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Xender17
Ahrendee Mercenaries EoN.
981
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Posted - 2014.01.18 19:38:00 -
[1] - Quote
There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user.
Prt SL, SCR, SR . ADV FGs, MDs, LaZor, KNs.
Gunnlogi, Falchion, Python, Caldari LDS. (+require)
Prt L. Am, Adv HVY, LGS
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Amarrgheddon
Warcaste
106
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Posted - 2014.01.18 19:39:00 -
[2] - Quote
Xender17 wrote:There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user.
both of them? |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8152
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Posted - 2014.01.18 19:43:00 -
[3] - Quote
While I disagree with limiting specific vehicles per battle as a way to balance things, this is comparing apples and oranges.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
167
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Posted - 2014.01.18 19:44:00 -
[4] - Quote
Xender17 wrote:There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user.
When infantry can bail out of their Light/Med/Heavy suit before it explodes and mow down their assailant as a RR/Heavy and then call in a new dropsuit via RDV, maybe could see eye to eye. |
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AP Grasshopper
The Unit 514
145
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Posted - 2014.01.18 19:45:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:While I disagree with limiting specific vehicles per battle as a way to balance things, this is comparing apples and oranges.
Both delicious fruits of labor, ripely picked from Eden's garden. |
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Atiim
Living Like Larry Schwag
3611
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Posted - 2014.01.18 19:46:00 -
[6] - Quote
- Immunity to all but 3 Weapons and 2 pieces of Equpment
- 16,000 ehP
- Ability to go 30km/h
- A Hardener to grant theretical immunity to attacks
- Ability to repair through attacks
- The power of 2-3 people
- Enough ammo to last entire games without re-supplying.
- Tiercided and Techicided suits/modules.
Once all of these requirements are met, then you can place a hard cap on the amount of infantry on the field.
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I'm bored.
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Scheneighnay McBob
Learning Coalition College
3622
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Posted - 2014.01.18 19:47:00 -
[7] - Quote
When there's 6 or 7 infantry on an objective, it becomes impossible to get into! this is OP!
We used to have a time machine
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Atiim
Living Like Larry Schwag
3613
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Posted - 2014.01.18 19:49:00 -
[8] - Quote
Scheneighnay McBob wrote:When there's 6 or 7 infantry on an objective, it becomes impossible to get into! this is OP! Bro, do you even Core Locus?
I'm bored.
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Sgt Buttscratch
1332
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Posted - 2014.01.18 19:50:00 -
[9] - Quote
9
9?
your a crack head, only way I could agree if 4 of those were limited to sniping with scrambler pistols
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Toby Flenderson
research lab
189
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Posted - 2014.01.18 19:55:00 -
[10] - Quote
Asha Starwind wrote:Xender17 wrote:There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user. When infantry can bail out of their Light/Med/Heavy suit before it explodes and mow down their assailant as a RR/Heavy and then call in a new dropsuit via RDV, maybe could see eye to eye. Well said haha |
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Joel II X
Dah Gods O Bacon
573
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Posted - 2014.01.18 19:56:00 -
[11] - Quote
What if someone has never spec'd into anything? What then? They can deploy in starter suits without harm? Lol
But anyways, an HAV has a whole boat load of health and can handle Infantry with ease. There is already a limit on vehicles. Further limiting certain types of vehicles just might be viable for a fun game without getting stomped. |
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AP Grasshopper
The Unit 514
145
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Posted - 2014.01.18 19:58:00 -
[12] - Quote
Atiim wrote:- Immunity to all but 3 Weapons and 2 pieces of Equpment
- 16,000 ehP
- Ability to go 30km/h
- A Hardener to grant theretical immunity to attacks
- Ability to repair through attacks
- The power of 2-3 people
- Enough ammo to last entire games without re-supplying.
- Ability to recall Dropsuit without a supply depot
- Ability to bail out of dropsuit
- Tiercided and Techicided suits/modules.
Once all of these requirements are met, then you can place a hard cap on the amount of infantry on the field. 
1) Douvoulle 2) Please theory craft a fitting for me 3) 2 AV players 4) Vehicles have always been force multipliers, agreed 5) Usually have to resupply once, when I run infantry I usually die before I run out of ammo. How is ammo a problem for either? 6) What exactly would you like to do transform? lul Please elaborate. 7) Redundant irrelevant jealousy? Transformers? 8) Currently the only way for vehicles to be viable as there arn't advanced or proto vehicles, to balance against adv/proto weapons. CCP chose two different methods or balancing vehicles and dropsuits. I agree, they should decided a path but it doesn't mean there has to be imbalance using both methods. |
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
714
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Posted - 2014.01.18 20:00:00 -
[13] - Quote
I disagree it doesn't sound ridiculous cos vehicle quota is a thing.
Assassination is my thing.
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AP Grasshopper
The Unit 514
145
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Posted - 2014.01.18 20:01:00 -
[14] - Quote
Joel II X wrote:What if someone has never spec'd into anything? What then? They can deploy in starter suits without harm? Lol
But anyways, an HAV has a whole boat load of health and can handle Infantry with ease. There is already a limit on vehicles. Further limiting certain types of vehicles just might be viable for a fun game without getting stomped.
So do Heavies |
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Atiim
Living Like Larry Schwag
3613
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Posted - 2014.01.18 20:02:00 -
[15] - Quote
AP Grasshopper wrote:Joel II X wrote:What if someone has never spec'd into anything? What then? They can deploy in starter suits without harm? Lol
But anyways, an HAV has a whole boat load of health and can handle Infantry with ease. There is already a limit on vehicles. Further limiting certain types of vehicles just might be viable for a fun game without getting stomped. So do Heavies Bro, do you even CreoDron Shotgun?
Also, a heavy needs a logi in-order to handle infantry with ease.
All while HAVs need: ...
Your point is now null and void.
I'm bored.
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AP Grasshopper
The Unit 514
145
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Posted - 2014.01.18 20:02:00 -
[16] - Quote
Just so everyone knows, the vehicle limit is 7 per side. |
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Nothing Certain
Villore Sec Ops Gallente Federation
29
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Posted - 2014.01.18 20:04:00 -
[17] - Quote
Xender17 wrote:There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user.
