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![Antaria Glendale Antaria Glendale](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Antaria Glendale
KNIGHTZ OF THE ROUND Legacy Rising
0
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Posted - 2014.01.03 18:37:00 -
[1] - Quote
As a Logi, I'm tired of having to stand right on top of wherever gravity decided my fallen teammate should come to rest. Rag-doll physics are already in effect for fallen teammates, so why can't I fireman carry scouts and drag heavies 10 feet to cover? This will vastly increase the chances of an ally returning to battle, while still giving the enemy a chance to stop me. In addition, the dragging it's self would take time, so it's almost like the balance is built in to the concept. This is the most realistic solution I can think of, short of nanite injector dart gun, which, admittidley, would be a lot more fun. ;) |
![lee corwood lee corwood](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
lee corwood
Knights Of Ender Public Disorder.
300
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.03 18:53:00 -
[2] - Quote
I like the idea of dragging but only at the cost of me not being able to fire.
However, I have to say I would not be disappointed to not get it. I love the new ragdoll effects as they are actually helping me at my job. More often than not, they get killed and fly back into cover for me to save them ;) Or even when they die at the top of stairs. I love it. Their bodies float to me at the bottom of the stair way like a conveyor belt of needle stabbing.
Also, dying onto of high places. more often than not, I've had a dead body roll off the edge and down to me. I do enough rezzing in a game that personally don't see dragging that critical.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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![N1ck Comeau N1ck Comeau](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
N1ck Comeau
Ahrendee Mercenaries EoN.
1733
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.03 19:09:00 -
[3] - Quote
dragging while firing would be cool, you blind fire while glancing up, very inaccurate.
+1
Minmatar Assault.
Confused on what weapons i should use :/
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![Artificer Ghost Artificer Ghost](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Artificer Ghost
Bojo's School of the Trades
930
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.03 19:20:00 -
[4] - Quote
1) When dragging/carrying, if you press the fire button, you raise your weapon and start firing. However, this is VERY inaccurate (You only have one hand on the gun), and you halve your dragging speed (You only have one hand on the body). OR, you can switch to your sidearm, which is pretty much the same, but you have better accuracy in exchange for less damage (Potentially increasing your DPS).
2) Dragging, as a consequence, should speed up the time before the clone dies. If you were to shoot your friend, he'll die faster when you're dragging him than he will if you leave him still and cover the flow of blood. Don't increase the speed by too much. Maybe for every 1 second, it drops 1.5 seconds. Or for every 1 second, it drops 2 seconds. This will decrease the time someone spends dragging your body around without actually helping you because he's a d*ck, and bring a bit of risk/reward into the mechanic.
3) Speed is altered depending on what your melee damage count is. This will give more use to the statistic, and it makes sense (The melee damage module increases arm strength in general, not just melee strength). Therefore, a Commando will be incredibly amazing at dragging and lifting, and a Scout will be less great at it.
4) If your melee is over 150, you carry instead of drag. Doing this increases your speed, but decrease weapon accuracy again, making the weapon almost useless at any range longer than 10m (With a cap, of course. An HMG can only get so inaccurate)
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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![lee corwood lee corwood](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
lee corwood
Knights Of Ender Public Disorder.
301
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.03 19:22:00 -
[5] - Quote
Artificer Ghost wrote:1) When dragging/carrying, if you press the fire button, you raise your weapon and start firing. However, this is VERY inaccurate (You only have one hand on the gun), and you halve your dragging speed (You only have one hand on the body). OR, you can switch to your sidearm, which is pretty much the same, but you have better accuracy in exchange for less damage (Potentially increasing your DPS).
2) Dragging, as a consequence, should speed up the time before the clone dies. If you were to shoot your friend, he'll die faster when you're dragging him than he will if you leave him still and cover the flow of blood. Don't increase the speed by too much. Maybe for every 1 second, it drops 1.5 seconds. Or for every 1 second, it drops 2 seconds. This will decrease the time someone spends dragging your body around without actually helping you because he's a d*ck, and bring a bit of risk/reward into the mechanic.
3) Speed is altered depending on what your melee damage count is. This will give more use to the statistic, and it makes sense (The melee damage module increases arm strength in general, not just melee strength). Therefore, a Commando will be incredibly amazing at dragging and lifting, and a Scout will be less great at it.
4) If your melee is over 150, you carry instead of drag. Doing this increases your speed, but decrease weapon accuracy again, making the weapon almost useless at any range longer than 10m.
Great ideas, ghost.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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![Artificer Ghost Artificer Ghost](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Artificer Ghost
Bojo's School of the Trades
930
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.03 19:24:00 -
[6] - Quote
Well, you know. YOLO.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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![lee corwood lee corwood](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
lee corwood
Knights Of Ender Public Disorder.
301
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.03 19:27:00 -
[7] - Quote
Artificer Ghost wrote:Well, you know. YOLO.
XD
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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![Adelia Lafayette Adelia Lafayette](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Adelia Lafayette
DUST University Ivy League
527
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Posted - 2014.01.03 20:24:00 -
[8] - Quote
I don't think we'll get a tractor beam/gravity gun so I would be happy with dragging. I'm often in my cheap logi suit while in a tank. and tanks make great cover for sticking someone. would be great if I could hop out and drag them behind my tank and do naughty. I mean stab them I mean revive and heal them.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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![SteelheadPep SteelheadPep](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
SteelheadPep
SAM-MIK
22
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Posted - 2014.01.04 13:48:00 -
[9] - Quote
How about a temporary shield skill that protects the merc being picked up.There could be variants that fit in upper and lower slots, different strengths, time durations etc.. |
![Galvan Nized Galvan Nized](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Galvan Nized
Deep Space Republic
495
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.04 14:31:00 -
[10] - Quote
SteelheadPep wrote:How about a temporary shield skill that protects the merc being picked up.There could be variants that fit in upper and lower slots, different strengths, time durations etc..
I think dragging would be much more difficult to put in then it is made out here. Would just tax a system really hard.
Eventually we'll get the shield bubble so that should allow you to create a safe spot to revive. They had vids at fanfest of it but it still hasn't been put in...someday though. |
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![demonkiller 12 demonkiller 12](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
demonkiller 12
G.L.O.R.Y Public Disorder.
297
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Posted - 2014.01.04 14:41:00 -
[11] - Quote
this sounds cool, lets the downed soldier use only his sidearm but within say a 90 degree angle, and then if revival is not possible he can pull the pin on a grenade to try and kill anyone around? ^ only available when a teammate has tried to pull you to cover |
![King0fHearts King0fHearts](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
King0fHearts
Villore Sec Ops Gallente Federation
2
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Posted - 2014.01.04 14:42:00 -
[12] - Quote
Yea, I'm not really for this idea. What is to stop people from abusing it? For example dragging someone out of bounds? If they didn't like that team mate?
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![TechMechMeds TechMechMeds](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TechMechMeds
Swamp Marines Kleenex Inc.
1894
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.04 15:47:00 -
[13] - Quote
Antaria Glendale wrote: As a Logi, I'm tired of having to stand right on top of wherever gravity decided my fallen teammate should come to rest. Rag-doll physics are already in effect for fallen teammates, so why can't I fireman carry scouts and drag heavies 10 feet to cover? This will vastly increase the chances of an ally returning to battle, while still giving the enemy a chance to stop me. In addition, the dragging it's self would take time, so it's almost like the balance is built in to the concept. This is the most realistic solution I can think of, short of nanite injector dart gun, which, admittidley, would be a lot more fun. ;)
Yes love it!
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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![TechMechMeds TechMechMeds](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TechMechMeds
Swamp Marines Kleenex Inc.
1894
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.04 15:48:00 -
[14] - Quote
And I believe you should automatically pull out your sidearm, not fire your main weapon while dragging someone.
Really like this idea.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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![lee corwood lee corwood](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
lee corwood
Knights Of Ender Public Disorder.
312
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.04 21:08:00 -
[15] - Quote
TechMechMeds wrote:And I believe you should automatically pull out your sidearm, not fire your main weapon while dragging someone.
Really like this idea.
Unless they don't have a sidearm...
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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![lee corwood lee corwood](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
lee corwood
Knights Of Ender Public Disorder.
312
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.04 21:09:00 -
[16] - Quote
King0fHearts wrote:Yea, I'm not really for this idea. What is to stop people from abusing it? For example dragging someone out of bounds? If they didn't like that team mate?
This sounds hilarious. I would pay to see this. Once. Then I'd also call abuse and say to stop it.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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![TechMechMeds TechMechMeds](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TechMechMeds
Swamp Marines Kleenex Inc.
1907
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.04 21:12:00 -
[17] - Quote
lee corwood wrote:TechMechMeds wrote:And I believe you should automatically pull out your sidearm, not fire your main weapon while dragging someone.
Really like this idea. Unless they don't have a sidearm...
Then they don't shoot, unless our guns are made of alloys or ceramics it just wouldn't happen albeit wouldn't even be worth shooting due to accuracy.
The guns we have here are clearly heavy and with the added technology couldn't only mean more weight, if I'm wrong and they are made of lightweight materials then I'd like to hear. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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![lee corwood lee corwood](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
lee corwood
Knights Of Ender Public Disorder.
312
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.04 21:14:00 -
[18] - Quote
TechMechMeds wrote:lee corwood wrote:TechMechMeds wrote:And I believe you should automatically pull out your sidearm, not fire your main weapon while dragging someone.
Really like this idea. Unless they don't have a sidearm... Then they don't shoot, unless our guns are made of alloys or ceramics it just wouldn't happen albeit wouldn't even be worth shooting due to accuracy. The guns we have here are clearly heavy and with the added technology couldn't only mean more weight, if I'm wrong and they are made of lightweight materials then I'd like to hear. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
I'm actually all for not shooting while dragging. Or, if the hand to hand combat skill came into play. lvl 1, you need both arms to drag. lvl 3, can use one hand to drag but very inaccurate shooting. lvl 5, can use one hand to drag and better accuracy but still not as good as normal use.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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![TechMechMeds TechMechMeds](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TechMechMeds
Swamp Marines Kleenex Inc.
1907
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.04 21:15:00 -
[19] - Quote
I know its a sci fi but theres an element of realism with our movement in dust so it wouldn't be right to shoot your light weapon while dragging.
That's also another reason raw input would suck, the bit of realism we have with movement would be gone, split seconds pirouettes much?
Inb4 we can't jump over a pebble though lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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![Mogar Bobac Mogar Bobac](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mogar Bobac
Algintal Core Gallente Federation
85
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.04 22:07:00 -
[20] - Quote
Antaria Glendale wrote: As a Logi, I'm tired of having to stand right on top of wherever gravity decided my fallen teammate should come to rest. Rag-doll physics are already in effect for fallen teammates, so why can't I fireman carry scouts and drag heavies 10 feet to cover? This will vastly increase the chances of an ally returning to battle, while still giving the enemy a chance to stop me. In addition, the dragging it's self would take time, so it's almost like the balance is built in to the concept. This is the most realistic solution I can think of, short of nanite injector dart gun, which, admittidley, would be a lot more fun. ;) What if i want to drag my friends dead body with me for a little ride off a cliff? or perhaps behind a truck? |
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![Scheneighnay McBob Scheneighnay McBob](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Scheneighnay McBob
Bojo's School of the Trades
3394
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.05 00:08:00 -
[21] - Quote
Little-known fact: you can actually move as you're being revived. As soon as the standing-up animation begins, I'm already headed for cover.
We used to have a time machine
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![TechMechMeds TechMechMeds](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TechMechMeds
Swamp Marines Kleenex Inc.
1912
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.05 01:37:00 -
[22] - Quote
Scheneighnay McBob wrote:Little-known fact: you can actually move as you're being revived. As soon as the standing-up animation begins, I'm already headed for cover.
I thought they fixed the powerslide.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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![lee corwood lee corwood](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
lee corwood
Knights Of Ender Public Disorder.
314
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.05 01:39:00 -
[23] - Quote
Scheneighnay McBob wrote:Little-known fact: you can actually move as you're being revived. As soon as the standing-up animation begins, I'm already headed for cover.
I think most people *hopefully* know this and its only the people not paying attention or even those that didn't want to be rezzed and are looking at a different screen that don't move immediately. After clearing the room and stabbing them with my needle, I actively melee people who don't move in hopes they'll pay attention and do something.
Edit: the "hopefully knowing" might just be my wishful thinking ![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png)
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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![lee corwood lee corwood](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
lee corwood
Knights Of Ender Public Disorder.
314
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.05 01:45:00 -
[24] - Quote
TechMechMeds wrote:Scheneighnay McBob wrote:Little-known fact: you can actually move as you're being revived. As soon as the standing-up animation begins, I'm already headed for cover. I thought they fixed the powerslide.
Usually before my screen turns from black to 'I'm alive!!!', I'm actively moving from where I was laying.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
|
![Thurak1 Thurak1](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Thurak1
Psygod9 D.E.F.I.A.N.C.E
470
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.05 02:28:00 -
[25] - Quote
I always have a reper tool when i have a needle so i will switch to rep tool, revive then hold the trigger to start reping as soon as they are standing. In fact i to soak up even more points i use standard gear needle and advanced reper. |
![Jadek Menaheim Jadek Menaheim](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jadek Menaheim
Xer Cloud Consortium
1497
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Posted - 2014.01.05 10:35:00 -
[26] - Quote
You appear to be stuck bro, lemme drag you to safety and a place of greater dignity.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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![Jadek Menaheim Jadek Menaheim](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jadek Menaheim
Xer Cloud Consortium
1497
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.01.05 10:37:00 -
[27] - Quote
TechMechMeds wrote:Scheneighnay McBob wrote:Little-known fact: you can actually move as you're being revived. As soon as the standing-up animation begins, I'm already headed for cover. I thought they fixed the powerslide. It's not the same zip as the powerslide, but you can certainly still move around well enough.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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