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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
815
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Posted - 2014.01.15 02:31:00 -
[1] - Quote
remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it"
were not that much of a threat compared to others especially if we didn't have a side-arm. our side-arm is our second best friend (sometimes first) and we would be a lot more defenseless and weaker than we already are and whats the point in removing side arms if we like using scout weapons like KN's and flaylocks , it just wouldn't make sense in doing this
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Fire of Prometheus
DUST University Ivy League
2921
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Posted - 2014.01.15 02:35:00 -
[2] - Quote
I say give scouts 2 equipment slots, keep everything else the same and call it a buff.
Commando 6 // A.R.C Commander // D-Uni instructor
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CCP Saberwing
C C P C C P Alliance
906
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Posted - 2014.01.15 02:41:00 -
[3] - Quote
knight guard fury wrote:remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it"
The CPM held a discussion with both Remnant and Wolfman yesterday -- there's still a lot of discussion around this point so nothing's confirmed at all. The CPM in fact argued against removing sidearms from scouts - as they believe with the introduction of cloaking - it would be a healthy complement to be able to equip both Nova Knives and another weapon.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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DUST Fiend
OSG Planetary Operations Covert Intervention
10001
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Posted - 2014.01.15 02:43:00 -
[4] - Quote
I'm more concerned with the cloaking bonus honestly. It makes it so you have to get into proto to actually benefit from the reduction above logi suits, and it's a direct nerf to lower level scouts since they lose out on their original scout bonus. The reduction to cloak fitting should be inherent to all scout suits, and have nothing to do with how many ranks you have in scouts.
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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Joel II X
Dah Gods O Bacon
504
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Posted - 2014.01.15 02:45:00 -
[5] - Quote
I still think there should be a Covert Ops class (current scout) and Scout class (single weapon, more Intel-based, 1 light weapon, 2 equipments).
This way everybody's happy. |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2857
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Posted - 2014.01.15 02:47:00 -
[6] - Quote
DUST Fiend wrote:I'm more concerned with the cloaking bonus honestly. It makes it so you have to get into proto to actually benefit from the reduction above logi suits, and it's a direct nerf to lower level scouts since they lose out on their original scout bonus. The reduction to cloak fitting should be inherent to all scout suits, and have nothing to do with how many ranks you have in scouts.
You can survive as a scout without a cloak.
You could argue that the current skill progression of dampening for the scout suit is actually worse than this new one as currently a new scout can't beat most scanners which leads to certain death.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Killar-12
The Corporate Raiders Top Men.
2011
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Posted - 2014.01.15 02:58:00 -
[7] - Quote
Joel II X wrote:I still think there should be a Covert Ops class (current scout) and Scout class (single weapon, more Intel-based, 1 light weapon, 2 equipments).
This way everybody's happy. I like this...
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Scout Registry
526
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Posted - 2014.01.15 03:03:00 -
[8] - Quote
CCP Saberwing wrote:knight guard fury wrote:remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it"
The CPM held a discussion with both Remnant and Wolfman yesterday -- there's still a lot of discussion around this point so nothing's confirmed at all. The CPM in fact argued against removing sidearms from scouts - as they believe with the introduction of cloaking - it would be a healthy complement to be able to equip both Nova Knives and another weapon. Thanks for the update, CCP_Saberwing. This is excellent news. o7
scouts say no to quid pro quo
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ANON Cerberus
Tiny Toons
22
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Posted - 2014.01.15 03:15:00 -
[9] - Quote
CCP Saberwing wrote:knight guard fury wrote:remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it"
The CPM held a discussion with both Remnant and Wolfman yesterday -- there's still a lot of discussion around this point so nothing's confirmed at all. The CPM in fact argued against removing sidearms from scouts - as they believe with the introduction of cloaking - it would be a healthy complement to be able to equip both Nova Knives and another weapon.
In total agreement. I hope you don't remove the scouts side arm. They honestly don't need the extra nerf. Lets see how cloaking turns out first. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5098
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Posted - 2014.01.15 03:33:00 -
[10] - Quote
CCP Saberwing wrote:knight guard fury wrote:remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it"
The CPM held a discussion with both Remnant and Wolfman yesterday -- there's still a lot of discussion around this point so nothing's confirmed at all. The CPM in fact argued against removing sidearms from scouts - as they believe with the introduction of cloaking - it would be a healthy complement to be able to equip both Nova Knives and another weapon. The part you left out is they are now considering removing the grenade instead, which would be even worse.
