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Arx Ardashir
Imperium Aeternum
419
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Posted - 2014.01.19 18:18:00 -
[1] - Quote
Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. The Commando role isn't just "heavy with a light weapon," it's "dropsuit with 2 light weapons." They have fewer slots and less total HP, too.
Also, how many of these threads do we need?
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Arx Ardashir
Imperium Aeternum
420
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Posted - 2014.01.19 19:33:00 -
[2] - Quote
Asha Starwind wrote:Arx Ardashir wrote:Asha Starwind wrote:If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. The Commando role isn't just "heavy with a light weapon," it's "dropsuit with 2 light weapons." They have fewer slots and less total HP, too. 2 light weapons you say, at the cost of slots and a substantial amount of hp you say. I don't know why you decided to phrase the way you did, but yes. I do "say," just like I "say" that water is made of two parts hydrogen and one part oxygen.
Of course, if you were trying to link my statement to Mordecai's (who's a different person, despite the same avatar), he apparently thinks that the HMG doesn't count as heavy DPS.
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Arx Ardashir
Imperium Aeternum
420
 |
Posted - 2014.01.19 19:53:00 -
[3] - Quote
Asha Starwind wrote:I was highlighting that an extra light weapon slot instead does not offset the shortcomings when compared to the sentinel suit that players are using as a commando. But the whole Commando shtick is using two light weapons, which the Sentinel can't do. *Anti-Vehicle and Anti-Infantry in one fit (Swarms + RR) *Close and Long range (Shotgun + RR) *Sniper and mid-range (Sniper + CR) The Commando is all about being able to make any combination of two light weapons to cover whatever scenarios you want. It's not about having a rifle and a big HP pool. The assaults can already do that.
Sentinels can only be heavier, slower assault suits. They can't be Commandos.
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