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        |  Spkr4theDead
 Red Star.
 EoN.
 
 1665
 
 
      | Posted - 2014.01.16 12:23:00 -
          [1] - Quote 
 Use the railguns on the field. They make me tuck tail and run.
 
 Then again, the AI controlling them is better than infantry is at destroying tanks.
 
 Infantry, get gud. Computers are better than you. How can you let a machine be better than you?
 
 I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim | 
      
      
        |  boba's fetta
 Dead Man's Game
 
 217
 
 
      | Posted - 2014.01.16 12:24:00 -
          [2] - Quote 
 
 Spkr4theDead wrote:Use the railguns on the field. They make me tuck tail and run.
 Then again, the AI controlling them is better than infantry is at destroying tanks.
 
 Infantry, get gud. Computers are better than you. How can you let a machine be better than you?
 
 gtfo you ****** troll.
 
 | 
      
      
        |  Repe Susi
 Rautaleijona
 Top Men.
 
 936
 
 
      | Posted - 2014.01.16 12:26:00 -
          [3] - Quote 
 Eh.
 
 1 match:7 dropship, 1 soma, 1 rdv with only railgun turret.
 
 REDLINE TURRETS FOR THE WIN!
 
 Smeehf. | 
      
      
        |  Benjamin Ciscko
 The Generals
 General Tso's Alliance
 
 1235
 
 
      | Posted - 2014.01.16 12:27:00 -
          [4] - Quote 
 AI rail guns so OP I'll have a decent amount of health left from a tank battle and then a rail gun from the redline kills me from like 300+ meters even as I move left and right to strafe it still manages to hit me 4/5 times.
 
 Caldari Tanker/Minmatar Assault Forum warrior lvl 1 | 
      
      
        |  RuckingFetard
 Better Hide R Die
 
 645
 
 
      | Posted - 2014.01.16 12:27:00 -
          [5] - Quote 
 
 Spkr4theDead wrote:Use the railguns on the field. They make me tuck tail and run.
 Then again, the AI controlling them is better than infantry is at destroying tanks.
 
 Infantry, get gud. Computers are better than you. How can you let a machine be better than you?
 Of course this is only possible if Rail tanks do not decide to destroy them....
  
 The Last Of The BHD | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 792
 
 
      | Posted - 2014.01.16 15:26:00 -
          [6] - Quote 
 
 Benjamin Ciscko wrote:AI rail guns so OP I'll have a decent amount of health left from a tank battle and then a rail gun from the redline kills me from like 300+ meters even as I move left and right to strafe it still manages to hit me 4/5 times. 
 You are talking to one of them actually
 | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 792
 
 
      | Posted - 2014.01.16 15:27:00 -
          [7] - Quote 
 
 Spkr4theDead wrote:Use the railguns on the field. They make me tuck tail and run.
 Then again, the AI controlling them is better than infantry is at destroying tanks.
 
 Infantry, get gud. Computers are better than you. How can you let a machine be better than you?
 
 I can agree to that. All the lolTankers from Redline these days think they are tanking and they also think that they are good tankers too...
 | 
      
      
        |  Thumb Green
 Titans of Phoenix
 Legacy Rising
 
 677
 
 
      | Posted - 2014.01.16 15:34:00 -
          [8] - Quote 
 
 NAV HIV wrote:Benjamin Ciscko wrote:AI rail guns so OP I'll have a decent amount of health left from a tank battle and then a rail gun from the redline kills me from like 300+ meters even as I move left and right to strafe it still manages to hit me 4/5 times. You are talking to one of them actually  
 Spkr might be a whinny little b!tch but he ain't a redline tanker; at least in the matches I've seen him in.
 
 CCP: Is it the most asinine way possible to do this? Yes. Then that's how we're doing it. | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 793
 
 
      | Posted - 2014.01.16 15:41:00 -
          [9] - Quote 
 
 Thumb Green wrote:NAV HIV wrote:Benjamin Ciscko wrote:AI rail guns so OP I'll have a decent amount of health left from a tank battle and then a rail gun from the redline kills me from like 300+ meters even as I move left and right to strafe it still manages to hit me 4/5 times. You are talking to one of them actually  Spkr might be a whinny little b!tch but he ain't a redline tanker; at least in the matches I've seen him in. 
 LOL Agreeing to the First bit. But for the the 2nd bit, well he likes to run back to the red line after being tagged once by another Rail. At the end get's blown up a FG lol. Then complains why the other tank was redline sniping...?! lol
 
 Taste of his own medicine lol
 | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 2229
 
 
      | Posted - 2014.01.16 15:42:00 -
          [10] - Quote 
 
 Thumb Green wrote:NAV HIV wrote:Benjamin Ciscko wrote:AI rail guns so OP I'll have a decent amount of health left from a tank battle and then a rail gun from the redline kills me from like 300+ meters even as I move left and right to strafe it still manages to hit me 4/5 times. You are talking to one of them actually  Spkr might be a whinny little b!tch but he ain't a redline tanker; at least in the matches I've seen him in. 
 NAV is just mad that his redline tanker got whacked by me and spkr last night
 
 Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it
 
 Intelligence is OP | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 793
 
 
      | Posted - 2014.01.16 15:46:00 -
          [11] - Quote 
 
 Takahiro Kashuken wrote:Thumb Green wrote:NAV HIV wrote:Benjamin Ciscko wrote:AI rail guns so OP I'll have a decent amount of health left from a tank battle and then a rail gun from the redline kills me from like 300+ meters even as I move left and right to strafe it still manages to hit me 4/5 times. You are talking to one of them actually  Spkr might be a whinny little b!tch but he ain't a redline tanker; at least in the matches I've seen him in. NAV is just mad that his redline tanker got whacked by me and spkr last night  Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it  ]
 
 You have a very good tank and no doubt you are a skilled tanker. You atleast tried pushing with a blaster maddy... And you were successful at it too... GG to you actually.
 
