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Joseph Ridgeson
WarRavens League of Infamy
321
|
Posted - 2014.01.16 21:59:00 -
[1] - Quote
Disclaimer: I know I will be talking about another game and that example game =/= DUST. However, I really am curious.
I have seen a lot of messages about increasing the amount of time it takes to kill someone (TTK), whether by removing proficiency, removing damage mods, or changing how skills work with weapons (I actually like the idea CCP has to make Weapon Proficiency only give a boost to either Armor or Shield damage based off what the weapon is meant to kill but mostly because of the uniqueness). I don't understand why this needs to be changed. In Modern Warfare 2 (the last COD game I played), you kill people with 3 bullets with the SCAR Assault Rifle. With Stopping Power (a Perk you get at level 1), it increases your damage to the point that the SCAR kills in 2 bullets. They also have decent range with lower dispersion. Basically, you have a very popular franchise that has almost instant death from being attacked. Being a good player means generally having good routes of the map by which you run around and kill people, having quick reactions, 'game sense', and being decent at pulling off shots.
So why is it so different in DUST that killing people quickly and dying quickly is a problem? Honest question.
Be well. -Joseph |
Killar-12
The Corporate Raiders Top Men.
2021
|
Posted - 2014.01.16 22:02:00 -
[2] - Quote
Joseph Ridgeson wrote:Disclaimer: I know I will be talking about another game and that example game =/= DUST. However, I really am curious.
I have seen a lot of messages about increasing the amount of time it takes to kill someone (TTK), whether by removing proficiency, removing damage mods, or changing how skills work with weapons (I actually like the idea CCP has to make Weapon Proficiency only give a boost to either Armor or Shield damage based off what the weapon is meant to kill but mostly because of the uniqueness). I don't understand why this needs to be changed. In Modern Warfare 2 (the last COD game I played), you kill people with 3 bullets with the SCAR Assault Rifle. With Stopping Power (a Perk you get at level 1), it increases your damage to the point that the SCAR kills in 2 bullets. They also have decent range with lower dispersion. Basically, you have a very popular franchise that has almost instant death from being attacked. Being a good player means generally having good routes of the map by which you run around and kill people, having quick reactions, 'game sense', and being decent at pulling off shots.
So why is it so different in DUST that killing people quickly and dying quickly is a problem? Honest question.
Be well. -Joseph DUST isn't CoD, longer TTK = Fittings matter more= Aiming and Strafing Matters more
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Mithridates VI
Imperfects Negative-Feedback
2905
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Posted - 2014.01.16 22:04:00 -
[3] - Quote
One reason is that if every gun can kill in mere moments, the customisation that DUST promotes becomes meaningless. The difference between firing at shield or armor is minimal, and long-range rapid-fire weapons are king because their damage penalty at close range is imperceptible when every gun melts a dropsuit instantly.
DUST could keep its low time to kill and make being a good player mean generally having good routes of the map by which you run around and kill people, having quick reactions, 'game sense', and being decent at pulling off shots. It totally could.
But the deep customisation options would then be purely cosmetic and that doesn't seem to the the intended direction for this game's design.
Please refrain from utilizing such inflammatory sarcasm in the future. GÇö CCP Eterne
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Bones McGavins
TacoCat Industries
418
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Posted - 2014.01.16 22:05:00 -
[4] - Quote
It's not. If Ttk was really so low, scouts wouldn't be considered to be so under powered and nobody would stack damage mods or shield/armor. As it is, adding health still makes a noticeable impact in your survivability and adding damage does the same for lethality. If ttk was as bad as folks say these things would be meaningless.
Increasing ttk even further would increase stomps, and make scouts even more under powered. Scouts right now can hit and run, higher ttk would eliminate that ability. The same ability to kill quickly and escape allows decent folks to still perform well during stomps. Otherwise the numbers game would be too much for them.
Maybe ttk could stand to be increased a tiny bit. But you have to be careful because doing so increases the gap between scouts and everyone else and also between tiers of suits. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
711
|
Posted - 2014.01.16 22:05:00 -
[5] - Quote
I think people already die fast enough in this game.
Signatures? Since when?
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1520
|
Posted - 2014.01.16 22:08:00 -
[6] - Quote
Since you aren't trolling I will not be an ass.
The simple answer is that in DUST the way you fit your dropsuits is supposed to matter and have an actual effect on the overall outcome of the battle. Unfortunately the TTK problem means that regardless of what you do the difference between a paper tanked assault and a bricktanked heavy is about .5 seconds for killing.
TTK needs to be long enough that your decisions in fitting, as well as the quality of your gear that you choose to deploy matter.
right now, an assault rifle, stacked damage mods in high and a good set of reflexes are all you need. Nothing else really affects the game, to the point where my prototype fatsuits (which make brick logis look paper tanked) has no functional defense value higher than the paper tanked assault in the face of oncoming fire because the differentiation between fits isn't enough to matter.
In DUST your decisions, no matter how minor are supposed to matter. Unfortunately in the current state of the game you might as well make the decision to armor yourself in paper mache.
it's about as effective. |
BL4CKST4R
WarRavens League of Infamy
1580
|
Posted - 2014.01.16 22:08:00 -
[7] - Quote
Joseph Ridgeson wrote:Disclaimer: I know I will be talking about another game and that example game =/= DUST. However, I really am curious.
I have seen a lot of messages about increasing the amount of time it takes to kill someone (TTK), whether by removing proficiency, removing damage mods, or changing how skills work with weapons (I actually like the idea CCP has to make Weapon Proficiency only give a boost to either Armor or Shield damage based off what the weapon is meant to kill but mostly because of the uniqueness). I don't understand why this needs to be changed. In Modern Warfare 2 (the last COD game I played), you kill people with 3 bullets with the SCAR Assault Rifle. With Stopping Power (a Perk you get at level 1), it increases your damage to the point that the SCAR kills in 2 bullets. They also have decent range with lower dispersion. Basically, you have a very popular franchise that has almost instant death from being attacked. Being a good player means generally having good routes of the map by which you run around and kill people, having quick reactions, 'game sense', and being decent at pulling off shots.
So why is it so different in DUST that killing people quickly and dying quickly is a problem? Honest question.
Be well. -Joseph
Because ISK.
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Mordecai Sanguine
What The French
282
|
Posted - 2014.01.16 22:10:00 -
[8] - Quote
Joseph Ridgeson wrote:Disclaimer: I know I will be talking about another game and that example game =/= DUST. However, I really am curious.
