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stlcarlos989
SVER True Blood Public Disorder.
907
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Posted - 2014.01.08 22:12:00 -
[1] - Quote
Can we finally remove their ability to hold light weapons? Considering how difficult it will be to bring them down in CQC being at a disadvantage in long range combat is the only way to keep them balanced.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1329
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Posted - 2014.01.08 22:15:00 -
[2] - Quote
Except their resistance is damage type specific, if you're not using a gun they're resistant to, you're going to cut through them just as easily as you do now.
ADS Reports - Defining Racial Themes
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stlcarlos989
SVER True Blood Public Disorder.
907
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Posted - 2014.01.08 22:17:00 -
[3] - Quote
Pokey Dravon wrote:Except their resistance is damage type specific, if you're not using a gun they're resistant to, you're going to cut through them just as easily as you do now. except that they'll have 2000eHP
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
161
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Posted - 2014.01.08 22:18:00 -
[4] - Quote
i expect someone to come into this thread saying "hur dur. heavies should not be restricted by using only HG since this game is meant to be able to play however style you want". what is the purpose of a role if 1 suit can accomplish the role of all the other suits? |
Dexter307
The Unholy Legion Of DarkStar
695
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Posted - 2014.01.08 22:19:00 -
[5] - Quote
stlcarlos989 wrote:Pokey Dravon wrote:Except their resistance is damage type specific, if you're not using a gun they're resistant to, you're going to cut through them just as easily as you do now. except that they'll have 2000eHP Lies, 10-15% resistance to certain weapons will not double there eHP |
Chunky Munkey
Amarr Templars Amarr Empire
2814
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Posted - 2014.01.08 22:19:00 -
[6] - Quote
Since my Logi won't be a hacker anymore, I'll just use a sentinel. More than one RE will be needed to stop me :D
No.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7924
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Posted - 2014.01.08 22:21:00 -
[7] - Quote
Assaults are getting a ROF bonus for maximum 10% more DPS, and the resistances of sentinels are only against specific weapon types. So no.
Maybe if every other suit lose the ability to fit sidearms on their light weapon slots.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Dexter307
The Unholy Legion Of DarkStar
696
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Posted - 2014.01.08 22:21:00 -
[8] - Quote
Chunky Munkey wrote:Since my Logi won't be a hacker anymore, I'll just use a sentinel. More than one RE will be needed to stop me :D That would accually be really funny |
stlcarlos989
SVER True Blood Public Disorder.
907
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Posted - 2014.01.08 22:23:00 -
[9] - Quote
Dexter307 wrote:stlcarlos989 wrote:Pokey Dravon wrote:Except their resistance is damage type specific, if you're not using a gun they're resistant to, you're going to cut through them just as easily as you do now. except that they'll have 2000eHP Lies, 10-15% resistance to certain weapons will not double there eHP Currently a proto sentinel with 4 complex plates, 1 complex shield, and level 5 shields and armor has 1867HP 673 shields and 1194 armor
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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stlcarlos989
SVER True Blood Public Disorder.
907
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Posted - 2014.01.08 22:25:00 -
[10] - Quote
Since only heavies are responding to this let me add that there will be other racial heavy weapons not just the HMG and forge.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1330
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Posted - 2014.01.08 22:28:00 -
[11] - Quote
The fact that their resistances are damage specific is exactly why it's NOT overpowered. It allows you to switch to a different weapon type in order to kill a Sentinel which is being problematic.
I am a little curious about what is considered "Blast Damage". I don't think its specifically talking about explosive damage, so perhaps its a 25% resistance to any type of splash damage? Actually a REALLY good idea, since heavies are basically grenade magnets, it gives them the ability to tank through some of the splash damage.
Overall I'm pleased with the direction CCP is taking the Sentinels, it's clever and I think it'll work out well.
ADS Reports - Defining Racial Themes
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Supernus Gigas
Star Giants
32
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Posted - 2014.01.08 22:28:00 -
[12] - Quote
stlcarlos989 wrote:Can we finally remove their ability to hold light weapons? Considering how difficult it will be to bring them down in CQC being at a disadvantage in long range combat is the only way to keep them balanced.
