Vulpes Dolosus
SVER True Blood Public Disorder.
616
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Posted - 2014.01.17 07:41:00 -
[1] - Quote
What was your fit, if you don't mind me asking. To address your points:
-True, but we have speed and agility, even without AB. I agree that rails need a slight RoF nerf, but at what could be considered "long range," quick maneuvers do just fine for a while, at least to escape. -I am not aware of any "weak point". Regardless, it's only exposed when your in your optimal position, right above them. It's give and take. -ADSs are fine, I would like a bit more agility from the STDs though. -They are not required if you're tank is good and you fly we'll without it, though it is very very nice to have. -All modules need to compliment each other to form a good fit. I have fits with many active mods, and some with only an AB (which happens to be my favorite fit). Only mod I've had trouble fitting is the ammo mod. -Because it's a T2 vehicle and has an extra turret. Idk the specific math behind it.
In short, it sounds like you need better fits and more flying skill. You can't just hover in one place and expect to be left alone. Someone is going to get pissed and bring out a tank/forge/all the above. Always stay moving, get transversal to throw off their tracking (if you play EvE, you know what I mean). If things are getting hot, lay low for a while and then jump them unexpectedly. Fly defensively.
Dropship Specialist
Kills- Incubus: 4; Pythons: 1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/1
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Vulpes Dolosus
SVER True Blood Public Disorder.
619
|
Posted - 2014.01.17 18:35:00 -
[2] - Quote
Bojo The Mighty wrote:Vulpes Dolosus wrote:What was your fit, if you don't mind me asking. To address your points:
-True, but we have speed and agility, even without AB. I agree that rails need a slight RoF nerf, but at what could be considered "long range," quick maneuvers do just fine for a while, at least to escape. -I am not aware of any "weak point". Regardless, it's only exposed when your in your optimal position, right above them. It's give and take. -ADSs are fine, I would like a bit more agility from the STDs though. -They are not required if you're tank is good and you fly we'll without it, though it is very very nice to have. -All modules need to compliment each other to form a good fit. I have fits with many active mods, and some with only an AB (which happens to be my favorite fit). Only mod I've had trouble fitting is the ammo mod. -Because it's a T2 vehicle and has an extra turret. Idk the specific math behind it.
In short, it sounds like you need better fits and more flying skill. You can't just hover in one place and expect to be left alone. Someone is going to get pissed and bring out a tank/forge/all the above. Always stay moving, get transversal to throw off their tracking (if you play EvE, you know what I mean). If things are getting hot, lay low for a while and then jump them unexpectedly. Fly defensively. Ok, 4 Enhanced plates: I was NOT STILL, I was on my merry way. When I took the first forge shot I immediately attempted a bank but the thing would just not respond fast enough like in the old days. I could not fricken bring the thing to turn. In two shots, between them five seconds it could've been a little under, the thing would just not move. An Incubus can outmaneuver and the Incubus handles as well as the old Grimsnes. By the time I took the second hit my velocity vector had barely changed. REMEMBER EVERYONE I'M TALKING ABOUT A GRIMSNES HERE Admittedly I am semi-rusty on my piloting skills I used to be a kickass pilot in a kickass myron that ran without hardeners and without an after burner but the days changed it so badly that I'm ******* saying it's not fine. The old Dropship was fine. They were hard to take out but not a damn impossibility. Now, anything less than an ADS without hardeners is just impossible. So you're flying an already slow, bulky ship weighed down by 4 enhanced plates (with no repair, I might add) and your surprised your maneuverability is low? I think I found our problem.
The key is not just staying still, it's altering your flight path to throw off their projected aim. It's not difficult to judge where a dropship going in a straight line is headed, and even banking is easily adjusted for.
I'm not too familiar with fitting a Grimsnes, but I'd advise using a hardener or two and a heavy rep. Afterburners are nice in a tight spot.
Dropship Specialist
Kills- Incubus: 4; Pythons: 1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/1
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