I have seen a lot of messages about increasing the amount of time it takes to kill someone (TTK), whether by removing proficiency, removing damage mods, or changing how skills work with weapons (I actually like the idea CCP has to make Weapon Proficiency only give a boost to either Armor or Shield damage based off what the weapon is meant to kill but mostly because of the uniqueness). I don't understand why this needs to be changed. In Modern Warfare 2 (the last COD game I played), you kill people with 3 bullets with the SCAR Assault Rifle. With Stopping Power (a Perk you get at level 1), it increases your damage to the point that the SCAR kills in 2 bullets. They also have decent range with lower dispersion. Basically, you have a very popular franchise that has almost instant death from being attacked. Being a good player means generally having good routes of the map by which you run around and kill people, having quick reactions, 'game sense', and being decent at pulling off shots.
So why is it so different in DUST that killing people quickly and dying quickly is a problem? Honest question.
Be well. -Joseph
Because COD is bad game. Because CoD don't have the notion of "fitting" and finally becauese COD don't have passive skills. don't Lose ISK each times you die and finally COD is a Casual FPS. Dust is a RPG/FPS.
What he point about months to fit something if finally everyone kill in some bullet and die in 10-15 bullet ? |
Tch Tch
Red Shirts Away Team
152
|
Posted - 2014.01.16 22:13:00 -
[9] - Quote
That and the amount of armour suits represent.
Eve you have shield, armour and the internal structure.
Given Dust has shield, armour no structure. So one can assume that outside a drop suit all the weapons would one shot you. Your health is so insignificant that its less then a bar.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Centurion mkII
Kang Lo Directorate Gallente Federation
189
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Posted - 2014.01.16 22:14:00 -
[10] - Quote
Fitting diversity. |
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Cosgar
ParagonX
9103
|
Posted - 2014.01.16 22:40:00 -
[11] - Quote
You don't pay for your loadout in CoD.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Fire of Prometheus
DUST University Ivy League
3004
|
Posted - 2014.01.16 22:44:00 -
[12] - Quote
Reason #1:
Our load outs actually cost us game money and are worth a lot more than a free load out in cod.....people have dumped literally millions of sp (and subsequently loads of time) into creating specific fits, so this leads to the question: "why should a MLT fit, kill just as efficiently and as effective as a fully decked out proto suit?"
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5189
|
Posted - 2014.01.16 22:48:00 -
[13] - Quote
Mithridates VI wrote:One reason is that if every gun can kill in mere moments, the customisation that DUST promotes becomes meaningless. The difference between firing at shield or armor is minimal, and long-range rapid-fire weapons are king because their damage penalty at close range is imperceptible when every gun melts a dropsuit instantly.
DUST could keep its low time to kill and make being a good player mean generally having good routes of the map by which you run around and kill people, having quick reactions, 'game sense', and being decent at pulling off shots. It totally could.
But the deep customisation options would then be purely cosmetic and that doesn't seem to the the intended direction for this game's design.
Cosgar wrote:You don't pay for your loadout in CoD.
These two posts sum up my thoughts.
ARC Commander
CPM Info and Q&A - Status: Open
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Tch Tch
Red Shirts Away Team
152
|
Posted - 2014.01.16 22:48:00 -
[14] - Quote
But if you do want to get closer to a COD three shot kill you can play MLT tanks with railguns :D
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
71
|
Posted - 2014.01.16 22:49:00 -
[15] - Quote
Fire of Prometheus wrote:Reason #1:
Our load outs actually cost us game money and are worth a lot more than a free load out in cod.....people have dumped literally millions of sp (and subsequently loads of time) into creating specific fits, so this leads to the question: "why should a MLT fit, kill just as efficiently and as effective as a fully decked out proto suit?"
Is this really what you guys believe? Lol. |
Joseph Ridgeson
WarRavens League of Infamy
322
|
Posted - 2014.01.16 22:50:00 -
[16] - Quote
Fair enough. Thanks for all the information. I wasn't really aware of why people wanted to changed TTK, and thus why I made the post. I wasn't lobbying one way or another. I also wasn't aware that with damage mods you got to a point that everything died in a short period of time.
Be well. -Joseph |
Boot Booter
Omega Elite Mercs INC.
230
|
Posted - 2014.01.16 22:50:00 -
[17] - Quote
Centurion mkII wrote:Fitting diversity.
Yup. At the moment everything is practically the same; shield, armor, high HP, low HP.. Etc. It all doesn't really make a difference. Having low ttk defeats the purpose of having unique fits, a core concept and attraction of dust. Not to mention it's more fun with high ttk. People who have been around a while remember when it actually felt rewarding to take down a proto. It played nicely into that old risk/reward concept while currently it feels more like risk/risk. |
Fire of Prometheus
DUST University Ivy League
3005
|
Posted - 2014.01.16 22:54:00 -
[18] - Quote
Stupid Blueberry wrote:Fire of Prometheus wrote:Reason #1:
Our load outs actually cost us game money and are worth a lot more than a free load out in cod.....people have dumped literally millions of sp (and subsequently loads of time) into creating specific fits, so this leads to the question: "why should a MLT fit, kill just as efficiently and as effective as a fully decked out proto suit?" Is this really what you guys believe? Lol. Who me? Yeah I do, but I also smart enough to recognize if it was my fault I was killed by a MLT suit.
If he killed me before I could turn around, and he was using a MLT ar at 60m, then something is clearly wrong.
Now if it was face to face and he beat me, we both saw each other at the same time, both started shooting at the same time and he walked away, then it was my fault.