I believe this is how it sounds to a tanker, but that is only because their bias prevents them from listening. I am not infantry, I am a character, so is a person in a tank, the tank is not the character. The equipment available to ANY one character should be limited in its ability relative to all other characters. If a tank is equal in its abilities to the equipment that the infantry have then yes, either tanks should be unlimited or infantry should be limited. This isn't the case as even the most ardent tank supporter knows this is not the case. |
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Xender17
Ahrendee Mercenaries EoN.
982
 |
Posted - 2014.01.18 20:05:00 -
[18] - Quote
Asha Starwind wrote:Xender17 wrote:There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user. When infantry can bail out of their Light/Med/Heavy suit before it explodes and mow down their assailant as a RR/Heavy and then call in a new dropsuit via RDV, maybe we could see eye to eye. They can do that 5x times faster with a supply depot
Prt SL, SCR, SR . ADV FGs, MDs, LaZor, KNs.
Gunnlogi, Falchion, Python, Caldari LDS. (+require)
Prt L. Am, Adv HVY, LGS
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AP Grasshopper
The Unit 514
145
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Posted - 2014.01.18 20:05:00 -
[19] - Quote
Atiim wrote:AP Grasshopper wrote:Joel II X wrote:What if someone has never spec'd into anything? What then? They can deploy in starter suits without harm? Lol
But anyways, an HAV has a whole boat load of health and can handle Infantry with ease. There is already a limit on vehicles. Further limiting certain types of vehicles just might be viable for a fun game without getting stomped. So do Heavies Bro, do you even CreoDron Shotgun? Also, a heavy needs a logi in-order to handle infantry with ease. All while HAVs need: ... Your point is now null and void.
Atiim, your butt hurt biased. I understand the system isnt perfect but your "Facts" are anything but that. that's all I have to say. See you ingame |
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ER-Bullitt
Molon Labe. Public Disorder.
784
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Posted - 2014.01.18 20:09:00 -
[20] - Quote
But.. don't you need to spawn in a dropsuit before you can call in your vehicle?
So you want to reduce the number of players per side to 9?
silly post is silly |
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Atiim
Living Like Larry Schwag
3614
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Posted - 2014.01.18 20:11:00 -
[21] - Quote
AP Grasshopper wrote: 1) Douvoulle 2) Please theory craft a fitting for me 3) 2 AV players 4) Vehicles have always been force multipliers, agreed 5) Usually have to resupply once, when I run infantry I usually die before I run out of ammo. How is ammo a problem for either? 6) What exactly would you like to do transform? lul Please elaborate. 7) Redundant irrelevant jealousy? Transformers? 8) Currently the only way for vehicles to be viable as there arn't advanced or proto vehicles, to balance against adv/proto weapons. CCP chose two different methods or balancing vehicles and dropsuits. I agree, they should decided a path but it doesn't mean there has to be imbalance using both methods.
I'm not saying vehicles don't need tweaking but seriously Atiim
1. Doesn't give immunity to anything 2. I'm too tired. Ask me later 3. I'd love to see an AV suit go 30km/h. 4. No comment 5. I run an ammo extension unit and I almost never have to resupply. (no this isn't comparible to nanohives, as ammo extension units are both internal and passive. 6. A good tanker requires at least 2-3 people on AV to destroy. 7. Tanks can do this. If we are putting a hard-cap on them that's similar to vehicles then we have to make them similar. Otherwise this would be pointless as it would be an apples to oranges comparison; which would give no good reason for the hard cap idea in the first place. 8. Tiericided and Techicided modules aren't necessarily bad.
I'm bored.
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Atiim
Living Like Larry Schwag
3614
 |
Posted - 2014.01.18 20:15:00 -
[22] - Quote
AP Grasshopper wrote: Atiim, your butt hurt biased. I understand the system isnt perfect but your "Facts" are anything but that. that's all I have to say. See you ingame
A CreoDron Shotgun can **** a heavy when you have prof. 3
A heavy relies on support logi to be devastating to anything.
HAVs require no support to be devastating to anything, bar a tank of greater or equal value.
Those are all facts. I'd love to see someone attempt to argue against them.
I'm bored.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
173
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Posted - 2014.01.18 20:15:00 -
[23] - Quote
Joel II X wrote:What if someone has never spec'd into anything? What then? They can deploy in starter suits without harm? Lol
But anyways, an HAV has a whole boat load of health and can handle Infantry with ease. There is already a limit on vehicles. Further limiting certain types of vehicles just might be viable for a fun game without getting stomped.
Ask all the newberries who get kicked out of the battle academy after 1200WP, I'm sure they'll have an answer. |
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Necandi Brasil
DUST BRASIL S.A Covert Intervention
696
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Posted - 2014.01.18 20:17:00 -
[24] - Quote
OP , your post gave me cancer ...
Tanks 514! Cheap, fast, Indestructible and you see tankers telling it's balanced...
Just makes you want to quit this BS
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
Jason Pearson
4007
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Posted - 2014.01.18 20:18:00 -
[25] - Quote
Xender17 wrote:There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user.
"Well that's how you all sound to every vehicle user" Don't speak for me you mug.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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AP Grasshopper
The Unit 514
145
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Posted - 2014.01.18 20:18:00 -
[26] - Quote
Atiim wrote:AP Grasshopper wrote: 1) Douvoulle 2) Please theory craft a fitting for me 3) 2 AV players 4) Vehicles have always been force multipliers, agreed 5) Usually have to resupply once, when I run infantry I usually die before I run out of ammo. How is ammo a problem for either? 6) What exactly would you like to do transform? lul Please elaborate. 7) Redundant irrelevant jealousy? Transformers? 8) Currently the only way for vehicles to be viable as there arn't advanced or proto vehicles, to balance against adv/proto weapons. CCP chose two different methods or balancing vehicles and dropsuits. I agree, they should decided a path but it doesn't mean there has to be imbalance using both methods.
