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Thread Statistics | Show CCP posts - 0 post(s) |
Xender17
Ahrendee Mercenaries EoN.
981
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Posted - 2014.01.18 19:38:00 -
[1] - Quote
There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user.
Prt SL, SCR, SR . ADV FGs, MDs, LaZor, KNs.
Gunnlogi, Falchion, Python, Caldari LDS. (+require)
Prt L. Am, Adv HVY, LGS
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Amarrgheddon
Warcaste
106
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Posted - 2014.01.18 19:39:00 -
[2] - Quote
Xender17 wrote:There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user.
both of them? |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8152
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Posted - 2014.01.18 19:43:00 -
[3] - Quote
While I disagree with limiting specific vehicles per battle as a way to balance things, this is comparing apples and oranges.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
167
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Posted - 2014.01.18 19:44:00 -
[4] - Quote
Xender17 wrote:There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user.
When infantry can bail out of their Light/Med/Heavy suit before it explodes and mow down their assailant as a RR/Heavy and then call in a new dropsuit via RDV, maybe could see eye to eye. |
AP Grasshopper
The Unit 514
145
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Posted - 2014.01.18 19:45:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:While I disagree with limiting specific vehicles per battle as a way to balance things, this is comparing apples and oranges.
Both delicious fruits of labor, ripely picked from Eden's garden. |
Atiim
Living Like Larry Schwag
3611
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Posted - 2014.01.18 19:46:00 -
[6] - Quote
- Immunity to all but 3 Weapons and 2 pieces of Equpment
- 16,000 ehP
- Ability to go 30km/h
- A Hardener to grant theretical immunity to attacks
- Ability to repair through attacks
- The power of 2-3 people
- Enough ammo to last entire games without re-supplying.
- Tiercided and Techicided suits/modules.
Once all of these requirements are met, then you can place a hard cap on the amount of infantry on the field.
I'm bored.
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Scheneighnay McBob
Learning Coalition College
3622
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Posted - 2014.01.18 19:47:00 -
[7] - Quote
When there's 6 or 7 infantry on an objective, it becomes impossible to get into! this is OP!
We used to have a time machine
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Atiim
Living Like Larry Schwag
3613
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Posted - 2014.01.18 19:49:00 -
[8] - Quote
Scheneighnay McBob wrote:When there's 6 or 7 infantry on an objective, it becomes impossible to get into! this is OP! Bro, do you even Core Locus?
I'm bored.
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Sgt Buttscratch
1332
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Posted - 2014.01.18 19:50:00 -
[9] - Quote
9
9?
your a crack head, only way I could agree if 4 of those were limited to sniping with scrambler pistols
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Toby Flenderson
research lab
189
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Posted - 2014.01.18 19:55:00 -
[10] - Quote
Asha Starwind wrote:Xender17 wrote:There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user. When infantry can bail out of their Light/Med/Heavy suit before it explodes and mow down their assailant as a RR/Heavy and then call in a new dropsuit via RDV, maybe could see eye to eye. Well said haha |
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Joel II X
Dah Gods O Bacon
573
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Posted - 2014.01.18 19:56:00 -
[11] - Quote
What if someone has never spec'd into anything? What then? They can deploy in starter suits without harm? Lol
But anyways, an HAV has a whole boat load of health and can handle Infantry with ease. There is already a limit on vehicles. Further limiting certain types of vehicles just might be viable for a fun game without getting stomped. |
AP Grasshopper
The Unit 514
145
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Posted - 2014.01.18 19:58:00 -
[12] - Quote
Atiim wrote:- Immunity to all but 3 Weapons and 2 pieces of Equpment
- 16,000 ehP
- Ability to go 30km/h
- A Hardener to grant theretical immunity to attacks
- Ability to repair through attacks
- The power of 2-3 people
- Enough ammo to last entire games without re-supplying.
- Ability to recall Dropsuit without a supply depot
- Ability to bail out of dropsuit
- Tiercided and Techicided suits/modules.