 Btw, i'm not mad. Only way to counter a Redline sniping tank is to go back to the redline...
 | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 2229
 
 
      | Posted - 2014.01.16 15:52:00 -
          [12] - Quote 
 
 NAV HIV wrote:Takahiro Kashuken wrote:Thumb Green wrote:NAV HIV wrote:Benjamin Ciscko wrote:AI rail guns so OP I'll have a decent amount of health left from a tank battle and then a rail gun from the redline kills me from like 300+ meters even as I move left and right to strafe it still manages to hit me 4/5 times. You are talking to one of them actually  Spkr might be a whinny little b!tch but he ain't a redline tanker; at least in the matches I've seen him in. NAV is just mad that his redline tanker got whacked by me and spkr last night  Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it  ] You have a very good tank and no doubt you are a skilled tanker. You atleast tried pushing with a blaster maddy... And you were successful at it too... GG to you actually.  Btw, i'm not mad. Only way to counter a Redline sniping tank is to go back to the redline...  
 Only way is with a rail anyways
 
 Any map its always turns out glass rail vs glass rail
 
 I have glass rails but it does ruin the fun for me somewhat, i like to use lolblaster or sometimes missile if im allowed but if i want to fly i need a rail to clear the other rails for me or i end up tanking as bloody usual
 
 Intelligence is OP | 
      
      
        |  Thumb Green
 Titans of Phoenix
 Legacy Rising
 
 677
 
 
      | Posted - 2014.01.16 16:08:00 -
          [13] - Quote 
 
 Takahiro Kashuken wrote:Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it
 
 How many AV'ers?
 
 CCP: Is it the most asinine way possible to do this? Yes. Then that's how we're doing it. | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 794
 
 
      | Posted - 2014.01.16 16:10:00 -
          [14] - Quote 
 
 Thumb Green wrote:Takahiro Kashuken wrote:Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it
 How many AV'ers? 
 2 Wyrkomi Swarmers and 1 Proto FG joined by 3 tanks later...
 | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 794
 
 
      | Posted - 2014.01.16 16:12:00 -
          [15] - Quote 
 I love blasters. I was never a Rail or Missiles user. Close range, those Missiles can tear apart a Maddy... I just find redline rail tankers annoying. If it wasn't for Rails you'd probably face a Derpship too
 | 
      
      
        |  ReGnYuM
 Imperfects
 
 1890
 
 
      | Posted - 2014.01.16 16:13:00 -
          [16] - Quote 
 OP= LiL baby piglet squealing over inevitable tank nerf...
 
 
 
 
 Official Imperfect Title: Supreme Leader of the Endless Sunset I Slay, for thy Empress Do you even PC... Brah | 
      
      
        |  Thumb Green
 Titans of Phoenix
 Legacy Rising
 
 677
 
 
      | Posted - 2014.01.16 16:20:00 -
          [17] - Quote 
 
 NAV HIV wrote:Thumb Green wrote:Takahiro Kashuken wrote:Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it
 How many AV'ers? 2 Wyrkomi Swarmers and 1 Proto FG joined by 3 tanks later... 
 So it took 3 proto AV'ers to drive off at most a standard tank. Lol, yeah AV is working just fine.
 
 CCP: Is it the most asinine way possible to do this? Yes. Then that's how we're doing it. | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 796
 
 
      | Posted - 2014.01.16 16:21:00 -
          [18] - Quote 
 
 ReGnYuM wrote:OP= LiL baby piglet squealing over inevitable tank nerf...
 
 
 
 LOL ^
 | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 2230
 
 
      | Posted - 2014.01.16 16:23:00 -
          [19] - Quote 
 
 NAV HIV wrote:Thumb Green wrote:Takahiro Kashuken wrote:Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it
 How many AV'ers? 2 Wyrkomi Swarmers and 1 Proto FG joined by 3 tanks later... 
 3 tanks turned up after the bridge mostly, 2 somas and 1 maddy but by then we were getting redlined
 
 
 
 Intelligence is OP | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 2230
 
 
      | Posted - 2014.01.16 16:24:00 -
          [20] - Quote 
 
 Thumb Green wrote:NAV HIV wrote:Thumb Green wrote:Takahiro Kashuken wrote:Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it
 How many AV'ers? 2 Wyrkomi Swarmers and 1 Proto FG joined by 3 tanks later... So it took 3 proto AV'ers to drive off at most a standard tank. Lol, yeah AV is working just fine. 
 Proto mods on a std hull with std turret
 
 Intelligence is OP | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 796
 
 
      | Posted - 2014.01.16 16:27:00 -
          [21] - Quote 
 
 Takahiro Kashuken wrote:NAV HIV wrote:Thumb Green wrote:Takahiro Kashuken wrote:Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it
 How many AV'ers? 2 Wyrkomi Swarmers and 1 Proto FG joined by 3 tanks later... 3 tanks turned up after the bridge mostly, 2 somas and 1 maddy but by then we were getting redlined  
 True...
 | 
      
      
        |  CLONE117
 planetary retaliation organisation
 ACME Holding Conglomerate
 
 589
 
 
      | Posted - 2014.01.16 16:27:00 -
          [22] - Quote 
 am i the only that will leave the redline with a glass cannon? if i dont know where the enemy tank on the map is at i wont leave the redline. i will leave once i find its location though. i need the element of surprise. other wise the other tank would mostly likely spot me first.
 
 its at least possible to solo a mlt tank. with adv swarms and std av nades.
 
 not really possible against std tanks though with av.
 | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1669
 
 
      | Posted - 2014.01.16 21:16:00 -
          [23] - Quote 
 
 NAV HIV wrote:Thumb Green wrote:NAV HIV wrote:Benjamin Ciscko wrote:AI rail guns so OP I'll have a decent amount of health left from a tank battle and then a rail gun from the redline kills me from like 300+ meters even as I move left and right to strafe it still manages to hit me 4/5 times. You are talking to one of them actually  Spkr might be a whinny little b!tch but he ain't a redline tanker; at least in the matches I've seen him in. LOL Agreeing to the First bit. But for the the 2nd bit, well he likes to run back to the red line after being tagged once by another Rail. At the end get's blown up a FG lol. Then complains why the other tank was redline sniping...?! lol  Taste of his own medicine lol  The rest of your guys can hit one tank, but you have ADD and switch targets with each swarm.
 
 I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1669
 
 
      | Posted - 2014.01.16 21:18:00 -
          [24] - Quote 
 
 NAV HIV wrote:Thumb Green wrote:Takahiro Kashuken wrote:Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it
 How many AV'ers? 2 Wyrkomi Swarmers and 1 Proto FG joined by 3 tanks later... So your entire squad dedicated themselves to destroying us. Combined, you only had my tank, once. How many tanks did we take from your squad?
 
 I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1669
 
 
      | Posted - 2014.01.16 21:19:00 -
          [25] - Quote 
 
 ReGnYuM wrote:OP= LiL baby piglet squealing over inevitable tank nerf...
 
