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Serimos Haeraven
The Exemplars Top Men.
576
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Posted - 2014.01.10 20:34:00 -
[1] - Quote
Recently a few topics have been created at the aim of debasing the idea that dropships are relatively balanced, and so I'm here as a veteran pilot to counter that incorrect opinion, and give the reasons why. Many people believe that just because they see a pilot go 23/0 a few matches, that means that we are very "OP", however, The only reason we were able to score a good amount of kills in that match is because of the fact there were literally no AV (forge guns, swarms) or even tanks to oppose us. And to speak on the behalf of AV, they are still extremely effective, and their tiers work just as they should.
Swarmers get mad at my "invincible" nature, but the truth is that I'm using what would be considered a proto-module and proto-passive skill dropship, and I can tell when I'm getting hit with a proto swarm, or an adv or basic. Adv or basic hardly do anything useful, but put me up against a proto just like myself and we have a problem, and isn't that the point of skilling your dropship to high levels? So it can take those adv and basics but still be challenged by proto? Same thing goes for forge guns, except even adv forges shoot me down 3/5 times. The only times that we're able to rake in kills is in the special matches where only basic/adv AV (or none at all) are on the battlefield, and we can just simply hover around a base being contested by our team and pelt the infantry that was on the ground, but even that TAKES SKILL, The idea that only railgun tanks are useful against us is completely a lie.
There are pilots who can't hit literally anything to save their life with missile launchers, I've witnessed it time and time again. And for people to start claiming that ADS will be overpowered? It's completely rediculous, it has taken veteran pilots literally months and years to get to the skill level they are at now, this isn't the result of CCP buffing us tremendously, in-fact we've recieved even less modules than we have had before, and an ADS is a GIANT SP SINK, meaning it would take someone who is seriously dedicated about flying to have a truly "powerful" assault dropship like many of us Vets do. I poored all 13 mil of my refunded SP into my dropship skills and i still didn't have enough for everything I wanted.
In essence, this "OP" accusation is completely mis-informed, and honestly, the only people who should begin to make such accusations about dropships are veterans who have lots of experience in flying them, and believe me, if for a second I thought that they are "OP", I would let my voice be heard, and so would pilots like Judge Rhadamanthus. But the amount of ISK and SP that's required to create a truly effective dropship is far too high for it to be abused by others, because it would take a standard dust bunny tons of months before they could ever think of owning a proto-module and level 5 passive skilled dropship, even veterans I know haven't reached that level yet.
So please, stop with this speculation into what "could" happen, because it can't and it won't. I know some people get upset when they run into a few good pilots who knew what they were doing (and were in full squad communication with eachother), but don't think for a second that every single person who says "I wanna do that!" can simply pick up an ADS and start raking in kills, because that's just not true at all.
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Fire of Prometheus
DUST University Ivy League
2752
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Posted - 2014.01.10 20:36:00 -
[2] - Quote
If assault dropships are OP, than how come I can't actually see my target when I shoot?
@ OP, 100% agree, +1
Proud member of the Commando 6
<3 Commando AK.0
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Cat Merc
Ahrendee Mercenaries EoN.
5457
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Posted - 2014.01.10 20:39:00 -
[3] - Quote
Dropships are fine with the exception of uber rails in the redline. Tanks are always the problem...
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Mauren NOON
The Exemplars Top Men.
154
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Posted - 2014.01.10 20:39:00 -
[4] - Quote
Rail tanks still 2 shot my dropship. Maybe 4 with hardeners if I activated them before 1 rail hits me |
Korvin Lomont
United Pwnage Service RISE of LEGION
448
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Posted - 2014.01.10 20:43:00 -
[5] - Quote
swarms do only what 55% damage vs dropships...The only real threat are FG and even more Railtanks especially those in the redline.
Just to be clear currently I don't thin Dropships are OP they are just reall annoying . But some people are still aware of a time where Dropships were horribly OP flying in the sky and killing literally all and everything on the ground uncontested... |
Darth-Carbonite GIO
Dust2Dust. Top Men.
359
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Posted - 2014.01.10 20:43:00 -
[6] - Quote
Agree completely. And if it isn't rails downing me in seconds, it's the stupid collision detection of another dropship ramming me. (pythons have it the worst)
Preeminent Scrambler Rifle User: Ice Up, Son.. Ice Up
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Aislin Nolan
Ghosts of Dawn General Tso's Alliance
28
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Posted - 2014.01.10 20:47:00 -
[7] - Quote
ADS arnt OP thats just silly, but Thats because Railcannons keep them in check ;)
THo your whole long winded post about how they are hard to use is lind of baseless, I have assult dro ships to 1 and put a malt missle launcher on there and it was like shootign fish in a barrel, sure i wasent rackign up 30+ kills, but I stoped many objective pushed before they started, kind of like i dont know... a tank? but with the ability to pick people off the top of 3 story buildings and hidding behind walls. |
Michael Epic
The Neutral Zone
207
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Posted - 2014.01.10 21:09:00 -
[8] - Quote
Really? Like, really really?
Then why on SKIM JUNCTION domination map do the following things happen:
#1. Assault Dropship sits directly over the NULL objective and hovers? #2. 3 Swarm launcher equipped mercenaries are shooting it all at the same time, 3-6 shots hit the dropship and it just flies away and comes back.
rinse and repeat....
so tell me, how is that NOT OP?
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Fire of Prometheus
DUST University Ivy League
2755
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Posted - 2014.01.10 21:12:00 -
[9] - Quote
Michael Epic wrote:Really? Like, really really?
Then why on SKIM JUNCTION domination map do the following things happen:
#1. Assault Dropship sits directly over the NULL objective and hovers? #2. 3 Swarm launcher equipped mercenaries are shooting it all at the same time, 3-6 shots hit the dropship and it just flies away and comes back.
rinse and repeat....
so tell me, how is that NOT OP?
If it's hovering, than it's a prime target for a rail tank....seriously, this happened to me, so myself and a squadmate, spawned in our redline, called in rail tanks and blew the dropship up.