I'm not saying vehicles don't need tweaking but seriously Atiim
1. Doesn't give immunity to anything 2. I'm too tired. Ask me later 3. I'd love to see an AV suit go 30km/h. 4. No comment 5. I run an ammo extension unit and I almost never have to resupply. (no this isn't comparible to nanohives, as ammo extension units are both internal and passive. 6. A good tanker requires at least 2-3 people on AV to destroy. 7. Tanks can do this. If we are putting a hard-cap on them that's similar to vehicles then we have to make them similar. Otherwise this would be pointless as it would be an apples to oranges comparison; which would give no good reason for the hard cap idea in the first place. 8. Tiericided and Techicided modules aren't necessarily bad.
Made a mistake, updated my post, please revisit. My bullets are misplaced. |
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AP Grasshopper
The Unit 514
145
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Posted - 2014.01.18 20:20:00 -
[27] - Quote
Lets say HAV limit was 3. I call one in and two of my buddys do. Your just putting your team a disadvantage, you'll be outgunned and now you cant even out number us. How would the newberries feel then? The 3 of us will surley be running Ion cannon and Proto rail or missiles. Go ahead, call 3 Sicas in... Its only fair your allowed to call in 4 more. |
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Operative 1171 Aajli
Bragian Order Amarr Empire
1065
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Posted - 2014.01.18 20:49:00 -
[28] - Quote
KAGEHOSHI Horned Wolf wrote:While I disagree with limiting specific vehicles per battle as a way to balance things, this is comparing apples and oranges.
Apples to oranges? Yeah, like when infantry players complain about a tanker being able to play solo vs. being powerful with the help of a squad?
Right on OP. I'm getting tired of infantry getting in the way of my tank fun. CCP needs to make objectives hackable while in a vehicle and within 10 or 20 meters and this game might actually be playable.
Rommel, you magnificent bastard, I read your book!
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ER-Bullitt
Molon Labe. Public Disorder.
784
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Posted - 2014.01.18 21:37:00 -
[29] - Quote
Operative 1171 Aajli wrote:KAGEHOSHI Horned Wolf wrote:While I disagree with limiting specific vehicles per battle as a way to balance things, this is comparing apples and oranges. Apples to oranges? Yeah, like when infantry players complain about a tanker being able to play solo vs. being powerful with the help of a squad? Right on OP. I'm getting tired of infantry getting in the way of my tank fun. CCP needs to make objectives hackable while in a vehicle and within 10 or 20 meters and this game might actually be playable.
This is a troll post right... CCP should make a tank only mode so you dolts can go have your jollies. |
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Rusty Shallows
831
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Posted - 2014.01.18 22:00:00 -
[30] - Quote
Operative 1171 Aajli wrote:KAGEHOSHI Horned Wolf wrote:While I disagree with limiting specific vehicles per battle as a way to balance things, this is comparing apples and oranges. Apples to oranges? Yeah, like when infantry players complain about a tanker being able to play solo vs. being powerful with the help of a squad? Right on OP. I'm getting tired of infantry getting in the way of my tank fun. CCP needs to make objectives hackable while in a vehicle and within 10 or 20 meters and this game might actually be playable. Someone's had a preview of the 2014 Fanfest game build. Have-A-HAV 1.0
My plans are to b!tch about the missing Fighters, Speeder-Bikes, and MTACS. If this is going to be a vehicle centered game we need more options.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Leeroy SnakeBite
Russian Troops Of Chaos E-R-A
10
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Posted - 2014.01.18 22:26:00 -
[31] - Quote
Xender17 wrote:There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user.
I think you will find people problem lies with the fact that every scrub is using tank spam now, it's cheap and gets them cheap kills which they would not normally be getting had they picked a fitting they specced into. I don't believe this tank spam is aimed at those who are specced into vehicles. Surely as a vehicle specced player it must get you back up that these scrubs can simply place out tanks on the field for such a small cost. |
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Alpha 443-6732
313
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Posted - 2014.01.18 22:27:00 -
[32] - Quote
Why are infantry so tough? I'm shooting at this guy behind a crate... A ******* crate and he is taking NO damage! It's as if he has almost infinity EHP!!! NERF?!?!
He can just take a step away from the crate and kill a man before returning to the crate and being invulnerable again!!!
CCP, why can't my tank hardeners be made out of crates!!! OP!!
Because racism is realism
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Mortedeamor
1244
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Posted - 2014.01.18 22:36:00 -
[33] - Quote
i agree +1000
jihhhaders = av lvl 0
swarm master = av lvl 99+
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Sextus Hardcock
0uter.Heaven Ishuk-Raata Enforcement Directive
212
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Posted - 2014.01.18 22:38:00 -
[34] - Quote
to be fair there should be a vehicle only mode as well, then all the tankers will have to deal with an equal playing field.
enjoy.
I am the sixth son
Chrome Vet
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
967
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Posted - 2014.01.18 22:45:00 -
[35] - Quote
Atiim wrote:- Immunity to all but 3 Weapons and 2 pieces of Equpment
- 16,000 ehP
- Ability to go 30km/h
- A Hardener to grant theretical immunity to attacks
- Ability to repair through attacks
- The power of 2-3 people
- Enough ammo to last entire games without re-supplying.
- Ability to recall Dropsuit without a supply depot
- Ability to bail out of dropsuit
- Tiercided and Techicided suits/modules.
Once all of these requirements are met, then you can place a hard cap on the amount of infantry on the field.  ^That about sums it up OP, saves me the trouble of saying it myself.
Got another anti-vehicle argument you'd like to try against infantry? 'Cause I don't think you could have tried a worse one.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Scott Knight
Osmon Surveillance Caldari State
9
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Posted - 2014.01.18 22:45:00 -
[36] - Quote
Atiim wrote:Scheneighnay McBob wrote:When there's 6 or 7 infantry on an objective, it becomes impossible to get into! this is OP! Bro, do you even Core Locus? You don't even need that, just your average remote explosives can wreck havoc. |
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Cat Merc
Ahrendee Mercenaries EoN.
5682
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Posted - 2014.01.18 22:51:00 -
[37] - Quote
The only appropriate reaction to a thread such as this
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Scott Knight
Osmon Surveillance Caldari State
9
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Posted - 2014.01.18 22:51:00 -
[38] - Quote
I think 3 is a fair limit on tanks, however I've practically not seen more than three tanks per side for a long while now. Based on this limiting tanks seems unhelpful. The problem right now seems to be the inability to call in a tank after the opposing side sets up a defense (pc term for camping). Honestly Assault drop ships are just as bad, just less people using them.
Basically forget the limits. There needs to be a better solution. Increase range of swarm launchers. Maybe give them an extra missile or slightly increase damage. Increase the war point gain for taking out proto vehicles and dropsuits. For vehicles only maybe give all participants the full wp instead of partial. |
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
967
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Posted - 2014.01.18 22:52:00 -
[39] - Quote
Xender17 wrote:Asha Starwind wrote:Xender17 wrote:There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user. When infantry can bail out of their Light/Med/Heavy suit before it explodes and mow down their assailant as a RR/Heavy and then call in a new dropsuit via RDV, maybe we could see eye to eye. They can do that 5x times faster with a supply depot What supply depot? The only ones ever left halfway through a match are the ones in the redline, and only if they aren't visible from the field. You can dive into a swarm of infantry mowing people down in a tank, and as soon as it's about to drop you can pop out in a heavy with an HMG at full health and go to town.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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NK Scout
Storm Wind Strikeforce Caldari State
5
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Posted - 2014.01.18 22:55:00 -
[40] - Quote
Atiim wrote:- Immunity to all but 3 Weapons and 2 pieces of Equpment
- 16,000 ehP
- Ability to go 30km/h
- A Hardener to grant theretical immunity to attacks
- Ability to repair through attacks
- The power of 2-3 people
- Enough ammo to last entire games without re-supplying.
- Ability to recall Dropsuit without a supply depot
- Ability to bail out of dropsuit
- Tiercided and Techicided suits/modules.
Once all of these requirements are met, then you can place a hard cap on the amount of infantry on the field.  "The Power of Three" Sound familiar? |
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Xender17
Ahrendee Mercenaries EoN.
990
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Posted - 2014.01.18 23:05:00 -
[41] - Quote
NK Scout wrote:Atiim wrote:- Immunity to all but 3 Weapons and 2 pieces of Equpment
- 16,000 ehP
- Ability to go 30km/h
- A Hardener to grant theretical immunity to attacks
- Ability to repair through attacks
- The power of 2-3 people
- Enough ammo to last entire games without re-supplying.
- Ability to recall Dropsuit without a supply depot
- Ability to bail out of dropsuit
- Tiercided and Techicided suits/modules.
Once all of these requirements are met, then you can place a hard cap on the amount of infantry on the field.  "The Power of Three" Sound familiar? DOCTOR WHO!!!!!!!!!!!
Prt SL, SCR, SR . ADV FGs, MDs, LaZor, KNs.
Gunnlogi, Falchion, Python, Caldari LDS. (+require)
Prt L. Am, Adv HVY, LGS
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NK Scout
Storm Wind Strikeforce Caldari State
6
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Posted - 2014.01.18 23:12:00 -
[42] - Quote
Xender17 wrote:NK Scout wrote:Atiim wrote:- Immunity to all but 3 Weapons and 2 pieces of Equpment
- 16,000 ehP
- Ability to go 30km/h
- A Hardener to grant theretical immunity to attacks
- Ability to repair through attacks
- The power of 2-3 people
- Enough ammo to last entire games without re-supplying.
- Ability to recall Dropsuit without a supply depot
- Ability to bail out of dropsuit
- Tiercided and Techicided suits/modules.
Once all of these requirements are met, then you can place a hard cap on the amount of infantry on the field.  "The Power of Three" Sound familiar? DOCTOR WHO!!!!!!!!!!!
 |
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Cedric Reeg
Black Phoenix Mercenaries Legacy Rising
9
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Posted - 2014.01.18 23:49:00 -
[43] - Quote
I like the OP in spirit, but my K/D ratio disagrees.
I am torn... |
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GET ATMESON
Dem Durrty Boyz Renegade Alliance
248
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Posted - 2014.01.19 00:01:00 -
[44] - Quote
Xender17 wrote:There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user.
INF and vehicles are way different in many ways then 1. Making your point invalid. Why not remove the objectives and make it so there is no need to hack.
Tanks have alot of fire power and resistance. Do you want to keep tanks the way they are or get nerfed? As of right now the blaster does way to much damage to INF. Tank Spam is a big problem
Open Beta Fed 16th 2013. Scout fix + Heavy suits + Heavy guns = soonGäó
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Dexter307
The Unholy Legion Of DarkStar
727
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Posted - 2014.01.19 00:04:00 -
[45] - Quote
Scheneighnay McBob wrote:When there's 6 or 7 infantry on an objective, it becomes impossible to get into! this is OP! *throws core locus grenade* +350 |
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True Adamance
Kameira Lodge Amarr Empire
5885
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Posted - 2014.01.19 00:21:00 -
[46] - Quote
Xender17 wrote:There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user.
Yeah but even I'm thinking the sheer amount of vehicle power on the map is unbalancing game play.....and I love HAV.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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devonus durga
P.L.A.N. B
106
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Posted - 2014.01.19 00:37:00 -
[47] - Quote
Just gonna paste this here, since it shut the tankers up once, rage filled logic s an amazing thing.
You already are limiting us, and forcing us to run things we don't want. I role assault infantry all day and night, at least I did. Now I have a DMG mod sic a, a suicidal r/e scout, and a militia forge gunner, anfd its all I run now a days.
Your saying how would we infantry like to be limited, and in the same sentence how we need to run AV. We are limited. The moment one tank roles up with have to roll AV or be friggen stomped. Your effectively placing a limit because when 2-4 people have to role AV you just made the limit 12 infantry, bring in another tank we need 2 more AV, so we are down to 10 infantry. Bring in all friggen 7 and we need roughly 14 people running AV. we ARE limited.
And you don't like being forced to role in suits you don't have points in? Neither do I, I wanna run my lil friggen assault ass off shooting people with an AR. I don't want to have to bring in a tank, I don't want to have to run a suicidal remote explosive plantingscout, iI don't want to run a militia ******* heavy forge gunner, I don't want to have to run a jihad jeep (well OK sometimes I do, its just fun) but I am FORCED to.
Suck it up, if I'm forced to run AV to deal with your ass, then you can be forced to run infantry. "Then don't run AV, if you don't want", well then stop telling us the issue is the lack of AV!! Your telling us we have to run AV more and that's the only issue, so your telling us that we are FORCED to run AV to deal with you, where is that any different then being forced to RU. Infantry BC of the vehicle limit? Oh the difference is you might not go 20 and 0 as infantry. Well I'll tell ya what, I don't go 20 and 0 being forced to play AV either.
Newbiest newberry to ever spawn a 10 page Debate
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Timtron Victory
Tech Guard RISE of LEGION
47
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Posted - 2014.01.19 00:41:00 -
[48] - Quote
Xender17 wrote:NK Scout wrote:Atiim wrote:- Immunity to all but 3 Weapons and 2 pieces of Equpment
- 16,000 ehP
- Ability to go 30km/h
- A Hardener to grant theretical immunity to attacks
- Ability to repair through attacks
- The power of 2-3 people
- Enough ammo to last entire games without re-supplying.
- Ability to recall Dropsuit without a supply depot
- Ability to bail out of dropsuit
- Tiercided and Techicided suits/modules.
Once all of these requirements are met, then you can place a hard cap on the amount of infantry on the field.  "The Power of Three" Sound familiar? DOCTOR WHO!!!!!!!!!!!
I was thinking CHARMED lol
Proud Christian
Jesus Loves You
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
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
325
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Posted - 2014.01.19 01:11:00 -
[49] - Quote
devonus durga wrote:Just gonna paste this here, since it shut the tankers up once, rage filled logic s an amazing thing.
You already are limiting us, and forcing us to run things we don't want. I role assault infantry all day and night, at least I did. Now I have a DMG mod sic a, a suicidal r/e scout, and a militia forge gunner, anfd its all I run now a days.
Your saying how would we infantry like to be limited, and in the same sentence how we need to run AV. We are limited. The moment one tank roles up with have to roll AV or be friggen stomped. Your effectively placing a limit because when 2-4 people have to role AV you just made the limit 12 infantry, bring in another tank we need 2 more AV, so we are down to 10 infantry. Bring in all friggen 7 and we need roughly 14 people running AV. we ARE limited.
And you don't like being forced to role in suits you don't have points in? Neither do I, I wanna run my lil friggen assault ass off shooting people with an AR. I don't want to have to bring in a tank, I don't want to have to run a suicidal remote explosive plantingscout, iI don't want to run a militia ******* heavy forge gunner, I don't want to have to run a jihad jeep (well OK sometimes I do, its just fun) but I am FORCED to.
Suck it up, if I'm forced to run AV to deal with your ass, then you can be forced to run infantry. "Then don't run AV, if you don't want", well then stop telling us the issue is the lack of AV!! Your telling us we have to run AV more and that's the only issue, so your telling us that we are FORCED to run AV to deal with you, where is that any different then being forced to RU. Infantry BC of the vehicle limit? Oh the difference is you might not go 20 and 0 as infantry. Well I'll tell ya what, I don't go 20 and 0 being forced to play AV either.
ha ha i love killin infantry in a blaster tank, if you dont want to run av dont but u need to learn how to avoid tanks if you dont wana run av, and you cant ***** and whine about tanks if you dont want to kill them, sorry you dont want to but you got to do what you gotta do, ive plaayed both tank an av the last month and its fine except all the whinny little babies |
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Amarrgheddon
Warcaste
112
 |
Posted - 2014.01.19 01:30:00 -
[50] - Quote
devonus durga wrote:Just gonna paste this here, since it shut the tankers up once, rage filled logic s an amazing thing.
You already are limiting us, and forcing us to run things we don't want. I role assault infantry all day and night, at least I did. Now I have a DMG mod sic a, a suicidal r/e scout, and a militia forge gunner, anfd its all I run now a days.
Your saying how would we infantry like to be limited, and in the same sentence how we need to run AV. We are limited. The moment one tank roles up with have to roll AV or be friggen stomped. Your effectively placing a limit because when 2-4 people have to role AV you just made the limit 12 infantry, bring in another tank we need 2 more AV, so we are down to 10 infantry. Bring in all friggen 7 and we need roughly 14 people running AV. we ARE limited.
And you don't like being forced to role in suits you don't have points in? Neither do I, I wanna run my lil friggen assault ass off shooting people with an AR. I don't want to have to bring in a tank, I don't want to have to run a suicidal remote explosive plantingscout, iI don't want to run a militia ******* heavy forge gunner, I don't want to have to run a jihad jeep (well OK sometimes I do, its just fun) but I am FORCED to.
Suck it up, if I'm forced to run AV to deal with your ass, then you can be forced to run infantry. "Then don't run AV, if you don't want", well then stop telling us the issue is the lack of AV!! Your telling us we have to run AV more and that's the only issue, so your telling us that we are FORCED to run AV to deal with you, where is that any different then being forced to RU. Infantry BC of the vehicle limit? Oh the difference is you might not go 20 and 0 as infantry. Well I'll tell ya what, I don't go 20 and 0 being forced to play AV either.
good point. Tankers are whiney little bitches. |
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devonus durga
P.L.A.N. B
109
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Posted - 2014.01.19 01:31:00 -
[51] - Quote
Bah didn't work, and let me guess your AV is some proto been sitting. Collecting sp for the past 6 months, right?
Moral of the story, don't run AV. Make an salt and maybe you can kill a tank in 6 months. Till then htfu nooblets
Newbiest newberry to ever spawn a 10 page Debate
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KING CHECKMATE
Ametat Security Amarr Empire
3753
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Posted - 2014.01.19 01:31:00 -
[52] - Quote
Xender17 wrote:There should be an infantry quota of 9 per match.
.
Crutch defender Sarcasm 101
GIVE ME A RESPEC CCP.