Why do scouts need to lose anything to gain the cloak (and thus second equipment)? I thought the whole point of adding the cloak was because you needed to make scouts better, so why do they need to trade anything?
ARC Commander
CPM Info and Q&A - Status: Open
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4619
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Posted - 2014.01.15 03:33:00 -
[11] - Quote
CCP Saberwing wrote:knight guard fury wrote:remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it"
The CPM held a discussion with both Remnant and Wolfman yesterday -- there's still a lot of discussion around this point so nothing's confirmed at all. The CPM in fact argued against removing sidearms from scouts - as they believe with the introduction of cloaking - it would be a healthy complement to be able to equip both Nova Knives and another weapon.
Proof the CPM listens.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1581
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Posted - 2014.01.15 03:37:00 -
[12] - Quote
I still say you either make 2 races have the type 2s, and 2 "regular" scouts, or have both for every race.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior level 1
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4620
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Posted - 2014.01.15 03:44:00 -
[13] - Quote
John Demonsbane wrote:I still say you either make 2 races have the type 2s, and 2 have "regular" scouts, or have both for every race.
I don't see a reason for it. Just adding more suits that need to be balanced out. Would give us 32 scouts if you include all races and all tiers. I don't think anyone wants to spend such a large amount of time trying to ticker with them all until they're in the right place
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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GET ATMESON
Dem Durrty Boyz Renegade Alliance
227
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Posted - 2014.01.15 03:48:00 -
[14] - Quote
CCP Saberwing wrote:knight guard fury wrote:remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it"
The CPM held a discussion with both Remnant and Wolfman yesterday -- there's still a lot of discussion around this point so nothing's confirmed at all. The CPM in fact argued against removing sidearms from scouts - as they believe with the introduction of cloaking - it would be a healthy complement to be able to equip both Nova Knives and another weapon.
You know more and more people are really starting to like CCP for these "blue tags" its nice to post on the "serous" forums. Thanks for putting in some input into whats going on. I think this little updates are what people having been asking for. Its better then just being in the dark of whats going on.
Open Beta Fed 16th 2013. Scout fix + Heavy suits + Heavy guns = soonGäó
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1582
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Posted - 2014.01.15 03:49:00 -
[15] - Quote
Aeon Amadi wrote:John Demonsbane wrote:I still say you either make 2 races have the type 2s, and 2 have "regular" scouts, or have both for every race. I don't see a reason for it. Just adding more suits that need to be balanced out. Would give us 32 scouts if you include all races and all tiers. I don't think anyone wants to spend such a large amount of time trying to ticker with them all until they're in the right place
Fair enough, but how about going half and half racially, collecting data and seeing which scout type "wins" (by various metrics)?
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior level 1
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Outer Raven
Capital Acquisitions LLC Public Disorder.
111
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Posted - 2014.01.15 04:28:00 -
[16] - Quote
CCP Saberwing wrote:knight guard fury wrote:remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it"
The CPM held a discussion with both Remnant and Wolfman yesterday -- there's still a lot of discussion around this point so nothing's confirmed at all. The CPM in fact argued against removing sidearms from scouts - as they believe with the introduction of cloaking - it would be a healthy complement to be able to equip both Nova Knives and another weapon. I agree with this sentiment.
+2
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Ivy Zalinto
Lo-Tech Solutions Ltd
248
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Posted - 2014.01.15 04:34:00 -
[17] - Quote
well if they remove the sidearm slot ill still be running a pistol...just have to not carry my plasma cannon anymore v.v
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Jotun Izalaru
Goonfeet Special Planetary Emergency Response Group
39
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Posted - 2014.01.15 04:42:00 -
[18] - Quote
Joel II X wrote:I still think there should be a Covert Ops class (current scout) and Scout class (single weapon, more Intel-based, 1 light weapon, 2 equipments).
This way everybody's happy.
No, because current Scouts now still need that extra equipment. Scouts have needed it since May.
Scouts need to get the extra equipment, and then need to be carefully buffed and balanced around whatever everything else gets done in 1.8, without relying on the cloak to do it. |
Gelhad Thremyr
Quebec United
8
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Posted - 2014.01.15 04:46:00 -
[19] - Quote
You should implement mutable weapon slots , assault CAN get light plus side arms, scouts can have light or two side arms. It would pav+¬ the way to dual pistols, would not be that hard as +á game programmer myself,just sayin.... |
Maken Tosch
Edimmu Warfighters Gallente Federation
6438
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Posted - 2014.01.15 04:53:00 -
[20] - Quote
Aero Yassavi wrote:CCP Saberwing wrote:knight guard fury wrote:remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it"
The CPM held a discussion with both Remnant and Wolfman yesterday -- there's still a lot of discussion around this point so nothing's confirmed at all. The CPM in fact argued against removing sidearms from scouts - as they believe with the introduction of cloaking - it would be a healthy complement to be able to equip both Nova Knives and another weapon. The part you left out is they are now considering removing the grenade instead, which would be even worse. Why do scouts need to lose anything to gain the cloak (and thus second equipment)? I thought the whole point of adding the cloak was because you needed to make scouts better, so why do they need to trade anything?
