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Takahiro Kashuken
Red Star. EoN.
2229
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Posted - 2014.01.16 15:42:00 -
[1] - Quote
Thumb Green wrote:NAV HIV wrote:Benjamin Ciscko wrote:AI rail guns so OP I'll have a decent amount of health left from a tank battle and then a rail gun from the redline kills me from like 300+ meters even as I move left and right to strafe it still manages to hit me 4/5 times. You are talking to one of them actually Spkr might be a whinny little b!tch but he ain't a redline tanker; at least in the matches I've seen him in.
NAV is just mad that his redline tanker got whacked by me and spkr last night
Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2229
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Posted - 2014.01.16 15:52:00 -
[2] - Quote
NAV HIV wrote:Takahiro Kashuken wrote:Thumb Green wrote:NAV HIV wrote:Benjamin Ciscko wrote:AI rail guns so OP I'll have a decent amount of health left from a tank battle and then a rail gun from the redline kills me from like 300+ meters even as I move left and right to strafe it still manages to hit me 4/5 times. You are talking to one of them actually Spkr might be a whinny little b!tch but he ain't a redline tanker; at least in the matches I've seen him in. NAV is just mad that his redline tanker got whacked by me and spkr last night Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it ] You have a very good tank and no doubt you are a skilled tanker. You atleast tried pushing with a blaster maddy... And you were successful at it too... GG to you actually. Btw, i'm not mad. Only way to counter a Redline sniping tank is to go back to the redline...
Only way is with a rail anyways
Any map its always turns out glass rail vs glass rail
I have glass rails but it does ruin the fun for me somewhat, i like to use lolblaster or sometimes missile if im allowed but if i want to fly i need a rail to clear the other rails for me or i end up tanking as bloody usual
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2230
|
Posted - 2014.01.16 16:23:00 -
[3] - Quote
NAV HIV wrote:Thumb Green wrote:Takahiro Kashuken wrote: Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it
How many AV'ers? 2 Wyrkomi Swarmers and 1 Proto FG joined by 3 tanks later...
3 tanks turned up after the bridge mostly, 2 somas and 1 maddy but by then we were getting redlined
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2230
|
Posted - 2014.01.16 16:24:00 -
[4] - Quote
Thumb Green wrote:NAV HIV wrote:Thumb Green wrote:Takahiro Kashuken wrote: Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it
How many AV'ers? 2 Wyrkomi Swarmers and 1 Proto FG joined by 3 tanks later... So it took 3 proto AV'ers to drive off at most a standard tank. Lol, yeah AV is working just fine.
Proto mods on a std hull with std turret
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2240
|
Posted - 2014.01.17 14:03:00 -
[5] - Quote
NAV HIV wrote:Spkr4theDead wrote:NAV HIV wrote:Thumb Green wrote:Takahiro Kashuken wrote: Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it
How many AV'ers? 2 Wyrkomi Swarmers and 1 Proto FG joined by 3 tanks later... So your entire squad dedicated themselves to destroying us. Combined, you only had my tank, once. How many tanks did we take from your squad? Just proves my point that an entire squad, dedicated to taking out a tank couldn't do it... And you say, "AV is working fine" Double standard or ADD ?!
In that match i was close to losing my tank several times, that is under 1k HP
The AV alone kept me off the bridge mostly and in the end i couldnt go near it - That for me is working as intended, area denial at its best and if i had ****** up or used a diff setup or hull i could have been popped easily enough
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2240
|
Posted - 2014.01.17 14:32:00 -
[6] - Quote
NAV HIV wrote:In that match i was close to losing my tank several times, that is under 1k HP
The AV alone kept me off the bridge mostly and in the end i couldnt go near it - That for me is working as intended, area denial at its best and if i had ****** up or used a diff setup or hull i could have been popped easily enough
All i can say about your tank is that, it's a pain in the Ass. lol But look at it this way, we have about 6-7 guys trying to do AV. We wouldn't be able TO DO SO, if your blue dots were even half way decent. Shouldn't take 7 guys with AVs to do area denial. Never gonna win a match if the red dot's have even decent infantry, forget about good ones. [/quote]
Thats the nature of pubs, you were able to so, some other days you wont have that chance, against bad vehicle pilots you would have had a host of kills and for us against bad infantry we would have racked up the kills
Take PC, maybe 1 or 2 FG about if that, generally the tanks will duel with each other while infantry will duel with each other and whoever tanks are left standing can then help there infantry to push somewhere
Pubs matchmaking is basically nonexistant, you roll the dice
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2240
|
Posted - 2014.01.17 14:47:00 -
[7] - Quote
NAV HIV wrote:Takahiro Kashuken wrote:NAV HIV wrote:In that match i was close to losing my tank several times, that is under 1k HP
The AV alone kept me off the bridge mostly and in the end i couldnt go near it - That for me is working as intended, area denial at its best and if i had ****** up or used a diff setup or hull i could have been popped easily enough
All i can say about your tank is that, it's a pain in the Ass. lol But look at it this way, we have about 6-7 guys trying to do AV. We wouldn't be able TO DO SO, if your blue dots were even half way decent. Shouldn't take 7 guys with AVs to do area denial. Never gonna win a match if the red dot's have even decent infantry, forget about good ones. Thats the nature of pubs, you were able to so, some other days you wont have that chance, against bad vehicle pilots you would have had a host of kills and for us against bad infantry we would have racked up the kills Take PC, maybe 1 or 2 FG about if that, generally the tanks will duel with each other while infantry will duel with each other and whoever tanks are left standing can then help there infantry to push somewhere Pubs matchmaking is basically nonexistant, you roll the dice
Match making is garbage we all know that...