Once all of these requirements are met, then you can place a hard cap on the amount of infantry on the field.
1) Douvoulle 2) Please theory craft a fitting for me 3) 2 AV players 4) Vehicles have always been force multipliers, agreed 5) Usually have to resupply once, when I run infantry I usually die before I run out of ammo. How is ammo a problem for either? 6) What exactly would you like to do transform? lul Please elaborate. 7) Redundant irrelevant jealousy? Transformers? 8) Currently the only way for vehicles to be viable as there arn't advanced or proto vehicles, to balance against adv/proto weapons. CCP chose two different methods or balancing vehicles and dropsuits. I agree, they should decided a path but it doesn't mean there has to be imbalance using both methods. |
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
714
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Posted - 2014.01.18 20:00:00 -
[13] - Quote
I disagree it doesn't sound ridiculous cos vehicle quota is a thing.
Assassination is my thing.
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AP Grasshopper
The Unit 514
145
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Posted - 2014.01.18 20:01:00 -
[14] - Quote
Joel II X wrote:What if someone has never spec'd into anything? What then? They can deploy in starter suits without harm? Lol
But anyways, an HAV has a whole boat load of health and can handle Infantry with ease. There is already a limit on vehicles. Further limiting certain types of vehicles just might be viable for a fun game without getting stomped.
So do Heavies |
Atiim
Living Like Larry Schwag
3613
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Posted - 2014.01.18 20:02:00 -
[15] - Quote
AP Grasshopper wrote:Joel II X wrote:What if someone has never spec'd into anything? What then? They can deploy in starter suits without harm? Lol
But anyways, an HAV has a whole boat load of health and can handle Infantry with ease. There is already a limit on vehicles. Further limiting certain types of vehicles just might be viable for a fun game without getting stomped. So do Heavies Bro, do you even CreoDron Shotgun?
Also, a heavy needs a logi in-order to handle infantry with ease.
All while HAVs need: ...
Your point is now null and void.
I'm bored.
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AP Grasshopper
The Unit 514
145
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Posted - 2014.01.18 20:02:00 -
[16] - Quote
Just so everyone knows, the vehicle limit is 7 per side. |
Nothing Certain
Villore Sec Ops Gallente Federation
29
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Posted - 2014.01.18 20:04:00 -
[17] - Quote
Xender17 wrote:There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user.
I believe this is how it sounds to a tanker, but that is only because their bias prevents them from listening. I am not infantry, I am a character, so is a person in a tank, the tank is not the character. The equipment available to ANY one character should be limited in its ability relative to all other characters. If a tank is equal in its abilities to the equipment that the infantry have then yes, either tanks should be unlimited or infantry should be limited. This isn't the case as even the most ardent tank supporter knows this is not the case. |
Xender17
Ahrendee Mercenaries EoN.
982
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Posted - 2014.01.18 20:05:00 -
[18] - Quote
Asha Starwind wrote:Xender17 wrote:There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user. When infantry can bail out of their Light/Med/Heavy suit before it explodes and mow down their assailant as a RR/Heavy and then call in a new dropsuit via RDV, maybe we could see eye to eye. They can do that 5x times faster with a supply depot
Prt SL, SCR, SR . ADV FGs, MDs, LaZor, KNs.
Gunnlogi, Falchion, Python, Caldari LDS. (+require)
Prt L. Am, Adv HVY, LGS
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AP Grasshopper
The Unit 514
145
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Posted - 2014.01.18 20:05:00 -
[19] - Quote
Atiim wrote:AP Grasshopper wrote:Joel II X wrote:What if someone has never spec'd into anything? What then? They can deploy in starter suits without harm? Lol
But anyways, an HAV has a whole boat load of health and can handle Infantry with ease. There is already a limit on vehicles. Further limiting certain types of vehicles just might be viable for a fun game without getting stomped. So do Heavies Bro, do you even CreoDron Shotgun? Also, a heavy needs a logi in-order to handle infantry with ease. All while HAVs need: ... Your point is now null and void.
