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Kato Ymmij
The Exemplars Top Men.
20
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Posted - 2014.01.13 20:40:00 -
[1] - Quote
This will now allow scouts to have better racial/role bonuses without being locked in to using a certain piece of equipment (cloaks can now have a lower fitting cost). CCP seems like they don't want other suits to use cloaks and if they do they are penalized for it b/c of the fitting costs. In reality this will only keep assault/commando suits away from cloaks, but logis will have no problem fitting them b/c of their equipment bonus. I feel like a better role bonus for scouts would be to add a fitting reduction bonus to biotics/profile modules or scouts could keep the profile reduction bonus and add a bonus to hacking. |
Charlotte O'Dell
Fatal Absolution Covert Intervention
1628
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Posted - 2014.01.13 20:45:00 -
[2] - Quote
Best way is to make cloak have obscene CPU/PG reqs so NOTHING except a logi can fit it without sacrificing everything except a basic module and a std weapon on a proto suit.
Scout skill: Reduce cloak fitting by 80%/lvl for whatever. I'll do math later but the idea is good. I don't want any gallogis using their equipment reduction to fit my op scanner.
Charlotte O'Dell is the highest level unicorn!
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jerrmy12 kahoalii
The Phoenix Federation
370
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Posted - 2014.01.13 20:48:00 -
[3] - Quote
Charlotte O'Dell wrote:Best way is to make cloak have obscene CPU/PG reqs so NOTHING except a logi can fit it without sacrificing everything except a basic module and a std weapon on a proto suit.
Scout skill: Reduce cloak fitting by 80%/lvl for whatever. I'll do math later but the idea is good. I don't want any gallogis using their equipment reduction to fit my op scanner. Thats a bit too much for a proto suit.....no one would use it, ever
I use a tablet so beware of typos
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Galthur
Fatal Absolution Covert Intervention
231
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Posted - 2014.01.13 20:49:00 -
[4] - Quote
BUT, But, but, my future Gal Commando wit PLC/AR
Recruit to 100,000wp get 30 mil:
https://forums.dust514.com/default.aspx?g=posts&m=1706198#post1706198
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N1ck Comeau
Ahrendee Mercenaries EoN.
1805
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Posted - 2014.01.13 20:50:00 -
[5] - Quote
i think the CPU/PG will be so high on other suits as to gimp them. Scouts get 50% less pg/cpu on cloaks
Minmatar Assault.
Sidearm King.
SMG's and Pistols. Melting armour, and blowing heads off. +60
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2804
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Posted - 2014.01.13 20:50:00 -
[6] - Quote
jerrmy12 kahoalii wrote: Thats a bit too much for a proto suit.....no one would use it, ever
Except for scouts. Who were intended to use it and who will have bonuses to fitting.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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The Robot Devil
molon labe. Public Disorder.
1545
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Posted - 2014.01.13 20:51:00 -
[7] - Quote
What are you all going to do when the covert ops assault drops and it can use a cloak like a scout?
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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jerrmy12 kahoalii
The Phoenix Federation
370
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Posted - 2014.01.13 20:53:00 -
[8] - Quote
Cyrius Li-Moody wrote:jerrmy12 kahoalii wrote: Thats a bit too much for a proto suit.....no one would use it, ever
Except for scouts. Who were intended to use it and who will have bonuses to fitting. I cant wait for the cal scout
I use a tablet so beware of typos
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2804
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Posted - 2014.01.13 20:53:00 -
[9] - Quote
The Robot Devil wrote:What are you all going to do when the covert ops assault drops and it can use a cloak like a scout?
Coming in 2023
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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jerrmy12 kahoalii
The Phoenix Federation
370
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Posted - 2014.01.13 20:53:00 -
[10] - Quote
The Robot Devil wrote:What are you all going to do when the covert ops assault drops and it can use a cloak like a scout?
Laugh
I use a tablet so beware of typos
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Kato Ymmij
The Exemplars Top Men.