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Dusters Blog
Galactic News Network
551
|
Posted - 2014.01.16 22:55:00 -
[19] - Quote
Its not a problem. high SP players are going down faster when facing new players and this is important to keeping the new players around. Right now its a game of skill versus 'whoever has the best gear wins' and thats a good thing. longtime players are seeing their KDRs drop and their complaining. |
hidden noob
Algintal Core Gallente Federation
25
|
Posted - 2014.01.16 22:55:00 -
[20] - Quote
Stupid Blueberry wrote:Fire of Prometheus wrote:Reason #1:
Our load outs actually cost us game money and are worth a lot more than a free load out in cod.....people have dumped literally millions of sp (and subsequently loads of time) into creating specific fits, so this leads to the question: "why should a MLT fit, kill just as efficiently and as effective as a fully decked out proto suit?" Is this really what you guys believe? Lol.
oh your the dude i keep hearing about. |
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Cosgar
ParagonX
9106
|
Posted - 2014.01.16 22:56:00 -
[21] - Quote
Stupid Blueberry wrote:Fire of Prometheus wrote:Reason #1:
Our load outs actually cost us game money and are worth a lot more than a free load out in cod.....people have dumped literally millions of sp (and subsequently loads of time) into creating specific fits, so this leads to the question: "why should a MLT fit, kill just as efficiently and as effective as a fully decked out proto suit?" Is this really what you guys believe? Lol. I don't personally believe this is how it should be in Dust, but this does run true in any MMORPG setting. One thing to consider though is if your starter gear that you get for free or dirt cheap is so good, why skill up to anything better? I believe MLT gear needs to be competitive, but lack the finesse you would get from making your own fits.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
71
|
Posted - 2014.01.16 22:58:00 -
[22] - Quote
Fire of Prometheus wrote:Stupid Blueberry wrote:Fire of Prometheus wrote:Reason #1:
Our load outs actually cost us game money and are worth a lot more than a free load out in cod.....people have dumped literally millions of sp (and subsequently loads of time) into creating specific fits, so this leads to the question: "why should a MLT fit, kill just as efficiently and as effective as a fully decked out proto suit?" Is this really what you guys believe? Lol. Who me? Yeah I do, but I also smart enough to recognize if it was my fault I was killed by a MLT suit. If he killed me before I could turn around, and he was using a MLT ar at 60m, then something is clearly wrong. Now if it was face to face and he beat me, we both saw each other at the same time, both started shooting at the same time and he walked away, then it was my fault.
The situation you're describing is completely impossible unless they have Proficiency V or so in AR and you don't know how to tank your suit. |
Mordecai Sanguine
What The French
282
|
Posted - 2014.01.16 22:59:00 -
[23] - Quote
Tch Tch wrote:That and the amount of armour suits represent.
Eve you have shield, armour and the internal structure.
Given Dust has shield, armour no structure. So one can assume that outside a drop suit all the weapons would one shot you. Your health is so insignificant that its less then a bar.
In fact all the dropsuits have hidden structure Hp. The "Body hp". It's only 10hp. And that's why you can survie with 0/00 hp while you had something like 5 hp left that's not always decimal. This is these hidden 10hp.
But careful they never get repaired.
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GRIM GEAR
The Enclave Syndicate Dark Taboo
160
|
Posted - 2014.01.16 23:00:00 -
[24] - Quote
Well if CCP increases the time to kill there's nothing stopping you from running around in a light frame or scout suit with under 300 entire hit points.
That goes to everyone.........
It's a bird!
No it's a plane!
Never mind it's just my shotgun in your face!
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Jaed D'jaegweir
0
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Posted - 2014.01.16 23:01:00 -
[25] - Quote
if everyone has the ability to use Armor / Shields / Suits and not get killed what is the purpose of war? to destroy the machines?
"We do not live in a world of reality. We live in a world of perceptions." -Gerald Simmons
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Mithridates VI
Imperfects Negative-Feedback
2911
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Posted - 2014.01.16 23:02:00 -
[26] - Quote
Jaed D'jaegweir wrote:if everyone has the ability to use Armor / Shields / Suits and not get killed what is the purpose of war? to destroy the machines? wat
Please refrain from utilizing such inflammatory sarcasm in the future. GÇö CCP Eterne
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Kigurosaka Laaksonen
DUST University Ivy League
137
|
Posted - 2014.01.16 23:03:00 -
[27] - Quote
Longer TTK is important to make strategy in fitting matter.
The best way in my mind to go about it is a proportional slight buff to EHP and slight nerf to weapon DPS across the board.
And I hate the idea of change Proficiency skills to only effect damage against Shields or Armor. That would be one more way that DUST would be different than EVE and I believe that DUST needs to be more like EVE to be successful.
Ideally, people should think "Holy cow, this is EVE, just as a FPS!"
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Fire of Prometheus
DUST University Ivy League
3005
|
Posted - 2014.01.16 23:04:00 -
[28] - Quote
Stupid Blueberry wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Fire of Prometheus wrote:Reason #1:
Our load outs actually cost us game money and are worth a lot more than a free load out in cod.....people have dumped literally millions of sp (and subsequently loads of time) into creating specific fits, so this leads to the question: "why should a MLT fit, kill just as efficiently and as effective as a fully decked out proto suit?" Is this really what you guys believe? Lol. Who me? Yeah I do, but I also smart enough to recognize if it was my fault I was killed by a MLT suit. If he killed me before I could turn around, and he was using a MLT ar at 60m, then something is clearly wrong. Now if it was face to face and he beat me, we both saw each other at the same time, both started shooting at the same time and he walked away, then it was my fault. The situation you're describing is completely impossible unless they have Proficiency V or so in AR and you don't know how to tank your suit. Exactly!!!!!! Why should a MLT suit kill my decked out proto suit if he has 0 sp and 0 time invested and I have 14mil sp and countless hours invested, in a 1 v 1 fight.
I do think the starter fits should be competitive and not $#!+ but they shouldn't demolish proto suits faster than a proto suit can demolish a proto suit.
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
71
|
Posted - 2014.01.16 23:06:00 -
[29] - Quote
Fire of Prometheus wrote:Stupid Blueberry wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Fire of Prometheus wrote:Reason #1:
Our load outs actually cost us game money and are worth a lot more than a free load out in cod.....people have dumped literally millions of sp (and subsequently loads of time) into creating specific fits, so this leads to the question: "why should a MLT fit, kill just as efficiently and as effective as a fully decked out proto suit?" Is this really what you guys believe? Lol. Who me? Yeah I do, but I also smart enough to recognize if it was my fault I was killed by a MLT suit. If he killed me before I could turn around, and he was using a MLT ar at 60m, then something is clearly wrong. Now if it was face to face and he beat me, we both saw each other at the same time, both started shooting at the same time and he walked away, then it was my fault. The situation you're describing is completely impossible unless they have Proficiency V or so in AR and you don't know how to tank your suit. Exactly!!!!!! Why should a MLT suit kill my decked out proto suit if he has 0 sp and 0 time invested and I have 14mil sp and countless hours invested, in a 1 v 1 fight. I do think the starter fits should be competitive and not $#!+ but they shouldn't demolish proto suits faster than a proto suit can demolish a proto suit.
