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Maken Tosch
Edimmu Warfighters Gallente Federation
6419
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Posted - 2014.01.14 00:44:00 -
[31] - Quote
Honestly, the cloak shouldn't be the only thing that makes scouts viable. We also need buffs in other things for scouts like better sprint speed, better staffing, better stamina, or at least better CPU/PG.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Llast 326
An Arkhos
1307
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Posted - 2014.01.14 00:46:00 -
[32] - Quote
DJINN Nukem wrote:man i wish i could cloak my heavy.... hiding forge gun. Invisible HMG sneaking.
would just be devastating "What's that slow moving dot on my TacnetGǪ. OH CRAP
KRRROOOOOOM
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Maken Tosch
Edimmu Warfighters Gallente Federation
6419
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Posted - 2014.01.14 00:48:00 -
[33] - Quote
mr musturd wrote:Maken Tosch wrote:Kato Ymmij wrote:Maken Tosch wrote:Sorry, but there should be no restriction for fitting standard cloaks to any suit beyond CPU/PG usage reduction on scouts. However, a covert ops cloak (very high tier item) should be restricted to prototype scouts or specialty covert ops scouts. It needs to be scout only so scouts can actually have a meaningful role bonus (and racial for cal/amarr) that isn't tied to one piece of equipment. Scouts are getting one more equipment slot simply because as it stands with the current bonuses all scouts will pretty much be required to use a cloak. Scouts are losing their sidearm slot for the cloak. Good luck running a shotgun/nk/pistol scout. I'm not even going to touch that covert ops cloak idea. You do realize you can fit a sidearm into the light slot, right? Also, I often run with nova knives only so it won't make a difference to me. Maken do u even play anymore? Its been 2months since you've even logged into your psn
This is from my memory of two months ago. Also I don't have a PS3 anymore because someone in my family moved out with it so I'm trying to save money to get a new one.
Don't tell me they changed it. Did they change it? I have a dual smg fit that I had to put together in case my squad needed more guns.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Onesimus Tarsus
792
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Posted - 2014.01.14 00:48:00 -
[34] - Quote
Maken Tosch wrote:Kato Ymmij wrote:Maken Tosch wrote:Sorry, but there should be no restriction for fitting standard cloaks to any suit beyond CPU/PG usage reduction on scouts. However, a covert ops cloak (very high tier item) should be restricted to prototype scouts or specialty covert ops scouts. It needs to be scout only so scouts can actually have a meaningful role bonus (and racial for cal/amarr) that isn't tied to one piece of equipment. Scouts are getting one more equipment slot simply because as it stands with the current bonuses all scouts will pretty much be required to use a cloak. Scouts are losing their sidearm slot for the cloak. Good luck running a shotgun/nk/pistol scout. I'm not even going to touch that covert ops cloak idea. You do realize you can fit a sidearm into the light slot, right? Also, I often run with nova knives only so it won't make a difference to me.
If you always ran only with NKs, it wouldn't make a difference, but seeing that you say you often ran that way, there will be a difference, no matter how slight. And, having two weapons slots doesn't make anyone carry both, plus the way that CPU/Power limitations constrains that event already, and the extra equipment slot will only intensify that conundrum. Let's face it: all the devs' girl/boyfriends are logis, and things must be tense around the dinner table of late.
I got my hand around the pistol grip, and the safety's off.
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Maken Tosch
Edimmu Warfighters Gallente Federation
6420
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Posted - 2014.01.14 01:01:00 -
[35] - Quote
Onesimus Tarsus wrote:Maken Tosch wrote:Kato Ymmij wrote:Maken Tosch wrote:Sorry, but there should be no restriction for fitting standard cloaks to any suit beyond CPU/PG usage reduction on scouts. However, a covert ops cloak (very high tier item) should be restricted to prototype scouts or specialty covert ops scouts. It needs to be scout only so scouts can actually have a meaningful role bonus (and racial for cal/amarr) that isn't tied to one piece of equipment. Scouts are getting one more equipment slot simply because as it stands with the current bonuses all scouts will pretty much be required to use a cloak. Scouts are losing their sidearm slot for the cloak. Good luck running a shotgun/nk/pistol scout. I'm not even going to touch that covert ops cloak idea. You do realize you can fit a sidearm into the light slot, right? Also, I often run with nova knives only so it won't make a difference to me. If you always ran only with NKs, it wouldn't make a difference, but seeing that you say you often ran that way, there will be a difference, no matter how slight. And, having two weapons slots doesn't make anyone carry both, plus the way that CPU/Power limitations constrains that event already, and the extra equipment slot will only intensify that conundrum. Let's face it: all the devs' girl/boyfriends are logis, and things must be tense around the dinner table of late.
No pun intended but I have a dual smg fit stored on my character gaining dust. The extra smg is just for backup when I run out of ammo in my clip and I don't want to waste time reloading. But if I max out the reloading skill then losing a second smg won't matter to me as the impact will be minimal.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Onesimus Tarsus
793
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Posted - 2014.01.14 01:06:00 -
[36] - Quote
I like having two strike ranges, seeing as I move more than other characters on the field. They shouldn't remove the weapon slot, and it is as simple as that.
I got my hand around the pistol grip, and the safety's off.
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The Robot Devil
molon labe. Public Disorder.
1549
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Posted - 2014.01.14 02:31:00 -
[37] - Quote
Kato Ymmij wrote:Maken Tosch wrote:Sorry, but there should be no restriction for fitting standard cloaks to any suit beyond CPU/PG usage reduction on scouts. However, a covert ops cloak (very high tier item) should be restricted to prototype scouts or specialty covert ops scouts. It needs to be scout only so scouts can actually have a meaningful role bonus (and racial for cal/amarr) that isn't tied to one piece of equipment. Scouts are getting one more equipment slot simply because as it stands with the current bonuses all scouts will pretty much be required to use a cloak. Scouts are losing their sidearm slot for the cloak. Good luck running a shotgun/nk/pistol scout. I'm not even going to touch that covert ops cloak idea.
Scouts work if you use them as intended, they are not medium frames and are not supposed to be or they would be called medium frames. People want the to be able to fight a proto medium and it isn't going to happen unless the scout is good and highly skilled. I use a dragonfly light a lot and it does its job just fine. They may need to be tweaked some but they have their place.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Robot Devil
molon labe. Public Disorder.
1549
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Posted - 2014.01.14 02:34:00 -
[38] - Quote
DJINN Nukem wrote:man i wish i could cloak my heavy.... hiding forge gun. Invisible HMG sneaking.
would just be devastating
The six second wait to fire would be brutal.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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