20
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Posted - 2014.01.13 20:54:00 -
[11] - Quote
Charlotte O'Dell wrote:Best way is to make cloak have obscene CPU/PG reqs so NOTHING except a logi can fit it without sacrificing everything except a basic module and a std weapon on a proto suit.
Scout skill: Reduce cloak fitting by 80%/lvl for whatever. I'll do math later but the idea is good. I don't want any gallogis using their equipment reduction to fit my op scanner.
The fitting costs are not the issue, but the fact that as a scout you have to have a cloak equipped to make use of your role bonus. If cloaks become scout equipment only, then scouts can get more useful role bonuses that aren't tied to a single piece of equipment. |
jerrmy12 kahoalii
The Phoenix Federation
370
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Posted - 2014.01.13 20:54:00 -
[12] - Quote
Cyrius Li-Moody wrote:The Robot Devil wrote:What are you all going to do when the covert ops assault drops and it can use a cloak like a scout?
Coming in 2023 No, 2045
I use a tablet so beware of typos
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jerrmy12 kahoalii
The Phoenix Federation
370
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Posted - 2014.01.13 20:55:00 -
[13] - Quote
Kato Ymmij wrote:Charlotte O'Dell wrote:Best way is to make cloak have obscene CPU/PG reqs so NOTHING except a logi can fit it without sacrificing everything except a basic module and a std weapon on a proto suit.
Scout skill: Reduce cloak fitting by 80%/lvl for whatever. I'll do math later but the idea is good. I don't want any gallogis using their equipment reduction to fit my op scanner. The fitting costs are not the issue, but the fact that as a scout you have to have a cloak equipped to make use of your role bonus. If cloaks become scout equipment only, then scouts can get more useful role bonuses that aren't tied to a single piece of equipment. Inb4 all scouts come pre fitted with a mlt cloak
I use a tablet so beware of typos
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Kato Ymmij
The Exemplars Top Men.
20
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Posted - 2014.01.13 20:57:00 -
[14] - Quote
N1ck Comeau wrote:i think the CPU/PG will be so high on other suits as to gimp them. Scouts get 50% less pg/cpu on cloaks
Proto logis suits will have no issue fitting a cloak and will at most lose one equipment slot to fit it. |
Lt Royal
Subdreddit Test Alliance Please Ignore
2446
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Posted - 2014.01.13 20:57:00 -
[15] - Quote
+1 to scouts only.
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
610
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Posted - 2014.01.13 20:59:00 -
[16] - Quote
Kato Ymmij wrote:Charlotte O'Dell wrote:Best way is to make cloak have obscene CPU/PG reqs so NOTHING except a logi can fit it without sacrificing everything except a basic module and a std weapon on a proto suit.
Scout skill: Reduce cloak fitting by 80%/lvl for whatever. I'll do math later but the idea is good. I don't want any gallogis using their equipment reduction to fit my op scanner. The fitting costs are not the issue, but the fact that as a scout you have to have a cloak equipped to make use of your role bonus. If cloaks become scout equipment only, then scouts can get more useful role bonuses that aren't tied to a single piece of equipment.
Nano-circuitry and Repair Tool Logi exclusive then? |
Skihids
Bullet Cluster Legacy Rising
2689
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Posted - 2014.01.13 20:59:00 -
[17] - Quote
Kato Ymmij wrote:Charlotte O'Dell wrote:Best way is to make cloak have obscene CPU/PG reqs so NOTHING except a logi can fit it without sacrificing everything except a basic module and a std weapon on a proto suit.
Scout skill: Reduce cloak fitting by 80%/lvl for whatever. I'll do math later but the idea is good. I don't want any gallogis using their equipment reduction to fit my op scanner. The fitting costs are not the issue, but the fact that as a scout you have to have a cloak equipped to make use of your role bonus. If cloaks become scout equipment only, then scouts can get more useful role bonuses that aren't tied to a single piece of equipment.