 
 Foggy infantryman can't understand why anybody would not skill into infantry, and can't figure out why this isn't Call of Duty In Space.
 
 I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim | 
      
      
        |  Benjamin Ciscko
 The Generals
 General Tso's Alliance
 
 1235
 
 
      | Posted - 2014.01.16 21:34:00 -
          [26] - Quote 
 
 NAV HIV wrote:Spkr4theDead wrote:Use the railguns on the field. They make me tuck tail and run.
 Then again, the AI controlling them is better than infantry is at destroying tanks.
 
 Infantry, get gud. Computers are better than you. How can you let a machine be better than you?
 I can agree to that. All the lolTankers from Redline these days think they are tanking and they also think that they are good tankers too...  I missed the opportunity to kill Sprk aww.
 
 Caldari Tanker/Minmatar Assault Forum warrior lvl 1 | 
      
      
        |  echo47
 Minmatar Republic
 
 169
 
 
      | Posted - 2014.01.16 21:36:00 -
          [27] - Quote 
 
 Spkr4theDead wrote:Use the railguns on the field. They make me tuck tail and run.
 Then again, the AI controlling them is better than infantry is at destroying tanks.
 
 Infantry, get gud. Computers are better than you. How can you let a machine be better than you?
 
 
 
 Did you read this before posting?
 
 Computers are supposed to be better. Machines too. Obviously machines are better isn't this why tankers tank? All those HP's, hardners, light speed and massive damage. Please stay in your safe machine, cause I make more isk that way.
 
 I would rather look bad and win, than look good and lose. | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 812
 
 
      | Posted - 2014.01.17 13:50:00 -
          [28] - Quote 
 
 Spkr4theDead wrote:NAV HIV wrote:Thumb Green wrote:Takahiro Kashuken wrote:Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it
 How many AV'ers? 2 Wyrkomi Swarmers and 1 Proto FG joined by 3 tanks later... So your entire squad dedicated themselves to destroying us. Combined, you only had my tank, once. How many tanks did we take from your squad? 
 Just proves my point that an entire squad, dedicated to taking out a tank couldn't do it... And you say, "AV is working fine"
 
 Double standard or ADD ?!
 | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 812
 
 
      | Posted - 2014.01.17 13:52:00 -
          [29] - Quote 
 
 Spkr4theDead wrote:ReGnYuM wrote:OP= LiL baby piglet squealing over inevitable tank nerf...
 
 
 Foggy infantryman can't understand why anybody would not skill into infantry, and can't figure out why this isn't Call of Duty In Space. 
 I'm sure he'd kick your ass in tanking if he decided to spec into it... I've seen you do some infantry work spkr... You get shot down by unmanned rail turret!!! Lmfao .... Some gun game you have... I know you want this to be World of Tanks in Space....
 | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 812
 
 
      | Posted - 2014.01.17 13:53:00 -
          [30] - Quote 
 
 Spkr4theDead wrote:NAV HIV wrote:Thumb Green wrote:NAV HIV wrote:Benjamin Ciscko wrote:AI rail guns so OP I'll have a decent amount of health left from a tank battle and then a rail gun from the redline kills me from like 300+ meters even as I move left and right to strafe it still manages to hit me 4/5 times. You are talking to one of them actually  Spkr might be a whinny little b!tch but he ain't a redline tanker; at least in the matches I've seen him in. LOL Agreeing to the First bit. But for the the 2nd bit, well he likes to run back to the red line after being tagged once by another Rail. At the end get's blown up a FG lol. Then complains why the other tank was redline sniping...?! lol  Taste of his own medicine lol  The rest of your guys can hit one tank, but you have ADD and switch targets with each swarm. 
 I like a good threesome... ADD helps me run it longer than usual ppl
 | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 2240
 
 
      | Posted - 2014.01.17 14:03:00 -
          [31] - Quote 
 
 NAV HIV wrote:Spkr4theDead wrote:NAV HIV wrote:Thumb Green wrote:Takahiro Kashuken wrote:Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it
 How many AV'ers? 2 Wyrkomi Swarmers and 1 Proto FG joined by 3 tanks later... So your entire squad dedicated themselves to destroying us. Combined, you only had my tank, once. How many tanks did we take from your squad? Just proves my point that an entire squad, dedicated to taking out a tank couldn't do it... And you say, "AV is working fine"  Double standard or ADD ?!  
 In that match i was close to losing my tank several times, that is under 1k HP
 
 The AV alone kept me off the bridge mostly and in the end i couldnt go near it - That for me is working as intended, area denial at its best and if i had ****** up or used a diff setup or hull i could have been popped easily enough
 
 
 
 
 Intelligence is OP | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 813
 
 
      | Posted - 2014.01.17 14:24:00 -
          [32] - Quote 
 In that match i was close to losing my tank several times, that is under 1k HP
 
 The AV alone kept me off the bridge mostly and in the end i couldnt go near it - That for me is working as intended, area denial at its best and if i had ****** up or used a diff setup or hull i could have been popped easily enough
 
 
 [/quote]
 
 All i can say about your tank is that, it's a pain in the Ass. lol But look at it this way, we have about 6-7 guys trying to do AV. We wouldn't be able TO DO SO, if your blue dots were even half way decent. Shouldn't take 7 guys with AVs to do area denial. Never gonna win a match if the red dot's have even decent infantry, forget about good ones.
 | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 2240
 
 
      | Posted - 2014.01.17 14:32:00 -
          [33] - Quote 
 
 NAV HIV wrote:In that match i was close to losing my tank several times, that is under 1k HP 
 The AV alone kept me off the bridge mostly and in the end i couldnt go near it - That for me is working as intended, area denial at its best and if i had ****** up or used a diff setup or hull i could have been popped easily enough
 
 
 
 
 All i can say about your tank is that, it's a pain in the Ass. lol But look at it this way, we have about 6-7 guys trying to do AV. We wouldn't be able TO DO SO, if your blue dots were even half way decent. Shouldn't take 7 guys with AVs to do area denial. Never gonna win a match if the red dot's have even decent infantry, forget about good ones. [/quote]
 
 Thats the nature of pubs, you were able to so, some other days you wont have that chance, against bad vehicle pilots you would have had a host of kills and for us against bad infantry we would have racked up the kills
 
 Take PC, maybe 1 or 2 FG about if that, generally the tanks will duel with each other while infantry will duel with each other and whoever tanks are left standing can then help there infantry to push somewhere
 