He came back, but we railed him again....once he got the message, I called in my python and went assault dropshiping :p
Proud member of the Commando 6
<3 Commando AK.0
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Galthur
CrimeWave Syndicate
220
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Posted - 2014.01.10 21:25:00 -
[10] - Quote
So you vouch in favor of a ADS being able to take 7 advanced fully upgraded damage modded Plasma Cannon shots and survive?
Seasoned players never left academy because it did not exist, that's why we fight alongside and against noobs.
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
26
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Posted - 2014.01.10 21:27:00 -
[11] - Quote
Rail tanks take their health down like they're feathers. I've hit a dropship with a rail tank, and his shield was gone along with nearly all his armor.
Honor, Teamwork, Victory.
I may only be a meager soldier now. But I will become..
Legend!
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Sir Snugglz
Red Star. EoN.
237
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Posted - 2014.01.10 21:30:00 -
[12] - Quote
Michael Epic wrote:Really? Like, really really?
Then why on SKIM JUNCTION domination map do the following things happen:
#1. Assault Dropship sits directly over the NULL objective and hovers? #2. 3 Swarm launcher equipped mercenaries are shooting it all at the same time, 3-6 shots hit the dropship and it just flies away and comes back.
rinse and repeat....
so tell me, how is that NOT OP?
1. militia swarms suck against proto modules/lvl passive skilled derpship.
2. A squad of militia swarms suck against proto moduled/lvl 5 passive skilled derpship
3. Higher tier swarms without having the skills into them (AUR/LP) suck less against proto modules/lvl passive skilled derpship
4. A squad of higher tier swarms without having the skills into them (AUR/LP) might scare a proto modules/lvl passive skilled derpship
5. 1 lvl 5 skilled into swarms with Wiyrkomi swarms might scare a proto moduled/lvl 5 passive skilled derpship.
6. A squad of fully skilled swarm launcher peoplw with Wiykomi swarms will shut down a proto module/lvl 5 paasive skilled derpship..... if the pilot makes a mistake he dies, if he doesnt, he lives but is unable to do anything during the match.
Summary: if you want to do damage, you got to put in the SP. You want to kill stuff with your militia av, then all you're gonna kill is militia derpships.... you want to lvl the playing field against standard derpships, then you gotta spec more sp into Swarms.... etc...
Don't complain because you're not willing to grind. we all did. over 13 mill SP went into my derpship. And if we get a dropsuit respec, ima put that into my derpship. Started from the bottom now we here!!!! |
GVGMODE
WorstPlayersEver
98
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Posted - 2014.01.10 21:39:00 -
[13] - Quote
Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
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Mauren NOON
The Exemplars Top Men.
155
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Posted - 2014.01.10 21:48:00 -
[14] - Quote
GVGMODE wrote:Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
Their climbing speed was already reduced. Want to take them out? Use a forge gun |
Fire of Prometheus
DUST University Ivy League
2755
|
Posted - 2014.01.10 21:52:00 -
[15] - Quote
GVGMODE wrote:Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
Fine, but than tanks have no vertical movement from there large turrets.
That's what your solution sounds like....
Proud member of the Commando 6
<3 Commando AK.0
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Sir Snugglz
Red Star. EoN.
237
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Posted - 2014.01.10 22:12:00 -
[16] - Quote
GVGMODE wrote:Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
THE CEILING IS NOT A REDLINE. A redline means the enemy cannot enter it no matter what. The flight ceiling can be used by both friendly and enemies... if derpship is near the ground then use a tank to fight it, if the derpship goes to the skies then send in your air squadron to fight in air to air battle.
If you want to kill a derpship in the ceiling GET OUT OF YOUR TANK AND CALL IN YOUR ADS AND GO FIGHT IT UP THERE!!!! DONT HAVE ONE, THEN SPEC INTO ONE!!! DONT WANT TO WASTE YOUR SP, THEN STOP COMPLAINING!!!
Tanks are HEAVY ATTACK VEHICLE!!! GO ATTACK STUFF. There are no ANTI AIR TANKS, clearly, your tank isnt meant to attack derpships in the ceiling. Because of that, derpships cant do anything while at the ceiling either other than fight other derpships that are up there.
Finally, a real tanker knows that they can still reach a derpship when it is in the flight ceiling. While the derpship can not do anything to a tank behind the redline.
Just because you cant kill a derpship in the ceiling doesnt mean everyone else cant either. |
Darius Ashran
Molon Labe. Public Disorder.
58
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Posted - 2014.01.10 22:21:00 -
[17] - Quote
Sir Snugglz wrote:GVGMODE wrote:Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
THE CEILING IS NOT A REDLINE. A redline means the enemy cannot enter it no matter what. The flight ceiling can be used by both friendly and enemies... if derpship is near the ground then use a tank to fight it, if the derpship goes to the skies then send in your air squadron to fight in air to air battle. If you want to kill a derpship in the ceiling GET OUT OF YOUR TANK AND CALL IN YOUR ADS AND GO FIGHT IT UP THERE!!!! DONT HAVE ONE, THEN SPEC INTO ONE!!! DONT WANT TO WASTE YOUR SP, THEN STOP COMPLAINING!!! Tanks are HEAVY ATTACK VEHICLE!!! GO ATTACK STUFF. There are no ANTI AIR TANKS, clearly, your tank isnt meant to attack derpships in the ceiling. Because of that, derpships cant do anything while at the ceiling either other than fight other derpships that are up there. Finally, a real tanker knows that they can still reach a derpship when it is in the flight ceiling. While the derpship can not do anything to a tank behind the redline. Just because you cant kill a derpship in the ceiling doesnt mean everyone else cant either.
Actually, The high Angle and large alpha of the Large Missles turret makes it an extremely effective Mid range AA if you are a good shot.
I have killed many ADS with it and i consider it one of the better all around anti vehicle wepaons. Although rail still takes the lead given the ROF atm.
None the less the point being I don't think you can totally rule out tanks not having AA they just don't have comprehensive wide area AA. but they can make an ADS or 2 **** off a point for an entire match with a missiles system.
