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Charlotte O'Dell
Fatal Absolution Covert Intervention
1491
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Posted - 2014.01.09 02:38:00 -
[1] - Quote
With heavies getting organic resistances to explsovies and assault suits getting a ROF bonus, slow firing weapons are out of favor and automatic weapons are becoming FAR superior.
The MD also only works with logi suits, unless you're running an ishukone gauged nanohives on an assault, because the weapon eats an entire clip for 1 kill, sometimes.
The weapon isn't terrible, though. Splash is fine, but with logi losing their assault role, it needs to be viable for ADB and STD suits (assault) as well. Adding 2 more extra clips would help and a very small splash damage buff would make it more relecant- I'd say 10%, because no DMG mods and the proto MDs are useless, 2 and they become terrifying. So 10% seems about right.
Charlotte O'Dell is the highest level unicorn!
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jerrmy12 kahoalii
The Phoenix Federation
275
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Posted - 2014.01.09 02:41:00 -
[2] - Quote
Charlotte O'Dell wrote:With heavies getting organic resistances to explsovies and assault suits getting a ROF bonus, slow firing weapons are out of favor and automatic weapons are becoming FAR superior.
The MD also only works with logi suits, unless you're running an ishukone gauged nanohives on an assault, because the weapon eats an entire clip for 1 kill, sometimes.
The weapon isn't terrible, though. Splash is fine, but with logi losing their assault role, it needs to be viable for ADB and STD suits (assault) as well. Adding 2 more extra clips would help and a very small splash damage buff would make it more relecant- I'd say 10%, because no DMG mods and the proto MDs are useless, 2 and they become terrifying. So 10% seems about right. i guess
I use a tablet so beware of typos
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Sinboto Simmons
SVER True Blood Public Disorder.
3794
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Posted - 2014.01.09 02:45:00 -
[3] - Quote
Good luck getting support, every time I suggest something like this the EZmode rifle users jump on my rod.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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BLACKEST GUY
WarRavens League of Infamy
0
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Posted - 2014.01.09 02:56:00 -
[4] - Quote
I'd support it, the MD doesn't to be the next FOTM, but it does need to get a little more competitive in this game. I don't exactly want to run one and have people thinking " Dang, this guy must be a noob, using a MD. Oh well, at least he can't kill anyone *aims and shoots the bejesus out of the MDer using an ACR* LOL" |
Ghost Kaisar
Titans of Phoenix Legacy Rising
1649
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Posted - 2014.01.09 03:10:00 -
[5] - Quote
I've been having some success with the MD recently, but realize, I consider success being the huge amounts of kill assists I end up with.
I've been using the ADV Assault MD, with a Single damage mod. I use it on my Minnie Assault suit for a decent sidearm. I run with my squad, and every time I see a cluster even start to appear, I throw down a hive and start spamming Fluxes and MD. It works great at forcing people out of areas, and is still an excellent area denial weapon. I take an area on a map and basically say "No hives, uplinks, or shield regen for you here" and even though it doesn't kill, it stops people from passing through.
I was helping my team pin down troops inside of A on Gallente research facility. I thew down my K-2's and spammed MD and Fluxes at everyone who spawned into the center area. They moved into the objective area and the other room. I focused on the other room, and spammed Assault MD into that area. I used it to force them into terrible tactical positions. Not much happened. And then someone flanked them.
+30 +30 +30 +30
I was playing with a squad, and they got a few chuckles from me saying "Sooooo many assists. I think I just got around 3 kills worth of WP from that.
It's a niche, but it still does it's job well.
EDIT: Yes I realize that 30*4 isn't 200 WP. I did get a few kills in between, but only reallly 1 or 2. Mainly people who couldn't get out of the way in time, or idiots that ran into my barrage.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
244
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Posted - 2014.01.09 03:16:00 -
[6] - Quote
Was better when you lived long enough to pop in and out of cover, now poping out usualy ends up losing your head. Might start using one again tho t discorage myself from leaving cover... ever |
Rusty Shallows
722
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Posted - 2014.01.09 03:18:00 -
[7] - Quote
Charlotte O'Dell wrote:With heavies getting organic resistances to explsovies snip I will cry tears of joy on the day my Fatty walks through multiple grenade explosions mowing down Mercs with an HMG.