 Pubs matchmaking is basically nonexistant, you roll the dice
 
 
 
 Intelligence is OP | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 813
 
 
      | Posted - 2014.01.17 14:41:00 -
          [34] - Quote 
 
 Takahiro Kashuken wrote:NAV HIV wrote:In that match i was close to losing my tank several times, that is under 1k HP 
 The AV alone kept me off the bridge mostly and in the end i couldnt go near it - That for me is working as intended, area denial at its best and if i had ****** up or used a diff setup or hull i could have been popped easily enough
 
 
 
 All i can say about your tank is that, it's a pain in the Ass. lol But look at it this way, we have about 6-7 guys trying to do AV. We wouldn't be able TO DO SO, if your blue dots were even half way decent. Shouldn't take 7 guys with AVs to do area denial. Never gonna win a match if the red dot's have even decent infantry, forget about good ones.  
 Thats the nature of pubs, you were able to so, some other days you wont have that chance, against bad vehicle pilots you would have had a host of kills and for us against bad infantry we would have racked up the kills
 
 Take PC, maybe 1 or 2 FG about if that, generally the tanks will duel with each other while infantry will duel with each other and whoever tanks are left standing can then help there infantry to push somewhere
 
 Pubs matchmaking is basically nonexistant, you roll the dice
 
 [/quote]
 
 Match making is garbage we all know that...
 
 But you got me once, but i was in assault suit. I died 3 more times from ARs and such, trying to cross the bridge with AV fit.
 3 AV fit = 450K
 
 The other swarmer died twice with AV fit 400K (Cal Logi)
 
 FG died once in full Proto ; Probably around 200k
 
 Tanks probably lost 2 : costs should be similar.
 
 All for area denial?!
 
 I wouldn't have to cross the bridge and die 3 times if I had a decent enough range. I tank too. I can sit and eat swarms like candy's... But to spend that much SP into swarms for just lulz is my problem...
 | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 2240
 
 
      | Posted - 2014.01.17 14:47:00 -
          [35] - Quote 
 
 NAV HIV wrote:Takahiro Kashuken wrote:NAV HIV wrote:In that match i was close to losing my tank several times, that is under 1k HP 
 The AV alone kept me off the bridge mostly and in the end i couldnt go near it - That for me is working as intended, area denial at its best and if i had ****** up or used a diff setup or hull i could have been popped easily enough
 
 
 
 All i can say about your tank is that, it's a pain in the Ass. lol But look at it this way, we have about 6-7 guys trying to do AV. We wouldn't be able TO DO SO, if your blue dots were even half way decent. Shouldn't take 7 guys with AVs to do area denial. Never gonna win a match if the red dot's have even decent infantry, forget about good ones.  Thats the nature of pubs, you were able to so, some other days you wont have that chance, against bad vehicle pilots you would have had a host of kills and for us against bad infantry we would have racked up the kills Take PC, maybe 1 or 2 FG about if that, generally the tanks will duel with each other while infantry will duel with each other and whoever tanks are left standing can then help there infantry to push somewhere  Pubs matchmaking is basically nonexistant, you roll the dice  
 Match making is garbage we all know that...
 
 But you got me once, but i was in assault suit. I died 3 more times from ARs and such, trying to cross the bridge with AV fit.
 3 AV fit = 450K
 
 The other swarmer died twice with AV fit 400K (Cal Logi)
 
 FG died once in full Proto ; Probably around 200k
 
 Tanks probably lost 2 : costs should be similar.
 
 All for area denial?!
 
 I wouldn't have to cross the bridge and die 3 times if I had a decent enough range. I tank too. I can sit and eat swarms like candy's... But to spend that much SP into swarms for just lulz is my problem... [/quote]
 
 I wouldnt have got off the bridge at all tbh, if i FG im static unless i use my LAV, i saw no LAVs in that match
 
 Cal logi? lolno sidearm thats there fault
 
 Rails tanks, started up at the redline and then came down to get a beating tbh, very few use rail in CQC, i dont because i suck at it im better at the redline with it
 
 Well the AV did a better job at area denial than the tanks did tbh, wait for the new heavy suits, 4 stack a FG that will hurt
 
 Intelligence is OP | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 813
 
 
      | Posted - 2014.01.17 14:55:00 -
          [36] - Quote 
 
 Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:NAV HIV wrote:In that match i was close to losing my tank several times, that is under 1k HP 
 The AV alone kept me off the bridge mostly and in the end i couldnt go near it - That for me is working as intended, area denial at its best and if i had ****** up or used a diff setup or hull i could have been popped easily enough
 
 
 
 All i can say about your tank is that, it's a pain in the Ass. lol But look at it this way, we have about 6-7 guys trying to do AV. We wouldn't be able TO DO SO, if your blue dots were even half way decent. Shouldn't take 7 guys with AVs to do area denial. Never gonna win a match if the red dot's have even decent infantry, forget about good ones.  Thats the nature of pubs, you were able to so, some other days you wont have that chance, against bad vehicle pilots you would have had a host of kills and for us against bad infantry we would have racked up the kills Take PC, maybe 1 or 2 FG about if that, generally the tanks will duel with each other while infantry will duel with each other and whoever tanks are left standing can then help there infantry to push somewhere  Pubs matchmaking is basically nonexistant, you roll the dice  Match making is garbage we all know that...  But you got me once, but i was in assault suit. I died 3 more times from ARs and such, trying to cross the bridge with AV fit.  3 AV fit = 450K  The other swarmer died twice with AV fit 400K (Cal Logi) FG died once in full Proto ; Probably around 200k Tanks probably lost 2 : costs should be similar.  All for area denial?!  I wouldn't have to cross the bridge and die 3 times if I had a decent enough range. I tank too. I can sit and eat swarms like candy's... But to spend that much SP into swarms for just lulz is my problem...  
 I wouldnt have got off the bridge at all tbh, if i FG im static unless i use my LAV, i saw no LAVs in that match
 
 Cal logi? lolno sidearm thats there fault
 
 Rails tanks, started up at the redline and then came down to get a beating tbh, very few use rail in CQC, i dont because i suck at it im better at the redline with it
 
 Well the AV did a better job at area denial than the tanks did tbh, wait for the new heavy suits, 4 stack a FG that will hurt[/quote]
 
 Point is AVs Job is to Kill tanks not tickle them, The same way a tanks job is to kill AV, infantry and everything else. Currently only one is doing what they are supposed to. The other one is not... It's just watching the show...
 | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 2240
 
 
      | Posted - 2014.01.17 15:02:00 -
          [37] - Quote 
 
 NAV HIV wrote:
 Point is AVs Job is to Kill tanks not tickle them, The same way a tanks job is to kill AV, infantry and everything else. Currently only one is doing what they are supposed to. The other one is not... It's just watching the show...
 
