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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Bethhy
Ancient Exiles. Renegade Alliance
824
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Posted - 2014.01.15 05:53:00 -
[1] - Quote
CCP Saberwing wrote:knight guard fury wrote:remove the sidearm slot from scouts. i heard from some people that you said you were "thinking about it"
The CPM held a discussion with both Remnant and Wolfman yesterday -- there's still a lot of discussion around this point so nothing's confirmed at all. The CPM in fact argued against removing sidearms from scouts - as they believe with the introduction of cloaking - it would be a healthy complement to be able to equip both Nova Knives and another weapon.
Can you guys setup a test server for a week or two when you guys start getting the suit stuff finalized? Even offering a tournament or squad cup on the test server with the new suits so we could do any kind of pre-testing before general population implementation...
At least some kind of testing in extreme circumstances on massive re-balancing and content additions, or a plan to setup some way to have a test group.
We can talk all day and theory craft on paper, the best way we can work out the massive balance issues that can be adjusted before general implementation. Is testing it out in some kind of extreme controlled competitive environment that can be monitored in-house within a day or two, Like a Tournament or squad cup. |
Bethhy
Ancient Exiles. Renegade Alliance
829
|
Posted - 2014.01.15 16:19:00 -
[2] - Quote
Korvin Lomont wrote:Heavenly Daughter wrote:I don't know if this thread is genuine or not but if the sidearms are removed form scouts I think it's a good thing.
Logi's have no sidearms because it benefits the logo's in equipment and the odd case who does sacrifices other slots. The same should therefore also apply to scouts, they want speed and manoeuvrability so removing the sidearm or light weapon make a great deal of sense.
Remove a weapons from scouts.
Hardly, why gimp an already underperforming suit. The speed advantage is not a glorious one (and should the minni Assault lose the siedarm as well? He is also faster) the only advantages a scout currently have are mobility (not speed as i said the difference is not very high) and the lower profile (which is countered by active scanners ). For these two advantages he gives lots HP, CPU, Slots compared to the other frames...
Seriously how does it gimp the suit? Logistics suit's (Amarr exception) Have been THE slayer suits for 8 months... and they have only ever had one weapon slot.
It doesn't ruin your killing potential in anyway. Having the extra equipment slot will improve the utility of a scout which is much more valuable then a secondary weapon incase of an emergency... Being able to run multiple equipment is a FAR FAR better choice for scouts then having an emergency backup weapon.
Even fitting the sidearms on already fitting challenged suits can be extremely hard let alone with cloaks coming out... freeing up this extra fitting requirements that are used somewhat rarely compared to main hand weapons would also be good for the class.
IMO, All scouts should have built in nova knifes but the whole Nova knife concept in DUST, is just done.... weird. |
Bethhy
Ancient Exiles. Renegade Alliance
829
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Posted - 2014.01.15 17:31:00 -
[3] - Quote
Jake Diesel wrote:One thing I've learned from many fps games. You can have all these great ideas ideas and stats down on paper, but in the end, how these ideas and stats translate on the actual battlefield is an entirely different story.
Those KDR whores will try and exploit whatever setup they can get away with and the truth of whether or not what was implemented was severely overpowered. The KDR whores will reveal the truth of it all.
Quote:I mean the term differently, though. A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win. ... The scrub would take great issue with this statement for he usually believes that he is playing to win, but he is bound up by an intricate construct of fictitious rules that prevents him from ever truly competing. These made-up rules vary from game to game, of course, but their character remains constant.
Most of us don't want these advantages and try and ask CCP to test it... but then the casuals get mad that tryhards are getting to much attention so...
meh.
Sometimes balancing and making things competitive are two different things and talked about in very different light in this community for whatever reason. |
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