Back on topic, when on my alt I kind of enjoy how less common MD users are post explosive radius change. It's been nice for killing people who are forced into cover by blue-dots or violent room-clearing spam. Although my Alt does logi work not slaying.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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IR Scifi
Knights of Eternal Darkness League of Infamy
92
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Posted - 2014.01.09 04:43:00 -
[8] - Quote
Heavy bros deserve their MD resistance but everyone else right now just shrugs off the MD thanks to the new rifles. I have a feeling that long gone are the days where I could drop a nanohive in a corridor and do my best Gandalf "You shall not pass!" impression. |
McFurious
TeamPlayers Negative-Feedback
422
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Posted - 2014.01.09 05:45:00 -
[9] - Quote
MD definitely needs some buffing. With rifles being instant death hoses (+AA) it can barely deny areas let alone kill things.
I'm glad heavies are getting an explosive resistance though. It was sad how easy they were to kill.
Half Irish. Often angry.
Closed Beta Masshole
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KingBabar
The Rainbow Effect
1619
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Posted - 2014.01.09 06:28:00 -
[10] - Quote
Don't forget that the MD will get a 10% ROF bonus as long as you use an Assault suit...
A 700 + HP Cal Assault suit With Gauged hives and 2 damage mods + Freedom massdriver might be a very solid setup....
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Joel II X
Dah Gods O Bacon
464
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Posted - 2014.01.09 06:31:00 -
[11] - Quote
Why not buff the Flaylock while they're at it? I'd really like that. |
Seeth Mensch
Hawkborn Brotherhood IMMORTAL REGIME
112
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Posted - 2014.01.09 06:38:00 -
[12] - Quote
I used to love my MD. But yesterday, I walked up to some guy hacking the turret and needed 3 shots to take him down. Three. two direct hits, and then he ran around and flailed a bit, so the last managed to catch him, barely.
He was just an assault suit! and he STILL NEARLY WON. I had a smidgen of life left.
I can't even pretend that an MD has a strict use other than causing fear in the newberries. Everyone else charges through everything I can dish with it.
So...sigh...points finally go into an AR. I surrender. My scifi shooter has left me with...a rifle.
I wanted lasers and explosions, dammit!
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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el OPERATOR
Mannar Focused Warfare Gallente Federation
27
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Posted - 2014.01.09 06:41:00 -
[13] - Quote
Charlotte O'Dell wrote:With heavies getting organic resistances to explsovies and assault suits getting a ROF bonus, slow firing weapons are out of favor and automatic weapons are becoming FAR superior.
The MD also only works with logi suits, unless you're running an ishukone gauged nanohives on an assault, because the weapon eats an entire clip for 1 kill, sometimes.
The weapon isn't terrible, though. Splash is fine, but with logi losing their assault role, it needs to be viable for ADB and STD suits (assault) as well. Adding 2 more extra clips would help and a very small splash damage buff would make it more relecant- I'd say 10%, because no DMG mods and the proto MDs are useless, 2 and they become terrifying. So 10% seems about right.
Sounds good to me. And if it turns out that it regains it's "OMGOPQQ" status we'll have the first winner of CCPs NerfBuffNerf Olympics, Explosive Weapons category.
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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Ryder Azorria
Amarr Templars Amarr Empire
797
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Posted - 2014.01.09 06:47:00 -
[14] - Quote
Seeth Mensch wrote:I used to love my MD. But yesterday, I walked up to some guy hacking the turret and needed 3 shots to take him down. Three. two direct hits, and then he ran around and flailed a bit, so the last managed to catch him, barely.
He was just an assault suit! and he STILL NEARLY WON. I had a smidgen of life left.
I can't even pretend that an MD has a strict use other than causing fear in the newberries. Everyone else charges through everything I can dish with it.
So...sigh...points finally go into an AR. I surrender. My scifi shooter has left me with...a rifle.
I wanted lasers and explosions, dammit! Was he in a shield tanked suit by any chance? 'Cause the MD still chews up armour, even with only splash damage.
Not saying the MD couldn't use a small buff though - perhaps a direct damage increase, and maybe a small splash radius increase. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
627
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Posted - 2014.01.09 07:33:00 -
[15] - Quote
Beck Weathers wrote:Was better when you lived long enough to pop in and out of cover, now poping out usualy ends up losing your head. Might start using one again tho t discorage myself from leaving cover... ever
You'll never leave anyway because if you fire MD from cover it will explode in your face from hitting invisible edges.
"Because beer, that's why."
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Marad''er
Ancient Exiles. Renegade Alliance
74
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Posted - 2014.01.09 08:18:00 -
[16] - Quote
Instead of buffing the mass driver, I'd say nerf the rifles by 20% dps
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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NAV HIV
The Generals General Tso's Alliance
722
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Posted - 2014.01.09 14:48:00 -
[17] - Quote
Charlotte O'Dell wrote:With heavies getting organic resistances to explsovies and assault suits getting a ROF bonus, slow firing weapons are out of favor and automatic weapons are becoming FAR superior.