 Who says that?
 
 In an ideal world AV will kill all vehicles and all the infantry will rejoice
 
 This is not an ideal world
 
 Some games it will be area denial and be second best to a tank
 
 Infantry have got sloppy, they are not happy if the vehicle is denied an area, it has to die all the time as soon as they see it but they dont work for it, most AV i see stands in one spot or around the same area and complains when it drives away which is mainly due to the last 6months of locking on fire and it dies
 
 If you want to kill it now you have to at least put some effort into it
 
 Intelligence is OP | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 3577
 
 
      | Posted - 2014.01.17 15:14:00 -
          [38] - Quote 
 Well, the Railgun Installation has better accuracy than any human playing this game.
 
 And did you seriously just say what I think you said?
 
 My mobile device is smarter than you as well, so that makes you a scrub by extension.
 
 In an ideal world AV will kill all vehicles and all the infantry will rejoice. This is not an ideal world. -Takahiro | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 3577
 
 
      | Posted - 2014.01.17 15:17:00 -
          [39] - Quote 
 
 Takahiro Kashuken wrote:NAV HIV wrote:
 Point is AVs Job is to Kill tanks not tickle them, The same way a tanks job is to kill AV, infantry and everything else. Currently only one is doing what they are supposed to. The other one is not... It's just watching the show...
 Who says that?  In an ideal world AV will kill all vehicles and all the infantry will rejoice  This is not an ideal world  Some games it will be area denial and be second best to a tank Infantry have got sloppy, they are not happy if the vehicle is denied an area, it has to die all the time as soon as they see it but they dont work for it, most AV i see stands in one spot or around the same area and complains when it drives away which is mainly due to the last 6months of locking on fire and it dies  If you want to kill it now you have to at least put some effort into it  Had to be my signature.
 
 In an ideal world AV will kill all vehicles and all the infantry will rejoice. This is not an ideal world. -Takahiro | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 3577
 
 
      | Posted - 2014.01.17 15:19:00 -
          [40] - Quote 
 
 Spkr4theDead wrote:Foggy pilots can't understand why anybody would not skill into tanks, and can't figure out why this isn't World Of Tanks In Space.
 Fixed
 
 I'm bored. | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 815
 
 
      | Posted - 2014.01.17 15:39:00 -
          [41] - Quote 
 
 Takahiro Kashuken wrote:NAV HIV wrote:
 Point is AVs Job is to Kill tanks not tickle them, The same way a tanks job is to kill AV, infantry and everything else. Currently only one is doing what they are supposed to. The other one is not... It's just watching the show...
 Who says that?  In an ideal world AV will kill all vehicles and all the infantry will rejoice  This is not an ideal world  Some games it will be area denial and be second best to a tank Infantry have got sloppy, they are not happy if the vehicle is denied an area, it has to die all the time as soon as they see it but they dont work for it, most AV i see stands in one spot or around the same area and complains when it drives away which is mainly due to the last 6months of locking on fire and it dies  If you want to kill it now you have to at least put some effort into it  
 That's true. I don't wanna change anything about tanks right now. What i do need is AV updates. they don't need to be 1.7 stats. Those were a bit too Powerful. May be if we have Proto Hulls we can use the 1.7 stats. But for now, the Range increase in Swarms is a must. The current state makes it useless...
 | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 2240
 
 
      | Posted - 2014.01.17 15:51:00 -
          [42] - Quote 
 
 NAV HIV wrote:Takahiro Kashuken wrote:NAV HIV wrote:
 Point is AVs Job is to Kill tanks not tickle them, The same way a tanks job is to kill AV, infantry and everything else. Currently only one is doing what they are supposed to. The other one is not... It's just watching the show...
 Who says that?  In an ideal world AV will kill all vehicles and all the infantry will rejoice  This is not an ideal world  Some games it will be area denial and be second best to a tank Infantry have got sloppy, they are not happy if the vehicle is denied an area, it has to die all the time as soon as they see it but they dont work for it, most AV i see stands in one spot or around the same area and complains when it drives away which is mainly due to the last 6months of locking on fire and it dies  If you want to kill it now you have to at least put some effort into it  That's true. I don't wanna change anything about tanks right now. What i do need is AV updates. they don't need to be 1.7 stats. Those were a bit too Powerful. May be if we have Proto Hulls we can use the 1.7 stats. But for now, the Range increase in Swarms is a must. The current state makes it useless...  
 Proto hulls i would like, i can dream at least but we seem to have std basic hulls and thats it since they took away every other specialized hull
 
 200m because the OCD in me cant deal with 175m unless CCP decides to make it more for DS/ADS/Logi DS in the future but also its limited range due to size of the maps and maybe also due to various bugs such as invisible swarms (rendering) and maybe tracking like around corners from longer ranges
 
 Intelligence is OP | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 819
 
 
      | Posted - 2014.01.17 20:28:00 -
          [43] - Quote 
 
 Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:NAV HIV wrote:
 Point is AVs Job is to Kill tanks not tickle them, The same way a tanks job is to kill AV, infantry and everything else. Currently only one is doing what they are supposed to. The other one is not... It's just watching the show...
 Who says that?  In an ideal world AV will kill all vehicles and all the infantry will rejoice  This is not an ideal world  Some games it will be area denial and be second best to a tank Infantry have got sloppy, they are not happy if the vehicle is denied an area, it has to die all the time as soon as they see it but they dont work for it, most AV i see stands in one spot or around the same area and complains when it drives away which is mainly due to the last 6months of locking on fire and it dies  If you want to kill it now you have to at least put some effort into it  That's true. I don't wanna change anything about tanks right now. What i do need is AV updates. they don't need to be 1.7 stats. Those were a bit too Powerful. May be if we have Proto Hulls we can use the 1.7 stats. But for now, the Range increase in Swarms is a must. The current state makes it useless...  Proto hulls i would like, i can dream at least but we seem to have std basic hulls and thats it since they took away every other specialized hull  200m because the OCD in me cant deal with 175m unless CCP decides to make it more for DS/ADS/Logi DS in the future but also its limited range due to size of the maps and maybe also due to various bugs such as invisible swarms (rendering) and maybe tracking like around corners from longer ranges  
 I always hated those swarms who would do tokyo drift all over the place. Made covers almost useless... I said it many times in the past about the issues with the swarms. Swarms chasing you the way jihad LAV would... But right now CCP being CCP put a nerf hammer on swarms rather than making it more balanced. I know i said lolBalance.... But one can always dream
 | 
      
      
        |  R F Gyro
 Clones 4u
 
 1051
 
 
      | Posted - 2014.01.17 21:25:00 -
          [44] - Quote 
 
 Spkr4theDead wrote:Use the railguns on the field. They make me tuck tail and run.
 Then again, the AI controlling them is better than infantry is at destroying tanks.
 