Those rapid fire rail tanks and a steady hand are close on these small maps though...... ><
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2710
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Posted - 2014.01.10 22:27:00 -
[18] - Quote
The ADS is as overpowered as the scout. You're easily killed in 2 shots or you spend the entire match hiding and doing nothing.
Though I laugh at all the people attempting to use swarms against pythons. Hey guys guess what, explosives don't do jack to shields.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Henchmen21
Planet Express LLC
383
|
Posted - 2014.01.10 22:30:00 -
[19] - Quote
Fire of Prometheus wrote:Michael Epic wrote:Really? Like, really really?
Then why on SKIM JUNCTION domination map do the following things happen:
#1. Assault Dropship sits directly over the NULL objective and hovers? #2. 3 Swarm launcher equipped mercenaries are shooting it all at the same time, 3-6 shots hit the dropship and it just flies away and comes back.
rinse and repeat....
so tell me, how is that NOT OP?
If it's hovering, than it's a prime target for a rail tank....seriously, this happened to me, so myself and a squadmate, spawned in our redline, called in rail tanks and blew the dropship up. He came back, but we railed him again....once he got the message, I called in my python and went assault dropshiping :p
And here I make it a point not to rail ADS, unless they come after me.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
383
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Posted - 2014.01.10 22:33:00 -
[20] - Quote
GVGMODE wrote:Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
Like it's hard to drive a tank up a slope to get a firing angle when they are at the ceiling.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Sir Snugglz
Red Star. EoN.
237
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Posted - 2014.01.10 22:45:00 -
[21] - Quote
Darius Ashran wrote:Sir Snugglz wrote:GVGMODE wrote:Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
THE CEILING IS NOT A REDLINE. A redline means the enemy cannot enter it no matter what. The flight ceiling can be used by both friendly and enemies... if derpship is near the ground then use a tank to fight it, if the derpship goes to the skies then send in your air squadron to fight in air to air battle. If you want to kill a derpship in the ceiling GET OUT OF YOUR TANK AND CALL IN YOUR ADS AND GO FIGHT IT UP THERE!!!! DONT HAVE ONE, THEN SPEC INTO ONE!!! DONT WANT TO WASTE YOUR SP, THEN STOP COMPLAINING!!! Tanks are HEAVY ATTACK VEHICLE!!! GO ATTACK STUFF. There are no ANTI AIR TANKS, clearly, your tank isnt meant to attack derpships in the ceiling. Because of that, derpships cant do anything while at the ceiling either other than fight other derpships that are up there. Finally, a real tanker knows that they can still reach a derpship when it is in the flight ceiling. While the derpship can not do anything to a tank behind the redline. Just because you cant kill a derpship in the ceiling doesnt mean everyone else cant either. Actually, The high Angle and large alpha of the Large Missles turret makes it an extremely effective Mid range AA if you are a good shot. I have killed many ADS with it and i consider it one of the better all around anti vehicle wepaons. Although rail still takes the lead given the ROF atm. None the less the point being I don't think you can totally rule out tanks not having AA they just don't have comprehensive wide area AA. but they can make an ADS or 2 **** off a point for an entire match with a missiles system. Those rapid fire rail tanks and a steady hand are close on these small maps though...... ><
Argument is for long range encounters... |
Garrett Blacknova
Codex Troopers
4278
|
Posted - 2014.01.10 22:46:00 -
[22] - Quote
Michael Epic wrote:Really? Like, really really?
Then why on SKIM JUNCTION domination map do the following things happen:
#1. Assault Dropship sits directly over the NULL objective and hovers? #2. 3 Swarm launcher equipped mercenaries are shooting it all at the same time, 3-6 shots hit the dropship and it just flies away and comes back.
rinse and repeat....
so tell me, how is that NOT OP? Finding stupid people on the other team is OP.
1. Assault Dropship places itself into a position where it's relatively vulnerable to Swarms and HIGHLY vulnerable to Railgun and Missile tanks as well as Forge Guns.
2. Nobody brings the weapons the Dropship is most vulnerable to, but they still manage to force a retreat. It waits until they put their AV weapons away before coming back. Being idiots, they choose NOT to maintain a solid AV presence, and somehow fail to anticipate the return of a vehicle they failed to kill previously, allowing themselves to be forced away from the objective until they can re-equip their AV weapons.
If you want to counter a Dropship with Swarms, you can. KEEP THEM READY, and the Dropship is denied access to that part of the map. If you have 2 - 3 Swarm guys and at least one of them (or a friendly Logi) brought a non-Militia Nanohive, then you can make sure the Dropship never gets back to the objective after being chased away the first time. Instead of flying away then coming back and dominating, it'll fly away, then start to approach and be forced to turn back, rinse and repeat... |
darkiller240
WarRavens Auxiliaries
260
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Posted - 2014.01.10 22:51:00 -
[23] - Quote
Pythons still feel UP, i still dont get why their BIGGER then tanks
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Michael Epic
The Neutral Zone
207
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Posted - 2014.01.10 22:52:00 -
[24] - Quote
Sir Snugglz wrote: Don't complain because you're not willing to grind. we all did. over 13 mill SP went into my derpship. And if we get a dropsuit respec, ima put that into my derpship. Started from the bottom now we here!!!!
I love how pretentious you are....its actually rather hilarious. I'm not trying to be rude or flame you or anything, but please allow me just a moment to explain you, to you.
You assume I'm unwilling to grind, regardless of the fact I've grinded pre 1.7 so hardcore it would make you question me. I'd have my bonus SP exhausted by Thursday night and I'd play Friday, Saturday, Sunday, Monday & Tuesday and the max I'd ever get in SP is 1500.
I have countless emails to myself (when I need to leave myself a note, I pull up my email and write myself an email) of calculations and how much SP I'd have if I did this or how much SP I'd have if I did that.
I did that for nearly 6 months and the only time I'd NOT do it was sleeping, working or spending time with my girlfriend (my girlfriend is very pretty, can't neglect her lol)
So don't waggle your pretentious opinion that I am "not willing to grind" when in fact that is NOT the truth. I don't have swarm launchers....why would I have ever skilled into that? I'm never one of the swarm launcher guys.