Dude, what are you talking about? I think you're blowing this a bit out of proportion.
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Fire of Prometheus
DUST University Ivy League
3005
|
Posted - 2014.01.16 23:07:00 -
[30] - Quote
Cosgar wrote:Stupid Blueberry wrote:Fire of Prometheus wrote:Reason #1:
Our load outs actually cost us game money and are worth a lot more than a free load out in cod.....people have dumped literally millions of sp (and subsequently loads of time) into creating specific fits, so this leads to the question: "why should a MLT fit, kill just as efficiently and as effective as a fully decked out proto suit?" Is this really what you guys believe? Lol. I don't personally believe this is how it should be in Dust, but this does run true in any MMORPG setting. One thing to consider though is if your starter gear that you get for free or dirt cheap is so good, why skill up to anything better? I believe MLT gear needs to be competitive, but lack the finesse you would get from making your own fits. Hey blueberry, this is what I'm getting at ^
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
72
|
Posted - 2014.01.16 23:11:00 -
[31] - Quote
Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player. |
Delta 749
Kestrel Reconnaissance
2448
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Posted - 2014.01.16 23:12:00 -
[32] - Quote
Its not, its just that the EVE players want a bigger buffer to compensate for the lack of playing ability against people with more modern FPS experience
So basically its guys that arent as good as they thought getting killed and crying about it because their power fantasy is ruined since matches are played in real time and not with spread sheets
Im not drunk, the planet just happens to be especially wobbly today.
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Fire of Prometheus
DUST University Ivy League
3005
|
Posted - 2014.01.16 23:15:00 -
[33] - Quote
Stupid Blueberry wrote:Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player. And that was my point originally (very first line of my second post) I know I'm a decent player, I can tell if the MLT user was actually skilled or if the game is doing stuff it shouldn't.
And currently, TTK is not good. If I'm going to die in .02 seconds regardless of fitting, why put any sp into anything? Why shouldn't I just run starter fits, they are free and kill just as fast.
TL;DR- CCP screwed up TTK and a lot of people want it fixed
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
72
|
Posted - 2014.01.16 23:16:00 -
[34] - Quote
I think the only weapon that needs it's TTK looked at is the SCR, that being said, I have Prof. V in it, the thing kills people too quickly (non-charge shots). Though with the Amarr Assault bonus being changed i think it will be fixed. A bit. |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
72
|
Posted - 2014.01.16 23:17:00 -
[35] - Quote
Fire of Prometheus wrote:Stupid Blueberry wrote:Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player. And that was my point originally (very first line of my second post) I know I'm a decent player, I can tell if the MLT user was actually skilled or if the game is doing stuff it shouldn't. And currently, TTK is not good. If I'm going to die in .02 seconds regardless of fitting, why put any sp into anything? Why shouldn't I just run starter fits, they are free and kill just as fast. TL;DR- CCP screwed up TTK and a lot of people want it fixed
.02 seconds? Are you sure you aren't charging into the blob? |
KING CHECKMATE
Ametat Security Amarr Empire
3640
|
Posted - 2014.01.16 23:18:00 -
[36] - Quote
Joseph Ridgeson wrote:Disclaimer: I know I will be talking about another game and that example game =/= DUST. However, I really am curious.
I have seen a lot of messages about increasing the amount of time it takes to kill someone (TTK), whether by removing proficiency, removing damage mods, or changing how skills work with weapons (I actually like the idea CCP has to make Weapon Proficiency only give a boost to either Armor or Shield damage based off what the weapon is meant to kill but mostly because of the uniqueness). I don't understand why this needs to be changed. In Modern Warfare 2 (the last COD game I played), you kill people with 3 bullets with the SCAR Assault Rifle. With Stopping Power (a Perk you get at level 1), it increases your damage to the point that the SCAR kills in 2 bullets. They also have decent range with lower dispersion. Basically, you have a very popular franchise that has almost instant death from being attacked. Being a good player means generally having good routes of the map by which you run around and kill people, having quick reactions, 'game sense', and being decent at pulling off shots.
So why is it so different in DUST that killing people quickly and dying quickly is a problem? Honest question.
Be well. -Joseph
Because my Proto Scout is 180k ISK? And ISK consumes time? While CoD does not require to pay for the things you use?
#DUST514isntCOD
GIVE ME A RESPEC CCP.
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
73
|
Posted - 2014.01.16 23:21:00 -
[37] - Quote
I'm gonna die laughing when CCP lengthens TTK and you guys are on here whining about it. Seriously, I'm going to bawl my eyes out laughing. |
Fire of Prometheus
DUST University Ivy League
3005
|
Posted - 2014.01.16 23:24:00 -
[38] - Quote
Stupid Blueberry wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player. And that was my point originally (very first line of my second post) I know I'm a decent player, I can tell if the MLT user was actually skilled or if the game is doing stuff it shouldn't. And currently, TTK is not good. If I'm going to die in .02 seconds regardless of fitting, why put any sp into anything? Why shouldn't I just run starter fits, they are free and kill just as fast. TL;DR- CCP screwed up TTK and a lot of people want it fixed .02 seconds? Are you sure you aren't charging into the blob? I am the blob.....
On a side note, in 1.6 when hit detection was fixed (for the most part) TTK went from a solid 5 seconds (give or take a second) to literally fractions of a second.
This is when ccp stated that they didn't want ttk to be so low, and they want to change it. Part of the concept of the game is the fact that in this game, you can go into a Firefight, take some damage and then regen, but with ttk so low, no one was making out of the fights. Before this, you could actually walk away from a fight, regen and go back to the fight, now you have the split second to realize that you need to run or your gonna eat $#!+. And even then you will most likely get killed before you can figure out wich way cover is.