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
Thurak1
Psygod9 D.E.F.I.A.N.C.E
504
 |
Posted - 2014.01.19 01:35:00 -
[53] - Quote
Alabastor 'TheBlaster' Alcar wrote:devonus durga wrote:Just gonna paste this here, since it shut the tankers up once, rage filled logic s an amazing thing.
You already are limiting us, and forcing us to run things we don't want. I role assault infantry all day and night, at least I did. Now I have a DMG mod sic a, a suicidal r/e scout, and a militia forge gunner, anfd its all I run now a days.
Your saying how would we infantry like to be limited, and in the same sentence how we need to run AV. We are limited. The moment one tank roles up with have to roll AV or be friggen stomped. Your effectively placing a limit because when 2-4 people have to role AV you just made the limit 12 infantry, bring in another tank we need 2 more AV, so we are down to 10 infantry. Bring in all friggen 7 and we need roughly 14 people running AV. we ARE limited.
And you don't like being forced to role in suits you don't have points in? Neither do I, I wanna run my lil friggen assault ass off shooting people with an AR. I don't want to have to bring in a tank, I don't want to have to run a suicidal remote explosive plantingscout, iI don't want to run a militia ******* heavy forge gunner, I don't want to have to run a jihad jeep (well OK sometimes I do, its just fun) but I am FORCED to.
Suck it up, if I'm forced to run AV to deal with your ass, then you can be forced to run infantry. "Then don't run AV, if you don't want", well then stop telling us the issue is the lack of AV!! Your telling us we have to run AV more and that's the only issue, so your telling us that we are FORCED to run AV to deal with you, where is that any different then being forced to RU. Infantry BC of the vehicle limit? Oh the difference is you might not go 20 and 0 as infantry. Well I'll tell ya what, I don't go 20 and 0 being forced to play AV either. ha ha i love killin infantry in a blaster tank, if you dont want to run av dont but u need to learn how to avoid tanks if you dont wana run av, and you cant ***** and whine about tanks if you dont want to kill them, sorry you dont want to but you got to do what you gotta do, ive plaayed both tank an av the last month and its fine except all the whinny little babies Your argument is extremely flawed. There are many maps where avoiding a tank is not really possible. Especially so if the opposing team is running multiple tanks. The real problem with tanks is the fact that ccp is stupid. Who even implements things in this manner? There is NO change control at all to their adjustment process. I compair CCP to the computer tech that thinks your computer is infected, then to find the root cause of the problem replaces your hard drive then wipes the old drive and re-installs the OS. This will never end up in a balance the way ccp is going. Ya lets nerf the heck out of ALL AV weapons then at the same time lets buff the hell out of tanks give them better hardeners better speed better menuverability AND make them cheap to boot. Any of you tankers out there that think for some reason that infantry still have an upper hand need to go back on your meds the voices are making too much sense to you! In the real world it is very possible for 1 trooper to knock out a tank with a man portable weapon and it happens a LOT. Count your lucky stars that is not this way. But dedicated AV players should be able to take out a tank on their own without help and without a bunch of them ganging up on a tank. |
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ANON Cerberus
Tiny Toons
55
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Posted - 2014.01.19 01:50:00 -
[54] - Quote
Atiim wrote:AP Grasshopper wrote: 1) Douvoulle 2) Please theory craft a fitting for me 3) 2 AV players 4) Vehicles have always been force multipliers, agreed 5) Usually have to resupply once, when I run infantry I usually die before I run out of ammo. How is ammo a problem for either? 6) What exactly would you like to do transform? lul Please elaborate. 7) Redundant irrelevant jealousy? Transformers? 8) Currently the only way for vehicles to be viable as there arn't advanced or proto vehicles, to balance against adv/proto weapons. CCP chose two different methods or balancing vehicles and dropsuits. I agree, they should decided a path but it doesn't mean there has to be imbalance using both methods.
I'm not saying vehicles don't need tweaking but seriously Atiim
1. Doesn't give immunity to anything 2. I'm too tired. Ask me later 3. I'd love to see an AV suit go 30km/h. 4. No comment 5. I run an ammo extension unit and I almost never have to resupply. (no this isn't comparible to nanohives, as ammo extension units are both internal and passive. 6. A good tanker requires at least 2-3 people on AV to destroy. 7. Tanks can do this. If we are putting a hard-cap on them that's similar to vehicles then we have to make them similar. Otherwise this would be pointless as it would be an apples to oranges comparison; which would give no good reason for the hard cap idea in the first place. 8. Tiericided and Techicided modules aren't necessarily bad.
You run an ammo unit? What a waste of a slot. |
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ANON Cerberus
Tiny Toons
55
 |
Posted - 2014.01.19 01:52:00 -
[55] - Quote
Amarrgheddon wrote:devonus durga wrote:Just gonna paste this here, since it shut the tankers up once, rage filled logic s an amazing thing.
You already are limiting us, and forcing us to run things we don't want. I role assault infantry all day and night, at least I did. Now I have a DMG mod sic a, a suicidal r/e scout, and a militia forge gunner, anfd its all I run now a days.
Your saying how would we infantry like to be limited, and in the same sentence how we need to run AV. We are limited. The moment one tank roles up with have to roll AV or be friggen stomped. Your effectively placing a limit because when 2-4 people have to role AV you just made the limit 12 infantry, bring in another tank we need 2 more AV, so we are down to 10 infantry. Bring in all friggen 7 and we need roughly 14 people running AV. we ARE limited.
And you don't like being forced to role in suits you don't have points in? Neither do I, I wanna run my lil friggen assault ass off shooting people with an AR. I don't want to have to bring in a tank, I don't want to have to run a suicidal remote explosive plantingscout, iI don't want to run a militia ******* heavy forge gunner, I don't want to have to run a jihad jeep (well OK sometimes I do, its just fun) but I am FORCED to.
Suck it up, if I'm forced to run AV to deal with your ass, then you can be forced to run infantry. "Then don't run AV, if you don't want", well then stop telling us the issue is the lack of AV!! Your telling us we have to run AV more and that's the only issue, so your telling us that we are FORCED to run AV to deal with you, where is that any different then being forced to RU. Infantry BC of the vehicle limit? Oh the difference is you might not go 20 and 0 as infantry. Well I'll tell ya what, I don't go 20 and 0 being forced to play AV either. good point. Tankers are whiney little bitches.