I'm a Battle/Slayer/Combat logi....I rock an Amarr Proto Logi suit, 3 sets of remote explosives, a duvolle AR / ishukone RR, a freaking truckload of complex armor plating, damage mods, a shield extender, an SMG and some nasty nades for when sh!t gets dicey and I'm in a pinch.
I police objectives remotely and lurk around in the shadows and try not to get killed. Occasionally I'll go CQC if I can get in a fight that doesn't have a tank rolling me over every 10 seconds. I'll even kamikaze myself if I think I can set the domination point with explosives and stop raspberries from hacking.
But its bad enough when you feel like the weapons you have spent so much time "grinding" to skill in too are useless because someone else with the same weapon kills you in what feels like ONE shot when you've drained an entire clip into them....but what's worse is when you can't even hope to fight back against some punk ass b!tch who sits in a dropship and just shoots you with rockets. These fools you see go 50/0 or 46/1 and whatever else are just like the tankers....have zero skill and can't hack it CQC.
I feel like that's a load of crap, honestly. That's just my opinion though man. |
darkiller240
WarRavens Auxiliaries
260
|
Posted - 2014.01.10 22:54:00 -
[25] - Quote
Michael Epic wrote:Sir Snugglz wrote: Don't complain because you're not willing to grind. we all did. over 13 mill SP went into my derpship. And if we get a dropsuit respec, ima put that into my derpship. Started from the bottom now we here!!!! I love how pretentious you are....its actually rather hilarious. I'm not trying to be rude or flame you or anything, but please allow me just a moment to explain you, to you. You assume I'm unwilling to grind, regardless of the fact I've grinded pre 1.7 so hardcore it would make you question me. I'd have my bonus SP exhausted by Thursday night and I'd play Friday, Saturday, Sunday, Monday & Tuesday and the max I'd ever get in SP is 1500. I have countless emails to myself (when I need to leave myself a note, I pull up my email and write myself an email) of calculations and how much SP I'd have if I did this or how much SP I'd have if I did that. I did that for nearly 6 months and the only time I'd NOT do it was sleeping, working or spending time with my girlfriend (my girlfriend is very pretty, can't neglect her lol) So don't waggle your pretentious opinion that I am "not willing to grind" when in fact that is NOT the truth. I don't have swarm launchers....why would I have ever skilled into that? I'm never one of the swarm launcher guys. I'm a Battle/Slayer/Combat logi....I rock an Amarr Proto Logi suit, 3 sets of remote explosives, a duvolle AR / ishukone RR, a freaking truckload of complex armor plating, damage mods, a shield extender, an SMG and some nasty nades for when sh!t gets dicey and I'm in a pinch. I police objectives remotely and lurk around in the shadows and try not to get killed. Occasionally I'll go CQC if I can get in a fight that doesn't have a tank rolling me over every 10 seconds. I'll even kamikaze myself if I think I can set the domination point with explosives and stop raspberries from hacking. But its bad enough when you feel like the weapons you have spent so much time "grinding" to skill in too are useless because someone else with the same weapon kills you in what feels like ONE shot when you've drained an entire clip into them....but what's worse is when you can't even hope to fight back against some punk ass b!tch who sits in a dropship and just shoots you with rockets. These fools you see go 50/0 or 46/1 and whatever else are just like the tankers....have zero skill and can't hack it CQC. I feel like that's a load of crap, honestly. That's just my opinion though man. Noob AR user alert
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Sir Snugglz
Red Star. EoN.
237
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Posted - 2014.01.10 23:01:00 -
[26] - Quote
Michael Epic wrote:Sir Snugglz wrote: Don't complain because you're not willing to grind. we all did. over 13 mill SP went into my derpship. And if we get a dropsuit respec, ima put that into my derpship. Started from the bottom now we here!!!! I love how pretentious you are....its actually rather hilarious. I'm not trying to be rude or flame you or anything, but please allow me just a moment to explain you, to you. You assume I'm unwilling to grind, regardless of the fact I've grinded pre 1.7 so hardcore it would make you question me. I'd have my bonus SP exhausted by Thursday night and I'd play Friday, Saturday, Sunday, Monday & Tuesday and the max I'd ever get in SP is 1500. I have countless emails to myself (when I need to leave myself a note, I pull up my email and write myself an email) of calculations and how much SP I'd have if I did this or how much SP I'd have if I did that. I did that for nearly 6 months and the only time I'd NOT do it was sleeping, working or spending time with my girlfriend (my girlfriend is very pretty, can't neglect her lol) So don't waggle your pretentious opinion that I am "not willing to grind" when in fact that is NOT the truth. I don't have swarm launchers....why would I have ever skilled into that? I'm never one of the swarm launcher guys. I'm a Battle/Slayer/Combat logi....I rock an Amarr Proto Logi suit, 3 sets of remote explosives, a duvolle AR / ishukone RR, a freaking truckload of complex armor plating, damage mods, a shield extender, an SMG and some nasty nades for when sh!t gets dicey and I'm in a pinch. I police objectives remotely and lurk around in the shadows and try not to get killed. Occasionally I'll go CQC if I can get in a fight that doesn't have a tank rolling me over every 10 seconds. I'll even kamikaze myself if I think I can set the domination point with explosives and stop raspberries from hacking. But its bad enough when you feel like the weapons you have spent so much time "grinding" to skill in too are useless because someone else with the same weapon kills you in what feels like ONE shot when you've drained an entire clip into them....but what's worse is when you can't even hope to fight back against some punk ass b!tch who sits in a dropship and just shoots you with rockets. These fools you see go 50/0 or 46/1 and whatever else are just like the tankers....have zero skill and can't hack it CQC. I feel like that's a load of crap, honestly. That's just my opinion though man.
So basically you just proved my point that in this build, you have not specced into AV and therefore can not expect to do any damage against something you are not meant to do damage to. |
Sir Snugglz
Red Star. EoN.