The MD also only works with logi suits, unless you're running an ishukone gauged nanohives on an assault, because the weapon eats an entire clip for 1 kill, sometimes.
The weapon isn't terrible, though. Splash is fine, but with logi losing their assault role, it needs to be viable for ADB and STD suits (assault) as well. Adding 2 more extra clips would help and a very small splash damage buff would make it more relecant- I'd say 10%, because no DMG mods and the proto MDs are useless, 2 and they become terrifying. So 10% seems about right.
I think when you Put an EC3/Boundless on an Assault suit it should get that 10% ROF bonus. It'd be interesting to test it out then. It would be interesting to see how that'd work out on a Min Assault suit |
Sinboto Simmons
SVER True Blood Public Disorder.
3821
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Posted - 2014.01.09 14:55:00 -
[18] - Quote
Joel II X wrote:Why not buff the Flaylock while they're at it? I'd really like that. Yes please, I want my weapon back that the FOTM train stole from me.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Fox Gaden
Immortal Guides
2105
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Posted - 2014.01.09 15:22:00 -
[19] - Quote
Automatic weapons were balanced against high Alpha weapons before the Hit Detection fix. Now Automatic Weapons are too strong, while high Alpha weapons are about where they should be.
If they fix TTK by reducing automatic weapon damage, the high Alpha weapons like the Mass Driver, Shot Gun, Sniper Rifle etc. should be fine. With the exception of the Mass Driver against Heavies, but my impression is that discrepancy is intended.
If they fix TTK by increasing the base health of all suits across the board, then all the High Alpha weapons will have to be buffed proportionally.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2105
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Posted - 2014.01.09 15:34:00 -
[20] - Quote
Seeth Mensch wrote:I used to love my MD. But yesterday, I walked up to some guy hacking the turret and needed 3 shots to take him down. Three. two direct hits, and then he ran around and flailed a bit, so the last managed to catch him, barely.
He was just an assault suit! and he STILL NEARLY WON. I had a smidgen of life left.
I can't even pretend that an MD has a strict use other than causing fear in the newberries. Everyone else charges through everything I can dish with it.
So...sigh...points finally go into an AR. I surrender. My scifi shooter has left me with...a rifle.
I wanted lasers and explosions, dammit! 3 shots? 2 being direct hits? Maybe it is a bit under what it should be then.
It is sort of hard sometimes to determine if high Alpha weapons are exactly where they should be, with Automatic Weapons being sooo OP right now.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2105
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Posted - 2014.01.09 15:38:00 -
[21] - Quote
Ryder Azorria wrote:EDIT: All this talk of buffing the Mass Driver - how do you think the poor Laser Rifle feels... Good News: I saw a Blue say that the Laser Rifle needs love. Bad News: They have not got around to figuring out what to do with it yet. So it might be a while.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Fox Gaden
Immortal Guides
2105
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Posted - 2014.01.09 15:40:00 -
[22] - Quote
Marad''er wrote:Instead of buffing the mass driver, I'd say nerf the rifles by 20% dps This is the fix to TTK that I favor. But the QQ from the masses might make the servers smoke.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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trraacx
Seituoda Taskforce Command Caldari State
59
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Posted - 2014.01.09 15:50:00 -
[23] - Quote
I haven't seen a mass driver or a lazer rifle for at least 3 weeks now. |
Doc Lawz
Butcher's Nails
3
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Posted - 2014.01.09 16:15:00 -
[24] - Quote
I still use a Mass Driver to great success. it is simple , know your role.
1 vs. 1 flat ground, having the low ground - you will get owned.
High ground , hanging back firing into a a small room with an uplink - winning.
depending on the map the mass driver works just fine, I would suggest to always use flux grenades with it to get rid of the pesky shields.
If you find the right spot , you can rack up kills rather quickly.
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Sinboto Simmons
SVER True Blood Public Disorder.
3940
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Posted - 2014.01.12 09:18:00 -
[25] - Quote
Doc Lawz wrote: I still use a Mass Driver to great success. it is simple , know your role.
1 vs. 1 flat ground, having the low ground - you will get owned.
High ground , hanging back firing into a a small room with an uplink - winning.
depending on the map the mass driver works just fine, I would suggest to always use flux grenades with it to get rid of the pesky shields.
If you find the right spot , you can rack up kills rather quickly.