Now I wont say this game is balanced, its not. It needs serious balance passes on vehicles, dropsuits AND most weapons. However you can use supply depots to switch to what ever you need to. A tank cannot change from a railgun to a blaster at the click of a button.
Anyway blame CCP they made this mess.
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1651
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Posted - 2014.01.19 01:54:00 -
[56] - Quote
Atiim wrote:Scheneighnay McBob wrote:When there's 6 or 7 infantry on an objective, it becomes impossible to get into! this is OP! Bro, do you even Core Locus?
bro do you even have a positive KD?
Charlotte O'Dell is the highest level unicorn!
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Alpha 443-6732
314
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Posted - 2014.01.19 01:58:00 -
[57] - Quote
NK Scout wrote:Xender17 wrote:NK Scout wrote:Atiim wrote:- Immunity to all but 3 Weapons and 2 pieces of Equpment
- 16,000 ehP
- Ability to go 30km/h
- A Hardener to grant theretical immunity to attacks
- Ability to repair through attacks
- The power of 2-3 people
- Enough ammo to last entire games without re-supplying.
- Ability to recall Dropsuit without a supply depot
- Ability to bail out of dropsuit
- Tiercided and Techicided suits/modules.
Once all of these requirements are met, then you can place a hard cap on the amount of infantry on the field.  "The Power of Three" Sound familiar? DOCTOR WHO!!!!!!!!!!! 
Doctor who cares?
Because racism is realism
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KING CHECKMATE
Ametat Security Amarr Empire
3755
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Posted - 2014.01.19 02:01:00 -
[58] - Quote
Charlotte O'Dell wrote:Atiim wrote:Scheneighnay McBob wrote:When there's 6 or 7 infantry on an objective, it becomes impossible to get into! this is OP! Bro, do you even Core Locus? bro do you even have a positive KD? Personal attacks on Atiim wont do much.
GÖª Getting humiliated over the internet is impossible since none of us really knows each other not gives a sh** about each other GÖª Atiim's K/D ratio has nothing to do with the Thread GÖª Tanks are broken/ Are a crutch. And will get Nerfed.
End of conversation
GIVE ME A RESPEC CCP.
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
505
 |
Posted - 2014.01.19 02:14:00 -
[59] - Quote
ANON Cerberus wrote:Amarrgheddon wrote:devonus durga wrote:Just gonna paste this here, since it shut the tankers up once, rage filled logic s an amazing thing.
You already are limiting us, and forcing us to run things we don't want. I role assault infantry all day and night, at least I did. Now I have a DMG mod sic a, a suicidal r/e scout, and a militia forge gunner, anfd its all I run now a days.
Your saying how would we infantry like to be limited, and in the same sentence how we need to run AV. We are limited. The moment one tank roles up with have to roll AV or be friggen stomped. Your effectively placing a limit because when 2-4 people have to role AV you just made the limit 12 infantry, bring in another tank we need 2 more AV, so we are down to 10 infantry. Bring in all friggen 7 and we need roughly 14 people running AV. we ARE limited.
And you don't like being forced to role in suits you don't have points in? Neither do I, I wanna run my lil friggen assault ass off shooting people with an AR. I don't want to have to bring in a tank, I don't want to have to run a suicidal remote explosive plantingscout, iI don't want to run a militia ******* heavy forge gunner, I don't want to have to run a jihad jeep (well OK sometimes I do, its just fun) but I am FORCED to.
Suck it up, if I'm forced to run AV to deal with your ass, then you can be forced to run infantry. "Then don't run AV, if you don't want", well then stop telling us the issue is the lack of AV!! Your telling us we have to run AV more and that's the only issue, so your telling us that we are FORCED to run AV to deal with you, where is that any different then being forced to RU. Infantry BC of the vehicle limit? Oh the difference is you might not go 20 and 0 as infantry. Well I'll tell ya what, I don't go 20 and 0 being forced to play AV either. good point. Tankers are whiney little bitches. Now I wont say this game is balanced, its not. It needs serious balance passes on vehicles, dropsuits AND most weapons. However you can use supply depots to switch to what ever you need to. A tank cannot change from a railgun to a blaster at the click of a button. Anyway blame CCP they made this mess. Sure you can have 2 variants saved and whala you dont even need a supply depot! |

Thurak1
Psygod9 D.E.F.I.A.N.C.E
505
 |
Posted - 2014.01.19 02:16:00 -
[60] - Quote
KING CHECKMATE wrote:Charlotte O'Dell wrote:Atiim wrote:Scheneighnay McBob wrote:When there's 6 or 7 infantry on an objective, it becomes impossible to get into! this is OP! Bro, do you even Core Locus? bro do you even have a positive KD? Personal attacks on Atiim wont do much.GÖª Getting humiliated over the internet is impossible since none of us really knows each other not gives a sh** about each other GÖª Atiim's K/D ratio has nothing to do with the Thread GÖª Tanks are broken/ Are a crutch. And will get Nerfed. End of conversation BTW i finally saw you on combat the other day king. Glad you got the game to work properly. I totally agree but to me tanks and AV are totally broken. AV needs a buff to at least easily take out LAV's and tanks need a massive nerf sledgehammer. |
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Happy Jack SD
Ahrendee Mercenaries EoN.
53
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Posted - 2014.01.19 02:23:00 -
[61] - Quote
ANON Cerberus wrote:A tank cannot change from a railgun to a blaster at the click of a button. A tank can, they just have to hop out and call in another tank. No need for any type of installation.
*but they're vulnerable outside of their tank!*
So's the infantry guy stuck interfacing with the Supply Depot.
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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Alpha 443-6732
316
 |
Posted - 2014.01.19 02:26:00 -
[62] - Quote
Jason Pearson wrote:Xender17 wrote:There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user. "Well that's how you all sound to every vehicle user" Don't speak for me you mug.