237
|
Posted - 2014.01.10 23:23:00 -
[27] - Quote
Michael Epic wrote:Sir Snugglz wrote: Don't complain because you're not willing to grind. we all did. over 13 mill SP went into my derpship. And if we get a dropsuit respec, ima put that into my derpship. Started from the bottom now we here!!!! I love how pretentious you are....its actually rather hilarious. I'm not trying to be rude or flame you or anything, but please allow me just a moment to explain you, to you. You assume I'm unwilling to grind, regardless of the fact I've grinded pre 1.7 so hardcore it would make you question me. I'd have my bonus SP exhausted by Thursday night and I'd play Friday, Saturday, Sunday, Monday & Tuesday and the max I'd ever get in SP is 1500. I have countless emails to myself (when I need to leave myself a note, I pull up my email and write myself an email) of calculations and how much SP I'd have if I did this or how much SP I'd have if I did that. I did that for nearly 6 months and the only time I'd NOT do it was sleeping, working or spending time with my girlfriend (my girlfriend is very pretty, can't neglect her lol) So don't waggle your pretentious opinion that I am "not willing to grind" when in fact that is NOT the truth. I don't have swarm launchers....why would I have ever skilled into that? I'm never one of the swarm launcher guys. I'm a Battle/Slayer/Combat logi....I rock an Amarr Proto Logi suit, 3 sets of remote explosives, a duvolle AR / ishukone RR, a freaking truckload of complex armor plating, damage mods, a shield extender, an SMG and some nasty nades for when sh!t gets dicey and I'm in a pinch. I police objectives remotely and lurk around in the shadows and try not to get killed. Occasionally I'll go CQC if I can get in a fight that doesn't have a tank rolling me over every 10 seconds. I'll even kamikaze myself if I think I can set the domination point with explosives and stop raspberries from hacking. But its bad enough when you feel like the weapons you have spent so much time "grinding" to skill in too are useless because someone else with the same weapon kills you in what feels like ONE shot when you've drained an entire clip into them....but what's worse is when you can't even hope to fight back against some punk ass b!tch who sits in a dropship and just shoots you with rockets. These fools you see go 50/0 or 46/1 and whatever else are just like the tankers....have zero skill and can't hack it CQC. I feel like that's a load of crap, honestly. That's just my opinion though man.
And also, dont say derpshiping requires no skill. It is not easy to kill tiny dots on the ground, especially with all the rail tanks/forges/swarms out there. You wouldn't know. Until you get a derpship and go 50/0 or 46/1, you have no right to judge them.
I know people who are very effective at the AV role and acknowledge their skill when I get killed by them. I always give them props because they took the time to master the skills necessary to effectively shutdown vehicles.
And if its soooo overwhelming taking on a vehicle dont 1v1 one. And if blue dots dont want to help you thats not my problem. If you really want to focus on destroying derpships, get a squad that simply focuses on AV.
A good team comp has people with DEDICATED roles. Like I am a DEDICATED derpship pilot. I'll never switch. Why? because i dont have the skills necessary for any other roles. Not because I couldnt get them, but because I chose the derpship pilot role. I could die 10 times in a match and lose 10 derpships, dont matter, ill keep calling them in. Because thats my role. Im not gonna switch to a militia fitting and run around.
if you want to defend an objective. Then that is your role. If your good at it then keep doing it. On the other hand, If you dont have a DEDICATED AV people on your team, then enemy vehicles will dominate. if you have DEDICATED Tankers/Derpships in your team, then its their job to suppress objectives and suppress other vehicles. If they arent doing their jobs then thats too bad. Dont blame the enemy for their superior skill/tactics/ luck, whatever you want to call it.
People that use the excuse that in derpships vs derpships no one wins is clearly not skilled into anti-derpship derpships. Missiles are effective against infantry/vehicles. But I also have an anti-vehicle derpship that is superior against derpships/tanks but sucks at infantry. I kill derpships all day. Because thats my ROLE. If they need infantry suppression ill fill that role with my missiles, if the team needs vehicle suppression then ill spend the entire match focusing on vehicles.
And as to the grinding comment. I should have been more specific. I didnt mean in general. I meant willing to grind into AV (swarms/forges). Clearly thats not the role you want. But you cant expect someone to be effective in a role they are not prepared to fill. If you are complaining about vehicles then take action and become a DEDICATED anti vehicle person. You might have been a AV guy before 1.7, but guess what, you arent anymore.
On a side note, congrats on the girlfriend part. I myself prefer not to get into any commitments right now. I'm still having fun if you know what i mean ;) |
GET ATMESON
Dem Durrty Boyz Renegade Alliance
220
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Posted - 2014.01.10 23:25:00 -
[28] - Quote
Serimos Haeraven wrote: Alot of text
Any no one cares and here is why. Its bla bla bla.
Open Beta Fed 16th. Scout fix + Heavy suits + Heavy guns = soonGäó
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Fire of Prometheus
DUST University Ivy League
2772
|
Posted - 2014.01.11 02:55:00 -
[29] - Quote
Henchmen21 wrote:Fire of Prometheus wrote:Michael Epic wrote:Really? Like, really really?
Then why on SKIM JUNCTION domination map do the following things happen:
#1. Assault Dropship sits directly over the NULL objective and hovers? #2. 3 Swarm launcher equipped mercenaries are shooting it all at the same time, 3-6 shots hit the dropship and it just flies away and comes back.
rinse and repeat....
so tell me, how is that NOT OP?
If it's hovering, than it's a prime target for a rail tank....seriously, this happened to me, so myself and a squadmate, spawned in our redline, called in rail tanks and blew the dropship up. He came back, but we railed him again....once he got the message, I called in my python and went assault dropshiping :p And here I make it a point not to rail ADS, unless they come after me. Haha he was a pesky pilot, and he was dumb enough to sit there until he was at a quarter health....(about 5-6 seconds)
Proud member of the Commando 6
<3 Commando AK.0
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DUST Fiend
OSG Planetary Operations Covert Intervention
9876
|
Posted - 2014.01.11 03:04:00 -
[30] - Quote
GVGMODE wrote:Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
Please, enlighten me as to how many vehicles and dropsuits die to dropships at the flight ceiling......
