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Driftward
Subdreddit Test Alliance Please Ignore
544
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Posted - 2014.01.08 19:24:00 -
[1] - Quote
To start with, this is what I'm referencing:
Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level.
Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. Gallente Scout Bonus: +5% to dropsuit scan radius and 5% reduction to scan profile per level. Minmatar Scout Bonus: +5% to melee and nova knife damage per level.
I'm rather underwhelmed. Actually that's a massive understatement. I'm in a flipping tables kind of mood after seeing these. However, I will try to remain coherent on why I think these bonuses are really quite detrimental to scouts.
1. Loss of the Scout bonus to profile reduction.
This is HUGE. Scouts are supposed to be, as a class, difficult to scan (both passive and active). Without this, flanking is impossible especially considering the new Gal Logi bonuses (to active scanning). This will now require dedicated module slots on the suits that were already the most slot poor of any class. Even stacking lows with profile dampeners will no longer bring any scouts profile, except gal scout, under the detection limit for gal logi active scanners.
2. Forced use of an equipment slot
These bonuses are essentially requiring an equipment choice to fill the ONE slot that scouts have. We lose the capability to drop uplinks strategically using our profile dampened status. We lose any diversity or flexibility to support our team on the battlefield. Are we to be relegated to one role? It seems to me with no equipment flexibility then we are stuck as cloaked assassins only. While yes that might be great, but what's the point of having every scout be that? It's like telling Logis that "hey you have all this equipment you could use, but you only get bonuses to rep tools. Ammar you get range, Caldari gets increased rep efficiency, and so on....". It's not promoting diversity of the battle field.
3. Melee bonus on Minmatar scouts
Minmatar scouts get the shaft again. Keeping this bonus to melee is really weak. Incredibly so. What is the point to adding a melee damage bonus onto a suit that has the weakest melee damage to start with? Now we can hit as hard as a heavy would....great, it still isn't useful. There are any number of appropriate bonuses that the minmatar scout could have reasonably in addition to the nova knife bonus. Suggestion and scout thread
4. Gallente Scout nerf
On top of all the other points, the gallente scout at least remains the closest to what it started at. However, in the stats from SiSi it shows that gallente only gets 5% scan radius increase. A drop from the previous 10% bonus. If the idea was to buff scouts, decreasing the bonus on them previously seems counter-productive. Admittedly this is not the worst part of what we've seen. But still insult to injury or something....
5. Strength of the Scout bonus
Another concern is the strength of the overall bonus to fitting costs on cloak modules. If the costs are as high as they were suggested to be (ie difficult to fit onto logis or any other suit) then even with a 50% bonus, cloaks will be difficult to fit onto the class of suits that has 1/4 to 1/2 the fitting of the other suits.
So this is just my reaction and thoughts from seeing these *hopefully preliminary* bonuses. If there is an across the board reduction in scout base profile, that would be a reasonable compromise to the new Scout bonus. I still have a problem with tying scouts to a single piece of equipment. Unless there was to be an addition to extra equipment slots (ie 2 total) to at least some of the racial scouts, I don't think that this move will promote the diversity on the battlefield or a sustainable buff to scouts that it's supposed to provide.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2612
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Posted - 2014.01.08 19:35:00 -
[2] - Quote
Minmatar scout is looking like the least appealing scout. Unless it's slot layout and it's stats somehow change it becomes the most specialized scout suits practically requiring it to equip both knives and a cloak to be effective reducing the variety of fits available. It also has the least emphasis on stealth with no bonus to dampening and no bonus to cloaking leaving it to be the least sneaky scout of the bunch while also being the most paper thin.
The bonus to melee is absurdly pointless. It isn't the best hand to hand fighter. The commando is. Even with melee mods you'll never get a Minmatar scout to compete with the sort of damage a commando will do.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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IgniteableAura
Pro Hic Immortalis
464
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Posted - 2014.01.08 19:43:00 -
[3] - Quote
+1 Summed up quite nicely. Don't think you left anything else out.
