wrote:Tonka Legacy wrote:Lt Royal wrote:I really don't see the problem with heavies carrying light weaponry and I don't get why various people want it removed... Roles are to be fulfilled in this game to be effective. Heavys need HMGs and forge guns, not combat rifles and shotguns. Also they look like toys in the hands of heavys. Heavys should be restricted when it comes to weapon choice like mediums and scouts do. I'd love to be a scout with a assault forge gun, or boundless HMG, but they are limited. Then should Weapons be used only by the race that makes them? I wounder about that.
Why does my shotgun shoot confetti? Its like I'm throwing parties for my victims.
|
Arx Ardashir
Imperium Aeternum
420
|
Posted - 2014.01.19 19:33:00 -
[12] - Quote
Asha Starwind wrote:Arx Ardashir wrote:Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. The Commando role isn't just "heavy with a light weapon," it's "dropsuit with 2 light weapons." They have fewer slots and less total HP, too. 2 light weapons you say, at the cost of slots and a substantial amount of hp you say. I don't know why you decided to phrase the way you did, but yes. I do "say," just like I "say" that water is made of two parts hydrogen and one part oxygen.
Of course, if you were trying to link my statement to Mordecai's (who's a different person, despite the same avatar), he apparently thinks that the HMG doesn't count as heavy DPS.
Here you can type your bio.
|
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
206
|
Posted - 2014.01.19 19:43:00 -
[13] - Quote
Arx Ardashir wrote:Asha Starwind wrote:Arx Ardashir wrote:Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. The Commando role isn't just "heavy with a light weapon," it's "dropsuit with 2 light weapons." They have fewer slots and less total HP, too. 2 light weapons you say, at the cost of slots and a substantial amount of hp you say. I don't know why you decided to phrase the way you did, but yes. I do "say," just like I "say" that water is made of two parts hydrogen and one part oxygen. Of course, if you were trying to link my statement to Mordecai's (who's a different person, despite the same avatar), he apparently thinks that the HMG doesn't count as heavy DPS.
I was highlighting that an extra light weapon slot instead does not offset the shortcomings when compared to the sentinel suit that players are using as a commando. |
shaman oga
Nexus Balusa Horizon
1352
|
Posted - 2014.01.19 19:47:00 -
[14] - Quote
I will agree only when CCP will give to them new weapons. Play only with 2 kind of weapons for more than 1 year it's boring.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
|
Arx Ardashir
Imperium Aeternum
420
|
Posted - 2014.01.19 19:53:00 -
[15] - Quote
Asha Starwind wrote:I was highlighting that an extra light weapon slot instead does not offset the shortcomings when compared to the sentinel suit that players are using as a commando. But the whole Commando shtick is using two light weapons, which the Sentinel can't do. *Anti-Vehicle and Anti-Infantry in one fit (Swarms + RR) *Close and Long range (Shotgun + RR) *Sniper and mid-range (Sniper + CR) The Commando is all about being able to make any combination of two light weapons to cover whatever scenarios you want. It's not about having a rifle and a big HP pool. The assaults can already do that.
Sentinels can only be heavier, slower assault suits. They can't be Commandos.
Here you can type your bio.
|
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
206
|
Posted - 2014.01.19 20:05:00 -
[16] - Quote
Arx Ardashir wrote:Asha Starwind wrote:I was highlighting that an extra light weapon slot instead does not offset the shortcomings when compared to the sentinel suit that players are using as a commando. But the whole Commando shtick is using two light weapons, which the Sentinel can't do. *Anti-Vehicle and Anti-Infantry in one fit (Swarms + RR) *Close and Long range (Shotgun + RR) *Sniper and mid-range (Sniper + CR) The Commando is all about being able to make any combination of two light weapons to cover whatever scenarios you want. It's not about having a rifle and a big HP pool. The assaults can already do that. Sentinels can only be heavier, slower assault suits. They can't be Commandos.
