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Delta 749
Kestrel Reconnaissance
2448
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Posted - 2014.01.16 23:12:00 -
[1] - Quote
Its not, its just that the EVE players want a bigger buffer to compensate for the lack of playing ability against people with more modern FPS experience
So basically its guys that arent as good as they thought getting killed and crying about it because their power fantasy is ruined since matches are played in real time and not with spread sheets
Im not drunk, the planet just happens to be especially wobbly today.
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Delta 749
Kestrel Reconnaissance
2448
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Posted - 2014.01.16 23:27:00 -
[2] - Quote
Fire of Prometheus wrote:Stupid Blueberry wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player. And that was my point originally (very first line of my second post) I know I'm a decent player, I can tell if the MLT user was actually skilled or if the game is doing stuff it shouldn't. And currently, TTK is not good. If I'm going to die in .02 seconds regardless of fitting, why put any sp into anything? Why shouldn't I just run starter fits, they are free and kill just as fast. TL;DR- CCP screwed up TTK and a lot of people want it fixed .02 seconds? Are you sure you aren't charging into the blob? I am the blob..... On a side note, in 1.6 when hit detection was fixed (for the most part) TTK went from a solid 5 seconds (give or take a second) to literally fractions of a second. This is when ccp stated that they didn't want ttk to be so low, and they want to change it. Part of the concept of the game is the fact that in this game, you can go into a Firefight, take some damage and then regen, but with ttk so low, no one was making out of the fights. Before this, you could actually walk away from a fight, regen and go back to the fight, now you have the split second to realize that you need to run or your gonna eat $#!+. And even then you will most likely get killed before you can figure out wich way cover is.
Why are you running out in the open and not engaging from cover in the first place? Sounds like you just need to step up your game and not rely on gear
Its funny, for the longest time Ive said that relying on proto gear made you weak as a player and people would just laugh and laugh not understanding what I meant
Im not drunk, the planet just happens to be especially wobbly today.
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Delta 749
Kestrel Reconnaissance
2448
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Posted - 2014.01.16 23:37:00 -
[3] - Quote
Fire of Prometheus wrote:Delta 749 wrote:Fire of Prometheus wrote: I am the blob.....
On a side note, in 1.6 when hit detection was fixed (for the most part) TTK went from a solid 5 seconds (give or take a second) to literally fractions of a second.
This is when ccp stated that they didn't want ttk to be so low, and they want to change it. Part of the concept of the game is the fact that in this game, you can go into a Firefight, take some damage and then regen, but with ttk so low, no one was making out of the fights. Before this, you could actually walk away from a fight, regen and go back to the fight, now you have the split second to realize that you need to run or your gonna eat $#!+. And even then you will most likely get killed before you can figure out wich way cover is.
Why are you running out in the open and not engaging from cover in the first place? Sounds like you just need to step up your game and not rely on gear Its funny, for the longest time Ive said that relying on proto gear made you weak as a player and people would just laugh and laugh not understanding what I meant 1 did I say anything about running out of cover? In fact, did I mention anything about cover in the above qoute? 2 I run basic suits 90% of the time, the next 8% is spent in my incubus, the next 1.9% is spent running commando and the last .1% is spent running proto commando. I have 4 proto suits btw.....
Bolded for relevance, a statement you made concerning cover and one that implies you are not near it since you have to actively try to find it Its ok for you to be bad at shooters man, Im baseline average at them myself but dont blame the system for you losses Its like that guy who says he only lost at a fighting game because his stick wasnt working, granted its not a perfect comparison since some fighting games have pretty bad balance and thats not even mentioning SNK bosses
******* Geese Howard that son of a *****
Im not drunk, the planet just happens to be especially wobbly today.
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Delta 749
Kestrel Reconnaissance
2450
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Posted - 2014.01.17 00:12:00 -
[4] - Quote
Slightly-Mental wrote: Somebody just out academy, without placing the starting sp into anything, joins a game using basic MLT sniper fittings, can drop a well seasoned Proto user with around the same number of shots than somebody who has maxed out sniper skills, and is wearing and using full proto gear.
Same with rail tanks at present.
In fact if you look deep enough you will find this problem across board.
In Dust there are a number of suits, and a number of weapons, which can have number of different fits. All this sounds wonderful, until you release that all this means close to nothing once on the battlefield.
Nerfing dps of weapons across board isn't going to fix this, it will just mask it and be more problematic. Same with making TTK longer.
The diversity of suits, items, and the level of skill's, should actually have effects on the field.
Fix the diversity, and you will find the TTK would be a whole lot different that it is now.
Really? You are saying shot for shot a miltia sniper rifle matches up with a charge sniper rifle thats backed up with proto damage mods Really? Really?
Im not drunk, the planet just happens to be especially wobbly today.
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