Many suit bonuses are tied to a specific piece of equipment. Look at the Logi for example. |
Kato Ymmij
The Exemplars Top Men.
21
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Posted - 2014.01.13 21:00:00 -
[18] - Quote
I can see the new slayer gal/min logi already: proto cloak/scanner/ammo. |
Kato Ymmij
The Exemplars Top Men.
21
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Posted - 2014.01.13 21:02:00 -
[19] - Quote
Skihids wrote:Kato Ymmij wrote:Charlotte O'Dell wrote:Best way is to make cloak have obscene CPU/PG reqs so NOTHING except a logi can fit it without sacrificing everything except a basic module and a std weapon on a proto suit.
Scout skill: Reduce cloak fitting by 80%/lvl for whatever. I'll do math later but the idea is good. I don't want any gallogis using their equipment reduction to fit my op scanner. The fitting costs are not the issue, but the fact that as a scout you have to have a cloak equipped to make use of your role bonus. If cloaks become scout equipment only, then scouts can get more useful role bonuses that aren't tied to a single piece of equipment. Many suit bonuses are tied to a specific piece of equipment. Look at the Logi for example.
Those are racial bonuses and not role bonuses, but I do feel like those bonuses also need to be re-visited. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
610
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Posted - 2014.01.13 21:02:00 -
[20] - Quote
Kato Ymmij wrote:I can see the new slayer gal/min logi already: proto cloak/scanner/ammo.
And what is wrong with a Logi running proto EQ? |
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Kato Ymmij
The Exemplars Top Men.
21
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Posted - 2014.01.13 21:04:00 -
[21] - Quote
Justin Tymes wrote:Kato Ymmij wrote:I can see the new slayer gal/min logi already: proto cloak/scanner/ammo. And what is wrong with a Logi running proto EQ?
The argument is that logis will lose something in order to fit the cloak. |
The Robot Devil
molon labe. Public Disorder.
1545
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Posted - 2014.01.13 21:05:00 -
[22] - Quote
jerrmy12 kahoalii wrote:Cyrius Li-Moody wrote:The Robot Devil wrote:What are you all going to do when the covert ops assault drops and it can use a cloak like a scout?
Coming in 2023 No, 2045
This community is so positive about the future, no wonder developing the game is so easy.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Kato Ymmij
The Exemplars Top Men.
23
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Posted - 2014.01.13 21:10:00 -
[23] - Quote
I am not look forward to fighting a logi with over 800 hp going invisible and being able to see everyone on the battlefield. |
Kato Ymmij
The Exemplars Top Men.
23
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Posted - 2014.01.13 21:27:00 -
[24] - Quote
Justin Tymes wrote:Kato Ymmij wrote:Charlotte O'Dell wrote:Best way is to make cloak have obscene CPU/PG reqs so NOTHING except a logi can fit it without sacrificing everything except a basic module and a std weapon on a proto suit.
Scout skill: Reduce cloak fitting by 80%/lvl for whatever. I'll do math later but the idea is good. I don't want any gallogis using their equipment reduction to fit my op scanner. The fitting costs are not the issue, but the fact that as a scout you have to have a cloak equipped to make use of your role bonus. If cloaks become scout equipment only, then scouts can get more useful role bonuses that aren't tied to a single piece of equipment. Nano-circuitry and Repair Tool Logi exclusive then?
Logis have a blanket bonus to all equipment; assaults/scouts/commandos deal with increased fitting in order to use those pieces of equipment. This is why you usually don't see an assault walking around with a proto repair tool (and if they are they sacrifice their only equip slot/better weapon/mod for it). At most a logi suit will be unable to fit one more piece of equipment if they decide to use a cloak (equipment bonus affects cloak too). That logi will have crazy health, a proto gun/nade, scanner/cloak/ammo (maybe more if they don't use proto equipment). |
Maken Tosch
Edimmu Warfighters Gallente Federation
6416
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Posted - 2014.01.13 21:47:00 -
[25] - Quote
Sorry, but there should be no restriction for fitting standard cloaks to any suit beyond CPU/PG usage reduction on scouts. However, a covert ops cloak (very high tier item) should be restricted to prototype scouts or specialty covert ops scouts.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Mordecai Sanguine
What The French
272
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Posted - 2014.01.13 22:01:00 -
[26] - Quote
Charlotte O'Dell wrote:Best way is to make cloak have obscene CPU/PG reqs so NOTHING except a logi can fit it without sacrificing everything except a basic module and a std weapon on a proto suit.
