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Sirys Lyons
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2014.01.02 07:31:00 -
[1] - Quote
Frankly, no. Vehicles should be allowed in Ambush. But vehicles shouldn't be the ultimate anti-personnel weapon, either. You should be able to call in a tank - but you should be taking a serious risk by doing so, not pressing the "Win" button. |
Sirys Lyons
Tronhadar Free Guard Minmatar Republic
1
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Posted - 2014.01.02 07:50:00 -
[2] - Quote
Lorhak Gannarsein wrote:Sirys Lyons wrote:Frankly, no. Vehicles should be allowed in Ambush. But vehicles shouldn't be the ultimate anti-personnel weapon, either. You should be able to call in a tank - but you should be taking a serious risk by doing so, not pressing the "Win" button. It's always been this way, though - if you disagree, I will just point you to duna. Him and his tank spamming buddies made EU Amb basically unplayable. Even with the overpowering nature of AV. I'd start taking shots at one of them, and then suddenly my infantry screen evaporates and I get ARed. Or Ion Cannon'ed. Or whatever.
I know. And I've been dedicated tanker/AV since the early bit of the second round of closed beta. The point still stands though - rather than removing tanks because they kill Infantry too easily, thereby ruining the game, they need to change the system and create a viable reason for tanks to exist other than...well, just wiping the floor with absolutely everything with a single large turret and a hardener or two. It's broken. Especially in ambush where the likelihood of good cooperative AV approaches 0%. And it might actually be less than that in pubs. |
Sirys Lyons
Tronhadar Free Guard Minmatar Republic
3
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Posted - 2014.01.03 20:40:00 -
[3] - Quote
Marston VC wrote:[quote=Sirys Lyons] That reason exists in domination and skirmish. In those game modes they can support the team by pushing/defending objectives as they were intended to do. In ambush the only thing to do is kill enemy mercs. Therefore they have no purpose OR business being ambush. Unless you count "breaking the game" as a purpose. vehicles should be removed from ambush period. No compromise, no "rebalance". CCP just spent three-four months rebalancing these things. I don't want to grind through another three months of them rebalancing infantry combat when all they need to do is use some common sense and get rid of the problem entirely. Remove vehicles from ambush. If there not there to be abused, then they cant be abused. Simple as that.
And I guess my thought is that the "infantry support" role should be where the MAVs shine (in addition to making HAVs think very hard in groups of 2+). Harder to kill than an LAV, but without the Large turret of the HAV.
And the Large turret of the HAV should be primarily for LAV/MAV/HAV removal, doing little damage and generally being more difficult to use against infantry.
Boom. Vehicles fixed.
That would be "highly mobile armor" for scouting / light infantry support - LAV. Then "mobile armor" for infantry support / general purpose AV - MAV. And "heavy armor" for AV / infantry suppression (not total wipe-the-floor destruction) - HAV.
Two LAVs would be fast enough to kill an MAV, two MAVs an HAV, and HAVs would be a serious threat to LAVs, or MAVs, while posing a clear defense of an area to infantry (if the smaller turrets are in use...as is not the case on 80+% of the tanks currently).
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Sirys Lyons
Tronhadar Free Guard Minmatar Republic
4
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Posted - 2014.01.05 11:16:00 -
[4] - Quote
Marston VC wrote:
God no to MAVs right now. We need to figure how to balance the current game. Throwing a whole other subset of vehicles would be crazy. Everyone would get a mav and the game would turn into MAV 514!
I guess that's my whole thought...the current situation is broken because the ecosystem is broken. The tiers of vehicles that need to exist don't exist, so the vehicles can't be balanced properly.
Imagine if instead of having a separate Logistics suit, they just made the current heavy as fast as an assault with 3 equipment slots, 80 extra CPU and 35 extra PG. You'd end up with a ridiculously overpowered suit that was an absolutely beast to kill, good still fit practically anything, and became the go-to for cheap kills.
That's exactly what's happened. Because there is no MAV (what should be the infantry support, and thereby primary anti-infantry vhicle) we get HAVs that are great at everything - cheap, fast, and incredibly lethal. Large turrets - instead of rotating and firing only quickly enough to kill vehicles, have to rotate and fire quickly enough to kill infantry.
Either we get MAVs, or HAVs will be either overpowered or underpowered. |
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