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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Serimos Haeraven
The Exemplars Top Men.
581
|
Posted - 2014.01.11 05:01:00 -
[31] - Quote
DUST Fiend wrote:GVGMODE wrote:Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
Please, enlighten me as to how many vehicles and dropsuits die to dropships at the flight ceiling...... This is the exact reason why I get so confused about accusations like GVG's. Apparently at height ceiling we can shoot rail gun shots to the ground that destroy proto vehicles in 2-3 shots and is an "instant hit" from the moment we press the fire button. Oh, and that fire rate is also about 1 shot every 2-3 seconds as well. OH, and no enemies can get in a dropship and go into the height ceiling to get us apparently? If he really wants to compare the two?
There are no comparisons between the height ceiling and the redline. End of story. |
Castra Kartir
Imperium Aeternum
0
|
Posted - 2014.01.11 05:12:00 -
[32] - Quote
Anyone who can fly a dropship like Judge does in his intermediate and advanced instructional videos are obviously OP.
*Sniff* I practice SO much, but I can't get it. :'( |
darkiller240
WarRavens Auxiliaries
261
|
Posted - 2014.01.11 08:01:00 -
[33] - Quote
Castra Kartir wrote:Anyone who can fly a dropship like Judge does in his intermediate and advanced instructional videos are obviously OP.
*Sniff* I practice SO much, but I can't get it. :'( I could be your fit? also try the gallente they seem to take more damage
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Serimos Haeraven
The Exemplars Top Men.
584
|
Posted - 2014.01.11 16:09:00 -
[34] - Quote
darkiller240 wrote:Castra Kartir wrote:Anyone who can fly a dropship like Judge does in his intermediate and advanced instructional videos are obviously OP.
*Sniff* I practice SO much, but I can't get it. :'( I could be your fit? also try the gallente they seem to take more damage It depends on what kind of damage you're talking about. Forges and swarms? Yes, but missiles like another dropship? Nope. And if you want to fly with speed and maneuverability then you really should try out the python with an afterburner fitted. |
darkiller240
WarRavens Auxiliaries
261
|
Posted - 2014.01.11 16:10:00 -
[35] - Quote
Serimos Haeraven wrote:darkiller240 wrote:Castra Kartir wrote:Anyone who can fly a dropship like Judge does in his intermediate and advanced instructional videos are obviously OP.
*Sniff* I practice SO much, but I can't get it. :'( I could be your fit? also try the gallente they seem to take more damage It depends on what kind of damage you're talking about. Forges and swarms? Yes, but missiles like another dropship? Nope. And if you want to fly with speed and maneuverability then you really should try out the python with an afterburner fitted. gallente have beeter top speed caldari have accelaration
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4435
|
Posted - 2014.01.11 16:13:00 -
[36] - Quote
Fire of Prometheus wrote:If assault dropships are OP, than how come I can't actually see my target when I shoot?
@ OP, 100% agree, +1 However, if they fix the first-person view to allow you to pitch the turret up and down, then we'll be so massively OP that it's disgusting.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Serimos Haeraven
The Exemplars Top Men.
584
|
Posted - 2014.01.11 16:14:00 -
[37] - Quote
darkiller240 wrote:Serimos Haeraven wrote:darkiller240 wrote:Castra Kartir wrote:Anyone who can fly a dropship like Judge does in his intermediate and advanced instructional videos are obviously OP.
*Sniff* I practice SO much, but I can't get it. :'( I could be your fit? also try the gallente they seem to take more damage It depends on what kind of damage you're talking about. Forges and swarms? Yes, but missiles like another dropship? Nope. And if you want to fly with speed and maneuverability then you really should try out the python with an afterburner fitted. gallente have beeter top speed caldari have accelaration Eh... I'd debate that. I have out-run an incubus literally every single time they try to come after me. |
devonus durga
P.L.A.N. B
44
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Posted - 2014.01.11 16:24:00 -
[38] - Quote
My only qualm is the same one I have with tanks ATM, its just to easy to g out of dodge. Pop hardeners and run, its impossible to compete with given the range nerf n both forge and swarms. Other then that I think they go down fine IMO, damage is where it should be, its just the incapability to catch them as an AV that sucks ATM. Only thing that can consistanty hit them is rail tanks, which defeats the purpose of being AV lol. |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
770
|
Posted - 2014.01.11 16:28:00 -
[39] - Quote
ADS are OP in ambush simply because there are no hard counters. As a dropship in ambush you can simply listen for any RDV sound and check the overhead map for any tanks, which you can then take care of. Having only deterrents yet no counters means OP. In skirm/dom redline rails are counters, they either kill you or you're forced to retreat IMMEDIATELY.
Even tanks are normally not that OP, simply because other tanks can hard counter them w/ quick, serious damage and death. This is broken though when team get 4 or more tanks up at once though in ambush, as with no redline, a single enemy tank can't be an effective counter to them, as its almost impossible to single out the tanks.
So yes, there needs to be something thats a serious counter to you, or you're OP. Being deterred isn't enough, this is a video game, we don't shoot to wound, we shoot to kill. Same with vehicles.
Also, ADS do not take much skill, i got on the first day they were brought out and I was hitting people w/ rockets right off the bat, same with every patch afterwards despite the crappy camera views constantly being changed to even crappier ones.
TL;DR remove vehicles from ambush.
That's "MR." Pothead to you.
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Serimos Haeraven
The Exemplars Top Men.
584
|
Posted - 2014.01.11 16:29:00 -
[40] - Quote
devonus durga wrote:My only qualm is the same one I have with tanks ATM, its just to easy to g out of dodge. Pop hardeners and run, its impossible to compete with given the range nerf n both forge and swarms. Other then that I think they go down fine IMO, damage is where it should be, its just the incapability to catch them as an AV that sucks ATM. Only thing that can consistanty hit them is rail tanks, which defeats the purpose of being AV lol. Forges have a range of 400 Meters, and I've found that that's still very good even when you're trying to get out of the situation. People that put their hardeners on obviously aren't using afterburners and are therfore still a pretty easy target to hit while their trying to leave, and even with hardeners, I've seen a lot of dropships go down from 3-4 FG hits.