While we're at why not limit medium suits to light weapons only! And scout suits should only be ale to carry sidearms! /s
Do you realize how illogical of an idea that sounds? I can carry this giant lead-spewing hose, or a massive hulk of steel that shoots big-ass metal slugs, but I am unable to carry this tiny assault rifle? While I don't personally use light weapons on my Heavy suit, we should have a choice. Why do you hate heavies? Why do you want to limit heavies to only two primary weapons? WHY? WHY DO PEOPLE ALWAYS HAVE BAD IDEAS!?
Just you wait. One day, all will fall to their knees before the fatty overlords.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7924
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Posted - 2014.01.08 22:31:00 -
[13] - Quote
stlcarlos989 wrote:Since only heavies are responding to this let me add that there will be other racial heavy weapons not just the HMG and forge. 1) Unfounded assumption. Just because someone disagrees with you does not mean they must be a heavy. I'm not a heavy, I'm an assault and logi (both Amarr with SCR). 2) Yes there apparently will be new heavies coming, but there has been no clue that the Gallente blaster heavy weapon is coming any time soon, nor the Amarr laser heavy weapon.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1330
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Posted - 2014.01.08 22:31:00 -
[14] - Quote
stlcarlos989 wrote:Since only heavies are responding to this let me add that there will be other racial heavy weapons not just the HMG and forge.
Funny you say that, since I don't play Heavy aside from a Dren when I feel like screwing around.
Why are you so upset about the bonus? Just switch damage types and you'll be fine. Adapt or Die
ADS Reports - Defining Racial Themes
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TheWee BabySeamus
Dem Durrty Boyz Renegade Alliance
81
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Posted - 2014.01.08 22:33:00 -
[15] - Quote
stlcarlos989 wrote:Since only heavies are responding to this let me add that there will be other racial heavy weapons not just the HMG and forge. I'll believe it when I see it. Based on how CCP prioritizes things the rest of the heavy weapons/suits wont be out for a looooong time.
Wee Baby Seamus-------------->DDB Director & #1 Sex chat operator
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1330
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Posted - 2014.01.08 22:38:00 -
[16] - Quote
Its not even the effective HP, its that they get a 15% resistance to one type of damage on either their shield or armor (not both), and a +10% resist to another type of damage on either shield or armor (not both)
So the bonus is only applied to a part of their total HP, and its only against two of the five damage types. If a particular sentinel is difficult to kill, switch to a different weapon. This is actually great because it encourages squads to run different damage type weapons so they're never stuck against a heavy which heavily resists the same damage type.
ADS Reports - Defining Racial Themes
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Severance Pay
Krullefor Organization Minmatar Republic
987
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Posted - 2014.01.08 22:52:00 -
[17] - Quote
stlcarlos989 wrote:Can we finally remove their ability to hold light weapons? Considering how difficult it will be to bring them down in CQC being at a disadvantage in long range combat is the only way to keep them balanced. That's what snipers are for bub.
We few, we happy few, we band of brothers; For he to-day that sheds his blood with me
Shall be my brother
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Vitharr Foebane
Living Like Larry Schwag
484
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Posted - 2014.01.08 22:55:00 -
[18] - Quote
stlcarlos989 wrote:Since only heavies are responding to this let me add that there will be other racial heavy weapons not just the HMG and forge. yea... "SOON" 2 new light weapons added in last patch with another 2 sidearms incoming yet not a single peep about new heavy weapons... and you wanna restrict heavies to 2 weapons on the basis that they will eventually get the full set, which by the way have not even been named yet. Brilliant
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse though to slack off on releasing a heavy laser =.=
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Sinboto Simmons
SVER True Blood Public Disorder.
3785
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Posted - 2014.01.08 22:56:00 -
[19] - Quote
Chunky Munkey wrote:Since my Logi won't be a hacker anymore, I'll just use a sentinel. More than one RE will be needed to stop me :D I'm not fond of that
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
217
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Posted - 2014.01.08 22:57:00 -
[20] - Quote
ITT: STB member cries about how OP heavies will be because of damage resistances that nobody has even seen in action, meanwhile almost every STB member tools around in broken OP tanks that can resist 90% of damage 100% of the time and they have no issue with this. |
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Sinboto Simmons
SVER True Blood Public Disorder.