 Infantry, get gud. Computers are better than you. How can you let a machine be better than you?
 Can't.
 
 The half-dozen blueberry rail tanks blew them up.
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  Duran Lex
 Fraternity of St. Venefice
 Amarr Empire
 
 424
 
 
      | Posted - 2014.01.17 22:06:00 -
          [45] - Quote 
 
 Takahiro Kashuken wrote:NAV HIV wrote:
 Point is AVs Job is to Kill tanks not tickle them, The same way a tanks job is to kill AV, infantry and everything else. Currently only one is doing what they are supposed to. The other one is not... It's just watching the show...
 Who says that?  In an ideal world AV will kill all vehicles and all the infantry will rejoice  This is not an ideal world  Some games it will be area denial and be second best to a tank Infantry have got sloppy, they are not happy if the vehicle is denied an area, it has to die all the time as soon as they see it but they dont work for it, most AV i see stands in one spot or around the same area and complains when it drives away which is mainly due to the last 6months of locking on fire and it dies  If you want to kill it now you have to at least put some effort into it  
 Killing a skilled tanker can be very difficult.
 
 Denying a skilled tanker an area is easy.
 
 Killing a skilled tanker flanked by 5 MLT tanks is ******* impossible.
 
 Denying a skilled tanker out of an area, only for it to be replaced by another tank 2 seconds later, then repeating the process until my short ammo supply runs out, receiving no reward unless one of the tankers wasn't very good or made a mistake and popped, and noticing your efforts for 15 minutes did absolutely nothing to change the battlefield and the merry-go-round of tanks dominating the unfortunate people who haven't put 10mil SP into AV just to help "deny the area", is just silly.
 
 I can only handle so much boredom before i simply call in a sica to actually get something done.
 
 
 
 | 
      
      
        |  Rusty Shallows
 
 819
 
 
      | Posted - 2014.01.17 22:32:00 -
          [46] - Quote 
 
 Spkr4theDead wrote:Use the railguns on the field. They make me tuck tail and run.
 Then again, the AI controlling them is better than infantry is at destroying tanks.
 
 Infantry, get gud. Computers are better than you. How can you let a machine be better than you?
 God Bless you Spkr. The forums are a far duller place when you don't share THE TRUTH (
  ) with us. Some others have tried but they are pale imitations. 
 Thank you so very much. Never change, please.
 
 MCC Lounge Lizard Forums > Game Fix the game CCP | 
      
      
        |  Rusty Shallows
 
 819
 
 
      | Posted - 2014.01.17 22:35:00 -
          [47] - Quote 
 
 Takahiro Kashuken wrote:NAV HIV wrote:In that match i was close to losing my tank several times, that is under 1k HP 
 The AV alone kept me off the bridge mostly and in the end i couldnt go near it - That for me is working as intended, area denial at its best and if i had ****** up or used a diff setup or hull i could have been popped easily enough
 
 
 
 All i can say about your tank is that, it's a pain in the Ass. lol But look at it this way, we have about 6-7 guys trying to do AV. We wouldn't be able TO DO SO, if your blue dots were even half way decent. Shouldn't take 7 guys with AVs to do area denial. Never gonna win a match if the red dot's have even decent infantry, forget about good ones.  
 Thats the nature of pubs, you were able to so, some other days you wont have that chance, against bad vehicle pilots you would have had a host of kills and for us against bad infantry we would have racked up the kills
 
 Take PC, maybe 1 or 2 FG about if that, generally the tanks will duel with each other while infantry will duel with each other and whoever tanks are left standing can then help there infantry to push somewhere
 
 Pubs matchmaking is basically nonexistant, you roll the dice
 
 [/quote]
 Did Takahiro just lay out the rationale for HAVs being restricted to PC and FW?
 
 MCC Lounge Lizard Forums > Game Fix the game CCP | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 2241
 
 
      | Posted - 2014.01.18 14:30:00 -
          [48] - Quote 
 
 Rusty Shallows wrote:Takahiro Kashuken wrote:
 Thats the nature of pubs, you were able to so, some other days you wont have that chance, against bad vehicle pilots you would have had a host of kills and for us against bad infantry we would have racked up the kills
 
 Take PC, maybe 1 or 2 FG about if that, generally the tanks will duel with each other while infantry will duel with each other and whoever tanks are left standing can then help there infantry to push somewhere
 
 Pubs matchmaking is basically nonexistant, you roll the dice
 
 
 Did Takahiro just lay out the rationale for HAVs being restricted to PC and FW? 
 lolno
 
 If you ban vehicles in pubs then you would have to ban AV but also it would render ppls playstyles useless because they could not use em in pubs and that is not fair on them
 
 Go back to cod if you want no vehicles
 
 Intelligence is OP | 
      
      
        |  Zerus Ni'Kator
 Brutor Vanguard
 Minmatar Republic
 
 71
 
 
      | Posted - 2014.01.18 14:40:00 -
          [49] - Quote 
 
 Takahiro Kashuken wrote:Rusty Shallows wrote:Takahiro Kashuken wrote:
 Thats the nature of pubs, you were able to so, some other days you wont have that chance, against bad vehicle pilots you would have had a host of kills and for us against bad infantry we would have racked up the kills
 
 Take PC, maybe 1 or 2 FG about if that, generally the tanks will duel with each other while infantry will duel with each other and whoever tanks are left standing can then help there infantry to push somewhere
 
 Pubs matchmaking is basically nonexistant, you roll the dice
 
 
 Did Takahiro just lay out the rationale for HAVs being restricted to PC and FW? lolno  If you ban vehicles in pubs then you would have to ban AV but also it would render ppls playstyles useless because they could not use em in pubs and that is not fair on them  Go back to cod if you want no vehicles 
 Go back to World of Tanks if you want Tank only battles and the only counter to Tanks being other Tanks
 
 This game is both Tanks and Infantry .. If 1 person in a Tank forces 3 other people to have to change the way that they play just because you have called a Tank in why shouldn't you have to change your play style when 1 person calls in AV ?
 