Atiim, your butt hurt biased. I understand the system isnt perfect but your "Facts" are anything but that. that's all I have to say. See you ingame |
ER-Bullitt
Molon Labe. Public Disorder.
784
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Posted - 2014.01.18 20:09:00 -
[20] - Quote
But.. don't you need to spawn in a dropsuit before you can call in your vehicle?
So you want to reduce the number of players per side to 9?
silly post is silly |
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Atiim
Living Like Larry Schwag
3614
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Posted - 2014.01.18 20:11:00 -
[21] - Quote
AP Grasshopper wrote: 1) Douvoulle 2) Please theory craft a fitting for me 3) 2 AV players 4) Vehicles have always been force multipliers, agreed 5) Usually have to resupply once, when I run infantry I usually die before I run out of ammo. How is ammo a problem for either? 6) What exactly would you like to do transform? lul Please elaborate. 7) Redundant irrelevant jealousy? Transformers? 8) Currently the only way for vehicles to be viable as there arn't advanced or proto vehicles, to balance against adv/proto weapons. CCP chose two different methods or balancing vehicles and dropsuits. I agree, they should decided a path but it doesn't mean there has to be imbalance using both methods.
I'm not saying vehicles don't need tweaking but seriously Atiim
1. Doesn't give immunity to anything 2. I'm too tired. Ask me later 3. I'd love to see an AV suit go 30km/h. 4. No comment 5. I run an ammo extension unit and I almost never have to resupply. (no this isn't comparible to nanohives, as ammo extension units are both internal and passive. 6. A good tanker requires at least 2-3 people on AV to destroy. 7. Tanks can do this. If we are putting a hard-cap on them that's similar to vehicles then we have to make them similar. Otherwise this would be pointless as it would be an apples to oranges comparison; which would give no good reason for the hard cap idea in the first place. 8. Tiericided and Techicided modules aren't necessarily bad.
I'm bored.
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Atiim
Living Like Larry Schwag
3614
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Posted - 2014.01.18 20:15:00 -
[22] - Quote
AP Grasshopper wrote: Atiim, your butt hurt biased. I understand the system isnt perfect but your "Facts" are anything but that. that's all I have to say. See you ingame
A CreoDron Shotgun can **** a heavy when you have prof. 3
A heavy relies on support logi to be devastating to anything.
HAVs require no support to be devastating to anything, bar a tank of greater or equal value.
Those are all facts. I'd love to see someone attempt to argue against them.
I'm bored.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
173
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Posted - 2014.01.18 20:15:00 -
[23] - Quote
Joel II X wrote:What if someone has never spec'd into anything? What then? They can deploy in starter suits without harm? Lol
But anyways, an HAV has a whole boat load of health and can handle Infantry with ease. There is already a limit on vehicles. Further limiting certain types of vehicles just might be viable for a fun game without getting stomped.
Ask all the newberries who get kicked out of the battle academy after 1200WP, I'm sure they'll have an answer. |
Necandi Brasil
DUST BRASIL S.A Covert Intervention
696
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Posted - 2014.01.18 20:17:00 -
[24] - Quote
OP , your post gave me cancer ...
Tanks 514! Cheap, fast, Indestructible and you see tankers telling it's balanced...
Just makes you want to quit this BS
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Jason Pearson
4007
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Posted - 2014.01.18 20:18:00 -
[25] - Quote
Xender17 wrote:There should be an infantry quota of 9 per match. And the argument that its unfair because others may not be able to use what they specced into is BS.
Sound ridiculous? Well that's how you all sound to every vehicle user.