Where was this posted? I didn't see anything about removing grenade slots. Link please?
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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CCP Saberwing
C C P C C P Alliance
931
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Posted - 2014.01.15 05:09:00 -
[21] - Quote
Maken Tosch wrote: Where was this posted? I didn't see anything about removing grenade slots. Link please?
I'm not sure where/if this was publicly posted - the conversation only took place yesterday in a CPM meeting with the Design team. :)
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Maken Tosch
Edimmu Warfighters Gallente Federation
6439
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Posted - 2014.01.15 05:13:00 -
[22] - Quote
CCP Saberwing wrote:Maken Tosch wrote: Where was this posted? I didn't see anything about removing grenade slots. Link please?
I'm not sure where/if this was publicly posted - the conversation only took place yesterday in a CPM meeting with the Design team. :)
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Cody Sietz
Bullet Cluster Legacy Rising
1990
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Posted - 2014.01.15 05:15:00 -
[23] - Quote
CCP Saberwing wrote:knight guard fury wrote:remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it"
The CPM held a discussion with both Remnant and Wolfman yesterday -- there's still a lot of discussion around this point so nothing's confirmed at all. The CPM in fact argued against removing sidearms from scouts - as they believe with the introduction of cloaking - it would be a healthy complement to be able to equip both Nova Knives and another weapon. Yay!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Iron Wolf Saber
Den of Swords
12093
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Posted - 2014.01.15 05:34:00 -
[24] - Quote
Aero Yassavi wrote:CCP Saberwing wrote:knight guard fury wrote:remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it"
The CPM held a discussion with both Remnant and Wolfman yesterday -- there's still a lot of discussion around this point so nothing's confirmed at all. The CPM in fact argued against removing sidearms from scouts - as they believe with the introduction of cloaking - it would be a healthy complement to be able to equip both Nova Knives and another weapon. The part you left out is they are now considering removing the grenade instead, which would be even worse. Why do scouts need to lose anything to gain the cloak (and thus second equipment)? I thought the whole point of adding the cloak was because you needed to make scouts better, so why do they need to trade anything?
I did not state anything about 'the way things are' when it came to scouts, I am not that totally irresponsible.
I asked the scouts over on the board on their thoughts about if it came down to trading 'what if' grenade slot instead? It was met with equally valuable opinions (I do not go by numbers but by logic) Since then I backed off that option as the argument for grenades where equally useful in the advent just as useful as the flux grenades appeared in the future and pushing for just adding an equipment slot just for the heck of it at no trade. There was a reason why it was time critical statement then the other day on the board.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5109
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Posted - 2014.01.15 05:40:00 -
[25] - Quote
Iron Wolf Saber wrote:Aero Yassavi wrote:CCP Saberwing wrote:knight guard fury wrote:remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it"
The CPM held a discussion with both Remnant and Wolfman yesterday -- there's still a lot of discussion around this point so nothing's confirmed at all. The CPM in fact argued against removing sidearms from scouts - as they believe with the introduction of cloaking - it would be a healthy complement to be able to equip both Nova Knives and another weapon. The part you left out is they are now considering removing the grenade instead, which would be even worse. Why do scouts need to lose anything to gain the cloak (and thus second equipment)? I thought the whole point of adding the cloak was because you needed to make scouts better, so why do they need to trade anything? I did not state anything about 'the way things are' when it came to scouts, I am not that totally irresponsible. I asked the scouts over on the board on their thoughts about if it came down to trading 'what if' grenade slot instead? It was met with equally valuable opinions (I do not go by numbers but by logic) Since then I backed off that option as the argument for grenades where equally useful in the advent just as useful as the flux grenades appeared in the future and pushing for just adding an equipment slot just for the heck of it at no trade. There was a reason why it was time critical statement then the other day on the board. I never said anything about you IWS, and I never said that the grenade slot is now getting taken away, I said it was being considered. And truthfully, that doesn't mean a whole lot since a lot of things get considered. But yes, I applaud you for taking a firm stance on this issue.