3785
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Posted - 2014.01.08 22:59:00 -
[21] - Quote
Scalesdini wrote:ITT: STB member cries about how OP heavies will be because of damage resistances that nobody has even seen in action, meanwhile almost every STB member tools around in broken OP tanks that can resist 90% of damage 100% of the time. People still think we spam tanks all the time, for fucks sake its been two builds already, most of our tankers only get on for PC anyway!
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Artificer Ghost
Bojo's School of the Trades
959
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Posted - 2014.01.08 23:00:00 -
[22] - Quote
Pokey Dravon wrote:I am a little curious about what is considered "Blast Damage".
Blast = Explosive. Such as Remote Explosives (lol), Mass Derpers, Missiles, and etc.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
217
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Posted - 2014.01.08 23:01:00 -
[23] - Quote
Sinboto Simmons wrote:Scalesdini wrote:ITT: STB member cries about how OP heavies will be because of damage resistances that nobody has even seen in action, meanwhile almost every STB member tools around in broken OP tanks that can resist 90% of damage 100% of the time. People still think we spam tanks all the time, for fucks sake its been two builds already, most of our tankers only get on for PC anyway!
Pretty sure every time a squad from my corp starts bullying STB, MLT tanks are spammed at an alarming rate. |
TunRa
NEW OMENS
348
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Posted - 2014.01.08 23:02:00 -
[24] - Quote
BuTtHuRtPEepZ wrote:i expect someone to come into this thread saying "hur dur. heavies should not be restricted by using only HG since this game is meant to be able to play however style you want". what is the purpose of a role if 1 suit can accomplish the role of all the other suits? Except that the trailer themselves say you don't have to be restricted to the use of one suit to preform a certain role. A heavy will still be slow so an assault can easily out run him or get behind him if you smart. Dust is meant to be played how YOU want to and not be restricted. The trailer
Thanks CCP Foxfour
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1336
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Posted - 2014.01.08 23:03:00 -
[25] - Quote
Artificer Ghost wrote:Pokey Dravon wrote:I am a little curious about what is considered "Blast Damage". Blast = Explosive. Such as Remote Explosives (lol), Mass Derpers, Missiles, and etc.
While I would agree, the Minmatar Commando bonus uses the term "Explosive Weapons" which makes me wonder that if they meant "Explosive Resistance" why not just say explosive instead of Blast?
Then again they're still using the term "Kick" instead of "Recoil"
ADS Reports - Defining Racial Themes
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Ion Crush
Altyr Initiative
153
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Posted - 2014.01.08 23:04:00 -
[26] - Quote
I'd be ok with loosing light weapons when CCP gives us more heavy weapons. C'mon heavies need variety. |
Artificer Ghost
Bojo's School of the Trades
959
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Posted - 2014.01.08 23:04:00 -
[27] - Quote
Sinboto, I know you're a Scout, but I'd also like to point out that, when fighting VS. STB... If they aren't all running Proto C/G-Logi, they're running tanks.
I'll leave now.
No to the nerf to something that hasn't happened yet.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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stlcarlos989
SVER True Blood Public Disorder.
909
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Posted - 2014.01.08 23:13:00 -
[28] - Quote
Supernus Gigas wrote:stlcarlos989 wrote:Can we finally remove their ability to hold light weapons? Considering how difficult it will be to bring them down in CQC being at a disadvantage in long range combat is the only way to keep them balanced. While we're at why not limit medium suits to light weapons only! And scout suits should only be ale to carry sidearms! /s Do you realize how illogical of an idea that sounds? I can carry this giant lead-spewing hose, or a massive hulk of steel that shoots big-ass metal slugs, but I am unable to carry this tiny assault rifle? While I don't personally use light weapons on my Heavy suit, we should have a choice. Why do you hate heavies? Why do you want to limit heavies to only two primary weapons? WHY? WHY DO PEOPLE ALWAYS HAVE BAD IDEAS!? This isn't about logic its about balance. If you want logic why can't I throw all three AV grenades at once? Why is a heavy incapable of using equipment? Why can I carry three grenades of only one type but not mix and match? Why is commando and BE scout able to carry 2 light weapons but assaults can't? Why can't I duct tape a nanohive to my back and have perma triage repps and constant ammo. Why is there a 6 vehicle limit? Why does a vehicle have to be brought in on an RDV but can teleport when its recalled? Why does being on fire not hurt vehicles?