That's nice in theory but it's not the reality of things, when comparable setups using sidearms can be achieved. |
Summ Dude
OSG Planetary Operations Covert Intervention
130
|
Posted - 2014.01.19 20:09:00 -
[17] - Quote
Arx Ardashir wrote:Asha Starwind wrote:I was highlighting that an extra light weapon slot instead does not offset the shortcomings when compared to the sentinel suit that players are using as a commando. But the whole Commando shtick is using two light weapons, which the Sentinel can't do. *Anti-Vehicle and Anti-Infantry in one fit (Swarms + RR) *Close and Long range (Shotgun + RR) *Sniper and mid-range (Sniper + CR) The Commando is all about being able to make any combination of two light weapons to cover whatever scenarios you want. It's not about having a rifle and a big HP pool. The assaults can already do that. Sentinels can only be heavier, slower assault suits. They can't be Commandos.
Exactly. Also, does this mean that all light weapon slots must be unable to be filled with sidearms? Sorry Logis who just wanted an SMG to save on fittings!
Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up once in a while. Which again, you shouldn't be disallowed from doing just because you're a heavy.
Not just a laymen, but the laymen.
|
Altina McAlterson
Pure Innocence. EoN.
820
|
Posted - 2014.01.19 20:09:00 -
[18] - Quote
Heavies are very, very slow. If you have more than one person shooting them they will die very quickly. Let them equip whatever weapon they want but don't try and go up against them 1 v 1.
Good Advice
Grey 17 should have stayed missing.
|
Maken Tosch
Edimmu Warfighters Gallente Federation
6499
|
Posted - 2014.01.19 20:15:00 -
[19] - Quote
No. Let them fit a light weapon on a heavy slot if they want. If you want to take that away from them, you might as well take away my ability to fit an SMG or nova knife on the light slot. Either way, hell no.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
67
|
Posted - 2014.01.19 21:15:00 -
[20] - Quote
Arx Ardashir wrote:Also, how many of these threads do we need? I wonder if it's just some dude using hits alts or something. Otherwise it would be a bunch of people suddenly getting the same bad idea.
Edit: A race lock is actually something that I wouldn't dislike. But a restriction of H slots to H weapons is ridiculous. This game doesn't use a module system for no reason. What if I want to be a heavy sniper? Or a heavy shotgunner? Or a scout with a plasma cannon? The size of the slot determines MAXIMUM loadout, not specific loadout. Actually, an H slot with a non-H weapon should get more max ammo. |
|
The Terminator T-1000
Skynet Incorporated
70
|
Posted - 2014.01.19 21:16:00 -
[21] - Quote
Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless.
I agree. If not, they will be nothing but heavies after 1.8 releases...... |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
68
|
Posted - 2014.01.19 21:38:00 -
[22] - Quote
The Terminator T-1000 wrote:Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. I agree. If not, they will be nothing but heavies after 1.8 releases...... This post just radiates a lack of understanding on how gameplay and balance work. |
Ghermard-ol Dizeriois
Maphia Clan Corporation
83
|
Posted - 2014.01.19 22:25:00 -
[23] - Quote
The Commando suit looks very useful, loads only average gear due to limited CPU/PG and finally it has not great performances because it's stripped of shields/armors while having base values reduced if compared to a Sentinel.
Yet, I easily understand who chooses to use a "L" weapon because the HMG and the FG cannot cover all the situations, I hope new heavy weapons shall solve this problem.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
|
low genius
The Sound Of Freedom Renegade Alliance
1108
|
Posted - 2014.01.19 23:19:00 -
[24] - Quote
Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless.
say that when you've only got 2 weapons to choose from. |
SickJ
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
125
|
Posted - 2014.01.19 23:32:00 -
[25] - Quote
Should Logis be forced to only use Light weapons as well? Should Scouts be unable to use any equipment other than scanners? Should every dropsuit come with preset mods that can't be customized?
Blue/Green = Good |
Red = Bad |
Yellow = Mine
|
Kigurosaka Laaksonen
DUST University Ivy League
164
|
Posted - 2014.01.19 23:41:00 -
[26] - Quote
No.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
|
The Terminator T-1000
Skynet Incorporated
70
|
Posted - 2014.01.19 23:54:00 -
[27] - Quote
Sole Fenychs wrote:The Terminator T-1000 wrote:Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. I agree. If not, they will be nothing but heavies after 1.8 releases...... This post just radiates a lack of understanding on how gameplay and balance work.
Because of balance is that I don't think heavies should be able to carry light weapons. Everything in this game has a purpose or least it is supposed to. The purpose of the heavy should be to carry heavy weapons. I know that there are only 2 heavy weapons available in the game right now. That is why CCP needs to released the remaining navy weapons. If you want to be a navy carrying light weapon than you need to go commando. That is the purpose of the commando. Of course, this is just my opinion and I am not very smart. |
Summ Dude
OSG Planetary Operations Covert Intervention
131
|
Posted - 2014.01.20 00:05:00 -
[28] - Quote
The Terminator T-1000 wrote:Because of balance is that I don't think heavies should be able to carry light weapons. Everything in this game has a purpose or least it is supposed to. The purpose of the heavy should be to carry heavy weapons. I know that there are only 2 heavy weapons available in the game right now. That is why CCP needs to released the remaining navy weapons. If you want to be a navy carrying light weapon than you need to go commando. That is the purpose of the commando. Of course, this is just my opinion and I am not very smart.
You're at least not very well informed. The Commando gets not one, but two light weapons. That is the point of the commando. Versatility and being well-rounded.
Not just a laymen, but the laymen.
|
Shadow Archeus
OSG Planetary Operations Covert Intervention
236
|
Posted - 2014.01.20 00:10:00 -
[29] - Quote
Suanar Daranaus wrote:If they would give Heavy's as many choices in 'H' heavy weapons as Assaults have in 'L' light weapons, then why not.
THANK YOU
Been say in it forever |
bogeyman m
Learning Coalition College
29
|
Posted - 2014.01.20 00:26:00 -
[30] - Quote
Suanar Daranaus wrote:Tonka Legacy wrote:Lt Royal wrote:I really don't see the problem with heavies carrying light weaponry and I don't get why various people want it removed... Roles are to be fulfilled in this game to be effective. Heavys need HMGs and forge guns, not combat rifles and shotguns. Also they look like toys in the hands of heavys. Heavys should be restricted when it comes to weapon choice like mediums and scouts do. I'd love to be a scout with a assault forge gun, or boundless HMG, but they are limited. Then should Weapons be used only by the race that makes them?
Or at least efficiency/effectiveness bonuses for the race that designed them (while wearing a matching racial suit). |
|
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
210
|
Posted - 2014.01.20 00:33:00 -
[31] - Quote
Suanar Daranaus wrote:Tonka Legacy wrote:Lt Royal wrote:I really don't see the problem with heavies carrying light weaponry and I don't get why various people want it removed... Roles are to be fulfilled in this game to be effective. Heavys need HMGs and forge guns, not combat rifles and shotguns. Also they look like toys in the hands of heavys. Heavys should be restricted when it comes to weapon choice like mediums and scouts do. I'd love to be a scout with a assault forge gun, or boundless HMG, but they are limited. Then should Weapons be used only by the race that makes them?
Yes, that would actually make for a game mode alongside or rolled into FW. |
bogeyman m
Learning Coalition College
29
|
Posted - 2014.01.20 00:36:00 -
[32] - Quote
Quote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up once in a while. Which again, you shouldn't be disallowed from doing just because you're a heavy.
Because slow moving Heavies (even Militia) can fit a proto Rail Rifle (for example) and DOUBLE their effective kill range without losing any effectiveness in CQC as they also have enough shield/armour to overcome the very slight warm up time of the RR. |
bogeyman m
Learning Coalition College
29
|
Posted - 2014.01.20 00:39:00 -
[33] - Quote
The Terminator T-1000 wrote:Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. I agree. If not, they will be nothing but heavies after 1.8 releases......
I'm already lots of Militia Heavies running with proto Rail Rifles... |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
257
|
Posted - 2014.01.20 00:43:00 -
[34] - Quote
bogeyman m wrote:Quote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up once in a while. Which again, you shouldn't be disallowed from doing just because you're a heavy.
Because slow moving Heavies (even Militia) can fit a proto Rail Rifle (for example) and DOUBLE their effective kill range without losing any effectiveness in CQC as they also have enough shield/armour to overcome the very slight warm up time of the RR.