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Fire of Prometheus
DUST University Ivy League
3005
|
Posted - 2014.01.16 23:25:00 -
[39] - Quote
Stupid Blueberry wrote:I'm gonna die laughing when CCP lengthens TTK and you guys are on here whining about it. Seriously, I'm going to bawl my eyes out laughing. Have fun.....go back to cod for your twitch shooting
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Delta 749
Kestrel Reconnaissance
2448
|
Posted - 2014.01.16 23:27:00 -
[40] - Quote
Fire of Prometheus wrote:Stupid Blueberry wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player. And that was my point originally (very first line of my second post) I know I'm a decent player, I can tell if the MLT user was actually skilled or if the game is doing stuff it shouldn't. And currently, TTK is not good. If I'm going to die in .02 seconds regardless of fitting, why put any sp into anything? Why shouldn't I just run starter fits, they are free and kill just as fast. TL;DR- CCP screwed up TTK and a lot of people want it fixed .02 seconds? Are you sure you aren't charging into the blob? I am the blob..... On a side note, in 1.6 when hit detection was fixed (for the most part) TTK went from a solid 5 seconds (give or take a second) to literally fractions of a second. This is when ccp stated that they didn't want ttk to be so low, and they want to change it. Part of the concept of the game is the fact that in this game, you can go into a Firefight, take some damage and then regen, but with ttk so low, no one was making out of the fights. Before this, you could actually walk away from a fight, regen and go back to the fight, now you have the split second to realize that you need to run or your gonna eat $#!+. And even then you will most likely get killed before you can figure out wich way cover is.
Why are you running out in the open and not engaging from cover in the first place? Sounds like you just need to step up your game and not rely on gear
Its funny, for the longest time Ive said that relying on proto gear made you weak as a player and people would just laugh and laugh not understanding what I meant
Im not drunk, the planet just happens to be especially wobbly today.
|
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
73
|
Posted - 2014.01.16 23:27:00 -
[41] - Quote
Fire of Prometheus wrote:Stupid Blueberry wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player. And that was my point originally (very first line of my second post) I know I'm a decent player, I can tell if the MLT user was actually skilled or if the game is doing stuff it shouldn't. And currently, TTK is not good. If I'm going to die in .02 seconds regardless of fitting, why put any sp into anything? Why shouldn't I just run starter fits, they are free and kill just as fast. TL;DR- CCP screwed up TTK and a lot of people want it fixed .02 seconds? Are you sure you aren't charging into the blob? I am the blob..... On a side note, in 1.6 when hit detection was fixed (for the most part) TTK went from a solid 5 seconds (give or take a second) to literally fractions of a second. This is when ccp stated that they didn't want ttk to be so low, and they want to change it. Part of the concept of the game is the fact that in this game, you can go into a Firefight, take some damage and then regen, but with ttk so low, no one was making out of the fights. Before this, you could actually walk away from a fight, regen and go back to the fight, now you have the split second to realize that you need to run or your gonna eat $#!+. And even then you will most likely get killed before you can figure out wich way cover is.
I really don't have any of the problems that you're describing. All I can say is I'm done arguing with a brick wall, and that you guys are gonna be sorry lol |
Fire of Prometheus
DUST University Ivy League
3006
|
Posted - 2014.01.16 23:28:00 -
[42] - Quote
Stupid Blueberry wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player. And that was my point originally (very first line of my second post) I know I'm a decent player, I can tell if the MLT user was actually skilled or if the game is doing stuff it shouldn't. And currently, TTK is not good. If I'm going to die in .02 seconds regardless of fitting, why put any sp into anything? Why shouldn't I just run starter fits, they are free and kill just as fast. TL;DR- CCP screwed up TTK and a lot of people want it fixed .02 seconds? Are you sure you aren't charging into the blob? I am the blob..... On a side note, in 1.6 when hit detection was fixed (for the most part) TTK went from a solid 5 seconds (give or take a second) to literally fractions of a second. This is when ccp stated that they didn't want ttk to be so low, and they want to change it. Part of the concept of the game is the fact that in this game, you can go into a Firefight, take some damage and then regen, but with ttk so low, no one was making out of the fights. Before this, you could actually walk away from a fight, regen and go back to the fight, now you have the split second to realize that you need to run or your gonna eat $#!+. And even then you will most likely get killed before you can figure out wich way cover is. I really don't have any of the problems that you're describing. All I can say is I'm done arguing with a brick wall, and that you guys are gonna be sorry lol Cool, have fun back in cod
o7
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
|
Fire of Prometheus
DUST University Ivy League
3006
|
Posted - 2014.01.16 23:32:00 -
[43] - Quote
Delta 749 wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player. And that was my point originally (very first line of my second post) I know I'm a decent player, I can tell if the MLT user was actually skilled or if the game is doing stuff it shouldn't. And currently, TTK is not good. If I'm going to die in .02 seconds regardless of fitting, why put any sp into anything? Why shouldn't I just run starter fits, they are free and kill just as fast. TL;DR- CCP screwed up TTK and a lot of people want it fixed .02 seconds? Are you sure you aren't charging into the blob? I am the blob..... On a side note, in 1.6 when hit detection was fixed (for the most part) TTK went from a solid 5 seconds (give or take a second) to literally fractions of a second. This is when ccp stated that they didn't want ttk to be so low, and they want to change it. Part of the concept of the game is the fact that in this game, you can go into a Firefight, take some damage and then regen, but with ttk so low, no one was making out of the fights. Before this, you could actually walk away from a fight, regen and go back to the fight, now you have the split second to realize that you need to run or your gonna eat $#!+. And even then you will most likely get killed before you can figure out wich way cover is. Why are you running out in the open and not engaging from cover in the first place? Sounds like you just need to step up your game and not rely on gear Its funny, for the longest time Ive said that relying on proto gear made you weak as a player and people would just laugh and laugh not understanding what I meant 1 did I say anything about running out of cover? In fact, did I mention anything about cover in the above qoute?
2 I run basic suits 90% of the time, the next 8% is spent in my incubus, the next 1.9% is spent running commando and the last .1% is spent running proto commando.
I have 4 proto suits btw.....
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
73
|
Posted - 2014.01.16 23:34:00 -
[44] - Quote
Ok, not done arguing. One: I have NEVER played CoD and NEVER will. Two: I'm an open beta vet, I haven't been around as long as some of the people here, but I'm not stupid, despite my name. Three: There is nothing wrong with TTK, you are completely over exaggerating when you say .02 seconds TTK, you should think before you post here. Average TTK for a Starter fit v Starter fit with no skills is about .9-1 second, even longer if you're dealing with someone who knows how to fit a dropsuit. Be honest now, you're just on here parroting what everyone else is saying because you want to feel like you're a part of something and get your likes. PLEASE think before you go posting on the forums asking CCP to change things that aren't important given the current lack of content/reasons to play the game. |
ANON Cerberus
Tiny Toons
40
|
Posted - 2014.01.16 23:34:00 -
[45] - Quote
This game is in the EVE universe. Its meant to be EVE in an FPS. In EVE generally fights can take anywhere from a few mins to hours. Obviously we cant have 1000`s of players in a single battle but WE DO want customisation to have a meaningful impact.