Balance is far more important than logic in videogames.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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stlcarlos989
SVER True Blood Public Disorder.
909
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Posted - 2014.01.08 23:16:00 -
[29] - Quote
Scalesdini wrote:Sinboto Simmons wrote:Scalesdini wrote:ITT: STB member cries about how OP heavies will be because of damage resistances that nobody has even seen in action, meanwhile almost every STB member tools around in broken OP tanks that can resist 90% of damage 100% of the time. People still think we spam tanks all the time, for fucks sake its been two builds already, most of our tankers only get on for PC anyway! Pretty sure every time a squad from my corp starts bullying STB, MLT tanks are spammed at an alarming rate. You're right STB is the only corp that calls in tanks and uses protogear in pubs I call in soma's to weaken enemy tanks then I jump out and finish him with Lai Dai's. This thread isn't about STB or tanks its heavy's using light weapons so go troll elsewhere.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1339
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Posted - 2014.01.08 23:22:00 -
[30] - Quote
Tell me something Carlos, if I had a module which allowed my dropsuit to resist 100% of Thermal and EM Damage, but I took full damage to Kinetic and Hybrid Rail, how would you go about killing me?
ADS Reports - Defining Racial Themes
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stlcarlos989
SVER True Blood Public Disorder.
912
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Posted - 2014.01.08 23:30:00 -
[31] - Quote
Pokey Dravon wrote:Tell me something Carlos, if I had a module which allowed my dropsuit to resist 100% of Thermal and EM Damage, but I took full damage to Kinetic and Hybrid Rail, how would you go about killing me? I don't play EVE so thats just gibberish to me.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1340
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Posted - 2014.01.08 23:37:00 -
[32] - Quote
stlcarlos989 wrote:Pokey Dravon wrote:Tell me something Carlos, if I had a module which allowed my dropsuit to resist 100% of Thermal and EM Damage, but I took full damage to Kinetic and Hybrid Rail, how would you go about killing me? I don't play EVE so thats just gibberish to me.
So in other words, you've made a post complaining about the bonuses the Sentinels might get, when you don't even understand the basics of damage types? Damage types exist in Dust too and they're very important.
Get informed before you start complaining about things you don't understand, k?
ADS Reports - Defining Racial Themes
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Scheneighnay McBob
Bojo's School of the Trades
3459
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Posted - 2014.01.08 23:39:00 -
[33] - Quote
BuTtHuRtPEepZ wrote:i expect someone to come into this thread saying "hur dur. heavies should not be restricted by using only HG since this game is meant to be able to play however style you want". what is the purpose of a role if 1 suit can accomplish the role of all the other suits? Heavies are super slow and with a 6 inch vertical.
Meanwhile, the HMG and FG are better choices than a lot of light weapons at their respective ranges, so they would be gimping themselves not to use them.
We used to have a time machine
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stlcarlos989
SVER True Blood Public Disorder.
912
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Posted - 2014.01.08 23:40:00 -
[34] - Quote
Pokey Dravon wrote:stlcarlos989 wrote:Pokey Dravon wrote:Tell me something Carlos, if I had a module which allowed my dropsuit to resist 100% of Thermal and EM Damage, but I took full damage to Kinetic and Hybrid Rail, how would you go about killing me? I don't play EVE so thats just gibberish to me. So in other words, you've made a post complaining about the bonuses the Sentinels might get, when you don't even understand the basics of damage types? Damage types exist in Dust too and they're very important. Get informed before you start complaining about things you don't understand, k? Sure when I see a protoheavy i can switch weapons to counter that heavy but that means I have to be skilled into every weapon type which means I'm about 20mill SP away from that or I use a STD verison that perfectly counters him and he just laughs because he has close to 2000HP and out ranges me because he has a rail rifle and he can survive the RE I trap him with or he survive the 3 core locus I throw at him.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1341
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Posted - 2014.01.08 23:42:00 -
[35] - Quote
stlcarlos989 wrote:Pokey Dravon wrote:stlcarlos989 wrote:Pokey Dravon wrote:Tell me something Carlos, if I had a module which allowed my dropsuit to resist 100% of Thermal and EM Damage, but I took full damage to Kinetic and Hybrid Rail, how would you go about killing me? I don't play EVE so thats just gibberish to me. So in other words, you've made a post complaining about the bonuses the Sentinels might get, when you don't even understand the basics of damage types? Damage types exist in Dust too and they're very important. Get informed before you start complaining about things you don't understand, k? Sure when I see a protoheavy i can switch weapons to counter that heavy but that means I have to be skilled into every weapon type which means I'm about 20mill SP away from that or I use a STD verison that perfectly counters him and he just laughs because his HP is still close to 1000.
Or you run in a group where each member of the fire team has a different damage type do you don't have to skill into every weapon, this is a team based game afterall =)
ADS Reports - Defining Racial Themes
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stlcarlos989
SVER True Blood Public Disorder.
912
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Posted - 2014.01.08 23:44:00 -
[36] - Quote
Pokey Dravon wrote:stlcarlos989 wrote:Pokey Dravon wrote:stlcarlos989 wrote:Pokey Dravon wrote:Tell me something Carlos, if I had a module which allowed my dropsuit to resist 100% of Thermal and EM Damage, but I took full damage to Kinetic and Hybrid Rail, how would you go about killing me? I don't play EVE so thats just gibberish to me. So in other words, you've made a post complaining about the bonuses the Sentinels might get, when you don't even understand the basics of damage types? Damage types exist in Dust too and they're very important. Get informed before you start complaining about things you don't understand, k? Sure when I see a protoheavy i can switch weapons to counter that heavy but that means I have to be skilled into every weapon type which means I'm about 20mill SP away from that or I use a STD verison that perfectly counters him and he just laughs because his HP is still close to 1000. Or you run in a group where each member of the fire team has a different damage type do you don't have to skill into every weapon, this is a team based game afterall =) Sure thats fine for me because I'm in a 400+ member corp, but what about the guys who don't have that luxury?
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1341
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Posted - 2014.01.08 23:53:00 -
[37] - Quote
stlcarlos989 wrote: Sure thats fine for me because I'm in a 400+ member corp, but what about the guys who don't have that luxury?
What you should really take away from this is that the weapon, suit, and fit that you choose will never be effective in every situation. There are some fights you simply will not win because your enemy has the direct counter to your particular fit.
In the case of sentinels, you also have to take into account where the resistance is being applied, in the case of the Caldari it's getting a -10% damage from EM weapons on its shields, but shields naturally take +20% damage from EM, meaning a level 5 Sentinel is still taking +10% base damage from EM. In many cases the Sentinel bonus only serves to negate the natural weakness armor and shields have against specific damage types.
So yes, part of the time you're going to find a heavy that is going to resist the weapon you're using and you're going to get smoked, and the rest of the time you're going to find heavies that DONT resist the weapon you're using, and you'll do jut fine.
ADS Reports - Defining Racial Themes
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
220
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Posted - 2014.01.09 00:15:00 -
[38] - Quote
stlcarlos989 wrote:Scalesdini wrote:Sinboto Simmons wrote:Scalesdini wrote:ITT: STB member cries about how OP heavies will be because of damage resistances that nobody has even seen in action, meanwhile almost every STB member tools around in broken OP tanks that can resist 90% of damage 100% of the time. People still think we spam tanks all the time, for fucks sake its been two builds already, most of our tankers only get on for PC anyway! Pretty sure every time a squad from my corp starts bullying STB, MLT tanks are spammed at an alarming rate. You're right STB is the only corp that calls in tanks and uses protogear in pubs I call in soma's to weaken enemy tanks then I jump out and finish him with Lai Dai's. This thread isn't about STB or tanks its about heavy's using light weapons so go troll elsewhere.
Your MLT tank costs about the same as my ADV heavy suit, has several orders of magnitude more firepower and range than any heavy, even one using a rail rifle, and can resist 90% of all damage types close to 100% of the time. This is clearly imbalanced - tanks should only be able to equip nova knives for turrets since they resist so much damage. It's simply not fair they have all that range with their ability to take damage, so since heavies should be limited to 40m range weapon for AP, tanks with their much higher ability to take damage should be limited to melee.
See how stupid that logic is?
This thread is an idiotic QQ thread about how you want to be able to solo heavies in every situation no matter what, which is how heavies got gimped in the first place - baddies whining they couldn't solo everything with their AR. You STB kids should know about that, it's how your precious tanks got nerfed as well. So no thanks, I think I'll keep "trolling" right here.
Protip: It's not trolling for me to demonstrate how dumb your logic is. |
TheWee BabySeamus
Dem Durrty Boyz Renegade Alliance
82
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Posted - 2014.01.09 00:16:00 -
[39] - Quote
stlcarlos989 wrote:Pokey Dravon wrote:Except their resistance is damage type specific, if you're not using a gun they're resistant to, you're going to cut through them just as easily as you do now. except that they'll have 2000+ eHP Bro we're heavies, we should have that much. especially when people in Cal & Galente Logis can get almost as much HP as a heavy, and they have equipment. Your argument is irrelevant, move along sir.
Wee Baby Seamus-------------->DDB Director & #1 Sex chat operator
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Monkey MAC
Lost Millennium
1515
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Posted - 2014.01.09 00:19:00 -
[40] - Quote
Chunky Munkey wrote:Since my Logi won't be a hacker anymore, I'll just use a sentinel. More than one RE will be needed to stop me :D
Not with a head shot bonus.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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stlcarlos989
SVER True Blood Public Disorder.
913
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Posted - 2014.01.09 00:20:00 -
[41] - Quote
Scalesdini wrote:stlcarlos989 wrote:Scalesdini wrote:Sinboto Simmons wrote:Scalesdini wrote:ITT: STB member cries about how OP heavies will be because of damage resistances that nobody has even seen in action, meanwhile almost every STB member tools around in broken OP tanks that can resist 90% of damage 100% of the time. People still think we spam tanks all the time, for fucks sake its been two builds already, most of our tankers only get on for PC anyway! Pretty sure every time a squad from my corp starts bullying STB, MLT tanks are spammed at an alarming rate. You're right STB is the only corp that calls in tanks and uses protogear in pubs I call in soma's to weaken enemy tanks then I jump out and finish him with Lai Dai's. This thread isn't about STB or tanks its about heavy's using light weapons so go troll elsewhere. Your MLT tank costs about the same as my ADV heavy suit, has several orders of magnitude more firepower and range than any heavy, even one using a rail rifle, and can resist 90% of all damage types close to 100% of the time. This is clearly imbalanced - tanks should only be able to equip nova knives for turrets since they resist so much damage. It's simply not fair they have all that range with their ability to take damage, so since heavies should be limited to 40m range weapon for AP, tanks with their much higher ability to take damage should be limited to melee. See how stupid that logic is? This thread is an idiotic QQ thread about how you want to be able to solo heavies in every situation no matter what, which is how heavies got gimped in the first place - baddies whining they couldn't solo everything with their AR. You STB kids should know about that, it's how your precious tanks got nerfed as well. So no thanks, I think I'll keep "trolling" right here. Protip: It's not trolling for me to demonstrate how dumb your logic is. LMAO I hate tanks and wish they were removed from ambush and I completely agree that MLT tanks are OP, my zero SP pure milita 70k tank can take out madrugars and gunnlogis, and as I said I bring it out to counter enemy tanks and I just jump out with Lai Dais for the kill. And as I stated earlier this isn't about tanks.
And if you want to keep talking **** I'll buy you a clone pack and you can attack one of our districts.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Marston VC
SVER True Blood Public Disorder.
1484
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Posted - 2014.01.09 00:22:00 -
[42] - Quote
stlcarlos989 wrote:Since only heavies are responding to this let me add that there will be other racial heavy weapons not just the HMG and forge.
I think the real issue here is heavies derping around with rail rifles. Assault rail rifle, deadly at long range, deadly at close range, and with that high of a HP pool compensating for the lower RoF of the rail rifle, its truly unmatched!!!!!
No. I don't know, eliminating light weapons is..... iffy. I understand not liking a battle heavy derp around with the rail rifle, or ANY gun for that matter, but if you think about it, the suit has a severe disadvantage close range if its using a light weapon.
Rail rifle: close the gap and you'll have a good chance beating it because your more agile/mobile then the heavy suit.
Combat rifle: Just like the HMG in terms of limited range, except it dumps ammo way faster.
Assault rifle: Well...... if your using something other then an assault rifle you should win.
Scrambler rifle: Now that's a pickle
Ultimately the lack of mobility of these suits really hurts the viability of using light weapons on it. If they lost light weapons it would be no sweat off my back, but I don't think its "that" bad for them to have access to light weapons if they choose to.
Marston VC, STB Director
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Monkey MAC
Lost Millennium
1515
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Posted - 2014.01.09 00:26:00 -
[43] - Quote
Actually the 'Insane Resistance bonuses" are only insane if you don't have a large complement of diverse weaponry in your squad.
Minmatar will fall just as fast to Rail Rifle Amarr will fall just as fast to Scrambler Rifle
Its only when you try taking on a heavy with the weapons of the Racial Nemisis you get a SLIGHT problem.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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CLONE117
planetary retaliation organisation
567
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Posted - 2014.01.09 01:00:00 -
[44] - Quote
hmmm... remove the sniper rifle from the heavies inventory if this is going to happen.. im fine aslong as they dont become resistant to the hmg. |
Lazy Bass
The Generals General Tso's Alliance
47
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Posted - 2014.01.09 01:00:00 -
[45] - Quote
Hi I run Hvy with HMG or forge/smg I do have some points in assault suits assault rifles etc but I don't put light weapons on my heavy, I also have no problem with other heavies using light weapons it's their choice.
Due to the fact we have been very limited on what we could spend our sp on, two weapons one suit and the HMG getting nerfed lots then made better then nerfed again then buffed again of course people are going to put other weapons onto there heavy suit.
HMG and forge maxed people want to try other things not sit on their sp, whn the hmg had huge gun flare people will switch to light weapons .
Also I find it adds variety to the game I don't believe it will effect things that much after we get the resistance
Dust 514 Primera League EU tournament winner
Director of The Generals
Slayer of Frogs
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Dexter307
The Unholy Legion Of DarkStar
699
|
Posted - 2014.01.09 01:39:00 -
[46] - Quote
stlcarlos989 wrote:Dexter307 wrote:stlcarlos989 wrote:Pokey Dravon wrote:Except their resistance is damage type specific, if you're not using a gun they're resistant to, you're going to cut through them just as easily as you do now. except that they'll have 2000eHP Lies, 10-15% resistance to certain weapons will not double there eHP Currently a proto sentinel with 4 complex plates, 1 complex shield, and level 5 shields and armor has 1867HP 673 shields and 1194 armor No one goes for pure HP, a more realistic class would be 2-3 plates, 1-2 armor repairers, and a damage mod. |
The Robot Devil
Molon Labe. Public Disorder.
1436
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Posted - 2014.01.09 01:43:00 -
[47] - Quote
stlcarlos989 wrote:Can we finally remove their ability to hold light weapons? Considering how difficult it will be to bring them down in CQC being at a disadvantage in long range combat is the only way to keep them balanced.
Nope
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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jerrmy12 kahoalii
The Phoenix Federation
273
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Posted - 2014.01.09 01:51:00 -
[48] - Quote
Dexter307 wrote:stlcarlos989 wrote:Dexter307 wrote:stlcarlos989 wrote:Pokey Dravon wrote:Except their resistance is damage type specific, if you're not using a gun they're resistant to, you're going to cut through them just as easily as you do now. except that they'll have 2000eHP Lies, 10-15% resistance to certain weapons will not double there eHP Currently a proto sentinel with 4 complex plates, 1 complex shield, and level 5 shields and armor has 1867HP 673 shields and 1194 armor No one goes for pure HP, a more realistic class would be 2-3 plates, 1-2 armor repairers, and a damage mod. 3 reps 1 plate, armor repair is too small, they need buffing, and the gap between MLT and pro is huge
I use a tablet so beware of typos
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NOAMIzzzzz
FREE AGENTS LP
89
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Posted - 2014.01.09 02:21:00 -
[49] - Quote
Omg don't even *****/moan about heavies dude. |
Demon Buddah
Corporate Disaster
146
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Posted - 2014.01.09 04:13:00 -
[50] - Quote
Dexter307 wrote:stlcarlos989 wrote:Pokey Dravon wrote:Except their resistance is damage type specific, if you're not using a gun they're resistant to, you're going to cut through them just as easily as you do now. except that they'll have 2000eHP Lies, 10-15% resistance to certain weapons will not double there eHP We dont need QQ just because heavys wont be pointless anymore You do realize that right now the Amarr are capable for 1000+ armor? And they are the duel tankers, imagine how much a Gallente heavy can get to. |
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Marad''er
Ancient Exiles. Renegade Alliance
70
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Posted - 2014.01.09 04:17:00 -
[51] - Quote
stlcarlos989 wrote:Dexter307 wrote:stlcarlos989 wrote:Pokey Dravon wrote:Except their resistance is damage type specific, if you're not using a gun they're resistant to, you're going to cut through them just as easily as you do now. except that they'll have 2000eHP Lies, 10-15% resistance to certain weapons will not double there eHP Currently a proto sentinel with 4 complex plates, 1 complex shield, and level 5 shields and armor has 1867HP 673 shields and 1194 armor Terrible build for anything outside of PC though. So no heavy will run that
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Forum Warrior LV. 4 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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stlcarlos989
SVER True Blood Public Disorder.
913
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Posted - 2014.01.09 04:51:00 -
[52] - Quote
Marad''er wrote:stlcarlos989 wrote:Dexter307 wrote:stlcarlos989 wrote:Pokey Dravon wrote:Except their resistance is damage type specific, if you're not using a gun they're resistant to, you're going to cut through them just as easily as you do now. except that they'll have 2000eHP Lies, 10-15% resistance to certain weapons will not double there eHP Currently a proto sentinel with 4 complex plates, 1 complex shield, and level 5 shields and armor has 1867HP 673 shields and 1194 armor Terrible build for anything outside of PC though. So no heavy will run that CCP should balance this game around proto PC players. Balancing this game around average players in pubs is a mistake, it should be balanced around competitive players all using proto with squad tactics being taken into account, Goodluck killing a 1000+ armor Proto heavy with 25% blast resistance and a minmatar logi 47m behind him with a rep tool doing 87.6 HP/s.
Maradur you should know as well as anyone I'm not just some QQing no talent scrub, I drop proto sentinels in CQC 1v1s with my Six kin CR all day, I'm looking at balance with these new racial bonus'.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
477
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Posted - 2014.01.09 05:31:00 -
[53] - Quote
Marston VC wrote:stlcarlos989 wrote:Since only heavies are responding to this let me add that there will be other racial heavy weapons not just the HMG and forge. I think the real issue here is heavies derping around with rail rifles. Assault rail rifle, deadly at long range, deadly at close range, and with that high of a HP pool compensating for the lower RoF of the rail rifle, its truly unmatched!!!!! No. I don't know, eliminating light weapons is..... iffy. I understand not liking a battle heavy derp around with the rail rifle, or ANY gun for that matter, but if you think about it, the suit has a severe disadvantage close range if its using a light weapon. Rail rifle: close the gap and you'll have a good chance beating it because your more agile/mobile then the heavy suit. Combat rifle: Just like the HMG in terms of limited range, except it dumps ammo way faster. Assault rifle: Well...... if your using something other then an assault rifle you should win. Scrambler rifle: Now that's a pickle Ultimately the lack of mobility of these suits really hurts the viability of using light weapons on it. If they lost light weapons it would be no sweat off my back, but I don't think its "that" bad for them to have access to light weapons if they choose to. it would only take 1 good sniper to counter such a heavy. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1471
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Posted - 2014.01.09 05:33:00 -
[54] - Quote
I only use light weapons on my heavy suits when people post long QQ threads about the practice. Time to bust out the imperial scrams.
On a more serious note, until ccp introduces a mid/long range antipersonnel weapon that doesn't suck rifles.will have to fill the gap..
We have gotten good shooting you.with.forge guns but using those for poppi.g dropsuits isn't as.optimal as most assaults believe. The learning curve alone is rather steep. |
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