Secondary roles for scouts that would tie in with roles Movement/biotic boosts Sidearm boosts (could be minmitar boost as opposed to nova knife only) Shield delay boosts Silent footsteps Fall dmg reduction Hack bonus Improved deploy speed (like you are always spawning on an improved uplink) Fitting bonus to Ewar mods (replace cloak bonus (cloak is ewar)) Profile, precision, range bonus
Some of those should be innate, others could be role bonus
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jordy mack
Ultramarine Corp
95
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Posted - 2014.01.08 19:44:00 -
[4] - Quote
Cool rumor bro.
Less QQ more PewPew
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Driftward
Subdreddit Test Alliance Please Ignore
547
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Posted - 2014.01.08 20:26:00 -
[5] - Quote
jordy mack wrote:Cool rumor bro.
The bonuses I referenced were taken from Sisi just like everything else. Look at the links I provided at the top of the post. |
Daxxis KANNAH
Distinct Covert Initiative
598
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Posted - 2014.01.08 20:26:00 -
[6] - Quote
Usually dont self promote but this is getting laughable. Minmatar Scout
Hopefully some Dev is reading somewhere and treats our role with some respect.
In your blind spot
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BL4CKST4R
WarRavens League of Infamy
1509
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Posted - 2014.01.08 20:42:00 -
[7] - Quote
Young padawan, wait until slots and stats are released. I am sure CCP is going to fix suit dB vs scanner dB. They should apply the level 5 bonus to all scout suits as a normal stat
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2626
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Posted - 2014.01.08 21:36:00 -
[8] - Quote
BL4CKST4R wrote:Young padawan, wait until slots and stats are released. I am sure CCP is going to fix suit dB vs scanner dB. They should apply the level 5 bonus to all scout suits as a normal stat
Considering their track history of perpetually screwing things up I'd say discussion is warranted as they tend to "forget" about how things effect other parts of the game when they buff/nerf them.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1944
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Posted - 2014.01.08 21:50:00 -
[9] - Quote
Cyrius Li-Moody wrote:BL4CKST4R wrote:Young padawan, wait until slots and stats are released. I am sure CCP is going to fix suit dB vs scanner dB. They should apply the level 5 bonus to all scout suits as a normal stat
Considering their track history of perpetually screwing things up I'd say discussion is warranted as they tend to "forget" about how things effect other parts of the game when they buff/nerf them.
After the reactive/ferroscale thing it drove the point home that we can't be too loud...
Try to kill it all you want CCP, I still <3 my laser.
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Driftward
Subdreddit Test Alliance Please Ignore
548
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Posted - 2014.01.08 23:38:00 -
[10] - Quote
BL4CKST4R wrote:Young padawan, wait until slots and stats are released. I am sure CCP is going to fix suit dB vs scanner dB. They should apply the level 5 bonus to all scout suits as a normal stat
If those are released as they have been in the past, with the patch notes, then it will be far to late to effect any changes. Especially things like suit profiles. It took them how many updates after the introduction of the active scanner to change scan ranges? At least 4 maybe 5?
This is an issue integral to how scouts function and their role on the field. If we don't speak out about it or try to influence the path that balancing takes us, then when it doesn't work as intended I don't want CCP to come back and say, "this is what the community wanted, they approved these bonuses before we implemented"
This is the thread saying, no, this isn't where we think scouts should be headed. Please reconsider or give us the reasoning on why this should be the way it is. |
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Scout Registry
382
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Posted - 2014.01.09 00:47:00 -
[11] - Quote
+1 Driftward. You've covered everything. Well, everything on the issue of Bonuses :-)
Excellent summary, sir.
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voidfaction
Void of Faction
91
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Posted - 2014.01.09 03:36:00 -
[12] - Quote
My gallente scout is looking good to me. I'm sure there is more.
I will have to use 2 dampeners instead of a militia dampener blueprint to beat ---->1<---- proto gallente logi with all but the 1 proto scanner that can already scan me otherwise. fair I give up 25% range for invisibility. fair
my fittings use 0 PG in high and low slots so 50% reduction i have plenty for a cloak. Hope the std cost 118 pg |
Appia Vibbia
Ancient Exiles. Renegade Alliance
554
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Posted - 2014.01.09 06:31:00 -
[13] - Quote
Talking to CCP about scouts is like watching an "It gets better" video right before getting beaten up on the street.
A nerf to all scouts by taking away the dampening effect, sure the Gallente keep it and that's great for me but that is really a detriment to every other scout. If current values are not adjusted then Amarr, Caldari, and Minmatar Scout won't have the option to use profile dampeners because of the slot layouts and Active Scanners' precision.
Although the 10% bonus to fitting costs per level is really nice, I think it really needs to be more like the new proposed Commando skills in which they seem to get 2 bonuses for using a specialized suit. The Scout, if anything, is a specialized suit.
I don't think that the scout suit has the ability to run a cloak without profile dampeners because of its low HP and the speed of the suit barely being faster than most medium frames it puts the scouts at a disadvantage as Medium Frames can stack profile dampeners and CPU/PG expanders to fit both a cloak and dampeners.
As well as the Minmatar melee bonus just being silly. If they had kept the scouts as being the suits with the highest melee damage as it was in Chromosome then it would have been useful but as others have said, 25% bonus means that without melee damage mods (teal pills) they do equal to or less damage than Medium frames.
On the other hand we have the modified Gallente Scout skill. Reducing the passive scan range bonus from 10% to 5% per level is crippling. Gallente Scouts, who have a focus on passive scanning and with maxed passive scanning skills cannon compete against Active Scanners. The best a Gallente SCout can do it approach the range of a ADV scanner and get equal precision, but at the expense of any combat capability. It loses HP, Damage, stealth, and/or speed to do this. Reducing it further just invalidates passive scanning all together.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Korvin Lomont
United Pwnage Service RISE of LEGION
442
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Posted - 2014.01.09 09:17:00 -
[14] - Quote
Hmm about the scout bonusses I am not totally sure theiy are crap.
- First on IRC there were some hints on dropsuit changes as well (these can not be seen on SiSi) - Second noone really knows how cloaking will work so maybe the two cloaking relevant bonusses will be quite handy - Third although the gal scout gets his scanradius nerfed he is the only one that gets the profile dampening back - Fourth the nova knife skill could finally become usefull just imagine sneaking up to an enemy cloaked and knive him, this may be the most situational bonus but I could imagine the most fun as well.
But I personally would prefere the gal scanradius bonus exchanged to a hacking bonus and the minmatar bonus changes to remotes (damage+blastradius). BTW the min bonus makes more sense when the min scout get at least two equipment slots
This would create more unique roles.
Gall the stealthy hacker Min the stealthy demoman Amarr and Cal the true cloaking experts |
voidfaction
Void of Faction
91
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Posted - 2014.01.09 13:21:00 -
[15] - Quote
what if 40 precision 40 profile 20 range
plug that into your fitting tool. that looks right to me but that is just my prediction
so many variables we cant see yet and everyone is going nuts.
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Scout Registry
394
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Posted - 2014.01.09 13:50:00 -
[16] - Quote
Korvin Lomont wrote: ... This would create more unique roles.
Gall the stealthy hacker Min the stealthy demoman Amarr and Cal the true cloaking experts
How can stealth lend role if defeated effortlessly by a cheap piece of gear?
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voidfaction
Void of Faction
91
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Posted - 2014.01.09 14:23:00 -
[17] - Quote
Appia Vibbia wrote: A nerf to all scouts by taking away the dampening effect, sure the Gallente keep it and that's great for me but that is really a detriment to every other scout. If current values are not adjusted then Amarr, Caldari, and Minmatar Scout won't have the option to use profile dampeners because of the slot layouts and Active Scanners' precision.
You do know what a cloak does right? You expect ALL Scouts to be both invisible to sight and scan with no counter. the gallente logi scanner buff creates ---->1<---- counter to profile dampend scouts. guess what we still will have invisibility. no 1 suit should be invisible to both sight and scan. betting the amarr ends up with the least # of low slots since in has a reduced cooldown allowing them to be invisible more often.
Quote: I don't think that the scout suit has the ability to run a cloak without profile dampeners because of its low HP and the speed of the suit barely being faster than most medium frames it puts the scouts at a disadvantage as Medium Frames can stack profile dampeners and CPU/PG expanders to fit both a cloak and dampeners.
it takes 2 complex dampenrs for a assault/logi to hide from all but the 1 proto scanner add in the new improved gallente logi that you say makes scout useless and would that not mean the assault is even more useless?. a minmatar scout with 3xcomplex precision 1xprofile dampener 1xrange will be stabing them want to be scouts in the back left and right. lol
Quote: On the other hand we have the modified Gallente Scout skill. Reducing the passive scan range bonus from 10% to 5% per level is crippling. Gallente Scouts, who have a focus on passive scanning and with maxed passive scanning skills cannon compete against Active Scanners. The best a Gallente SCout can do it approach the range of a ADV scanner and get equal precision, but at the expense of any combat capability. It loses HP, Damage, stealth, and/or speed to do this. Reducing it further just invalidates passive scanning all together.
gallente scout is in good shape. 2x complex range, 2x complex profile, 1x adv precision, and a cloak. if you can't find your target in 52m while being invisible to sight and all but 1 scanner you might have a problem.
[/quote]
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DeathwindRising
ROGUE SPADES
185
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Posted - 2014.01.09 14:31:00 -
[18] - Quote
you havent played Eve Online have you? thats how bonuses work around here. |
IgniteableAura
Pro Hic Immortalis
471
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Posted - 2014.01.09 14:40:00 -
[19] - Quote
CCP Remnant wrote:
- The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
There is still a lot of missing information thats really necessary to understand its true potential here.
Especially how much "shimmer" and whats actually visible. The bonused scout might be far better off with a NK dmg bonus. Even without a NK dmg bonus they will be the kings of NK. Totally unseen and being able to move around unseen while cloaked, charged blades ready.
Secondly, confrimed its an equipment. Here is to hoping scouts get an extra equipment slot. Also here is to hoping that other frames get a PG/CPU nerf, otherwise everyone will be using them.
Lastly, if shimmer is based on movement speed, scouts will be the most effected, so it might actually be worse for scouts than medium frames. Shimmer should be based on profile and movement speed to help balance that equation.
PHI Recruitment
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Daxxis KANNAH
Distinct Covert Initiative
599
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Posted - 2014.01.09 14:54:00 -
[20] - Quote
Scout Registry wrote: ^ Yes, indeed. Did we just wait 8 months for a kick in the pants?
They call it Love
In your blind spot
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1092
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Posted - 2014.01.09 14:59:00 -
[21] - Quote
Daxxis KANNAH wrote:Scout Registry wrote: ^ Yes, indeed. Did we just wait 8 months for a kick in the pants?
They call it Love
Well, we need to inform CCP we are not into S&M then.
!
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Onesimus Tarsus
768
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Posted - 2014.01.09 15:15:00 -
[22] - Quote
Signed. Bumped. Delivered.
I got my hand around the pistol grip, and the safety's off.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1092
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Posted - 2014.01.09 15:22:00 -
[23] - Quote
Changes to scout stats I'd like to see: Increase in cpu/pg OR Change 10% cloak fitting reduction per level to 15% reduction per level - If the bonuses are changed to the SiSi ones with no change to scout cpu/pg, then our bonus is devalued since logis get a 25% reduction and have a fair amount more cpu/pg than scouts. (Mins should get a boost to cpu/pg either way since they've been starved)
Base scan profile reduced to 33 - Essentially make our previous scan profile bonus built in. This would be incredibly good for new scouts as the scout suit wasn't really usable until you could at least passively avoid adv scanners. This would allow us to continue avoiding standard proto scanners with just a basic damp. The gal logi bonus really needs to be balanced so that scouts avoid their scanners using a single cmp damp (a fair hit to our cpu/pg usage without crippling the scouts with only a few low slots. E.G. the min and cal scouts) and proto gal scouts can passively avoid gal logi proto scanners (except for the focused, of course).
Base scan range increased to 20 - This would counteract the gal scouts nerf to scan range while also buffing other scouts.
Base scan precision decrease - Because reasons...
2nd Equipment slot - Because if CCP is pushing us to use this cloak, I'd like to not lose all of my versatility.
!
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Django Quik
Dust2Dust.
2025
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Posted - 2014.01.09 15:53:00 -
[24] - Quote
I'm dismayed that the cloak fittings bonus is only 50% at max - that's a far cry from what would be required to stop logis from being able to use it with any effective set up. I was expecting something more akin to a 95% reduction and cloaks costing 400 CPU or something. Of course we still have no indication of what the fittings costs will actually be and this is sorely needed.
Aside from that cloak stuff, we also have no idea what else other than bonuses will be changing on scout suits or any other class for that matter. If logis get a massive fittings nerf but bonuses to equipment fittings, that might level the playing field a bit but as mentioned in the OP for cloaks to be effective for scouts our entire set up will have to be redone - module slots, CPU, equipment slots, everything.
Let's get all the info first before we jump to conclusions based on semi-announcements.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Daxxis KANNAH
Distinct Covert Initiative
601
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Posted - 2014.01.09 17:27:00 -
[25] - Quote
It seems logis will be able to fit them regardless.
I can see a glass cannon logi with cloak and a nanohive - easy like Sunday morning.
My last plea to CCP re Minnie Scout since my assassin idea isnt being quickly picked up. - %Damage increase done X seconds after de-cloaking.
The bonus either: 1. increases the percentage of damage done per level or 2. increases the time allotted for this damage buff to last
Some may say this ties our bonus too much to using the cloak but at the moment our bonus is tied to just one weapon. This would at least apply to all weapons.
In your blind spot
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Driftward
Subdreddit Test Alliance Please Ignore
563
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Posted - 2014.01.09 17:31:00 -
[26] - Quote
To be clear. I'm am comparing the bonuses with the assumption that we won't be getting more than 1 equipment slot and that the majority of fitting and slot profiles won't be changing. With that in mind, I'm looking at the bonuses and seeing some things being added (ie cloak) but quite a few things being taken away (likely CCP is thinking this is in compensation for being given cloaks, something like a nerf for a buff to balance things).
The profile bonus that we've enjoyed up til now and the loss of versatility surrounding the equipment slot are the two things that I'm most concerned with losing. Their value on a scout suit are enormous and I doubt that their loss will be compensated by a cloak. Maybe. But I think unlikely.
If active scanners don't cause de-cloak (IMO this is unlikely) then we're looking at being scanned and showing up on tac net but being invisible to the eye, thereby alerting the enemy to the presence of a cloaked scout. This defeats the goal of the cloak. To perform tolerably well, cloaking must be paired with dampening to be truly effective as a stealth mode.
Thus, we're looking at losing most of our buffer modules in favor of maximizing our effectiveness in stealth mode. Also, considering that Gallente scouts are the most armor oriented, we can expect that the other racials will have fewer low slots with which to stack dampeners. This cripples the ability to perform as necessary. We need some way to beat at BARE MINIMUM, basic scanners passively. I'd prefer to be able to beat ADV scanners passively with full skills but perhaps that may be OP. Time would tell.
As far as equipment slots go, I'd prefer that some racial suits do have 2 slots at the expense of other attributes clearly (speed as in the type II from chromosome or something else). Perhaps all scouts don't need 2 equipments such that there is a clear choice between slayer ninja scout and support scout..... |
Django Quik
Dust2Dust.
2025
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Posted - 2014.01.09 17:37:00 -
[27] - Quote
Agreed there - we've all said all along that cloaks will not be the end all be all for scouts. Cloaks will not suddenly make us viable no matter how they work; we still need other BASIC improvements and I'm sure they will come with all these bonus changes too; just need to wait and see...
...then yell like banshees when they still don't make us any better use than a sack of potatoes.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3119
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Posted - 2014.01.09 21:12:00 -
[28] - Quote
Driftward wrote:
2. Forced use of an equipment slot
These bonuses are essentially requiring an equipment choice to fill the ONE slot that scouts have. We lose the capability to drop uplinks strategically using our profile dampened status. We lose any diversity or flexibility to support our team on the battlefield. Are we to be relegated to one role? It seems to me with no equipment flexibility then we are stuck as cloaked assassins only. While yes that might be great, but what's the point of having every scout be that? It's like telling Logis that "hey you have all this equipment you could use, but you only get bonuses to rep tools. Ammar you get range, Caldari gets increased rep efficiency, and so on....". It's not promoting diversity of the battle field.
To be fair, that's kinda what the preliminary logi bonuses look like, in that each race gets functional bonuses to only a specific equipment type.
The fitting bonus for the cloak is interesting though. Fitting in-game has two parts in this case, your suit and your skill level. A lower level scout is doubly screwed because they don't have access to a suit with higher fitting stats, and they don't get a full reduction of the cloaking costs. So, exactly what sort of fitting the cloaks have is a big question here.
Is max scout level needed to fit one comfortably? Is a protosuit? Or do you need both to just barely be able to fit one and a advanced weapon? If the latter is the case, you've removed lower level scouts from using cloaks and their racial cloak bonuses.
This is somewhat specious on my part I guess, since I imagine there'll be at least three cloaks (basic/advanced/proto), but the mere act of giving them tiers will seemingly make them easier for other specialties to fix.
Also, from the summary of "what cloaks are", cloaks are equipment, no? That means every logistics player with max skill will get a 25% bonus to fit a cloak, which would place them roughly on par with someone with Scout-skill-3.. but in a suit with many more slots, more hp, and much better fitting stats.
The presently suggested stats seem to introduce some issues, but it's hard to say how it will work exactly without knowing: A. New suit stats B. Cloak stats
I hope they're completely reworking scout stats for this, because I don't want to see an Amarr Scout be as fast as an assault suit with the fewest slots of all scouts and fewer hp than anything but another scout.
Join my cult.
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Driftward
Subdreddit Test Alliance Please Ignore
565
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Posted - 2014.01.09 21:39:00 -
[29] - Quote
Zeylon Rho wrote:
To be fair, that's kinda what the preliminary logi bonuses look like, in that each race gets functional bonuses to only a specific equipment type.
The fitting bonus for the cloak is interesting though. Fitting in-game has two parts in this case, your suit and your skill level. A lower level scout is doubly screwed because they don't have access to a suit with higher fitting stats, and they don't get a full reduction of the cloaking costs. So, exactly what sort of fitting the cloaks have is a big question here.
Is max scout level needed to fit one comfortably? Is a protosuit? Or do you need both to just barely be able to fit one and a advanced weapon? If the latter is the case, you've removed lower level scouts from using cloaks and their racial cloak bonuses.
This is somewhat specious on my part I guess, since I imagine there'll be at least three cloaks (basic/advanced/proto), but the mere act of giving them tiers will seemingly make them easier for other specialties to fix.
Also, from the summary of "what cloaks are", cloaks are equipment, no? That means every logistics player with max skill will get a 25% bonus to fit a cloak, which would place them roughly on par with someone with Scout-skill-3.. but in a suit with many more slots, more hp, and much better fitting stats.
The presently suggested stats seem to introduce some issues, but it's hard to say how it will work exactly without knowing: A. New suit stats B. Cloak stats
I hope they're completely reworking scout stats for this, because I don't want to see an Amarr Scout be as fast as an assault suit with the fewest slots of all scouts and fewer hp than anything but another scout.
The difference being that all racial scouts are basicly built around cloaks now rather than, as for logis, each race recieving a bonus to something competely different. My opinion anyways.
I agree to that I see the fitting bonus on all scouts being very situational and not useful for lower tier scouts if, as they said earlier, that fitting costs on cloaks will be prohibitive to any but scouts using them. (how does a low tier scout fit them without being full level and using a proto fit if they are cost prohibitive?) |
Scottie MaCallan
Krusual Covert Operators Minmatar Republic
58
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Posted - 2014.01.09 22:29:00 -
[30] - Quote
Yea, logi gets racial variety, while we get 4 different takes on practically the same role - sneaky cloaky killer, chances are if these bonuses stay the same we'll end up with 1 min-maxed scout race and 3 mostly useless other races that may outperform the 'better' race in minimally different but very specific areas of the role |
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LeGoose
SAM-MIK
132
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Posted - 2014.01.10 05:15:00 -
[31] - Quote
+1 to all of this drift. |
Matticus Monk
Ordus Trismegistus
954
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Posted - 2014.01.10 11:39:00 -
[32] - Quote
Krom Ganesh wrote:Changes to scout stats I'd like to see: Increase in cpu/pg OR Change 10% cloak fitting reduction per level to 15% reduction per level - If the bonuses are changed to the SiSi ones with no change to scout cpu/pg, then our bonus is devalued since logis get a 25% reduction and have a fair amount more cpu/pg than scouts. (Mins should get a boost to cpu/pg either way since they've been starved)
Base scan profile reduced to 33 - Essentially make our previous scan profile bonus built in. This would be incredibly good for new scouts as the scout suit wasn't really usable until you could at least passively avoid adv scanners. This would allow us to continue avoiding standard proto scanners with just a basic damp. The gal logi bonus really needs to be balanced so that scouts avoid their scanners using a single cmp damp (a fair hit to our cpu/pg usage without crippling the scouts with only a few low slots. E.G. the min and cal scouts) and proto gal scouts can passively avoid gal logi proto scanners (except for the focused, of course).
Base scan range increased to 20 - This would counteract the gal scouts nerf to scan range while also buffing other scouts.
Base scan precision decrease - Because reasons...
2nd Equipment slot - Because if CCP is pushing us to use this cloak, I'd like to not lose all of my versatility.
These changes would keep the scout at current levels while also giving them a few buffs (2nd equipment slot, increased scan range for non-gal scouts, and being the undisputed cloaking class)
^^ I share this view pretty much exactly. This keeps the scouts playable even with the loss of the current dampening bonus per level, and provides improvements which keep the class viable when a cloak isn't equipped. Scouts need to be buffed in small degrees in the absence of the cloak.
As much as I wish CCP would just leave the damn thing out of the game, at LEAST tune our suits to be able to function in a balanced way with and WITHOUT the cloak....
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IgniteableAura
Pro Hic Immortalis
480
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Posted - 2014.01.10 14:59:00 -
[33] - Quote
The only problem I have with scout suits having an innate low profile is that then anyone in a mlt frame can stay off scans. An advantage I think you should have to skill into scout roles to utilize.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1169
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Posted - 2014.01.10 17:11:00 -
[34] - Quote
IgniteableAura wrote:The only problem I have with scout suits having an innate low profile is that then anyone in a mlt frame can stay off scans. An advantage I think you should have to skill into scout roles to utilize.
The light frame should keep the current scan profile of 45db. The scout is the stealth suit, the light frame is not.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Matticus Monk
Ordus Trismegistus
963
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Posted - 2014.01.10 19:28:00 -
[35] - Quote
^^ Definitely agree on this. |
voidfaction
Void of Faction
92
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Posted - 2014.01.10 20:08:00 -
[36] - Quote
Krom Ganesh wrote:IgniteableAura wrote:The only problem I have with scout suits having an innate low profile is that then anyone in a mlt frame can stay off scans. An advantage I think you should have to skill into scout roles to utilize.
The light frame should keep the current scan profile of 45db. The scout is the stealth suit, the light frame is not.
But then the logi, assault, and heavy all scream they want stat difference from basic suit to class suit. I know I would.
why they didn't split the class bonus in 2 and give basic frame 1/2 and class 1/2 forcing proto in both to get full bonus i don't know. they sure made leveling past 3 in basic frames pointless other than to ease the masses that were crying they had to level basic to 5 first.
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KayDidYue
Mercenaries On Duty
33
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Posted - 2014.01.10 20:38:00 -
[37] - Quote
Scout Registry wrote:
^ Yes, indeed. Did we just wait 8 months for a kick in the pants?
More like a kick in the groin!
Male or female, noob or pro, my SR is steady, and my trigger ready.
Walk or run, if you're in my scope, you will die!
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IgniteableAura
Pro Hic Immortalis
487
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Posted - 2014.01.10 21:56:00 -
[38] - Quote
Krom Ganesh wrote:IgniteableAura wrote:The only problem I have with scout suits having an innate low profile is that then anyone in a mlt frame can stay off scans. An advantage I think you should have to skill into scout roles to utilize.
The light frame should keep the current scan profile of 45db. The scout is the stealth suit, the light frame is not.
Ah yes good call...
I think CCP counts "light frame" as scouts tho. At least in terms of scout play. EX: January events and BPO Dragonfly suit gets the bonuses from gal scout skills.
So as long as thats a "scout" suit stat I am good with that.
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