 Tanker Logic .. Sigh ..
 
 All anyone wants is balance .. right now there is no balance between Tanks and AV ..
 
 I honestly hope 1.8 introduces MAV's that require 3 tanks to take 1 out and that 6 people spam them in a match which requires 18 people on the other side to have to switch into Tanks to deal with them however that isn;t possible because player numbers are restricted to 16 and vehicle limits are restricted to 7 and lets see how you deal with something like that ...
 | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 2241
 
 
      | Posted - 2014.01.18 14:46:00 -
          [50] - Quote 
 
 Zerus Ni'Kator wrote:Takahiro Kashuken wrote:Rusty Shallows wrote:Takahiro Kashuken wrote:
 Thats the nature of pubs, you were able to so, some other days you wont have that chance, against bad vehicle pilots you would have had a host of kills and for us against bad infantry we would have racked up the kills
 
 Take PC, maybe 1 or 2 FG about if that, generally the tanks will duel with each other while infantry will duel with each other and whoever tanks are left standing can then help there infantry to push somewhere
 
 Pubs matchmaking is basically nonexistant, you roll the dice
 
 
 Did Takahiro just lay out the rationale for HAVs being restricted to PC and FW? lolno  If you ban vehicles in pubs then you would have to ban AV but also it would render ppls playstyles useless because they could not use em in pubs and that is not fair on them  Go back to cod if you want no vehicles Go back to World of Tanks if you want Tank only battles and the only counter to Tanks being other Tanks  This game is both Tanks and Infantry .. If 1 person in a Tank forces 3 other people to have to change the way that they play just because you have called a Tank in why shouldn't you have to change your play style when 1 person calls in AV ?  Tanker Logic .. Sigh .. All anyone wants is balance .. right now there is no balance between Tanks and AV ..  I honestly hope 1.8 introduces MAV's that require 3 tanks to take 1 out and that 6 people spam them in a match which requires 18 people on the other side to have to switch into Tanks to deal with them however that isn;t possible because player numbers are restricted to 16 and vehicle limits are restricted to 7 and lets see how you deal with something like that ... 
 I do play WOT, good game but arty is ******* stupid and scouts always lemming at the start
 
 If you need 3ppl for 1 tank then meh, i can solo most tanks since they are milita crap, get 2ppl and its dead for any tank, 3 is overkill but to say you need 9ppl to kill 3 tanks is wrong
 
 All you need is to use the same 3AV players and then pick a tank and kill it and move onto the next, its not hard except for 99% of the community it actually is
 
 Intelligence is OP | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 3610
 
 
      | Posted - 2014.01.18 14:49:00 -
          [51] - Quote 
 
 Takahiro Kashuken wrote:lolno
 
 If you ban vehicles in pubs then you would have to ban AV but also it would render ppls playstyles useless because they could not use em in pubs and that is not fair on them
 
 Go back to cod if you want no vehicles
 lol
 
 You yourself have made excuses as to why vehicles are balanced for PC and FW, but broken in PUBs, yet you also insist that this is perfectly fine; and that we just shouldn't play PUBs because of "matchmaking."
 
 So if you are going to allow things to be broken in a game-mode, but balanced for another; you have to remove the imbalance from that gamemode. This creates balance (not that balance is something you actually want).
 
 Not sure why I'd bring out my Anti-Vehicle equipment when there are no vehicles to Anti.
 
 I'm bored. | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 2241
 
 
      | Posted - 2014.01.18 14:53:00 -
          [52] - Quote 
 
 Atiim wrote:Takahiro Kashuken wrote:lolno
 
 If you ban vehicles in pubs then you would have to ban AV but also it would render ppls playstyles useless because they could not use em in pubs and that is not fair on them
 
 Go back to cod if you want no vehicles
 lol You yourself have made excuses as to why vehicles are balanced for PC and FW, but broken in PUBs, yet you also insist that this is perfectly fine; and that we just shouldn't play PUBs because of "matchmaking." So if you are going to allow things to be broken in a game-mode, but balanced for another; you have to remove the imbalance from that gamemode. This creates balance (not that balance is something you actually want). Not sure why I'd bring out my Anti-Vehicle equipment when there are no vehicles to Anti. 
 PC and FW generally have organized teams with mics and are actually good at using teamwork, tanks are not as big of a problem
 
 Pubs problem is matchmaking its why you get 2 6man teams vs a team which just limped off the short bus, 6man teams bring out a tank and the short bus team throws potatoes at it - guess who wins?
 
 The imbalance isnt the tanks, its the matchmaking and the players and you roll the dice in pubs
 
 Intelligence is OP | 
      
      
        |  devonus durga
 P.L.A.N. B
 
 103
 
 
      | Posted - 2014.01.18 15:12:00 -
          [53] - Quote 
 
 Takahiro Kashuken wrote:Zerus Ni'Kator wrote:Takahiro Kashuken wrote:Rusty Shallows wrote:Takahiro Kashuken wrote:
 Thats the nature of pubs, you were able to so, some other days you wont have that chance, against bad vehicle pilots you would have had a host of kills and for us against bad infantry we would have racked up the kills
 
 Take PC, maybe 1 or 2 FG about if that, generally the tanks will duel with each other while infantry will duel with each other and whoever tanks are left standing can then help there infantry to push somewhere
 
 Pubs matchmaking is basically nonexistant, you roll the dice
 
 
 Did Takahiro just lay out the rationale for HAVs being restricted to PC and FW? lolno  If you ban vehicles in pubs then you would have to ban AV but also it would render ppls playstyles useless because they could not use em in pubs and that is not fair on them  Go back to cod if you want no vehicles Go back to World of Tanks if you want Tank only battles and the only counter to Tanks being other Tanks  This game is both Tanks and Infantry .. If 1 person in a Tank forces 3 other people to have to change the way that they play just because you have called a Tank in why shouldn't you have to change your play style when 1 person calls in AV ?  Tanker Logic .. Sigh .. All anyone wants is balance .. right now there is no balance between Tanks and AV ..  I honestly hope 1.8 introduces MAV's that require 3 tanks to take 1 out and that 6 people spam them in a match which requires 18 people on the other side to have to switch into Tanks to deal with them however that isn;t possible because player numbers are restricted to 16 and vehicle limits are restricted to 7 and lets see how you deal with something like that ... I do play WOT, good game but arty is ******* stupid and scouts always lemming at the start  If you need 3ppl for 1 tank then meh, i can solo most tanks since they are milita crap, get 2ppl and its dead for any tank, 3 is overkill but to say you need 9ppl to kill 3 tanks is wrong All you need is to use the same 3AV players and then pick a tank and kill it and move onto the next, its not hard except for 99% of the community it actually is  
 No the hard part is that we don't have enough range to shoot past the other 11 players running infantry, or the speed to catch up to you when you run away.
 