"Well that's how you all sound to every vehicle user" Don't speak for me you mug.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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AP Grasshopper
The Unit 514
145
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Posted - 2014.01.18 20:18:00 -
[26] - Quote
Atiim wrote:AP Grasshopper wrote: 1) Douvoulle 2) Please theory craft a fitting for me 3) 2 AV players 4) Vehicles have always been force multipliers, agreed 5) Usually have to resupply once, when I run infantry I usually die before I run out of ammo. How is ammo a problem for either? 6) What exactly would you like to do transform? lul Please elaborate. 7) Redundant irrelevant jealousy? Transformers? 8) Currently the only way for vehicles to be viable as there arn't advanced or proto vehicles, to balance against adv/proto weapons. CCP chose two different methods or balancing vehicles and dropsuits. I agree, they should decided a path but it doesn't mean there has to be imbalance using both methods.
I'm not saying vehicles don't need tweaking but seriously Atiim
1. Doesn't give immunity to anything 2. I'm too tired. Ask me later 3. I'd love to see an AV suit go 30km/h. 4. No comment 5. I run an ammo extension unit and I almost never have to resupply. (no this isn't comparible to nanohives, as ammo extension units are both internal and passive. 6. A good tanker requires at least 2-3 people on AV to destroy. 7. Tanks can do this. If we are putting a hard-cap on them that's similar to vehicles then we have to make them similar. Otherwise this would be pointless as it would be an apples to oranges comparison; which would give no good reason for the hard cap idea in the first place. 8. Tiericided and Techicided modules aren't necessarily bad.
Made a mistake, updated my post, please revisit. My bullets are misplaced. |
AP Grasshopper
The Unit 514
145
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Posted - 2014.01.18 20:20:00 -
[27] - Quote
Lets say HAV limit was 3. I call one in and two of my buddys do. Your just putting your team a disadvantage, you'll be outgunned and now you cant even out number us. How would the newberries feel then? The 3 of us will surley be running Ion cannon and Proto rail or missiles. Go ahead, call 3 Sicas in... Its only fair your allowed to call in 4 more. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1065
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Posted - 2014.01.18 20:49:00 -
[28] - Quote
KAGEHOSHI Horned Wolf wrote:While I disagree with limiting specific vehicles per battle as a way to balance things, this is comparing apples and oranges.
Apples to oranges? Yeah, like when infantry players complain about a tanker being able to play solo vs. being powerful with the help of a squad?
Right on OP. I'm getting tired of infantry getting in the way of my tank fun. CCP needs to make objectives hackable while in a vehicle and within 10 or 20 meters and this game might actually be playable.
Rommel, you magnificent bastard, I read your book!
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ER-Bullitt
Molon Labe. Public Disorder.
784
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Posted - 2014.01.18 21:37:00 -
[29] - Quote
Operative 1171 Aajli wrote:KAGEHOSHI Horned Wolf wrote:While I disagree with limiting specific vehicles per battle as a way to balance things, this is comparing apples and oranges. Apples to oranges? Yeah, like when infantry players complain about a tanker being able to play solo vs. being powerful with the help of a squad? Right on OP. I'm getting tired of infantry getting in the way of my tank fun. CCP needs to make objectives hackable while in a vehicle and within 10 or 20 meters and this game might actually be playable.
This is a troll post right... CCP should make a tank only mode so you dolts can go have your jollies. |
Rusty Shallows
831
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Posted - 2014.01.18 22:00:00 -
[30] - Quote
Operative 1171 Aajli wrote:KAGEHOSHI Horned Wolf wrote:While I disagree with limiting specific vehicles per battle as a way to balance things, this is comparing apples and oranges. Apples to oranges? Yeah, like when infantry players complain about a tanker being able to play solo vs. being powerful with the help of a squad? Right on OP. I'm getting tired of infantry getting in the way of my tank fun. CCP needs to make objectives hackable while in a vehicle and within 10 or 20 meters and this game might actually be playable. Someone's had a preview of the 2014 Fanfest game build. Have-A-HAV 1.0
My plans are to b!tch about the missing Fighters, Speeder-Bikes, and MTACS. If this is going to be a vehicle centered game we need more options.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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