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Serimos Haeraven
The Exemplars Top Men.
576
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Posted - 2014.01.10 20:34:00 -
[1] - Quote
Recently a few topics have been created at the aim of debasing the idea that dropships are relatively balanced, and so I'm here as a veteran pilot to counter that incorrect opinion, and give the reasons why. Many people believe that just because they see a pilot go 23/0 a few matches, that means that we are very "OP", however, The only reason we were able to score a good amount of kills in that match is because of the fact there were literally no AV (forge guns, swarms) or even tanks to oppose us. And to speak on the behalf of AV, they are still extremely effective, and their tiers work just as they should.
Swarmers get mad at my "invincible" nature, but the truth is that I'm using what would be considered a proto-module and proto-passive skill dropship, and I can tell when I'm getting hit with a proto swarm, or an adv or basic. Adv or basic hardly do anything useful, but put me up against a proto just like myself and we have a problem, and isn't that the point of skilling your dropship to high levels? So it can take those adv and basics but still be challenged by proto? Same thing goes for forge guns, except even adv forges shoot me down 3/5 times. The only times that we're able to rake in kills is in the special matches where only basic/adv AV (or none at all) are on the battlefield, and we can just simply hover around a base being contested by our team and pelt the infantry that was on the ground, but even that TAKES SKILL, The idea that only railgun tanks are useful against us is completely a lie.
There are pilots who can't hit literally anything to save their life with missile launchers, I've witnessed it time and time again. And for people to start claiming that ADS will be overpowered? It's completely rediculous, it has taken veteran pilots literally months and years to get to the skill level they are at now, this isn't the result of CCP buffing us tremendously, in-fact we've recieved even less modules than we have had before, and an ADS is a GIANT SP SINK, meaning it would take someone who is seriously dedicated about flying to have a truly "powerful" assault dropship like many of us Vets do. I poored all 13 mil of my refunded SP into my dropship skills and i still didn't have enough for everything I wanted.
In essence, this "OP" accusation is completely mis-informed, and honestly, the only people who should begin to make such accusations about dropships are veterans who have lots of experience in flying them, and believe me, if for a second I thought that they are "OP", I would let my voice be heard, and so would pilots like Judge Rhadamanthus. But the amount of ISK and SP that's required to create a truly effective dropship is far too high for it to be abused by others, because it would take a standard dust bunny tons of months before they could ever think of owning a proto-module and level 5 passive skilled dropship, even veterans I know haven't reached that level yet.
So please, stop with this speculation into what "could" happen, because it can't and it won't. I know some people get upset when they run into a few good pilots who knew what they were doing (and were in full squad communication with eachother), but don't think for a second that every single person who says "I wanna do that!" can simply pick up an ADS and start raking in kills, because that's just not true at all.
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Serimos Haeraven
The Exemplars Top Men.
581
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Posted - 2014.01.11 05:01:00 -
[2] - Quote
DUST Fiend wrote:GVGMODE wrote:Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
Please, enlighten me as to how many vehicles and dropsuits die to dropships at the flight ceiling...... This is the exact reason why I get so confused about accusations like GVG's. Apparently at height ceiling we can shoot rail gun shots to the ground that destroy proto vehicles in 2-3 shots and is an "instant hit" from the moment we press the fire button. Oh, and that fire rate is also about 1 shot every 2-3 seconds as well. OH, and no enemies can get in a dropship and go into the height ceiling to get us apparently? If he really wants to compare the two?
There are no comparisons between the height ceiling and the redline. End of story. |
Serimos Haeraven
The Exemplars Top Men.
584
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Posted - 2014.01.11 16:09:00 -
[3] - Quote
darkiller240 wrote:Castra Kartir wrote:Anyone who can fly a dropship like Judge does in his intermediate and advanced instructional videos are obviously OP.
