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Maken Tosch
Edimmu Warfighters Gallente Federation
6416
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Posted - 2014.01.13 21:47:00 -
[1] - Quote
Sorry, but there should be no restriction for fitting standard cloaks to any suit beyond CPU/PG usage reduction on scouts. However, a covert ops cloak (very high tier item) should be restricted to prototype scouts or specialty covert ops scouts.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
Edimmu Warfighters Gallente Federation
6419
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Posted - 2014.01.14 00:41:00 -
[2] - Quote
Kato Ymmij wrote:Maken Tosch wrote:Sorry, but there should be no restriction for fitting standard cloaks to any suit beyond CPU/PG usage reduction on scouts. However, a covert ops cloak (very high tier item) should be restricted to prototype scouts or specialty covert ops scouts. It needs to be scout only so scouts can actually have a meaningful role bonus (and racial for cal/amarr) that isn't tied to one piece of equipment. Scouts are getting one more equipment slot simply because as it stands with the current bonuses all scouts will pretty much be required to use a cloak. Scouts are losing their sidearm slot for the cloak. Good luck running a shotgun/nk/pistol scout. I'm not even going to touch that covert ops cloak idea.
You do realize you can fit a sidearm into the light slot, right? Also, I often run with nova knives only so it won't make a difference to me.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
Edimmu Warfighters Gallente Federation
6419
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Posted - 2014.01.14 00:44:00 -
[3] - Quote
Honestly, the cloak shouldn't be the only thing that makes scouts viable. We also need buffs in other things for scouts like better sprint speed, better staffing, better stamina, or at least better CPU/PG.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
Edimmu Warfighters Gallente Federation
6419
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Posted - 2014.01.14 00:48:00 -
[4] - Quote
mr musturd wrote:Maken Tosch wrote:Kato Ymmij wrote:Maken Tosch wrote:Sorry, but there should be no restriction for fitting standard cloaks to any suit beyond CPU/PG usage reduction on scouts. However, a covert ops cloak (very high tier item) should be restricted to prototype scouts or specialty covert ops scouts. It needs to be scout only so scouts can actually have a meaningful role bonus (and racial for cal/amarr) that isn't tied to one piece of equipment. Scouts are getting one more equipment slot simply because as it stands with the current bonuses all scouts will pretty much be required to use a cloak. Scouts are losing their sidearm slot for the cloak. Good luck running a shotgun/nk/pistol scout. I'm not even going to touch that covert ops cloak idea. You do realize you can fit a sidearm into the light slot, right? Also, I often run with nova knives only so it won't make a difference to me. Maken do u even play anymore? Its been 2months since you've even logged into your psn
This is from my memory of two months ago. Also I don't have a PS3 anymore because someone in my family moved out with it so I'm trying to save money to get a new one.
Don't tell me they changed it. Did they change it? I have a dual smg fit that I had to put together in case my squad needed more guns.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
Edimmu Warfighters Gallente Federation
6420
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Posted - 2014.01.14 01:01:00 -
[5] - Quote
Onesimus Tarsus wrote:Maken Tosch wrote:Kato Ymmij wrote:Maken Tosch wrote:Sorry, but there should be no restriction for fitting standard cloaks to any suit beyond CPU/PG usage reduction on scouts. However, a covert ops cloak (very high tier item) should be restricted to prototype scouts or specialty covert ops scouts. It needs to be scout only so scouts can actually have a meaningful role bonus (and racial for cal/amarr) that isn't tied to one piece of equipment. Scouts are getting one more equipment slot simply because as it stands with the current bonuses all scouts will pretty much be required to use a cloak. Scouts are losing their sidearm slot for the cloak. Good luck running a shotgun/nk/pistol scout. I'm not even going to touch that covert ops cloak idea. You do realize you can fit a sidearm into the light slot, right? Also, I often run with nova knives only so it won't make a difference to me. If you always ran only with NKs, it wouldn't make a difference, but seeing that you say you often ran that way, there will be a difference, no matter how slight. And, having two weapons slots doesn't make anyone carry both, plus the way that CPU/Power limitations constrains that event already, and the extra equipment slot will only intensify that conundrum. Let's face it: all the devs' girl/boyfriends are logis, and things must be tense around the dinner table of late.
No pun intended but I have a dual smg fit stored on my character gaining dust. The extra smg is just for backup when I run out of ammo in my clip and I don't want to waste time reloading. But if I max out the reloading skill then losing a second smg won't matter to me as the impact will be minimal.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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