All tankers need to be consolidated in to one. Join us! Join spkr4thedead's legion!
(spkr4thedead is bad, can't even ram my tank without dying to an orbital or getting rekt otherwise)
Because racism is realism
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trollface dot jpg
The Bacon Corporation
123
 |
Posted - 2014.01.19 02:44:00 -
[63] - Quote
Alpha 443-6732 wrote:NK Scout wrote:Xender17 wrote:NK Scout wrote:Atiim wrote:- Immunity to all but 3 Weapons and 2 pieces of Equpment
- 16,000 ehP
- Ability to go 30km/h
- A Hardener to grant theretical immunity to attacks
- Ability to repair through attacks
- The power of 2-3 people
- Enough ammo to last entire games without re-supplying.
- Ability to recall Dropsuit without a supply depot
- Ability to bail out of dropsuit
- Tiercided and Techicided suits/modules.
Once all of these requirements are met, then you can place a hard cap on the amount of infantry on the field.  "The Power of Three" Sound familiar? DOCTOR WHO!!!!!!!!!!!  Doctor who cares? Yes. Yes he does.
As irritating as his terrible grammar was..... I'm starting to miss Mr. Zitro.....
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ANON Cerberus
Tiny Toons
56
 |
Posted - 2014.01.19 02:56:00 -
[64] - Quote
Happy Jack SD wrote:ANON Cerberus wrote:A tank cannot change from a railgun to a blaster at the click of a button. A tank can, they just have to hop out and call in another tank. No need for any type of installation. *but they're vulnerable outside of their tank!* So's the infantry guy stuck interfacing with the Supply Depot.
So it is balanced then, awesome :) |
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Atiim
Living Like Larry Schwag
3640
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Posted - 2014.01.19 03:11:00 -
[65] - Quote
Charlotte O'Dell wrote: bro do you even have a positive KD?
Yes I do.
Couldn't really care either way.
Also, how many of those kills that you have actually relied on gungame instead of ez-mode tanking?
(Your not the only one who can play the CoD scrub K/D ***** game)
I'm bored.
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Rusty Shallows
833
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Posted - 2014.01.19 03:16:00 -
[66] - Quote
Charlotte O'Dell wrote:Atiim wrote:Scheneighnay McBob wrote:When there's 6 or 7 infantry on an objective, it becomes impossible to get into! this is OP! Bro, do you even Core Locus? bro do you even have a positive KD? O'Dell you're better than this. Your reputation is on the good side of HAV TCs, admittedly teasing out trolling verses serious comments can be tricky. It can be so difficult to get a decent discussion on these forums and a good number of your threads have been excellent reading.
Atiim is taking part of the full-contact side to these forums. I think he missed that McBob was cracking a joke at the O.P. This very thread was a troll from the start so other people trolling is expected.
God as my witness gritty-cynicism is the best. I love it the most. Closely followed some of the crazy shenanigans going on around here. All you did was a vindictive sucker-punch. It's nigh impossible to find someone to have a disagreement on something like the Bricked-Blaster-HAVs of Chromosome and still respect having opposite positions because of the nuances. Yet in the past you have been able to prove it is possible.
Come back to the light side O'Dell we have fresh baked brownies. Let's go and talk about map design ideas in relation to infantry/vehicle dynamics or changes that might bring a greater value to using small turrets. Anything is better than this.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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NK Scout
Storm Wind Strikeforce Caldari State
10
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Posted - 2014.01.19 06:15:00 -
[67] - Quote
Alpha 443-6732 wrote:NK Scout wrote:Xender17 wrote:NK Scout wrote:Atiim wrote:- Immunity to all but 3 Weapons and 2 pieces of Equpment
- 16,000 ehP
- Ability to go 30km/h
- A Hardener to grant theretical immunity to attacks
- Ability to repair through attacks
- The power of 2-3 people
- Enough ammo to last entire games without re-supplying.
- Ability to recall Dropsuit without a supply depot
- Ability to bail out of dropsuit
- Tiercided and Techicided suits/modules.
Once all of these requirements are met, then you can place a hard cap on the amount of infantry on the field.  "The Power of Three" Sound familiar? DOCTOR WHO!!!!!!!!!!!  Doctor who cares?
 |
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
233
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Posted - 2014.01.19 06:38:00 -
[68] - Quote
NO
Dragons don't have friends. The nearest we can get to the idea is an enemy who is still alive.
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AP Grasshopper
The Unit 514
157
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Posted - 2014.01.19 06:56:00 -
[69] - Quote
You guys have reluctantly ignored my updated bullet post in favor of the one I made an error on because I was trying to respond to 10 bullets Atiim made in his.... jesus read the pages from front to back... left to right... |
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AP Grasshopper
The Unit 514
157
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Posted - 2014.01.19 07:01:00 -
[70] - Quote
I guess it never actually edited my post when I re-posted it... this is almost entirely nonsense and nonconstructive anyways. |
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AP Grasshopper
The Unit 514
157
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Posted - 2014.01.19 07:02:00 -
[71] - Quote
I am tickled that someone thought I said I run an ammo extension on a madrugar though... Or do I??? |
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Atiim
Living Like Larry Schwag
3657
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Posted - 2014.01.19 07:03:00 -
[72] - Quote
AP Grasshopper wrote:You guys have reluctantly ignored my updated bullet post in favor of the one I made an error on because I was trying to respond to 10 bullets Atiim made in his.... jesus read the pages from front to back... left to right... I didn't even notice that you edited the bullets.
My apologizes. I'll take a second look.
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
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AP Grasshopper
The Unit 514
157
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Posted - 2014.01.19 07:15:00 -
[73] - Quote
Atiim wrote:AP Grasshopper wrote:You guys have reluctantly ignored my updated bullet post in favor of the one I made an error on because I was trying to respond to 10 bullets Atiim made in his.... jesus read the pages from front to back... left to right... I didn't even notice that you edited the bullets. My apologizes. I'll take a second look.
Looking back at it I don't think half of what I said made sense anyways lul. Lets just all hold hands on the top of the "Ring" tower thingy and sing kumbaya. Dropship service provided to you by.... |
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