*Sniff* I practice SO much, but I can't get it. :'( I could be your fit? also try the gallente they seem to take more damage It depends on what kind of damage you're talking about. Forges and swarms? Yes, but missiles like another dropship? Nope. And if you want to fly with speed and maneuverability then you really should try out the python with an afterburner fitted. |
Serimos Haeraven
The Exemplars Top Men.
584
|
Posted - 2014.01.11 16:14:00 -
[4] - Quote
darkiller240 wrote:Serimos Haeraven wrote:darkiller240 wrote:Castra Kartir wrote:Anyone who can fly a dropship like Judge does in his intermediate and advanced instructional videos are obviously OP.
*Sniff* I practice SO much, but I can't get it. :'( I could be your fit? also try the gallente they seem to take more damage It depends on what kind of damage you're talking about. Forges and swarms? Yes, but missiles like another dropship? Nope. And if you want to fly with speed and maneuverability then you really should try out the python with an afterburner fitted. gallente have beeter top speed caldari have accelaration Eh... I'd debate that. I have out-run an incubus literally every single time they try to come after me. |
Serimos Haeraven
The Exemplars Top Men.
584
|
Posted - 2014.01.11 16:29:00 -
[5] - Quote
devonus durga wrote:My only qualm is the same one I have with tanks ATM, its just to easy to g out of dodge. Pop hardeners and run, its impossible to compete with given the range nerf n both forge and swarms. Other then that I think they go down fine IMO, damage is where it should be, its just the incapability to catch them as an AV that sucks ATM. Only thing that can consistanty hit them is rail tanks, which defeats the purpose of being AV lol. Forges have a range of 400 Meters, and I've found that that's still very good even when you're trying to get out of the situation. People that put their hardeners on obviously aren't using afterburners and are therfore still a pretty easy target to hit while their trying to leave, and even with hardeners, I've seen a lot of dropships go down from 3-4 FG hits.
And isn't that the point of hardeners in the first place? So once you're in a "sticky" situation you're given a window of opportunity to escape? |
Serimos Haeraven
The Exemplars Top Men.
584
|
Posted - 2014.01.11 16:33:00 -
[6] - Quote
THEAMAZING POTHEAD wrote:ADS are OP in ambush simply because there are no hard counters. As a dropship in ambush you can simply listen for any RDV sound and check the overhead map for any tanks, which you can then take care of. Having only deterrents yet no counters means OP. In skirm/dom redline rails are counters, they either kill you or you're forced to retreat IMMEDIATELY.
Even tanks are normally not that OP, simply because other tanks can hard counter them w/ quick, serious damage and death. This is broken though when team get 4 or more tanks up at once though in ambush, as with no redline, a single enemy tank can't be an effective counter to them, as its almost impossible to single out the tanks.
So yes, there needs to be something thats a serious counter to you, or you're OP. Being deterred isn't enough, this is a video game, we don't shoot to wound, we shoot to kill. Same with vehicles.
Also, ADS do not take much skill, i got on the first day they were brought out and I was hitting people w/ rockets right off the bat, same with every patch afterwards despite the crappy camera views constantly being changed to even crappier ones.
TL;DR remove heavy & medium vehicles from ambush. Light only, LAVs, speeders, etc. Idk why you don't consider forge guns to be a resolution to dropship attacks. 3/5 times (if it's a good forge gunner) even pilots like blackhole nova can't escape their grasp. I've seen him and I go down time & time again to forge guns IN AMBUSH. Even tanks have killed us multiple times because they found a good spot in the map to target us at. It's often times not as easy as "oh i hear the RDV and there's the enemy tank". Most times they are really good at hiding and coming out of nowhere to railgun us. We lost dropships at a pretty decent rate, don't think we're going in ambush and coming out completely unscathed every time.
And you say that tanks are a counter to tanks, well guess what, dropships are a great counter to dropships! I have seen enemy pythons raking kills and then I come in to interupt them and 1/2 the time I take them down. |
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