You must stand still while being shot because the only time I know absolutely engaging is a bad idea is if they're above me, and I'm a scout that's been in PC. (many many times)
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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MINA Longstrike
2Shitz 1Giggle
203
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Posted - 2014.01.12 09:28:00 -
[26] - Quote
Charlotte O'Dell wrote:With heavies getting organic resistances to explsovies and assault suits getting a ROF bonus, slow firing weapons are out of favor and automatic weapons are becoming FAR superior.
The MD also only works with logi suits, unless you're running an ishukone gauged nanohives on an assault, because the weapon eats an entire clip for 1 kill, sometimes.
The weapon isn't terrible, though. Splash is fine, but with logi losing their assault role, it needs to be viable for ADB and STD suits (assault) as well. Adding 2 more extra clips would help and a very small splash damage buff would make it more relecant- I'd say 10%, because no DMG mods and the proto MDs are useless, 2 and they become terrifying. So 10% seems about right.
Generic assault bonus needs to be to fitting cost of damage mods and minmatar assault bonus needs to be +5% to ammo carried for projectile and explosive weapons (md, cr, flaylock, smg, precision rifle). This would allow a minmatar assault to run a *very* effective md + smg fit. |
Dexter307
The Unholy Legion Of DarkStar
704
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Posted - 2014.01.12 10:59:00 -
[27] - Quote
Leave the damage, give it alot more ammo. Mass driver is for suppressing people so it should have lots of ammo to spam grenades and block paths without running dry. |
Kierkegaard Soren
Forsaken Immortals Top Men.
103
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Posted - 2014.01.12 11:04:00 -
[28] - Quote
Whilst I have no issues with the general thrust of the OP's idea, I do have a problem with the constant cycle of buffing and nerfing that seems to be going on lately; the overall effect is one of unwanted power creep. It's not that MD are bad, the issue lies in a bunch of other stuff that's getting indirect (via suit bonus) buffs. This is what happens when you release content piecemeal that should have been dropped in one big, tested, balanced lump.
Tone rifles back. Drop the 10% damage buff that we got as a hot fix for the broken hit detection and someone, somewhere look at our light weapons all at once with an eye to making them all viable for the majority of suits.
Dedicated Commando.
So it's a good job KDR doesn't bother me, really.
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Cat Merc
Ahrendee Mercenaries EoN.
5492
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Posted - 2014.01.12 11:14:00 -
[29] - Quote
MINA Longstrike wrote:Charlotte O'Dell wrote:With heavies getting organic resistances to explsovies and assault suits getting a ROF bonus, slow firing weapons are out of favor and automatic weapons are becoming FAR superior.
The MD also only works with logi suits, unless you're running an ishukone gauged nanohives on an assault, because the weapon eats an entire clip for 1 kill, sometimes.
The weapon isn't terrible, though. Splash is fine, but with logi losing their assault role, it needs to be viable for ADB and STD suits (assault) as well. Adding 2 more extra clips would help and a very small splash damage buff would make it more relecant- I'd say 10%, because no DMG mods and the proto MDs are useless, 2 and they become terrifying. So 10% seems about right. Generic assault bonus needs to be to fitting cost of damage mods and minmatar assault bonus needs to be +5% to ammo carried for projectile and explosive weapons (md, cr, flaylock, smg, precision rifle). This would allow a minmatar assault to run a *very* effective md + smg fit. Fitting bonus to dmods would sway the balance too much in favor of Gal Assault. I'm saying this as one myself.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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trollface dot jpg
The Bacon Corporation
118
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Posted - 2014.01.12 11:18:00 -
[30] - Quote
Any time people bring up MD buffs, I think back to my last match against Regular Trooper and think what it would have been like if he'd had MORE DPS while spamming MD rounds in his assault CK.0. Then I think "No".
MD is, once again for those who missed it before, a support weapon. Not a slayer weapon. Which is why it's not got a DPS as high as say the AR's or the HMG's. It's meant for mopping up or softening targets and supression, not for wiping out hoards of people.
An ammo capacity increase would be fine, and honestly I'd like to see the reload be like the shotty where you reload one round at a time so you can interrupt your reload cycle to attack. Possibly increase the proectile travel time a tad or tweak the reload speed, maybe even increase the range a bit, but adding damage is trying to make it a slayer weapon, which is not it's role. That's like adding range to a shotty or adding accuracy and range to an HMG or removing recoil and sway from sniper rifles, it increases the size of it's niche and causes everything else to need to be rebalanced in order to bring everything back into alignment with it. Damage, ammo capacity and RoF are the balancing stats for the MD that keep it from being OP, much like accuracy and range are for the shotty & HMG and sway and recoil are for the sniper rifle. That is what defines their niche.
As irritating as his terrible grammar was..... I'm starting to miss Mr. Zitro.....
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