Right now everything feels a little same-y and like someone else said, weapons like the rail rifle are taking over most other things because it matters not that you are spec'ed into a long range style as up close you dont really lose any efficiency.
In EVE all manner of things are possible, healing / logistics for BOTH shield and armour. Also there are things like electronic warfare. On top of that in the EVE universe if you are setup to snipe or are setup with long range weaponry you have to make sure you stay at range and use positioning and tactics to keep that advantage. If you get close up in EVE with long range weaponry you are at a huge disadvantage. Your guns wont track targets well or do nearly the damage of close range weaponry.
In DUST you can run long range weaponry and have very little in the way of downsides up close in CQC. This game is not meant to be like CoD or Battlefield. It is meant to be in the EVE universe so we want it to reflect that more. |
Bethhy
Ancient Exiles. Renegade Alliance
855
|
Posted - 2014.01.16 23:35:00 -
[46] - Quote
It's not like its gonna take massive amounts of time longer to kill enemies or poorly equiped and performing FPS players...
Chromosome the glorious time everyone refers to wasn't massively different but if you could move and aim and use skills and suits well it was an amazing addicting experience just from the moment to moment,
Chromosome fun video one.
Early Uprising DUST montage Done by Mark. |
Delta 749
Kestrel Reconnaissance
2448
|
Posted - 2014.01.16 23:37:00 -
[47] - Quote
Fire of Prometheus wrote:Delta 749 wrote:Fire of Prometheus wrote: I am the blob.....
On a side note, in 1.6 when hit detection was fixed (for the most part) TTK went from a solid 5 seconds (give or take a second) to literally fractions of a second.
This is when ccp stated that they didn't want ttk to be so low, and they want to change it. Part of the concept of the game is the fact that in this game, you can go into a Firefight, take some damage and then regen, but with ttk so low, no one was making out of the fights. Before this, you could actually walk away from a fight, regen and go back to the fight, now you have the split second to realize that you need to run or your gonna eat $#!+. And even then you will most likely get killed before you can figure out wich way cover is.
Why are you running out in the open and not engaging from cover in the first place? Sounds like you just need to step up your game and not rely on gear Its funny, for the longest time Ive said that relying on proto gear made you weak as a player and people would just laugh and laugh not understanding what I meant 1 did I say anything about running out of cover? In fact, did I mention anything about cover in the above qoute? 2 I run basic suits 90% of the time, the next 8% is spent in my incubus, the next 1.9% is spent running commando and the last .1% is spent running proto commando. I have 4 proto suits btw.....
Bolded for relevance, a statement you made concerning cover and one that implies you are not near it since you have to actively try to find it Its ok for you to be bad at shooters man, Im baseline average at them myself but dont blame the system for you losses Its like that guy who says he only lost at a fighting game because his stick wasnt working, granted its not a perfect comparison since some fighting games have pretty bad balance and thats not even mentioning SNK bosses
******* Geese Howard that son of a *****
Im not drunk, the planet just happens to be especially wobbly today.
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Kigurosaka Laaksonen
DUST University Ivy League
139
|
Posted - 2014.01.16 23:42:00 -
[48] - Quote
"lack of content"
Also needs to be addressed. Honestly, I think the best way to go about it is to rush all
racial variants of basic light, medium, and heavy suits
racial variants of LAVs and HAVs, including MAVs,
racial variants of Medium Aircraft (dropships,) including light and heavy aircraft
racial variants of short and long range sidearms, light weapons, heavy weapons, small turrets, and large turrets.
Right now CCP is trying to balance the game while half the game is missing. After all the basic content is in the game, balance it. That would include finding the sweet spot with TTK. But when that time comes, I feel like TTK should be 1 - 2 secs in the most extreme scenario of infantry getting slaughtered by another infantry.
Edit: There's room for more stuff after this basic content is finally put in the game. This list only represents the most basic things. There's still room to add countless role bonused suits after this, new modules, new weapons, new vehicles, pirate faction everything, etc.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
|
Fire of Prometheus
DUST University Ivy League
3006
|
Posted - 2014.01.16 23:42:00 -
[49] - Quote
Stupid Blueberry wrote:Ok, not done arguing. One: I have NEVER played CoD and NEVER will. Two: I'm an open beta vet, I haven't been around as long as some of the people here, but I'm not stupid, despite my name. Three: There is nothing wrong with TTK, you are completely over exaggerating when you say .02 seconds TTK, you should think before you post here. Average TTK for a Starter fit v Starter fit with no skills is about .9-1 second, even longer if you're dealing with someone who knows how to fit a dropsuit. Be honest now, you're just on here parroting what everyone else is saying because you want to feel like you're a part of something and get your likes. PLEASE think before you go posting on the forums asking CCP to change things that aren't important given the current lack of content/reasons to play the game. Open beta vet too sunshine :) (since late January last year no less soooo.....)
I get it, your name is a pun, good for you
Yes .02 seconds is an exaggeration, but not a big one, by the time you read THIS 1 second will have just passed.
If you were here since open beta you will remember that time when you actually had the time to turn around and see who shot your back, now it's......"o my shields just-" ----> "killed by_____"
Ps. Who's your main regy?
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Fire of Prometheus
DUST University Ivy League
3006
|
Posted - 2014.01.16 23:44:00 -
[50] - Quote
Delta 749 wrote:Fire of Prometheus wrote:Delta 749 wrote:Fire of Prometheus wrote: I am the blob.....
On a side note, in 1.6 when hit detection was fixed (for the most part) TTK went from a solid 5 seconds (give or take a second) to literally fractions of a second.
This is when ccp stated that they didn't want ttk to be so low, and they want to change it. Part of the concept of the game is the fact that in this game, you can go into a Firefight, take some damage and then regen, but with ttk so low, no one was making out of the fights. Before this, you could actually walk away from a fight, regen and go back to the fight, now you have the split second to realize that you need to run or your gonna eat $#!+. And even then you will most likely get killed before you can figure out wich way cover is.
