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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
206
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Posted - 2014.01.19 18:02:00 -
[1] - Quote
If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
206
|
Posted - 2014.01.19 18:25:00 -
[2] - Quote
Arx Ardashir wrote:Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. The Commando role isn't just "heavy with a light weapon," it's "dropsuit with 2 light weapons." They have fewer slots and less total HP, too. Also, how many of these threads do we need?
2 light weapons you say, at the cost of slots and a substantial amount of hp you say.
Mordecai Sanguine wrote:Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. Sentinl Heavy => Defensive and AV. Commando Heavy => Heavy DPS.
And that should be enforced
Quote:
It's not pointless wait the new skills.
Point taken, but until then it is. |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
206
|
Posted - 2014.01.19 19:43:00 -
[3] - Quote
Arx Ardashir wrote:Asha Starwind wrote:Arx Ardashir wrote:Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. The Commando role isn't just "heavy with a light weapon," it's "dropsuit with 2 light weapons." They have fewer slots and less total HP, too. 2 light weapons you say, at the cost of slots and a substantial amount of hp you say. I don't know why you decided to phrase the way you did, but yes. I do "say," just like I "say" that water is made of two parts hydrogen and one part oxygen. Of course, if you were trying to link my statement to Mordecai's (who's a different person, despite the same avatar), he apparently thinks that the HMG doesn't count as heavy DPS.
I was highlighting that an extra light weapon slot instead does not offset the shortcomings when compared to the sentinel suit that players are using as a commando. |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
206
|
Posted - 2014.01.19 20:05:00 -
[4] - Quote
Arx Ardashir wrote:Asha Starwind wrote:I was highlighting that an extra light weapon slot instead does not offset the shortcomings when compared to the sentinel suit that players are using as a commando. But the whole Commando shtick is using two light weapons, which the Sentinel can't do. *Anti-Vehicle and Anti-Infantry in one fit (Swarms + RR) *Close and Long range (Shotgun + RR) *Sniper and mid-range (Sniper + CR) The Commando is all about being able to make any combination of two light weapons to cover whatever scenarios you want. It's not about having a rifle and a big HP pool. The assaults can already do that. Sentinels can only be heavier, slower assault suits. They can't be Commandos.
That's nice in theory but it's not the reality of things, when comparable setups using sidearms can be achieved. |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
210
|
Posted - 2014.01.20 00:33:00 -
[5] - Quote
Suanar Daranaus wrote:Tonka Legacy wrote:Lt Royal wrote:I really don't see the problem with heavies carrying light weaponry and I don't get why various people want it removed... Roles are to be fulfilled in this game to be effective. Heavys need HMGs and forge guns, not combat rifles and shotguns. Also they look like toys in the hands of heavys. Heavys should be restricted when it comes to weapon choice like mediums and scouts do. I'd love to be a scout with a assault forge gun, or boundless HMG, but they are limited. Then should Weapons be used only by the race that makes them?
Yes, that would actually make for a game mode alongside or rolled into FW. |
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