Scout skill: Reduce cloak fitting by 80%/lvl for whatever. I'll do math later but the idea is good. I don't want any gallogis using their equipment reduction to fit my op scanner.
Why not just lock cloaks only for Light dropsuits ? (Basic and scouts). I mean seriosuly people wants freedom but.....come on guys we NEED restrictions.
Like grenade should seriously be nerfed on method use. Locus should not be able to be ressuplied with nanohives ONLY with Supply installation. Dust is the only game that allow grenade spam while they can be cooked.....
And Damager should be IMPOSSIBLE to fit on a Logi suit. Then allow respecs, Logi slayers go assault real logi can play logi and everybody is cool. (Yes respecs ! what the point about punish slayers logi ? They will still play slayers logi but this time.....worthless. and finally quit the game. Let them go do what they want in assault suits.)
With my last idea i just....ruled the Logi slayers ? Making Logi more ehp than Assaults BUT with less damage ? (As it was supposed to not make the logi a trash at combat.) (Logi amarr is suppsoed to be a good frontline soldier AND a support.) And did i just ruled the grenade spam problem ? AND makes the supply instlalation a REAL objective for infantry AND vehicules.
Oh and finaly a "Shield repair tool fonction" for the repair tool. That cancel the shield delay. You repair it. The shield start regenerating while his armor is repaire IF his shield is higher than his armor. (For shield tanker that would be nice and we need something for the Future Heavy Caldari.).
Seriosuly it tooks me 5 min. Not 5 months.
Well.....
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Kato Ymmij
The Exemplars Top Men.
24
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Posted - 2014.01.13 23:26:00 -
[27] - Quote
Maken Tosch wrote:Sorry, but there should be no restriction for fitting standard cloaks to any suit beyond CPU/PG usage reduction on scouts. However, a covert ops cloak (very high tier item) should be restricted to prototype scouts or specialty covert ops scouts.
It needs to be scout only so scouts can actually have a meaningful role bonus (and racial for cal/amarr) that isn't tied to one piece of equipment. Scouts are getting one more equipment slot simply because as it stands with the current bonuses all scouts will pretty much be required to use a cloak. Scouts are losing their sidearm slot for the cloak. Good luck running a shotgun/nk/pistol scout. I'm not even going to touch that covert ops cloak idea. |
Maken Tosch
Edimmu Warfighters Gallente Federation
6419
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Posted - 2014.01.14 00:41:00 -
[28] - Quote
Kato Ymmij wrote:Maken Tosch wrote:Sorry, but there should be no restriction for fitting standard cloaks to any suit beyond CPU/PG usage reduction on scouts. However, a covert ops cloak (very high tier item) should be restricted to prototype scouts or specialty covert ops scouts. It needs to be scout only so scouts can actually have a meaningful role bonus (and racial for cal/amarr) that isn't tied to one piece of equipment. Scouts are getting one more equipment slot simply because as it stands with the current bonuses all scouts will pretty much be required to use a cloak. Scouts are losing their sidearm slot for the cloak. Good luck running a shotgun/nk/pistol scout. I'm not even going to touch that covert ops cloak idea.