Why are you running out in the open and not engaging from cover in the first place? Sounds like you just need to step up your game and not rely on gear Its funny, for the longest time Ive said that relying on proto gear made you weak as a player and people would just laugh and laugh not understanding what I meant 1 did I say anything about running out of cover? In fact, did I mention anything about cover in the above qoute? 2 I run basic suits 90% of the time, the next 8% is spent in my incubus, the next 1.9% is spent running commando and the last .1% is spent running proto commando. I have 4 proto suits btw..... Bolded for relevance, a statement you made concerning cover and one that implies you are not near it since you have to actively try to find it Its ok for you to be bad at shooters man, Im baseline average at them myself but dont blame the system for you losses Its like that guy who says he only lost at a fighting game because his stick wasnt working, granted its not a perfect comparison since some fighting games have pretty bad balance and thats not even mentioning SNK bosses ******* Geese Howard that son of a ***** Lol alright that was 1 reference, trust me, I'm not the best, but I'm good enough to know when something is up.....and right now....TTK is up.
I will admit,mi feel as though it has gone down slightly, but that's probably cause no one is spamming duvolles
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
75
|
Posted - 2014.01.16 23:45:00 -
[51] - Quote
Fire of Prometheus wrote:Stupid Blueberry wrote:Ok, not done arguing. One: I have NEVER played CoD and NEVER will. Two: I'm an open beta vet, I haven't been around as long as some of the people here, but I'm not stupid, despite my name. Three: There is nothing wrong with TTK, you are completely over exaggerating when you say .02 seconds TTK, you should think before you post here. Average TTK for a Starter fit v Starter fit with no skills is about .9-1 second, even longer if you're dealing with someone who knows how to fit a dropsuit. Be honest now, you're just on here parroting what everyone else is saying because you want to feel like you're a part of something and get your likes. PLEASE think before you go posting on the forums asking CCP to change things that aren't important given the current lack of content/reasons to play the game. Open beta vet too sunshine :) (since late January last year no less soooo.....) I get it, your name is a pun, good for you Yes .02 seconds is an exaggeration, but not a big one, by the time you read THIS 1 second will have just passed. If you were here since open beta you will remember that time when you actually had the time to turn around and see who shot your back, now it's......"o my shields just-" ----> "killed by_____" Ps. Who's your main regy?
This IS my main. You're still exaggerating, you have plenty of time to turn around and shoot back at someone who is shooting you from behind. Now you're just confirming what I already suspected, you're a bad player.
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Fire of Prometheus
DUST University Ivy League
3006
|
Posted - 2014.01.16 23:52:00 -
[52] - Quote
Stupid Blueberry wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Ok, not done arguing. One: I have NEVER played CoD and NEVER will. Two: I'm an open beta vet, I haven't been around as long as some of the people here, but I'm not stupid, despite my name. Three: There is nothing wrong with TTK, you are completely over exaggerating when you say .02 seconds TTK, you should think before you post here. Average TTK for a Starter fit v Starter fit with no skills is about .9-1 second, even longer if you're dealing with someone who knows how to fit a dropsuit. Be honest now, you're just on here parroting what everyone else is saying because you want to feel like you're a part of something and get your likes. PLEASE think before you go posting on the forums asking CCP to change things that aren't important given the current lack of content/reasons to play the game. Open beta vet too sunshine :) (since late January last year no less soooo.....) I get it, your name is a pun, good for you Yes .02 seconds is an exaggeration, but not a big one, by the time you read THIS 1 second will have just passed. If you were here since open beta you will remember that time when you actually had the time to turn around and see who shot your back, now it's......"o my shields just-" ----> "killed by_____" Ps. Who's your main regy? This IS my main. You're still exaggerating, you have plenty of time to turn around and shoot back at someone who is shooting you from behind. Now you're just confirming what I already suspected, you're a bad player. I call bull on this being your main.....
Nonetheless, what do you run? Heavy? Tanked out gallogi? Quadruple Dmg modded callogi? You see there has to be a different way to play this game than simply stacking armour and Dmg mods. E war has to have a place, right now, a large percent of the community runs with Dmg mods in the highs, and armour tanked in the low. Ttk is low, e war has no place, scouts get wiped in 4 shots (that is not an exaggeration btw) and quite frankly, this game has seen better days (although I must admit, the new toys are fun to use)
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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TunRa
NEW OMENS
370
|
Posted - 2014.01.16 23:58:00 -
[53] - Quote
Tch Tch wrote:That and the amount of armour suits represent.
Eve you have shield, armour and the internal structure.
Given Dust has shield, armour no structure. So one can assume that outside a drop suit all the weapons would one shot you. Your health is so insignificant that its less then a bar. We do have "structure". We all have 10 base hp under our armor, So as a person has 10hp.
Thanks CCP Foxfour
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Slightly-Mental
Planetary Research and Investments Ash's to Ash's
47
|
Posted - 2014.01.17 00:01:00 -
[54] - Quote
Somebody just out academy, without placing the starting sp into anything, joins a game using basic MLT sniper fittings, can drop a well seasoned Proto user with around the same number of shots than somebody who has maxed out sniper skills, and is wearing and using full proto gear.
Same with rail tanks at present.
In fact if you look deep enough you will find this problem across board.
In Dust there are a number of suits, and a number of weapons, which can have number of different fits. All this sounds wonderful, until you release that all this means close to nothing once on the battlefield.
Nerfing dps of weapons across board isn't going to fix this, it will just mask it and be more problematic. Same with making TTK longer.
The diversity of suits, items, and the level of skill's, should actually have effects on the field.
Fix the diversity, and you will find the TTK would be a whole lot different that it is now.
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Tch Tch
Red Shirts Away Team
154
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Posted - 2014.01.17 00:02:00 -
[55] - Quote
TunRa wrote:Tch Tch wrote:That and the amount of armour suits represent.
Eve you have shield, armour and the internal structure.
Given Dust has shield, armour no structure. So one can assume that outside a drop suit all the weapons would one shot you. Your health is so insignificant that its less then a bar. We do have "structure". We all have 10 base hp under our armor, So as a person has 10hp.
And an SMG does > 20 damage so if we all ran around with COD level armour we would be 3 shot by any weapon.
Longer TTK allows regen to be a factor and smarter gameplay as you get to think not just twitch.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Delta 749
Kestrel Reconnaissance
2450
|
Posted - 2014.01.17 00:12:00 -
[56] - Quote
Slightly-Mental wrote: Somebody just out academy, without placing the starting sp into anything, joins a game using basic MLT sniper fittings, can drop a well seasoned Proto user with around the same number of shots than somebody who has maxed out sniper skills, and is wearing and using full proto gear.
Same with rail tanks at present.
In fact if you look deep enough you will find this problem across board.