That's totally a problem with heavy suits, not, y'know, a problem of the RR being overpowered.
I sometimes wonder how some of the people on these forums remember to breathe. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
237
|
Posted - 2014.01.20 00:46:00 -
[35] - Quote
bogeyman m wrote:Quote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up once in a while. Which again, you shouldn't be disallowed from doing just because you're a heavy.
Because slow moving Heavies (even Militia) can fit a proto Rail Rifle (for example) and DOUBLE their effective kill range without losing any effectiveness in CQC as they also have enough shield/armour to overcome the very slight warm up time of the RR. And this isn't a valid strategy?
I'm Sry I thought this was a game ever you can customize your character how you want
The thing about heavies and rrs is that the combo is very potent but here's a secret to kill them......wait for him to get in the open and have a buddy
Stop running blindly at people and expect to kill them.....I'm a heavy and I'll put it this way if a bunch of dumbasses keep coming at me in a situation where I can keep killing them I'm going to stay there....if the flow of people stops I have to MOVE to an effective position during this time I am EXTREMELY easy to get the jump on and easy to kill
Teamwork people
Real heavies use lasers
|
bogeyman m
Learning Coalition College
29
|
Posted - 2014.01.20 00:48:00 -
[36] - Quote
Scalesdini wrote:bogeyman m wrote:Quote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up once in a while. Which again, you shouldn't be disallowed from doing just because you're a heavy.
Because slow moving Heavies (even Militia) can fit a proto Rail Rifle (for example) and DOUBLE their effective kill range without losing any effectiveness in CQC as they also have enough shield/armour to overcome the very slight warm up time of the RR. That's totally a problem with heavy suits, not, y'know, a problem of the RR being overpowered. I sometimes wonder how some of the people on these forums remember to breathe.
Right. And this string is about Heavies fitting non-heavy weapons. The RR was one example. Get over yourself. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
237
|
Posted - 2014.01.20 00:50:00 -
[37] - Quote
Scalesdini wrote:bogeyman m wrote:Quote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up once in a while. Which again, you shouldn't be disallowed from doing just because you're a heavy.
Because slow moving Heavies (even Militia) can fit a proto Rail Rifle (for example) and DOUBLE their effective kill range without losing any effectiveness in CQC as they also have enough shield/armour to overcome the very slight warm up time of the RR. That's totally a problem with heavy suits, not, y'know, a problem of the RR being overpowered. I sometimes wonder how some of the people on these forums remember to breathe.
This
Real heavies use lasers
|
hgghyujh
Expert Intervention Caldari State
224
|
Posted - 2014.01.20 00:53:00 -
[38] - Quote
Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless.
this sound like an issue where light weapons are more powerful then heavy weapons which is stupid. using a light weapon should be a handycap to a heavy not a buff.
thanks for reminding me how ******* broken this game is. |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
258
|
Posted - 2014.01.20 00:54:00 -
[39] - Quote
bogeyman m wrote:Scalesdini wrote:bogeyman m wrote:Quote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up once in a while. Which again, you shouldn't be disallowed from doing just because you're a heavy.
Because slow moving Heavies (even Militia) can fit a proto Rail Rifle (for example) and DOUBLE their effective kill range without losing any effectiveness in CQC as they also have enough shield/armour to overcome the very slight warm up time of the RR. That's totally a problem with heavy suits, not, y'know, a problem of the RR being overpowered. I sometimes wonder how some of the people on these forums remember to breathe. Right. And this string is about Heavies fitting non-heavy weapons. The RR was one example. Get over yourself.
Allow me to riposte, then-
Scalesdini wrote:I hate giving this manner of nincompoopery the time of day any more than I have already, but here we go:
The reason heavies can use light and sidearm weapons in their heavy weapon slot is because the requirements to use these weapons are quite simple - hands. So why can't the other suits use heavy weapons in their light slots, you're about to cry? Because the heavy suit was designed to augment the user's own capabilities further than the other suits allowing someone using said suit to carry heavier gear while still being able to, you know, walk.