And isn't that the point of hardeners in the first place? So once you're in a "sticky" situation you're given a window of opportunity to escape? |
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Serimos Haeraven
The Exemplars Top Men.
584
|
Posted - 2014.01.11 16:33:00 -
[41] - Quote
THEAMAZING POTHEAD wrote:ADS are OP in ambush simply because there are no hard counters. As a dropship in ambush you can simply listen for any RDV sound and check the overhead map for any tanks, which you can then take care of. Having only deterrents yet no counters means OP. In skirm/dom redline rails are counters, they either kill you or you're forced to retreat IMMEDIATELY.
Even tanks are normally not that OP, simply because other tanks can hard counter them w/ quick, serious damage and death. This is broken though when team get 4 or more tanks up at once though in ambush, as with no redline, a single enemy tank can't be an effective counter to them, as its almost impossible to single out the tanks.
So yes, there needs to be something thats a serious counter to you, or you're OP. Being deterred isn't enough, this is a video game, we don't shoot to wound, we shoot to kill. Same with vehicles.
Also, ADS do not take much skill, i got on the first day they were brought out and I was hitting people w/ rockets right off the bat, same with every patch afterwards despite the crappy camera views constantly being changed to even crappier ones.
TL;DR remove heavy & medium vehicles from ambush. Light only, LAVs, speeders, etc. Idk why you don't consider forge guns to be a resolution to dropship attacks. 3/5 times (if it's a good forge gunner) even pilots like blackhole nova can't escape their grasp. I've seen him and I go down time & time again to forge guns IN AMBUSH. Even tanks have killed us multiple times because they found a good spot in the map to target us at. It's often times not as easy as "oh i hear the RDV and there's the enemy tank". Most times they are really good at hiding and coming out of nowhere to railgun us. We lost dropships at a pretty decent rate, don't think we're going in ambush and coming out completely unscathed every time.
And you say that tanks are a counter to tanks, well guess what, dropships are a great counter to dropships! I have seen enemy pythons raking kills and then I come in to interupt them and 1/2 the time I take them down. |
Quil Evrything
Triple Terrors
709
|
Posted - 2014.01.11 16:46:00 -
[42] - Quote
An assault dropship yesterday, reminded me of something. Something that makes all this ADS whining about "we cant get at tanks in redline", total and complete hipocrisy.
I was traveling along in my tank.. when suddenly, i get a rain of missiles on top of me. Doesnt matter how fast I go to try to escape, the rain keeps falling. I cant fight back. I cant run away fast enough. Almost nothing I can do.
Except perhaps run into redline.
So basically, all the whining about "wah wah railtanks have unfair advantage with redline: they can hit us, but we cant hit them",
is complaining about "we want them to come out of redline, so we can get back to, "We can hit THEM, but THEY cant hit US".
So.... yeah... petition CCP to allow tanks to fire back at you straight vertically, and when you get it, then you deserve some relief from redline rail tanks.
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
772
|
Posted - 2014.01.11 17:11:00 -
[43] - Quote
I replied but the forums ate it.
TL:DR, Even officer Forges can't alpha a dropship before its out of range, and other ADS's cant counter because the ADS can land and use a FG to hit the attacking ADS, as a result they're just deterrents, they can't reliably kill ADSs. As such, a skilled and careful ADS player will never lose his ADS in ambush. They have no counters, only deterrents, thats OP. Skirm/dom are fine because redline rails are hard counters.
That's "MR." Pothead to you.
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XofCitoac
Axis of Chaos
5
|
Posted - 2014.01.11 17:15:00 -
[44] - Quote
U wrote "AV is effective"
AV is NOT effective... |
jerrmy12 kahoalii
The Phoenix Federation
326
|
Posted - 2014.01.11 17:20:00 -
[45] - Quote
THEAMAZING POTHEAD wrote:I replied but the forums ate it.
TL:DR, Even officer Forges can't alpha a dropship before its out of range, and other ADS's cant counter because the defending ADS can land and use a FG to hit the attacking ADS making it run, as a result they're just deterrents, they can't reliably kill ADSs. As such, a skilled and careful ADS player will never lose his ADS in ambush. They have no counters, only deterrents, thats OP. Skirm/dom are fine because redline rails are hard counters. no its not op 1 shot is making him run, and key word SKILLED skill is now op.
I use a tablet so beware of typos
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jerrmy12 kahoalii
The Phoenix Federation
326
|
Posted - 2014.01.11 17:22:00 -
[46] - Quote
Quil Evrything wrote:An assault dropship yesterday, reminded me of something. Something that makes all this ADS whining about "we cant get at tanks in redline", total and complete hipocrisy.
I was traveling along in my tank.. when suddenly, i get a rain of missiles on top of me. Doesnt matter how fast I go to try to escape, the rain keeps falling. I cant fight back. I cant run away fast enough. Almost nothing I can do.
Except perhaps run into redline.
So basically, all the whining about "wah wah railtanks have unfair advantage with redline: they can hit us, but we cant hit them",
is complaining about "we want them to come out of redline, so we can get back to, "We can hit THEM, but THEY cant hit US".
So.... yeah... petition CCP to allow tanks to fire back at you straight vertically, and when you get it, then you deserve some relief from redline rail tanks.
but you insta kill them and git gud, trick them, its easy
I use a tablet so beware of typos
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
595
|
Posted - 2014.01.11 17:49:00 -
[47] - Quote
I don't think ADS are OP, rather the options to deal with them are lackluster.
First, don't try to justify swarms being good against DS. They are a joke to every flyer with half of a brain, and have been a joke to good Flyers pre-1.7. Plasma Cannons are bad. MDs aren't much better at taking down targets in the air. Everything else available to Light and medium suits are useless against you. Lets be honest, that really leaves them with nothing but kamikaze Militia Dropships.
Forge Guns are decent threat, but to good flyers only when you don't react to them in time. Redline Railguns remain the best option by far to take down DS.(If you're not in a tank, you're doing something wrong in 1.7).