In Dust there are a number of suits, and a number of weapons, which can have number of different fits. All this sounds wonderful, until you release that all this means close to nothing once on the battlefield.
Nerfing dps of weapons across board isn't going to fix this, it will just mask it and be more problematic. Same with making TTK longer.
The diversity of suits, items, and the level of skill's, should actually have effects on the field.
Fix the diversity, and you will find the TTK would be a whole lot different that it is now.
Really? You are saying shot for shot a miltia sniper rifle matches up with a charge sniper rifle thats backed up with proto damage mods Really? Really?
Im not drunk, the planet just happens to be especially wobbly today.
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Fire of Prometheus
DUST University Ivy League
3014
|
Posted - 2014.01.17 00:23:00 -
[57] - Quote
Delta 749 wrote:Slightly-Mental wrote: Somebody just out academy, without placing the starting sp into anything, joins a game using basic MLT sniper fittings, can drop a well seasoned Proto user with around the same number of shots than somebody who has maxed out sniper skills, and is wearing and using full proto gear.
Same with rail tanks at present.
In fact if you look deep enough you will find this problem across board.
In Dust there are a number of suits, and a number of weapons, which can have number of different fits. All this sounds wonderful, until you release that all this means close to nothing once on the battlefield.
Nerfing dps of weapons across board isn't going to fix this, it will just mask it and be more problematic. Same with making TTK longer.
The diversity of suits, items, and the level of skill's, should actually have effects on the field.
Fix the diversity, and you will find the TTK would be a whole lot different that it is now.
Really? You are saying shot for shot a miltia sniper rifle matches up with a charge sniper rifle thats backed up with proto damage mods Really? Really? Agreed
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Slightly-Mental
Planetary Research and Investments Ash's to Ash's
49
|
Posted - 2014.01.17 00:28:00 -
[58] - Quote
Delta 749 wrote:Its not, its just that the EVE players want a bigger buffer to compensate for the lack of playing ability against people with more modern FPS experience
So basically its guys that arent as good as they thought getting killed and crying about it because their power fantasy is ruined since matches are played in real time and not with spread sheets
really ?
so you calling all EVE players **** at FPS and the diversity of suits, fittings and skills isn't broke ? Really? Really?
* I would try to explain the point, I was driving at in my post but.... I can't be arsed |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1349
|
Posted - 2014.01.17 00:48:00 -
[59] - Quote
1) with a low TTK, fitting options matter less. Speed tanking has become all but unviable, and gaining maximum HP is the only way to remain competitive in the current environment.
This is because when most people try to do something other than HP Tank, they get bad results due to dying so quickly ( <0.5 seconds in some cases) to most of the weapons in play on the battlefield. They don't have enough time to let their other choice of tanking to take effect in a combat scenario.
2) Alpha-damage weapons like Plasma Cannons, Shotguns, Nova Knives and to a lesser extent Scrambler Rifles are edged out of their niche zones by weapons that are capable of sustained fire and high DPS...
There isn't enough of a difference between the TTK of a Shotgun and a Combat Rifle (or any rifle really), for example. In a competitive scenario, you would choose the rifle EVERY time, because it can do everything the Shotgun does better than the shotgun, and then some.
3) It doesn't feel good to die so quickly in a game where every death costs you more than just your K/DR. It makes your fittings seem pointless, and all the time and effort you put into them seems like a waste.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Onesimus Tarsus
853
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Posted - 2014.01.17 01:03:00 -
[60] - Quote
Stupid Blueberry wrote:Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player.
Then it negates the idea of progression in this game and CCP should hand out one kind of suit and we all just run on our inherent skills. That's not what they're selling, and they ought to be honest about it if it isn't really happening.
I got my hand around the pistol grip, and the safety's off.
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Henchmen21
Planet Express LLC
433
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Posted - 2014.01.17 01:24:00 -
[61] - Quote
Slightly-Mental wrote:Delta 749 wrote:Its not, its just that the EVE players want a bigger buffer to compensate for the lack of playing ability against people with more modern FPS experience
So basically its guys that arent as good as they thought getting killed and crying about it because their power fantasy is ruined since matches are played in real time and not with spread sheets really ? so you calling all EVE players **** at FPS and the diversity of suits, fittings and skills isn't broke ? Really? Really? * I would try to explain the point, I was driving at in my post but.... I can't be arsed
It's true, once you play EVE it negates any FPS experience you had prior to doing so.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1351
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Posted - 2014.01.17 01:34:00 -
[62] - Quote
Henchmen21 wrote:Slightly-Mental wrote:Delta 749 wrote:Its not, its just that the EVE players want a bigger buffer to compensate for the lack of playing ability against people with more modern FPS experience
So basically its guys that arent as good as they thought getting killed and crying about it because their power fantasy is ruined since matches are played in real time and not with spread sheets really ? so you calling all EVE players **** at FPS and the diversity of suits, fittings and skills isn't broke ? Really? Really? * I would try to explain the point, I was driving at in my post but.... I can't be arsed It's true, once you play EVE it negates any FPS experience you had prior to doing so. Yup. I tried a test trial a few months ago, and now I'm the worst player in the game. I'm still baffled as to why Dust isn't turn based, and my carefully planned dropsuits (which I used spreadsheets for obviously) aren't winning every battle, every time.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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ANON Cerberus
Tiny Toons
46
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Posted - 2014.01.17 01:54:00 -
[63] - Quote
Delta 749 wrote:Slightly-Mental wrote: Somebody just out academy, without placing the starting sp into anything, joins a game using basic MLT sniper fittings, can drop a well seasoned Proto user with around the same number of shots than somebody who has maxed out sniper skills, and is wearing and using full proto gear.
Same with rail tanks at present.
In fact if you look deep enough you will find this problem across board.
In Dust there are a number of suits, and a number of weapons, which can have number of different fits. All this sounds wonderful, until you release that all this means close to nothing once on the battlefield.
Nerfing dps of weapons across board isn't going to fix this, it will just mask it and be more problematic. Same with making TTK longer.
The diversity of suits, items, and the level of skill's, should actually have effects on the field.
Fix the diversity, and you will find the TTK would be a whole lot different that it is now.
Really? You are saying shot for shot a miltia sniper rifle matches up with a charge sniper rifle thats backed up with proto damage mods Really? Really?
I too am wondering where this guy gets his information from.
If anything new players leaving the academy will have mostly the opposite experience! |
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