ARC Commander
CPM Info and Q&A - Status: Open
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4622
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Posted - 2014.01.15 05:46:00 -
[26] - Quote
John Demonsbane wrote:Aeon Amadi wrote:John Demonsbane wrote:I still say you either make 2 races have the type 2s, and 2 have "regular" scouts, or have both for every race. I don't see a reason for it. Just adding more suits that need to be balanced out. Would give us 32 scouts if you include all races and all tiers. I don't think anyone wants to spend such a large amount of time trying to ticker with them all until they're in the right place Fair enough, but how about going half and half racially, collecting data and seeing which scout type "wins" (by various metrics)?
Because there are more variables tied with each race than that. A suit "winning" could be for any number of reasons - higher base shields/armor, more low/high slots, better speed/stamina... There are a plethora of reasons that the suit could perform well against it's racial competitors.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Bethhy
Ancient Exiles. Renegade Alliance
824
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Posted - 2014.01.15 05:53:00 -
[27] - Quote
CCP Saberwing wrote:knight guard fury wrote:remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it"
The CPM held a discussion with both Remnant and Wolfman yesterday -- there's still a lot of discussion around this point so nothing's confirmed at all. The CPM in fact argued against removing sidearms from scouts - as they believe with the introduction of cloaking - it would be a healthy complement to be able to equip both Nova Knives and another weapon.
Can you guys setup a test server for a week or two when you guys start getting the suit stuff finalized? Even offering a tournament or squad cup on the test server with the new suits so we could do any kind of pre-testing before general population implementation...
At least some kind of testing in extreme circumstances on massive re-balancing and content additions, or a plan to setup some way to have a test group.
We can talk all day and theory craft on paper, the best way we can work out the massive balance issues that can be adjusted before general implementation. Is testing it out in some kind of extreme controlled competitive environment that can be monitored in-house within a day or two, Like a Tournament or squad cup. |
Iron Wolf Saber
Den of Swords
12101
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Posted - 2014.01.15 06:17:00 -
[28] - Quote
Aero Yassavi wrote:Iron Wolf Saber wrote:Aero Yassavi wrote:CCP Saberwing wrote:knight guard fury wrote:remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it"
The CPM held a discussion with both Remnant and Wolfman yesterday -- there's still a lot of discussion around this point so nothing's confirmed at all. The CPM in fact argued against removing sidearms from scouts - as they believe with the introduction of cloaking - it would be a healthy complement to be able to equip both Nova Knives and another weapon. The part you left out is they are now considering removing the grenade instead, which would be even worse. Why do scouts need to lose anything to gain the cloak (and thus second equipment)? I thought the whole point of adding the cloak was because you needed to make scouts better, so why do they need to trade anything? I did not state anything about 'the way things are' when it came to scouts, I am not that totally irresponsible. I asked the scouts over on the board on their thoughts about if it came down to trading 'what if' grenade slot instead? It was met with equally valuable opinions (I do not go by numbers but by logic) Since then I backed off that option as the argument for grenades where equally useful in the advent just as useful as the flux grenades appeared in the future and pushing for just adding an equipment slot just for the heck of it at no trade. There was a reason why it was time critical statement then the other day on the board. I never said anything about you IWS, and I never said that the grenade slot is now getting taken away, I said it was being considered. And truthfully, that doesn't mean a whole lot since a lot of things get considered. But yes, I applaud you for taking a firm stance on this issue.
No but word of mouth distorts things easily. Send a horse through 50 people and it comes out to be a my little pony voodoo zebra that rhymes every time it talks at the end.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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One Eyed King
Eyniletti Rangers Minmatar Republic
210
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Posted - 2014.01.15 06:27:00 -
[29] - Quote
I never would have taken IWS as a Brony...
Nova knifing scout masochist. I would be a sadist, but CCP won't let me.
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Jotun Izalaru
Goonfeet Special Planetary Emergency Response Group
39
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Posted - 2014.01.15 07:02:00 -
[30] - Quote
Iron Wolf Saber wrote:I asked the scouts over on the board on their thoughts about if it came down to trading 'what if' grenade slot instead? It was met with equally valuable opinions (I do not go by numbers but by logic) Since then I backed off that option as the argument for grenades where equally useful in the advent just as useful as the flux grenades appeared in the future and pushing for just adding an equipment slot just for the heck of it at no trade. There was a reason why it was time critical statement then the other day on the board.
It was a silly option anyway, as Scouts 'trading' something shouldn't even be on the table.
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