You do realize you can fit a sidearm into the light slot, right? Also, I often run with nova knives only so it won't make a difference to me.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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mr musturd
0uter.Heaven
279
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Posted - 2014.01.14 00:43:00 -
[29] - Quote
Maken Tosch wrote:Kato Ymmij wrote:Maken Tosch wrote:Sorry, but there should be no restriction for fitting standard cloaks to any suit beyond CPU/PG usage reduction on scouts. However, a covert ops cloak (very high tier item) should be restricted to prototype scouts or specialty covert ops scouts. It needs to be scout only so scouts can actually have a meaningful role bonus (and racial for cal/amarr) that isn't tied to one piece of equipment. Scouts are getting one more equipment slot simply because as it stands with the current bonuses all scouts will pretty much be required to use a cloak. Scouts are losing their sidearm slot for the cloak. Good luck running a shotgun/nk/pistol scout. I'm not even going to touch that covert ops cloak idea. You do realize you can fit a sidearm into the light slot, right? Also, I often run with nova knives only so it won't make a difference to me. Maken do u even play anymore? Its been 2months since you've even logged into your psn |
DJINN Nukem
Black Phoenix Mercenaries Legacy Rising
501
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Posted - 2014.01.14 00:44:00 -
[30] - Quote
man i wish i could cloak my heavy.... hiding forge gun. Invisible HMG sneaking.
would just be devastating
Trample The Weak Hurdle the Dead
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Maken Tosch
Edimmu Warfighters Gallente Federation
6419
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Posted - 2014.01.14 00:44:00 -
[31] - Quote
Honestly, the cloak shouldn't be the only thing that makes scouts viable. We also need buffs in other things for scouts like better sprint speed, better staffing, better stamina, or at least better CPU/PG.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Llast 326
An Arkhos
1307
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Posted - 2014.01.14 00:46:00 -
[32] - Quote
DJINN Nukem wrote:man i wish i could cloak my heavy.... hiding forge gun. Invisible HMG sneaking.
would just be devastating "What's that slow moving dot on my TacnetGǪ. OH CRAP
KRRROOOOOOM
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Maken Tosch
Edimmu Warfighters Gallente Federation
6419
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Posted - 2014.01.14 00:48:00 -
[33] - Quote
mr musturd wrote:Maken Tosch wrote:Kato Ymmij wrote:Maken Tosch wrote:Sorry, but there should be no restriction for fitting standard cloaks to any suit beyond CPU/PG usage reduction on scouts. However, a covert ops cloak (very high tier item) should be restricted to prototype scouts or specialty covert ops scouts. It needs to be scout only so scouts can actually have a meaningful role bonus (and racial for cal/amarr) that isn't tied to one piece of equipment. Scouts are getting one more equipment slot simply because as it stands with the current bonuses all scouts will pretty much be required to use a cloak. Scouts are losing their sidearm slot for the cloak. Good luck running a shotgun/nk/pistol scout. I'm not even going to touch that covert ops cloak idea. You do realize you can fit a sidearm into the light slot, right? Also, I often run with nova knives only so it won't make a difference to me. Maken do u even play anymore? Its been 2months since you've even logged into your psn
This is from my memory of two months ago. Also I don't have a PS3 anymore because someone in my family moved out with it so I'm trying to save money to get a new one.
Don't tell me they changed it. Did they change it? I have a dual smg fit that I had to put together in case my squad needed more guns.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Onesimus Tarsus
792
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Posted - 2014.01.14 00:48:00 -
[34] - Quote
Maken Tosch wrote:Kato Ymmij wrote:Maken Tosch wrote:Sorry, but there should be no restriction for fitting standard cloaks to any suit beyond CPU/PG usage reduction on scouts. However, a covert ops cloak (very high tier item) should be restricted to prototype scouts or specialty covert ops scouts. It needs to be scout only so scouts can actually have a meaningful role bonus (and racial for cal/amarr) that isn't tied to one piece of equipment. Scouts are getting one more equipment slot simply because as it stands with the current bonuses all scouts will pretty much be required to use a cloak. Scouts are losing their sidearm slot for the cloak. Good luck running a shotgun/nk/pistol scout. I'm not even going to touch that covert ops cloak idea. You do realize you can fit a sidearm into the light slot, right? Also, I often run with nova knives only so it won't make a difference to me.
