Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Joel II X
Dah Gods O Bacon
762
|
Posted - 2014.01.31 03:48:00 -
[61] - Quote
If this weapon was OP back in 1.4 and nothing changed besides the fact that new OP toys came out, what's the deal with the gun being broken?
You just die faster now to more things and people are starting to shield tank again. That's why you're having problems, I think.
I think it's alright where it's at. Then again, I only used it for one round. |
deepfried salad gilliam
Sanguine Knights
411
|
Posted - 2014.01.31 04:17:00 -
[62] - Quote
the md should be a support weapon, make splash range significantly larger and it will be that
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
|
deepfried salad gilliam
Sanguine Knights
411
|
Posted - 2014.01.31 04:23:00 -
[63] - Quote
Atiim wrote:Charlotte O'Dell wrote:Atiim wrote:Bojo The Mighty wrote:Maybe if you guys actually used the Mass Driver in it's niche location you'd find that your cries are less correct. Not saying it's not lagging, but I'm also saying it's not so bad. I've had more Breach MD kills this build than any past build. The problem is, the Mass Driver's niche is easily outperformed by almost every weapon in existence. Along with that, the original Mass Driver was balanced around the lower HP values for armor. Now that Armor's been buffed, we have a weapon better used as a Potato Cannon. not to mention how heavies are getting an ehp resistance... Yep. The moment someone decides to bring a Caldari Sentinel is the moment that anyone with a Mass Driver might as well just commit suicide and leave battle. It'd save themselves a lot of time... unless your running the obvious choice of flux grenades with an anti armor weapon
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
|
Mobius Wyvern
Ahrendee Mercenaries EoN.
4550
|
Posted - 2014.01.31 04:25:00 -
[64] - Quote
Charlotte O'Dell wrote:With heavies getting organic resistances to explsovies and assault suits getting a ROF bonus, slow firing weapons are out of favor and automatic weapons are becoming FAR superior.
The MD also only works with logi suits, unless you're running an ishukone gauged nanohives on an assault, because the weapon eats an entire clip for 1 kill, sometimes.
The weapon isn't terrible, though. Splash is fine, but with logi losing their assault role, it needs to be viable for ADB and STD suits (assault) as well. Adding 2 more extra clips would help and a very small splash damage buff would make it more relecant- I'd say 10%, because no DMG mods and the proto MDs are useless, 2 and they become terrifying. So 10% seems about right. I'll support this. I used to love using those things to beat up targets for my squad to finish them off, but nowadays I just laugh at people using them while I 3-shot them with my SB-39 Rail Rifle.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
55
|
Posted - 2014.01.31 07:27:00 -
[65] - Quote
as a heavy even i liked the MD but it is seriously UP its sad b/c its a cool weapon and is suposed to be for and i quote "area denial" which it cant even do anymore i could get behind an extra clip or like 1-2 % dmg buff to it
KA-ME-HA-MEHAAAAAA
the turtle hermit: professional Heavy
|
NAV HIV
The Generals General Tso's Alliance
1006
|
Posted - 2014.01.31 15:22:00 -
[66] - Quote
Charlotte O'Dell wrote:With heavies getting organic resistances to explsovies and assault suits getting a ROF bonus, slow firing weapons are out of favor and automatic weapons are becoming FAR superior.
The MD also only works with logi suits, unless you're running an ishukone gauged nanohives on an assault, because the weapon eats an entire clip for 1 kill, sometimes.
The weapon isn't terrible, though. Splash is fine, but with logi losing their assault role, it needs to be viable for ADB and STD suits (assault) as well. Adding 2 more extra clips would help and a very small splash damage buff would make it more relecant- I'd say 10%, because no DMG mods and the proto MDs are useless, 2 and they become terrifying. So 10% seems about right.
MDs need an increase in Clip size and AOD .... Damage is fine, it's just the MD hit detection has been OFF post 1.7 |
Mad Syringe
Black Phoenix Mercenaries Legacy Rising
58
|
Posted - 2014.01.31 16:21:00 -
[67] - Quote
The MD was slightly OP, before hitdetection fix and AA was implemented.
Now its only good against groups, who do not get, where the rounds are coming from. As soon as they spot you, you're dead.
If CCP does what I expect (10% damage reduction for all rifles sans lazor) then the MD should be decent again. Not OP, but decent. You would still have to be good with it, and if you stand still you will still be mowed down by the rifle crowd.
Apart from that, the MD needs more ammo in the clip. Make it 8 rounds and 3 clips, so 24 instead of 18 for the standard.
I would like to see the breach and the Assault, having the same rpm as the standard. So that it's basically just different ammo. Leading to the possibillity to switch said ammo...
Also I'd like to see an ammo module (equipment slot) that allows the change of ammo types. It would be pretty much like a reprogramming of the rounds, needing a reload cycle to change. You would give up an quipment slot for the possibility to change ammo configuration.
Further in the future, there could be plasma, flux and stun rounds...
This would make it versatile and a perfect support weapon for the support logi crowd!
Cheers Mad
ps. btw, hit detection is fine as is... just the occasional match where you have probs, but that's only when lagfest is on... lol
DO NOT, I REPEAT DO NOT increase the blast radius of any of the MD's period. We don't need another witchhunt because of the noobishness of it! If you can't hit things with it as is, you're a SCRUB period! |
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |