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voidfaction
Void of Faction
91
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Posted - 2014.01.09 03:36:00 -
[1] - Quote
My gallente scout is looking good to me. I'm sure there is more.
I will have to use 2 dampeners instead of a militia dampener blueprint to beat ---->1<---- proto gallente logi with all but the 1 proto scanner that can already scan me otherwise. fair I give up 25% range for invisibility. fair
my fittings use 0 PG in high and low slots so 50% reduction i have plenty for a cloak. Hope the std cost 118 pg |
voidfaction
Void of Faction
91
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Posted - 2014.01.09 13:21:00 -
[2] - Quote
what if 40 precision 40 profile 20 range
plug that into your fitting tool. that looks right to me but that is just my prediction
so many variables we cant see yet and everyone is going nuts.
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voidfaction
Void of Faction
91
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Posted - 2014.01.09 14:23:00 -
[3] - Quote
Appia Vibbia wrote: A nerf to all scouts by taking away the dampening effect, sure the Gallente keep it and that's great for me but that is really a detriment to every other scout. If current values are not adjusted then Amarr, Caldari, and Minmatar Scout won't have the option to use profile dampeners because of the slot layouts and Active Scanners' precision.
You do know what a cloak does right? You expect ALL Scouts to be both invisible to sight and scan with no counter. the gallente logi scanner buff creates ---->1<---- counter to profile dampend scouts. guess what we still will have invisibility. no 1 suit should be invisible to both sight and scan. betting the amarr ends up with the least # of low slots since in has a reduced cooldown allowing them to be invisible more often.
Quote: I don't think that the scout suit has the ability to run a cloak without profile dampeners because of its low HP and the speed of the suit barely being faster than most medium frames it puts the scouts at a disadvantage as Medium Frames can stack profile dampeners and CPU/PG expanders to fit both a cloak and dampeners.
it takes 2 complex dampenrs for a assault/logi to hide from all but the 1 proto scanner add in the new improved gallente logi that you say makes scout useless and would that not mean the assault is even more useless?. a minmatar scout with 3xcomplex precision 1xprofile dampener 1xrange will be stabing them want to be scouts in the back left and right. lol
Quote: On the other hand we have the modified Gallente Scout skill. Reducing the passive scan range bonus from 10% to 5% per level is crippling. Gallente Scouts, who have a focus on passive scanning and with maxed passive scanning skills cannon compete against Active Scanners. The best a Gallente SCout can do it approach the range of a ADV scanner and get equal precision, but at the expense of any combat capability. It loses HP, Damage, stealth, and/or speed to do this. Reducing it further just invalidates passive scanning all together.
gallente scout is in good shape. 2x complex range, 2x complex profile, 1x adv precision, and a cloak. if you can't find your target in 52m while being invisible to sight and all but 1 scanner you might have a problem.
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voidfaction
Void of Faction
92
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Posted - 2014.01.10 20:08:00 -
[4] - Quote
Krom Ganesh wrote:IgniteableAura wrote:The only problem I have with scout suits having an innate low profile is that then anyone in a mlt frame can stay off scans. An advantage I think you should have to skill into scout roles to utilize.
The light frame should keep the current scan profile of 45db. The scout is the stealth suit, the light frame is not.
But then the logi, assault, and heavy all scream they want stat difference from basic suit to class suit. I know I would.
why they didn't split the class bonus in 2 and give basic frame 1/2 and class 1/2 forcing proto in both to get full bonus i don't know. they sure made leveling past 3 in basic frames pointless other than to ease the masses that were crying they had to level basic to 5 first.
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