If you always ran only with NKs, it wouldn't make a difference, but seeing that you say you often ran that way, there will be a difference, no matter how slight. And, having two weapons slots doesn't make anyone carry both, plus the way that CPU/Power limitations constrains that event already, and the extra equipment slot will only intensify that conundrum. Let's face it: all the devs' girl/boyfriends are logis, and things must be tense around the dinner table of late.
I got my hand around the pistol grip, and the safety's off.
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Maken Tosch
Edimmu Warfighters Gallente Federation
6420
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Posted - 2014.01.14 01:01:00 -
[35] - Quote
Onesimus Tarsus wrote:Maken Tosch wrote:Kato Ymmij wrote:Maken Tosch wrote:Sorry, but there should be no restriction for fitting standard cloaks to any suit beyond CPU/PG usage reduction on scouts. However, a covert ops cloak (very high tier item) should be restricted to prototype scouts or specialty covert ops scouts. It needs to be scout only so scouts can actually have a meaningful role bonus (and racial for cal/amarr) that isn't tied to one piece of equipment. Scouts are getting one more equipment slot simply because as it stands with the current bonuses all scouts will pretty much be required to use a cloak. Scouts are losing their sidearm slot for the cloak. Good luck running a shotgun/nk/pistol scout. I'm not even going to touch that covert ops cloak idea. You do realize you can fit a sidearm into the light slot, right? Also, I often run with nova knives only so it won't make a difference to me. If you always ran only with NKs, it wouldn't make a difference, but seeing that you say you often ran that way, there will be a difference, no matter how slight. And, having two weapons slots doesn't make anyone carry both, plus the way that CPU/Power limitations constrains that event already, and the extra equipment slot will only intensify that conundrum. Let's face it: all the devs' girl/boyfriends are logis, and things must be tense around the dinner table of late.
No pun intended but I have a dual smg fit stored on my character gaining dust. The extra smg is just for backup when I run out of ammo in my clip and I don't want to waste time reloading. But if I max out the reloading skill then losing a second smg won't matter to me as the impact will be minimal.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Onesimus Tarsus
793
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Posted - 2014.01.14 01:06:00 -
[36] - Quote
I like having two strike ranges, seeing as I move more than other characters on the field. They shouldn't remove the weapon slot, and it is as simple as that.
I got my hand around the pistol grip, and the safety's off.
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The Robot Devil
molon labe. Public Disorder.
1549
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Posted - 2014.01.14 02:31:00 -
[37] - Quote
Kato Ymmij wrote:Maken Tosch wrote:Sorry, but there should be no restriction for fitting standard cloaks to any suit beyond CPU/PG usage reduction on scouts. However, a covert ops cloak (very high tier item) should be restricted to prototype scouts or specialty covert ops scouts. It needs to be scout only so scouts can actually have a meaningful role bonus (and racial for cal/amarr) that isn't tied to one piece of equipment. Scouts are getting one more equipment slot simply because as it stands with the current bonuses all scouts will pretty much be required to use a cloak. Scouts are losing their sidearm slot for the cloak. Good luck running a shotgun/nk/pistol scout. I'm not even going to touch that covert ops cloak idea.
Scouts work if you use them as intended, they are not medium frames and are not supposed to be or they would be called medium frames. People want the to be able to fight a proto medium and it isn't going to happen unless the scout is good and highly skilled. I use a dragonfly light a lot and it does its job just fine. They may need to be tweaked some but they have their place.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Robot Devil
molon labe. Public Disorder.
1549
|
Posted - 2014.01.14 02:34:00 -
[38] - Quote
DJINN Nukem wrote:man i wish i could cloak my heavy.... hiding forge gun. Invisible HMG sneaking.
would just be devastating
The six second wait to fire would be brutal.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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