But you got me once, but i was in assault suit. I died 3 more times from ARs and such, trying to cross the bridge with AV fit. 3 AV fit = 450K
The other swarmer died twice with AV fit 400K (Cal Logi)
FG died once in full Proto ; Probably around 200k
Tanks probably lost 2 : costs should be similar.
All for area denial?!
I wouldn't have to cross the bridge and die 3 times if I had a decent enough range. I tank too. I can sit and eat swarms like candy's... But to spend that much SP into swarms for just lulz is my problem... [/quote]
I wouldnt have got off the bridge at all tbh, if i FG im static unless i use my LAV, i saw no LAVs in that match
Cal logi? lolno sidearm thats there fault
Rails tanks, started up at the redline and then came down to get a beating tbh, very few use rail in CQC, i dont because i suck at it im better at the redline with it
Well the AV did a better job at area denial than the tanks did tbh, wait for the new heavy suits, 4 stack a FG that will hurt
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2240
|
Posted - 2014.01.17 15:02:00 -
[8] - Quote
NAV HIV wrote:
Point is AVs Job is to Kill tanks not tickle them, The same way a tanks job is to kill AV, infantry and everything else. Currently only one is doing what they are supposed to. The other one is not... It's just watching the show...
Who says that?
In an ideal world AV will kill all vehicles and all the infantry will rejoice
This is not an ideal world
Some games it will be area denial and be second best to a tank
Infantry have got sloppy, they are not happy if the vehicle is denied an area, it has to die all the time as soon as they see it but they dont work for it, most AV i see stands in one spot or around the same area and complains when it drives away which is mainly due to the last 6months of locking on fire and it dies
If you want to kill it now you have to at least put some effort into it
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2240
|
Posted - 2014.01.17 15:51:00 -
[9] - Quote
NAV HIV wrote:Takahiro Kashuken wrote:NAV HIV wrote:
Point is AVs Job is to Kill tanks not tickle them, The same way a tanks job is to kill AV, infantry and everything else. Currently only one is doing what they are supposed to. The other one is not... It's just watching the show...
Who says that? In an ideal world AV will kill all vehicles and all the infantry will rejoice This is not an ideal world Some games it will be area denial and be second best to a tank Infantry have got sloppy, they are not happy if the vehicle is denied an area, it has to die all the time as soon as they see it but they dont work for it, most AV i see stands in one spot or around the same area and complains when it drives away which is mainly due to the last 6months of locking on fire and it dies If you want to kill it now you have to at least put some effort into it That's true. I don't wanna change anything about tanks right now. What i do need is AV updates. they don't need to be 1.7 stats. Those were a bit too Powerful. May be if we have Proto Hulls we can use the 1.7 stats. But for now, the Range increase in Swarms is a must. The current state makes it useless...