 And 2-3 people is not overkill, you need the initial salvo to all be spot on and crush them. Once hardeners go up the tank survives like 75% of the time. A militia tank can easily take 2 advance AV, just pop hardeners and run away at 4x tier speed.
 
 The math should be. 2 militia av=one militia tank, 2 basic= basic tank, so n and so for the.
 Right now its 2 advance AV= a militia tank with a crappy driver.
 
 
 Newbiest newberry to ever spawn a 10 page Debate | 
      
      
        |  Deep Shallowness
 Kameira Lodge
 Amarr Empire
 
 0
 
 
      | Posted - 2014.01.18 15:16:00 -
          [54] - Quote 
 
 Spkr4theDead wrote:How can you let a machine be better than you? 
 You can run faster than your car?
 
 | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 2241
 
 
      | Posted - 2014.01.18 15:16:00 -
          [55] - Quote 
 
 devonus durga wrote:
 No the hard part is that we don't have enough range to shoot past the other 11 players running infantry, or the speed to catch up to you when you run away.
 
 And 2-3 people is not overkill, you need the initial salvo to all be spot on and crush them. Once hardeners go up the tank survives like 75% of the time. A militia tank can easily take 2 advance AV, just pop hardeners and run away at 4x tier speed.
 
 The math should be. 2 militia av=one militia tank, 2 basic= basic tank, so n and so for the.
 Right now its 2 advance AV= a militia tank with a crappy driver.
 
 
 Use a LAV
 
 3 i said is overkill, 2 good AV players can crush any tank, 3 just makes it certain death
 
 We dont hav adv/proto hulls yet
 
 Intelligence is OP | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1672
 
 
      | Posted - 2014.01.19 12:16:00 -
          [56] - Quote 
 I solo'd someone that didn't know any better with just 3 shots from an Ishukone Assault.
 
 I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 825
 
 
      | Posted - 2014.01.20 13:38:00 -
          [57] - Quote 
 
 Deep Shallowness wrote:Spkr4theDead wrote:How can you let a machine be better than you? You can run faster than your car? 
 LOL ^
 | 
      
      
        |  J0hlss0n
 Molon Labe.
 Public Disorder.
 
 93
 
 
      | Posted - 2014.01.20 13:58:00 -
          [58] - Quote 
 http://ih0.redbubble.net/image.12658206.7825/sticker,375x360.u1.png
 | 
      
      
        |  Korvin Lomont
 United Pwnage Service
 RISE of LEGION
 
 481
 
 
      | Posted - 2014.01.20 14:01:00 -
          [59] - Quote 
 
 Takahiro Kashuken wrote:Zerus Ni'Kator wrote:Takahiro Kashuken wrote:Rusty Shallows wrote:Takahiro Kashuken wrote:
 Thats the nature of pubs, you were able to so, some other days you wont have that chance, against bad vehicle pilots you would have had a host of kills and for us against bad infantry we would have racked up the kills
 
 Take PC, maybe 1 or 2 FG about if that, generally the tanks will duel with each other while infantry will duel with each other and whoever tanks are left standing can then help there infantry to push somewhere
 
 Pubs matchmaking is basically nonexistant, you roll the dice
 
 
 Did Takahiro just lay out the rationale for HAVs being restricted to PC and FW? lolno  If you ban vehicles in pubs then you would have to ban AV but also it would render ppls playstyles useless because they could not use em in pubs and that is not fair on them  Go back to cod if you want no vehicles Go back to World of Tanks if you want Tank only battles and the only counter to Tanks being other Tanks  This game is both Tanks and Infantry .. If 1 person in a Tank forces 3 other people to have to change the way that they play just because you have called a Tank in why shouldn't you have to change your play style when 1 person calls in AV ?  Tanker Logic .. Sigh .. All anyone wants is balance .. right now there is no balance between Tanks and AV ..  I honestly hope 1.8 introduces MAV's that require 3 tanks to take 1 out and that 6 people spam them in a match which requires 18 people on the other side to have to switch into Tanks to deal with them however that isn;t possible because player numbers are restricted to 16 and vehicle limits are restricted to 7 and lets see how you deal with something like that ... I do play WOT, good game but arty is ******* stupid and scouts always lemming at the start  If you need 3ppl for 1 tank then meh, i can solo most tanks since they are milita crap, get 2ppl and its dead for any tank, 3 is overkill but to say you need 9ppl to kill 3 tanks is wrong All you need is to use the same 3AV players and then pick a tank and kill it and move onto the next, its not hard except for 99% of the community it actually is  
 Yeah asuming the tank pilots are stupid enough to roll in one after another in the same AV trap...and without any infantry...
 | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1673
 
 
      | Posted - 2014.01.20 18:30:00 -
          [60] - Quote 
 Infantry cannot let someone out of the status quo. FPS means 100% infantry 100% of the time.
 
 I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 3716
 
 
      | Posted - 2014.01.20 18:39:00 -
          [61] - Quote 
 
 Spkr4theDead wrote:Pilots cannot let someone out of the status quo. Tank Simulator means 100% vehicles 100% of the time. Fixed.
 
 Respecs need to happen in 1.8. End of discussion. | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1673
 
 
      | Posted - 2014.01.20 18:54:00 -
          [62] - Quote 
 
 Atiim wrote:Spkr4theDead wrote:Pilots cannot let someone out of the status quo. Tank Simulator means 100% vehicles 100% of the time. Fixed. Can't be a FOTM if the whole team can't use it at the same time. Invalid logic
 
 I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim | 
      
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