We just need more viable options. |
Joel II X
Dah Gods O Bacon
483
|
Posted - 2014.01.11 17:55:00 -
[48] - Quote
Only time I see an ADS is when either team is red zoned and won't be able to bring it down.
I once saw 2 on the enemy team as soon as we started a match of domination, though. |
Texs Red
DUST University Ivy League
113
|
Posted - 2014.01.11 18:35:00 -
[49] - Quote
The problem with rail tanks is that often they can hide in the redline and cover the entire map or, at the very least, a large portion of it. Now that entire area is more or less a no fly zone unless you want to die, this just strictly denies game play and is very detrimental to game play when being an ADS pilot often takes a large chunk of your SP to do correctly.
Infantry speak: Often the entire map is a bowl with everything important in the middle. A sniper at the edge of said bowl can usually see and attack most, if not all of said bowl. He is sitting in an area you cannot go and cannot effectively engage in. The center of the map is filled with terrain that is only ever waist high or has maybe 3 pieces that are capable of hiding you. This is what the battlefield looks like to a dropship pilot. Then unless you have played for like 8+ months you lack the SP to be both a sniper and a regular infantryman. |
Eberk Baldek
Tech Guard RISE of LEGION
7
|
Posted - 2014.01.11 19:02:00 -
[50] - Quote
With 1.7 basically, CCP has upped the ante on everyone. If you've ever played penny-ante poker and someone throws down a twenty dollar bill (a twenty pound note?) on every hand, that's basically what's happening a lot more often in battles. The occasional single proto tankers and dropship players can be a bit of a headache if your side has no one who's properly equipped, but it's often a total disaster when you spawn in at the beginning of the game and find your blue side is made up of lower-level players and you're already up against 5 or more of their red tanks, especially if they're already on top of you.
So, if you had just planned to spawn into a few games with blueprint or militia gear in order to mine some ISK so you can run proto gear in your Corp battles, well, that sort of thing has been getting quite a bit harder to do. You spend the whole battle running away or dying, what fun! You've got full tank squads (maybe with a dropship or two) running around in "Tankbush" half the time slaughtering absolutely everyone. A kill-death ratio like 30-0 is the usual sort of thing in those protostomps.
Can't handle all the deaths and find it harder to make ISK nowadays? Don't worry, CCP has a quick solution for you: AURUM. Buy it and spend it on proto gear instead of ISK. Otherwise, go and get slaughtered with your now all-but-useless BPO and militia gear. Is CCP actually hacking us by making the battlefield all the more deadlier? I'm not so sure. . . the game's actually funner (to me) with a few tanks and dropships, especially the proto ones, but only when the battles are more evenly matched. But, it's certainly gotten much more expensive to play the game.
I actually like the fact that CCP is constantly evolving DUST 514 and I'm fed up with the "it's still in Beta" comments. The average player is a lot better now, which basically means (to me) that CCP is both having a problem attracting fresh meat or cannon fodder (otherwise known as "new players") and getting us to spend our money in the store. In a free-to-play game, if you're satisfied with the gear you've skilled up in, why spend any more money? And, by the way, this game is currently nearly impossible for newbies to get into and if CCP can't expand the player base, they otherwise have got to keep upping the ante to the experienced players (and maybe even nerf their current gear . . . or maybe not, who knows?).
(Back to tankbushes) Apart from the occasional tank-and-dropship-swarm that you have to contend with (you're often probably better off just dropping out of the game altogether), I suppose high-level (meaning expensive) teamplay is the best solution for Proto Dropships and Tankers. There are multiple ways to take them out. But it often takes more than one of whatever to do it. Oh, I don't know, for instance, it might take your Swarm Launcher to hold a proto-tankers attention, while your squaddies stealthily drop some AV gear on it from behind. Of course, an opposing tank or dropship would help too.
I've got a Proto Wyirkomi Swarm Launcher with all L4 skills with a +10% damage modifier and even Proto Dropships usually have to at least pay a bit more attention to me and a bit less attention to the other guys. If I'm nearby (more difficult on a larger map ever since CCP, in their infinite wisdom, nerfed its range), I can often quickly clear smaller maps of noob-tankers and LAVs before long. (by "noobs" I'm talking about their gear and skills, not the people, who may be highly skilled in their other gear/fits.) But, I cannot kill either a Proto Dropship or Tank by myself with my Swarm Launcher. I shouldn't be able to do so either. It should take a team to take out one of those, whatever the means they use. They're damned expensive and my gear is quite cheap by comparison. However, we should definitely get more war points for taking out one of you guys.
So, yes, single Proto Dropships and Tanks can feel invincible to the rest of us, but usually there is a solution: teamwork. Like I pointed out earlier, if you spawn into a battle with 5 red proto tanks and dropships already on top of you, you're probably screwed no matter who you are. However, that's a problem with CCP's inadequate programming skills, not necessarily with the skills of the blue team who may never even have gotten the chance to set up a proper counter. CCP has been working on this type of problem for a long time and they have yet to solve it. (I'd like to suggest that CCP's "big data" match-making problem is probably every big MMO videogame company's problem.) There's nothing for it but to wait till they're up to the task. Maybe they've got to do a better job of identifying some of the super proto players and matching them up against each other more often, and less often against 16 hapless guys who can do nothing against them but die. I don't mind it from time to time, but lately sheesh!!!
Also, they've got to make that "intelligent" re-spawning system actually "intelligent." For Pete's sake, stop dropping me right in the middle of a group of red tankers! (etc.) That should never ever happen. It's like getting the firing squad.
By the way, have you noticed that you've been getting spawned into the middle of a pubstomp more and more often lately? 'Cause I have, and it's irritating the crap out of me. CCP please stop spawning me (at game start) into the middle of a pubstomp because I'm just dropping out all the time now and judging by how often it happens, I'm not the only one. It's just annoying! I want to start at the beginning!
So, to conclude, I think what's up is that CCP upgraded tanks and dropships, but not Scotty the matchmaker. And now the rest of us have to up our game or line up to get slaughtered. Your proto dropship is probably just fine.
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