Proto hulls i would like, i can dream at least but we seem to have std basic hulls and thats it since they took away every other specialized hull
200m because the OCD in me cant deal with 175m unless CCP decides to make it more for DS/ADS/Logi DS in the future but also its limited range due to size of the maps and maybe also due to various bugs such as invisible swarms (rendering) and maybe tracking like around corners from longer ranges
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2241
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Posted - 2014.01.18 14:30:00 -
[10] - Quote
Rusty Shallows wrote:Takahiro Kashuken wrote:
Thats the nature of pubs, you were able to so, some other days you wont have that chance, against bad vehicle pilots you would have had a host of kills and for us against bad infantry we would have racked up the kills
Take PC, maybe 1 or 2 FG about if that, generally the tanks will duel with each other while infantry will duel with each other and whoever tanks are left standing can then help there infantry to push somewhere
Pubs matchmaking is basically nonexistant, you roll the dice
Did Takahiro just lay out the rationale for HAVs being restricted to PC and FW?
lolno
If you ban vehicles in pubs then you would have to ban AV but also it would render ppls playstyles useless because they could not use em in pubs and that is not fair on them
Go back to cod if you want no vehicles
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2241
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Posted - 2014.01.18 14:46:00 -
[11] - Quote
Zerus Ni'Kator wrote:Takahiro Kashuken wrote:Rusty Shallows wrote:Takahiro Kashuken wrote:
Thats the nature of pubs, you were able to so, some other days you wont have that chance, against bad vehicle pilots you would have had a host of kills and for us against bad infantry we would have racked up the kills
Take PC, maybe 1 or 2 FG about if that, generally the tanks will duel with each other while infantry will duel with each other and whoever tanks are left standing can then help there infantry to push somewhere
Pubs matchmaking is basically nonexistant, you roll the dice
Did Takahiro just lay out the rationale for HAVs being restricted to PC and FW? lolno If you ban vehicles in pubs then you would have to ban AV but also it would render ppls playstyles useless because they could not use em in pubs and that is not fair on them Go back to cod if you want no vehicles Go back to World of Tanks if you want Tank only battles and the only counter to Tanks being other Tanks This game is both Tanks and Infantry .. If 1 person in a Tank forces 3 other people to have to change the way that they play just because you have called a Tank in why shouldn't you have to change your play style when 1 person calls in AV ? Tanker Logic .. Sigh .. All anyone wants is balance .. right now there is no balance between Tanks and AV .. I honestly hope 1.8 introduces MAV's that require 3 tanks to take 1 out and that 6 people spam them in a match which requires 18 people on the other side to have to switch into Tanks to deal with them however that isn;t possible because player numbers are restricted to 16 and vehicle limits are restricted to 7 and lets see how you deal with something like that ...
I do play WOT, good game but arty is ******* stupid and scouts always lemming at the start
If you need 3ppl for 1 tank then meh, i can solo most tanks since they are milita crap, get 2ppl and its dead for any tank, 3 is overkill but to say you need 9ppl to kill 3 tanks is wrong
All you need is to use the same 3AV players and then pick a tank and kill it and move onto the next, its not hard except for 99% of the community it actually is
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2241
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Posted - 2014.01.18 14:53:00 -
[12] - Quote
Atiim wrote:Takahiro Kashuken wrote: lolno
If you ban vehicles in pubs then you would have to ban AV but also it would render ppls playstyles useless because they could not use em in pubs and that is not fair on them
Go back to cod if you want no vehicles
lol You yourself have made excuses as to why vehicles are balanced for PC and FW, but broken in PUBs, yet you also insist that this is perfectly fine; and that we just shouldn't play PUBs because of "matchmaking." So if you are going to allow things to be broken in a game-mode, but balanced for another; you have to remove the imbalance from that gamemode. This creates balance (not that balance is something you actually want). Not sure why I'd bring out my Anti-Vehicle equipment when there are no vehicles to Anti.
PC and FW generally have organized teams with mics and are actually good at using teamwork, tanks are not as big of a problem
Pubs problem is matchmaking its why you get 2 6man teams vs a team which just limped off the short bus, 6man teams bring out a tank and the short bus team throws potatoes at it - guess who wins?
The imbalance isnt the tanks, its the matchmaking and the players and you roll the dice in pubs
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2241
|
Posted - 2014.01.18 15:16:00 -
[13] - Quote
devonus durga wrote:
No the hard part is that we don't have enough range to shoot past the other 11 players running infantry, or the speed to catch up to you when you run away.
And 2-3 people is not overkill, you need the initial salvo to all be spot on and crush them. Once hardeners go up the tank survives like 75% of the time. A militia tank can easily take 2 advance AV, just pop hardeners and run away at 4x tier speed.
The math should be. 2 militia av=one militia tank, 2 basic= basic tank, so n and so for the. Right now its 2 advance AV= a militia tank with a crappy driver.
Use a LAV
3 i said is overkill, 2 good AV players can crush any tank, 3 just makes it certain death
We dont hav adv/proto hulls yet
Intelligence is OP
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