And walk we do, cryhards - we walk around at the speed of smell, whether we're using an HMG, an AR, or nova knives in our H slot, because the sentinel suit was designed specifically for the carrying of ridiculously heavy weapons that otherwise would be mounted on a vehicle - seriously, it says so right in the descriptions for them - so technically a sentinel using a light weapon is gimping himself. While that's not the case atm because of OP light weapons, that's also not the fault of the heavy suit.
As for heavies with light weapons encroaching on the territory of commandos? MEH. Logis with over 1,000hp encroach on our territory just as much - Sentinels are supposed to be the most armored suits, yet logis can do our job better than we can given the OP state of RR (and CR to a lesser extent) right now (especially if we're talking about a sentinel using a light weapon), and yet sentinels can't carry 2 light weapons even if we're not using a heavy weapon, we move slower, and our punches don't hit like a train wreck. Oh, and just in case everyone forgot, we don't get any equipment either.
It really sounds like you're whining because a heavy with an RR beat you at range OP, or worse, you were using an RR as well and couldn't beat the heavy because of the hp difference, despite the fact that hitting a heavy in the head is about as easy as throwing a rock into the ocean and hitting water, and people in lighter frames have a decided mobility advantage. You do realize you can disengage from a firefight, right? Zerging in front of the enemy's rifle barrel is not the only tactic, even though it's about the only one Dusters seem to use these days.
For the record, I only use HMG. But this whining about heavies with light weapons is entertaining, and only started after RR's became FOTM. Coincidence? I think not.
It's hilarious you FOTM kiddos are crying that others have adapted to counter your OP RR spam and you have no clue how to beat it because all you can think to do is try to out-DPS/out-tank them and are now whining like someone killed your puppy. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1978
|
Posted - 2014.01.20 00:56:00 -
[40] - Quote
This game does not need to have more fitting choices taken away.
Try to kill it all you want CCP, I still <3 my laser.
|
|
Lonewolf Heavy
ROGUE SPADES
16
|
Posted - 2014.01.20 01:05:00 -
[41] - Quote
hgghyujh wrote:Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. this sound like an issue where light weapons are more powerful then heavy weapons which is stupid. using a light weapon should be a handycap to a heavy not a buff. thanks for reminding me how ******* broken this game is.
Heavy Weapons still are significantly stronger then light weapons, its just that the only anti-infantry weapon we have is built for close range. I run Heavy and commando. My Commando typically destroys sentinels fitted with RR's because i can out maneuver them and also can supply myself and wide variety of weapons i can have arranged between my 2 Weapons slots. Also My HMG on my standard Heavy wins most battles anyways as long as I don't try to fight in a Long range battle against RR's or am outnumber 3-1. And to get my opinion out, I Hate Hybrid heavies because they are wasting potential of the heavy by using a light weapon, but i also am disappointed that CCP has yet to give us new heavies weapons so I tolerate the Hybrids (for now)
Also RR isnt OP, The moment i get within 60m i just devestate them with my commando with CR/SR or if i get within 30m i use my commando with AR/CR combo. RR only good at distance against Heavies
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
|
Summ Dude
OSG Planetary Operations Covert Intervention
132
|
Posted - 2014.01.20 02:01:00 -
[42] - Quote
bogeyman m wrote:summ dude wrote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up once in a while. Which again, you shouldn't be disallowed from doing just because you're a heavy.
Because slow moving Heavies (even Militia) can fit a proto Rail Rifle (for example) and DOUBLE their effective kill range without losing any effectiveness in CQC as they also have enough shield/armour to overcome the very slight warm up time of the RR.
I'm sorry, are you trying to say that the RR is as effective in CQC as the HMG? Because that is 100% wrong. There's definitely an argument to be made that the RR is far more effective at close range than it should be (and I'd be the one making that argument), but it's nowhere near as lethal as the HMG in it's optimal. Like not even close.
Not just a laymen, but the laymen.
|
Kira Takizawa
2Shitz 1Giggle
95
|
Posted - 2014.01.20 09:19:00 -
[43] - Quote
"L" should stand for "L" and not "S" right..? |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
96
|
Posted - 2014.01.20 11:21:00 -
[44] - Quote
Just let his thread die with all the others already.
Unofficial D.A.R.K.L.E.G.I.O.N team mascot.
|
|
|
|
Pages: 1 2 :: [one page] |